AMD Ryzen Threadripper 3990X 64-Core testing with a Gigabyte TRX40 DESIGNARE (F5 BIOS) and eVGA NVIDIA GeForce GTX 1080 Ti 11GB on Ubuntu 20.04 via the Phoronix Test Suite.
Gamut - Initial Test Kernel Notes: Transparent Huge Pages: madviseCompiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-HskZEa/gcc-9-9.3.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0x8301039Graphics Notes: BAR1 / Visible vRAM Size: 256 MiBJava Notes: OpenJDK Runtime Environment (build 1.8.0_312-8u312-b07-0ubuntu1~20.04-b07)Python Notes: Python 3.8.10Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
eVGA NVIDIA GeForce GTX 1080 Ti Processor: AMD Ryzen Threadripper 3990X 64-Core @ 2.90GHz (64 Cores / 128 Threads), Motherboard: Gigabyte TRX40 DESIGNARE (F5 BIOS), Chipset: AMD Starship/Matisse, Memory: 256GB, Disk: 2048GB ADATA SX8200PNP + 3 x 2048GB SPCC M.2 PCIe SSD + 5 x 14001GB Western Digital WUH721414AL, Graphics: eVGA NVIDIA GeForce GTX 1080 Ti 11GB, Audio: NVIDIA GP102 HDMI Audio, Network: 2 x Intel I210 + Intel Wi-Fi 6 AX200
OS: Ubuntu 20.04, Kernel: 5.13.0-28-generic (x86_64), Display Server: X Server 1.20.11, Display Driver: NVIDIA, OpenCL: OpenCL 1.2 CUDA 11.2.162, Vulkan: 1.2.155, Compiler: GCC 9.3.0 + CUDA 10.1, File-System: btrfs, Screen Resolution: 1024x768
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
SHOC Scalable HeterOgeneous Computing The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. SHOC provides a number of different benchmark programs for evaluating the performance and stability of compute devices. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org GFLOPS, More Is Better clpeak OpenCL Test: Double-Precision Double eVGA NVIDIA GeForce GTX 1080 Ti 90 180 270 360 450 SE +/- 1.15, N = 3 417.12 1. (CXX) g++ options: -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GIOPS, More Is Better clpeak OpenCL Test: Integer Compute INT eVGA NVIDIA GeForce GTX 1080 Ti 700 1400 2100 2800 3500 SE +/- 28.71, N = 15 3302.67 1. (CXX) g++ options: -O3 -rdynamic -lOpenCL
OpenBenchmarking.org FPS, More Is Better OpenVINO 2021.1 Model: Age Gender Recognition Retail 0013 FP32 - Device: CPU eVGA NVIDIA GeForce GTX 1080 Ti 8K 16K 24K 32K 40K SE +/- 61.48, N = 3 36845.69
OpenBenchmarking.org ms, Fewer Is Better OpenVINO 2021.1 Model: Age Gender Recognition Retail 0013 FP16 - Device: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.189 0.378 0.567 0.756 0.945 SE +/- 0.00, N = 3 0.84
OpenBenchmarking.org FPS, More Is Better OpenVINO 2021.1 Model: Age Gender Recognition Retail 0013 FP16 - Device: CPU eVGA NVIDIA GeForce GTX 1080 Ti 8K 16K 24K 32K 40K SE +/- 74.61, N = 3 36950.53
OpenBenchmarking.org ms, Fewer Is Better OpenVINO 2021.1 Model: Person Detection 0106 FP32 - Device: CPU eVGA NVIDIA GeForce GTX 1080 Ti 900 1800 2700 3600 4500 SE +/- 31.71, N = 3 4128.15
OpenBenchmarking.org ms, Fewer Is Better OpenVINO 2021.1 Model: Person Detection 0106 FP16 - Device: CPU eVGA NVIDIA GeForce GTX 1080 Ti 900 1800 2700 3600 4500 SE +/- 11.67, N = 3 4111.74
OpenBenchmarking.org ms, Fewer Is Better OpenVINO 2021.1 Model: Face Detection 0106 FP16 - Device: CPU eVGA NVIDIA GeForce GTX 1080 Ti 600 1200 1800 2400 3000 SE +/- 19.80, N = 3 2859.90
Sysbench This is a benchmark of Sysbench with the built-in CPU and memory sub-tests. Sysbench is a scriptable multi-threaded benchmark tool based on LuaJIT. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Events Per Second, More Is Better Sysbench 1.0.20 Test: CPU eVGA NVIDIA GeForce GTX 1080 Ti 30K 60K 90K 120K 150K SE +/- 301.98, N = 3 132002.62 1. (CC) gcc options: -pthread -O2 -funroll-loops -rdynamic -ldl -laio -lm
OpenBenchmarking.org MiB/sec, More Is Better Sysbench 1.0.20 Test: RAM / Memory eVGA NVIDIA GeForce GTX 1080 Ti 2K 4K 6K 8K 10K SE +/- 11.62, N = 3 8311.68 1. (CC) gcc options: -pthread -O2 -funroll-loops -rdynamic -ldl -laio -lm
MariaDB This is a MariaDB MySQL database server benchmark making use of mysqlslap. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 4096 eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 SE +/- 4.51, N = 9 329 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 1024 eVGA NVIDIA GeForce GTX 1080 Ti 160 320 480 640 800 SE +/- 2.58, N = 3 740 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 256 eVGA NVIDIA GeForce GTX 1080 Ti 160 320 480 640 800 SE +/- 0.66, N = 3 740 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 128 eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 SE +/- 9.19, N = 3 839 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 64 eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 1.45, N = 3 1205 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 32 eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 4.79, N = 3 1414 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 16 eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 6.83, N = 3 1493 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 8 eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 6.40, N = 3 1535 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Queries Per Second, More Is Better MariaDB 10.6.4 Clients: 1 eVGA NVIDIA GeForce GTX 1080 Ti 600 1200 1800 2400 3000 SE +/- 11.88, N = 3 2991 1. (CXX) g++ options: -pie -fPIC -fstack-protector -O3 -pthread -llzma -lsnappy -lnuma -lpcre2-8 -lcrypt -laio -lz -lm -lssl -lcrypto -lpthread -ldl
OpenBenchmarking.org Average Mbytes/sec, More Is Better Intel MPI Benchmarks 2019.3 Test: IMB-MPI1 Sendrecv eVGA NVIDIA GeForce GTX 1080 Ti 600 1200 1800 2400 3000 SE +/- 12.55, N = 3 2967.06 MAX: 12371.1 1. (CXX) g++ options: -O0 -pedantic -fopenmp -pthread -lmpi_cxx -lmpi
OpenBenchmarking.org Average Mbytes/sec, More Is Better Intel MPI Benchmarks 2019.3 Test: IMB-MPI1 PingPong eVGA NVIDIA GeForce GTX 1080 Ti 800 1600 2400 3200 4000 SE +/- 17.99, N = 3 3824.61 MIN: 3.91 / MAX: 12335.66 1. (CXX) g++ options: -O0 -pedantic -fopenmp -pthread -lmpi_cxx -lmpi
OpenBenchmarking.org Average usec, Fewer Is Better Intel MPI Benchmarks 2019.3 Test: IMB-MPI1 Exchange eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 SE +/- 1.04, N = 3 306.65 MIN: 1.14 / MAX: 12194.86 1. (CXX) g++ options: -O0 -pedantic -fopenmp -pthread -lmpi_cxx -lmpi
OpenBenchmarking.org Average Mbytes/sec, More Is Better Intel MPI Benchmarks 2019.3 Test: IMB-MPI1 Exchange eVGA NVIDIA GeForce GTX 1080 Ti 800 1600 2400 3200 4000 SE +/- 12.18, N = 3 3814.52 MAX: 16314.75 1. (CXX) g++ options: -O0 -pedantic -fopenmp -pthread -lmpi_cxx -lmpi
OpenBenchmarking.org Average Msg/sec, More Is Better Intel MPI Benchmarks 2019.3 Test: IMB-P2P PingPong eVGA NVIDIA GeForce GTX 1080 Ti 6M 12M 18M 24M 30M SE +/- 88060.88, N = 3 25687196 MIN: 4186 / MAX: 70048749 1. (CXX) g++ options: -O0 -pedantic -fopenmp -pthread -lmpi_cxx -lmpi
ViennaCL ViennaCL is an open-source linear algebra library written in C++ and with support for OpenCL and OpenMP. This test profile makes use of ViennaCL's built-in benchmarks. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org GFLOPs/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - dGEMM-NN eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 SE +/- 1.33, N = 3 325 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - dGEMV-T eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 SE +/- 0.33, N = 3 300 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - dGEMV-N eVGA NVIDIA GeForce GTX 1080 Ti 40 80 120 160 200 SE +/- 0.33, N = 3 201 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - dDOT eVGA NVIDIA GeForce GTX 1080 Ti 80 160 240 320 400 SE +/- 0.33, N = 3 346 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - dAXPY eVGA NVIDIA GeForce GTX 1080 Ti 80 160 240 320 400 348 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - dCOPY eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 337 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - sDOT eVGA NVIDIA GeForce GTX 1080 Ti 60 120 180 240 300 SE +/- 0.33, N = 3 270 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - sAXPY eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 SE +/- 0.33, N = 3 317 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: OpenCL BLAS - sCOPY eVGA NVIDIA GeForce GTX 1080 Ti 60 120 180 240 300 SE +/- 1.86, N = 3 278 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GFLOPs/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - dGEMM-TT eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 0.87, N = 10 111 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GFLOPs/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - dGEMM-TN eVGA NVIDIA GeForce GTX 1080 Ti 30 60 90 120 150 113 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GFLOPs/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - dGEMM-NT eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 108 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GFLOPs/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - dGEMM-NN eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 0.57, N = 15 108 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - dGEMV-T eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 SE +/- 6.98, N = 15 788 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - dDOT eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 9.87, N = 15 1202 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - dAXPY eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 11.73, N = 15 1559 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - sDOT eVGA NVIDIA GeForce GTX 1080 Ti 150 300 450 600 750 SE +/- 7.24, N = 15 684 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
OpenBenchmarking.org GB/s, More Is Better ViennaCL 1.7.1 Test: CPU BLAS - sCOPY eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 995 1. (CXX) g++ options: -fopenmp -O3 -rdynamic -lOpenCL
ASKAP ASKAP is a set of benchmarks from the Australian SKA Pathfinder. The principal ASKAP benchmarks are the Hogbom Clean Benchmark (tHogbomClean) and Convolutional Resamping Benchmark (tConvolve) as well as some previous ASKAP benchmarks being included as well for OpenCL and CUDA execution of tConvolve. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Iterations Per Second, More Is Better ASKAP 1.0 Test: Hogbom Clean OpenMP eVGA NVIDIA GeForce GTX 1080 Ti 80 160 240 320 400 SE +/- 2.23, N = 3 391.16 1. (CXX) g++ options: -O3 -fstrict-aliasing -fopenmp
OpenBenchmarking.org Million Grid Points Per Second, More Is Better ASKAP 1.0 Test: tConvolve OpenMP - Degridding eVGA NVIDIA GeForce GTX 1080 Ti 1000 2000 3000 4000 5000 SE +/- 8.65, N = 9 4581.97 1. (CXX) g++ options: -O3 -fstrict-aliasing -fopenmp
OpenBenchmarking.org Million Grid Points Per Second, More Is Better ASKAP 1.0 Test: tConvolve OpenMP - Gridding eVGA NVIDIA GeForce GTX 1080 Ti 1500 3000 4500 6000 7500 SE +/- 58.83, N = 9 7178.49 1. (CXX) g++ options: -O3 -fstrict-aliasing -fopenmp
OpenBenchmarking.org Mpix/sec, More Is Better ASKAP 1.0 Test: tConvolve MPI - Gridding eVGA NVIDIA GeForce GTX 1080 Ti 4K 8K 12K 16K 20K SE +/- 160.43, N = 3 19499.5 1. (CXX) g++ options: -O3 -fstrict-aliasing -fopenmp
OpenBenchmarking.org Mpix/sec, More Is Better ASKAP 1.0 Test: tConvolve MPI - Degridding eVGA NVIDIA GeForce GTX 1080 Ti 4K 8K 12K 16K 20K SE +/- 169.80, N = 3 20058.5 1. (CXX) g++ options: -O3 -fstrict-aliasing -fopenmp
OpenBenchmarking.org Million Grid Points Per Second, More Is Better ASKAP 1.0 Test: tConvolve MT - Degridding eVGA NVIDIA GeForce GTX 1080 Ti 800 1600 2400 3200 4000 SE +/- 0.27, N = 3 3722.91 1. (CXX) g++ options: -O3 -fstrict-aliasing -fopenmp
OpenBenchmarking.org Million Grid Points Per Second, More Is Better ASKAP 1.0 Test: tConvolve MT - Gridding eVGA NVIDIA GeForce GTX 1080 Ti 600 1200 1800 2400 3000 SE +/- 0.23, N = 3 2583.96 1. (CXX) g++ options: -O3 -fstrict-aliasing -fopenmp
FinanceBench FinanceBench is a collection of financial program benchmarks with support for benchmarking on the GPU via OpenCL and CPU benchmarking with OpenMP. The FinanceBench test cases are focused on Black-Sholes-Merton Process with Analytic European Option engine, QMC (Sobol) Monte-Carlo method (Equity Option Example), Bonds Fixed-rate bond with flat forward curve, and Repo Securities repurchase agreement. FinanceBench was originally written by the Cavazos Lab at University of Delaware. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org ms, Fewer Is Better FinanceBench 2016-07-25 Benchmark: Black-Scholes OpenCL eVGA NVIDIA GeForce GTX 1080 Ti 2 4 6 8 10 SE +/- 0.039, N = 3 8.485 1. (CXX) g++ options: -O3 -march=native -fopenmp
Cpuminer-Opt Cpuminer-Opt is a fork of cpuminer-multi that carries a wide range of CPU performance optimizations for measuring the potential cryptocurrency mining performance of the CPU/processor with a wide variety of cryptocurrencies. The benchmark reports the hash speed for the CPU mining performance for the selected cryptocurrency. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: Triple SHA-256, Onecoin eVGA NVIDIA GeForce GTX 1080 Ti 50K 100K 150K 200K 250K 256000 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: Quad SHA-256, Pyrite eVGA NVIDIA GeForce GTX 1080 Ti 30K 60K 90K 120K 150K SE +/- 666.67, N = 3 128667 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: LBC, LBRY Credits eVGA NVIDIA GeForce GTX 1080 Ti 50K 100K 150K 200K 250K SE +/- 1599.54, N = 13 233419 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: Myriad-Groestl eVGA NVIDIA GeForce GTX 1080 Ti 60K 120K 180K 240K 300K SE +/- 3047.04, N = 3 260467 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: Skeincoin eVGA NVIDIA GeForce GTX 1080 Ti 110K 220K 330K 440K 550K SE +/- 577.35, N = 3 501000 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: Garlicoin eVGA NVIDIA GeForce GTX 1080 Ti 3K 6K 9K 12K 15K SE +/- 23.33, N = 3 11977 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: Blake-2 S eVGA NVIDIA GeForce GTX 1080 Ti 200K 400K 600K 800K 1000K SE +/- 5408.33, N = 3 1137000 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
OpenBenchmarking.org kH/s, More Is Better Cpuminer-Opt 3.18 Algorithm: x25x eVGA NVIDIA GeForce GTX 1080 Ti 400 800 1200 1600 2000 SE +/- 16.30, N = 6 1757.68 1. (CXX) g++ options: -O2 -lcurl -lz -lpthread -lssl -lcrypto -lgmp
Tachyon This is a test of the threaded Tachyon, a parallel ray-tracing system, measuring the time to ray-trace a sample scene. The sample scene used is the Teapot scene ray-traced to 8K x 8K with 32 samples. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Tachyon 0.99.2 Total Time eVGA NVIDIA GeForce GTX 1080 Ti 6 12 18 24 30 SE +/- 0.25, N = 3 26.82 1. (CC) gcc options: -m64 -O3 -fomit-frame-pointer -ffast-math -ltachyon -lm -lpthread
Timed Wasmer Compilation This test times how long it takes to compile Wasmer. Wasmer is written in the Rust programming language and is a WebAssembly runtime implementation that supports WASI and EmScripten. This test profile builds Wasmer with the Cranelift and Singlepast compiler features enabled. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Timed Wasmer Compilation 1.0.2 Time To Compile eVGA NVIDIA GeForce GTX 1080 Ti 8 16 24 32 40 SE +/- 0.07, N = 3 35.95 1. (CC) gcc options: -m64 -pie -nodefaultlibs -ldl -lgcc_s -lutil -lrt -lpthread -lm -lc
oneDNN This is a test of the Intel oneDNN as an Intel-optimized library for Deep Neural Networks and making use of its built-in benchdnn functionality. The result is the total perf time reported. Intel oneDNN was formerly known as DNNL (Deep Neural Network Library) and MKL-DNN before being rebranded as part of the Intel oneAPI initiative. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Matrix Multiply Batch Shapes Transformer - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.1504 0.3008 0.4512 0.6016 0.752 SE +/- 0.001072, N = 3 0.668348 MIN: 0.6 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Recurrent Neural Network Inference - Data Type: bf16bf16bf16 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 160 320 480 640 800 SE +/- 2.61, N = 3 721.27 MIN: 675.11 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Recurrent Neural Network Training - Data Type: bf16bf16bf16 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 700 1400 2100 2800 3500 SE +/- 7.88, N = 3 3403.94 MIN: 3314.97 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Matrix Multiply Batch Shapes Transformer - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.0918 0.1836 0.2754 0.3672 0.459 SE +/- 0.000976, N = 3 0.407947 MIN: 0.37 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Recurrent Neural Network Inference - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 160 320 480 640 800 SE +/- 1.15, N = 3 721.18 MIN: 677.18 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Recurrent Neural Network Training - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 700 1400 2100 2800 3500 SE +/- 3.38, N = 3 3396.38 MIN: 3308.66 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Recurrent Neural Network Inference - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 160 320 480 640 800 SE +/- 0.41, N = 3 722.08 MIN: 678.06 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Recurrent Neural Network Training - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 700 1400 2100 2800 3500 SE +/- 18.17, N = 3 3402.95 MIN: 3304.55 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Deconvolution Batch shapes_3d - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.2237 0.4474 0.6711 0.8948 1.1185 SE +/- 0.008666, N = 8 0.994405 MIN: 0.9 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Deconvolution Batch shapes_1d - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.1975 0.395 0.5925 0.79 0.9875 SE +/- 0.002658, N = 3 0.877608 MIN: 0.78 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Convolution Batch Shapes Auto - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 1.2459 2.4918 3.7377 4.9836 6.2295 SE +/- 0.00413, N = 3 5.53733 MIN: 5.28 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Deconvolution Batch shapes_3d - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.4747 0.9494 1.4241 1.8988 2.3735 SE +/- 0.00481, N = 3 2.10996 MIN: 1.95 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Deconvolution Batch shapes_1d - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 1.297 2.594 3.891 5.188 6.485 SE +/- 0.01992, N = 3 5.76436 MIN: 5.17 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: Convolution Batch Shapes Auto - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.1943 0.3886 0.5829 0.7772 0.9715 SE +/- 0.005963, N = 3 0.863619 MIN: 0.78 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: IP Shapes 3D - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.2211 0.4422 0.6633 0.8844 1.1055 SE +/- 0.001962, N = 3 0.982773 MIN: 0.85 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: IP Shapes 1D - Data Type: u8s8f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.3202 0.6404 0.9606 1.2808 1.601 SE +/- 0.00444, N = 3 1.42293 MIN: 1.18 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: IP Shapes 3D - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 1.1754 2.3508 3.5262 4.7016 5.877 SE +/- 0.00818, N = 3 5.22401 MIN: 5.01 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
OpenBenchmarking.org ms, Fewer Is Better oneDNN 2.1.2 Harness: IP Shapes 1D - Data Type: f32 - Engine: CPU eVGA NVIDIA GeForce GTX 1080 Ti 0.2756 0.5512 0.8268 1.1024 1.378 SE +/- 0.00516, N = 3 1.22506 MIN: 1.13 1. (CXX) g++ options: -O3 -march=native -std=c++11 -fopenmp -msse4.1 -fPIC -pie -lpthread -ldl
YafaRay YafaRay is an open-source physically based montecarlo ray-tracing engine. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better YafaRay 3.5.1 Total Time For Sample Scene eVGA NVIDIA GeForce GTX 1080 Ti 12 24 36 48 60 SE +/- 0.20, N = 3 52.75 1. (CXX) g++ options: -std=c++11 -pthread -O3 -ffast-math -rdynamic -ldl -lImath -lIlmImf -lIex -lHalf -lz -lIlmThread -lxml2 -lfreetype
Tungsten Renderer Tungsten is a C++ physically based renderer that makes use of Intel's Embree ray tracing library. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Tungsten Renderer 0.2.2 Scene: Volumetric Caustic eVGA NVIDIA GeForce GTX 1080 Ti 0.7649 1.5298 2.2947 3.0596 3.8245 SE +/- 0.00120, N = 3 3.39964 1. (CXX) g++ options: -std=c++0x -march=znver1 -msse2 -msse3 -mssse3 -msse4.1 -msse4.2 -msse4a -mfma -mbmi2 -mno-avx -mno-avx2 -mno-xop -mno-fma4 -mno-avx512f -mno-avx512vl -mno-avx512pf -mno-avx512er -mno-avx512cd -mno-avx512dq -mno-avx512bw -mno-avx512ifma -mno-avx512vbmi -fstrict-aliasing -O3 -rdynamic -lIlmImf -lIlmThread -lImath -lHalf -lIex -lz -ljpeg -lpthread -ldl
OpenBenchmarking.org Seconds, Fewer Is Better Tungsten Renderer 0.2.2 Scene: Non-Exponential eVGA NVIDIA GeForce GTX 1080 Ti 0.4826 0.9652 1.4478 1.9304 2.413 SE +/- 0.00378, N = 3 2.14473 1. (CXX) g++ options: -std=c++0x -march=znver1 -msse2 -msse3 -mssse3 -msse4.1 -msse4.2 -msse4a -mfma -mbmi2 -mno-avx -mno-avx2 -mno-xop -mno-fma4 -mno-avx512f -mno-avx512vl -mno-avx512pf -mno-avx512er -mno-avx512cd -mno-avx512dq -mno-avx512bw -mno-avx512ifma -mno-avx512vbmi -fstrict-aliasing -O3 -rdynamic -lIlmImf -lIlmThread -lImath -lHalf -lIex -lz -ljpeg -lpthread -ldl
OpenBenchmarking.org Seconds, Fewer Is Better Tungsten Renderer 0.2.2 Scene: Water Caustic eVGA NVIDIA GeForce GTX 1080 Ti 4 8 12 16 20 SE +/- 0.01, N = 3 17.86 1. (CXX) g++ options: -std=c++0x -march=znver1 -msse2 -msse3 -mssse3 -msse4.1 -msse4.2 -msse4a -mfma -mbmi2 -mno-avx -mno-avx2 -mno-xop -mno-fma4 -mno-avx512f -mno-avx512vl -mno-avx512pf -mno-avx512er -mno-avx512cd -mno-avx512dq -mno-avx512bw -mno-avx512ifma -mno-avx512vbmi -fstrict-aliasing -O3 -rdynamic -lIlmImf -lIlmThread -lImath -lHalf -lIex -lz -ljpeg -lpthread -ldl
OpenBenchmarking.org Seconds, Fewer Is Better Tungsten Renderer 0.2.2 Scene: Hair eVGA NVIDIA GeForce GTX 1080 Ti 2 4 6 8 10 SE +/- 0.01071, N = 3 6.01341 1. (CXX) g++ options: -std=c++0x -march=znver1 -msse2 -msse3 -mssse3 -msse4.1 -msse4.2 -msse4a -mfma -mbmi2 -mno-avx -mno-avx2 -mno-xop -mno-fma4 -mno-avx512f -mno-avx512vl -mno-avx512pf -mno-avx512er -mno-avx512cd -mno-avx512dq -mno-avx512bw -mno-avx512ifma -mno-avx512vbmi -fstrict-aliasing -O3 -rdynamic -lIlmImf -lIlmThread -lImath -lHalf -lIex -lz -ljpeg -lpthread -ldl
Rust Prime Benchmark Based on petehunt/rust-benchmark, this is a prime number benchmark that is multi-threaded and written in Rustlang. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Rust Prime Benchmark Prime Number Test To 200,000,000 eVGA NVIDIA GeForce GTX 1080 Ti 1.1412 2.2824 3.4236 4.5648 5.706 SE +/- 0.012, N = 3 5.072 1. (CC) gcc options: -m64 -pie -nodefaultlibs -lgcc_s -lutil -lrt -lpthread -lm -ldl -lc
Rust Mandelbrot This test profile is of the combined time for the serial and parallel Mandelbrot sets written in Rustlang via willi-kappler/mandel-rust. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Rust Mandelbrot Time To Complete Serial/Parallel Mandelbrot eVGA NVIDIA GeForce GTX 1080 Ti 7 14 21 28 35 SE +/- 0.04, N = 3 31.38 1. (CC) gcc options: -m64 -pie -nodefaultlibs -lgcc_s -lutil -lrt -lpthread -lm -ldl -lc
Primesieve Primesieve generates prime numbers using a highly optimized sieve of Eratosthenes implementation. Primesieve benchmarks the CPU's L1/L2 cache performance. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Primesieve 7.7 1e12 Prime Number Generation eVGA NVIDIA GeForce GTX 1080 Ti 0.8548 1.7096 2.5644 3.4192 4.274 SE +/- 0.012, N = 3 3.799 1. (CXX) g++ options: -O3 -lpthread
POV-Ray This is a test of POV-Ray, the Persistence of Vision Raytracer. POV-Ray is used to create 3D graphics using ray-tracing. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better POV-Ray 3.7.0.7 Trace Time eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.034, N = 3 9.239 1. (CXX) g++ options: -pipe -O3 -ffast-math -march=native -pthread -lSDL -lSM -lICE -lX11 -lIlmImf -lImath -lHalf -lIex -lIexMath -lIlmThread -lpthread -ltiff -ljpeg -lpng -lz -lrt -lm -lboost_thread -lboost_system
C-Ray This is a test of C-Ray, a simple raytracer designed to test the floating-point CPU performance. This test is multi-threaded (16 threads per core), will shoot 8 rays per pixel for anti-aliasing, and will generate a 1600 x 1200 image. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better C-Ray 1.1 Total Time - 4K, 16 Rays Per Pixel eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.03, N = 3 10.28 1. (CC) gcc options: -lm -lpthread -O3
OpenBenchmarking.org Items / Sec, More Is Better OpenVKL 1.0 Benchmark: vklBenchmark ISPC eVGA NVIDIA GeForce GTX 1080 Ti 30 60 90 120 150 SE +/- 1.53, N = 3 134 MIN: 10 / MAX: 3329
x265 This is a simple test of the x265 encoder run on the CPU with 1080p and 4K options for H.265 video encode performance with x265. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better x265 3.4 Video Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 0.49, N = 3 80.17 1. (CXX) g++ options: -O3 -rdynamic -lpthread -lrt -ldl -lnuma
OpenBenchmarking.org Frames Per Second, More Is Better x265 3.4 Video Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 7 14 21 28 35 SE +/- 0.04, N = 3 29.72 1. (CXX) g++ options: -O3 -rdynamic -lpthread -lrt -ldl -lnuma
x264 This is a simple test of the x264 encoder run on the CPU (OpenCL support disabled) with a sample video file. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better x264 2019-12-17 H.264 Video Encoding eVGA NVIDIA GeForce GTX 1080 Ti 50 100 150 200 250 SE +/- 1.87, N = 3 231.30 1. (CC) gcc options: -ldl -lavformat -lavcodec -lavutil -lswscale -m64 -lm -lpthread -O3 -ffast-math -std=gnu99 -fPIC -fomit-frame-pointer -fno-tree-vectorize
OpenBenchmarking.org Frames Per Second, More Is Better VP9 libvpx Encoding 1.10.0 Speed: Speed 0 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 4 8 12 16 20 SE +/- 0.01, N = 3 13.92 1. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11
OpenBenchmarking.org Frames Per Second, More Is Better VP9 libvpx Encoding 1.10.0 Speed: Speed 5 - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 4 8 12 16 20 SE +/- 0.06, N = 3 14.29 1. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11
OpenBenchmarking.org Frames Per Second, More Is Better VP9 libvpx Encoding 1.10.0 Speed: Speed 0 - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 2 4 6 8 10 SE +/- 0.03, N = 3 6.41 1. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11
SVT-VP9 This is a test of the Intel Open Visual Cloud Scalable Video Technology SVT-VP9 CPU-based multi-threaded video encoder for the VP9 video format with a sample YUV input video file. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better SVT-VP9 0.3 Tuning: Visual Quality Optimized - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 SE +/- 2.71, N = 15 324.28 1. (CC) gcc options: -O3 -fcommon -fPIE -fPIC -fvisibility=hidden -pie -rdynamic -lpthread -lrt -lm
OpenBenchmarking.org Frames Per Second, More Is Better SVT-VP9 0.3 Tuning: PSNR/SSIM Optimized - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 90 180 270 360 450 SE +/- 4.10, N = 5 398.71 1. (CC) gcc options: -O3 -fcommon -fPIE -fPIC -fvisibility=hidden -pie -rdynamic -lpthread -lrt -lm
OpenBenchmarking.org Frames Per Second, More Is Better SVT-VP9 0.3 Tuning: VMAF Optimized - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 90 180 270 360 450 SE +/- 3.59, N = 8 417.51 1. (CC) gcc options: -O3 -fcommon -fPIE -fPIC -fvisibility=hidden -pie -rdynamic -lpthread -lrt -lm
SVT-HEVC This is a test of the Intel Open Visual Cloud Scalable Video Technology SVT-HEVC CPU-based multi-threaded video encoder for the HEVC / H.265 video format with a sample 1080p YUV video file. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better SVT-HEVC 1.5.0 Tuning: 10 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 130 260 390 520 650 SE +/- 2.73, N = 3 603.24 1. (CC) gcc options: -fPIE -fPIC -O3 -O2 -pie -rdynamic -lpthread -lrt
OpenBenchmarking.org Frames Per Second, More Is Better SVT-HEVC 1.5.0 Tuning: 7 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 70 140 210 280 350 SE +/- 2.44, N = 3 337.49 1. (CC) gcc options: -fPIE -fPIC -O3 -O2 -pie -rdynamic -lpthread -lrt
OpenBenchmarking.org Frames Per Second, More Is Better SVT-HEVC 1.5.0 Tuning: 1 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 9 18 27 36 45 SE +/- 0.15, N = 3 39.86 1. (CC) gcc options: -fPIE -fPIC -O3 -O2 -pie -rdynamic -lpthread -lrt
SVT-AV1 This is a benchmark of the SVT-AV1 open-source video encoder/decoder. SVT-AV1 was originally developed by Intel as part of their Open Visual Cloud / Scalable Video Technology (SVT). Development of SVT-AV1 has since moved to the Alliance for Open Media as part of upstream AV1 development. SVT-AV1 is a CPU-based multi-threaded video encoder for the AV1 video format with a sample YUV video file. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 12 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 140 280 420 560 700 SE +/- 4.09, N = 3 658.10 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 10 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 100 200 300 400 500 SE +/- 4.59, N = 15 442.66 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 8 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 50 100 150 200 250 SE +/- 2.12, N = 3 213.30 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 4 - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.02, N = 3 11.61 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 12 - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 50 100 150 200 250 SE +/- 0.68, N = 3 210.67 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 10 - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 40 80 120 160 200 SE +/- 1.48, N = 3 164.93 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 8 - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 0.25, N = 3 98.53 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better SVT-AV1 0.9 Encoder Mode: Preset 4 - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 1.3286 2.6572 3.9858 5.3144 6.643 SE +/- 0.007, N = 3 5.905 1. (CXX) g++ options: -march=native -mno-avx -mavx2 -mavx512f -mavx512bw -mavx512dq -pie
OpenBenchmarking.org Frames Per Second, More Is Better rav1e 0.5 Speed: 6 eVGA NVIDIA GeForce GTX 1080 Ti 0.7283 1.4566 2.1849 2.9132 3.6415 SE +/- 0.036, N = 3 3.237
OpenBenchmarking.org Frames Per Second, More Is Better rav1e 0.5 Speed: 5 eVGA NVIDIA GeForce GTX 1080 Ti 0.531 1.062 1.593 2.124 2.655 SE +/- 0.008, N = 3 2.360
OpenBenchmarking.org Frames Per Second, More Is Better rav1e 0.5 Speed: 1 eVGA NVIDIA GeForce GTX 1080 Ti 0.1069 0.2138 0.3207 0.4276 0.5345 SE +/- 0.001, N = 3 0.475
Kvazaar This is a test of Kvazaar as a CPU-based H.265/HEVC video encoder written in the C programming language and optimized in Assembly. Kvazaar is the winner of the 2016 ACM Open-Source Software Competition and developed at the Ultra Video Group, Tampere University, Finland. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Kvazaar 2.1 Video Input: Bosphorus 1080p - Video Preset: Very Fast eVGA NVIDIA GeForce GTX 1080 Ti 50 100 150 200 250 SE +/- 1.74, N = 15 216.91 1. (CC) gcc options: -pthread -ftree-vectorize -fvisibility=hidden -O2 -lpthread -lm -lrt
OpenBenchmarking.org Frames Per Second, More Is Better Kvazaar 2.1 Video Input: Bosphorus 4K - Video Preset: Very Fast eVGA NVIDIA GeForce GTX 1080 Ti 10 20 30 40 50 SE +/- 0.12, N = 3 42.27 1. (CC) gcc options: -pthread -ftree-vectorize -fvisibility=hidden -O2 -lpthread -lm -lrt
OpenBenchmarking.org Frames Per Second, More Is Better Kvazaar 2.1 Video Input: Bosphorus 1080p - Video Preset: Medium eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 0.46, N = 3 88.28 1. (CC) gcc options: -pthread -ftree-vectorize -fvisibility=hidden -O2 -lpthread -lm -lrt
OpenBenchmarking.org Frames Per Second, More Is Better Kvazaar 2.1 Video Input: Bosphorus 1080p - Video Preset: Slow eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 0.27, N = 3 85.67 1. (CC) gcc options: -pthread -ftree-vectorize -fvisibility=hidden -O2 -lpthread -lm -lrt
OpenBenchmarking.org Frames Per Second, More Is Better Kvazaar 2.1 Video Input: Bosphorus 4K - Video Preset: Medium eVGA NVIDIA GeForce GTX 1080 Ti 5 10 15 20 25 SE +/- 0.09, N = 3 20.86 1. (CC) gcc options: -pthread -ftree-vectorize -fvisibility=hidden -O2 -lpthread -lm -lrt
OpenBenchmarking.org Frames Per Second, More Is Better Kvazaar 2.1 Video Input: Bosphorus 4K - Video Preset: Slow eVGA NVIDIA GeForce GTX 1080 Ti 5 10 15 20 25 SE +/- 0.10, N = 3 20.53 1. (CC) gcc options: -pthread -ftree-vectorize -fvisibility=hidden -O2 -lpthread -lm -lrt
Embree Intel Embree is a collection of high-performance ray-tracing kernels for execution on CPUs and supporting instruction sets such as SSE, AVX, AVX2, and AVX-512. Embree also supports making use of the Intel SPMD Program Compiler (ISPC). Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Embree 3.13 Binary: Pathtracer ISPC - Model: Asian Dragon Obj eVGA NVIDIA GeForce GTX 1080 Ti 10 20 30 40 50 SE +/- 0.09, N = 3 41.94 MIN: 41.1 / MAX: 43.69
OpenBenchmarking.org Frames Per Second, More Is Better Embree 3.13 Binary: Pathtracer ISPC - Model: Asian Dragon eVGA NVIDIA GeForce GTX 1080 Ti 11 22 33 44 55 SE +/- 0.28, N = 3 48.39 MIN: 47.03 / MAX: 50.27
OpenBenchmarking.org Frames Per Second, More Is Better Embree 3.13 Binary: Pathtracer - Model: Asian Dragon Obj eVGA NVIDIA GeForce GTX 1080 Ti 10 20 30 40 50 SE +/- 0.07, N = 3 44.03 MIN: 43.12 / MAX: 45.71
OpenBenchmarking.org Frames Per Second, More Is Better Embree 3.13 Binary: Pathtracer - Model: Asian Dragon eVGA NVIDIA GeForce GTX 1080 Ti 11 22 33 44 55 SE +/- 0.29, N = 3 50.39 MIN: 48.75 / MAX: 52.89
OpenBenchmarking.org Frames Per Second, More Is Better Embree 3.13 Binary: Pathtracer ISPC - Model: Crown eVGA NVIDIA GeForce GTX 1080 Ti 12 24 36 48 60 SE +/- 0.10, N = 3 52.63 MIN: 51.7 / MAX: 55.15
OpenBenchmarking.org Frames Per Second, More Is Better Embree 3.13 Binary: Pathtracer - Model: Crown eVGA NVIDIA GeForce GTX 1080 Ti 13 26 39 52 65 SE +/- 0.08, N = 3 57.60 MIN: 56.53 / MAX: 61.38
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 9 Realtime - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 30 60 90 120 150 SE +/- 0.11, N = 3 135.29 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 8 Realtime - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 30 60 90 120 150 SE +/- 0.10, N = 3 118.12 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 6 Two-Pass - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 7 14 21 28 35 SE +/- 0.02, N = 3 30.81 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 6 Realtime - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 2 4 6 8 10 SE +/- 0.00, N = 3 8.26 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 4 Two-Pass - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.00, N = 3 10.79 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 0 Two-Pass - Input: Bosphorus 1080p eVGA NVIDIA GeForce GTX 1080 Ti 0.09 0.18 0.27 0.36 0.45 SE +/- 0.00, N = 3 0.40 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 10 Realtime - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 13 26 39 52 65 SE +/- 0.16, N = 3 56.60 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 9 Realtime - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 12 24 36 48 60 SE +/- 0.27, N = 3 53.67 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 8 Realtime - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 10 20 30 40 50 SE +/- 0.28, N = 3 44.11 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 6 Two-Pass - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.03, N = 3 12.64 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 6 Realtime - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.16, N = 4 12.89 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 4 Two-Pass - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 2 4 6 8 10 SE +/- 0.02, N = 3 6.16 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
OpenBenchmarking.org Frames Per Second, More Is Better AOM AV1 3.2 Encoder Mode: Speed 0 Two-Pass - Input: Bosphorus 4K eVGA NVIDIA GeForce GTX 1080 Ti 0.0473 0.0946 0.1419 0.1892 0.2365 SE +/- 0.00, N = 3 0.21 1. (CXX) g++ options: -O3 -std=c++11 -U_FORTIFY_SOURCE -lm -lpthread
TTSIOD 3D Renderer A portable GPL 3D software renderer that supports OpenMP and Intel Threading Building Blocks with many different rendering modes. This version does not use OpenGL but is entirely CPU/software based. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org FPS, More Is Better TTSIOD 3D Renderer 2.3b Phong Rendering With Soft-Shadow Mapping eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 SE +/- 12.11, N = 4 977.99 1. (CXX) g++ options: -O3 -fomit-frame-pointer -ffast-math -mtune=native -flto -msse -mrecip -mfpmath=sse -msse2 -mssse3 -lSDL -fopenmp -fwhole-program -lstdc++
OSPray Intel OSPray is a portable ray-tracing engine for high-performance, high-fidenlity scientific visualizations. OSPray builds off Intel's Embree and Intel SPMD Program Compiler (ISPC) components as part of the oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: Magnetic Reconnection - Renderer: Path Tracer eVGA NVIDIA GeForce GTX 1080 Ti 110 220 330 440 550 500 MIN: 333.33
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: NASA Streamlines - Renderer: Path Tracer eVGA NVIDIA GeForce GTX 1080 Ti 5 10 15 20 25 SE +/- 0.14, N = 3 20.14 MIN: 19.61 / MAX: 20.41
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: Magnetic Reconnection - Renderer: SciVis eVGA NVIDIA GeForce GTX 1080 Ti 11 22 33 44 55 SE +/- 0.00, N = 3 47.62 MIN: 45.45 / MAX: 50
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: XFrog Forest - Renderer: Path Tracer eVGA NVIDIA GeForce GTX 1080 Ti 2 4 6 8 10 SE +/- 0.00, N = 3 7.19 MIN: 7.09 / MAX: 7.3
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: NASA Streamlines - Renderer: SciVis eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 0.83, N = 15 98.79 MIN: 90.91 / MAX: 100
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: San Miguel - Renderer: Path Tracer eVGA NVIDIA GeForce GTX 1080 Ti 1.3073 2.6146 3.9219 5.2292 6.5365 SE +/- 0.00, N = 3 5.81 MIN: 5.75 / MAX: 5.88
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: XFrog Forest - Renderer: SciVis eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.00, N = 3 13.51 MIN: 13.16 / MAX: 13.7
OpenBenchmarking.org FPS, More Is Better OSPray 1.8.5 Demo: San Miguel - Renderer: SciVis eVGA NVIDIA GeForce GTX 1080 Ti 16 32 48 64 80 SE +/- 0.00, N = 3 71.43 MIN: 66.67 / MAX: 76.92
GraphicsMagick This is a test of GraphicsMagick with its OpenMP implementation that performs various imaging tests on a sample 6000x4000 pixel JPEG image. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.33 Operation: HWB Color Space eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 0.88, N = 3 1440 1. (CC) gcc options: -fopenmp -O2 -pthread -ljbig -lwebp -lwebpmux -ltiff -lfreetype -ljpeg -lXext -lSM -lICE -lX11 -llzma -lxml2 -lz -lm -lpthread
OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.33 Operation: Noise-Gaussian eVGA NVIDIA GeForce GTX 1080 Ti 160 320 480 640 800 744 1. (CC) gcc options: -fopenmp -O2 -pthread -ljbig -lwebp -lwebpmux -ltiff -lfreetype -ljpeg -lXext -lSM -lICE -lX11 -llzma -lxml2 -lz -lm -lpthread
OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.33 Operation: Resizing eVGA NVIDIA GeForce GTX 1080 Ti 300 600 900 1200 1500 SE +/- 17.59, N = 15 1406 1. (CC) gcc options: -fopenmp -O2 -pthread -ljbig -lwebp -lwebpmux -ltiff -lfreetype -ljpeg -lXext -lSM -lICE -lX11 -llzma -lxml2 -lz -lm -lpthread
OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.33 Operation: Enhanced eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 SE +/- 0.58, N = 3 1044 1. (CC) gcc options: -fopenmp -O2 -pthread -ljbig -lwebp -lwebpmux -ltiff -lfreetype -ljpeg -lXext -lSM -lICE -lX11 -llzma -lxml2 -lz -lm -lpthread
OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.33 Operation: Sharpen eVGA NVIDIA GeForce GTX 1080 Ti 150 300 450 600 750 SE +/- 1.45, N = 3 680 1. (CC) gcc options: -fopenmp -O2 -pthread -ljbig -lwebp -lwebpmux -ltiff -lfreetype -ljpeg -lXext -lSM -lICE -lX11 -llzma -lxml2 -lz -lm -lpthread
OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.33 Operation: Rotate eVGA NVIDIA GeForce GTX 1080 Ti 140 280 420 560 700 SE +/- 1.20, N = 3 647 1. (CC) gcc options: -fopenmp -O2 -pthread -ljbig -lwebp -lwebpmux -ltiff -lfreetype -ljpeg -lXext -lSM -lICE -lX11 -llzma -lxml2 -lz -lm -lpthread
OpenBenchmarking.org Iterations Per Minute, More Is Better GraphicsMagick 1.3.33 Operation: Swirl eVGA NVIDIA GeForce GTX 1080 Ti 500 1000 1500 2000 2500 2188 1. (CC) gcc options: -fopenmp -O2 -pthread -ljbig -lwebp -lwebpmux -ltiff -lfreetype -ljpeg -lXext -lSM -lICE -lX11 -llzma -lxml2 -lz -lm -lpthread
LuxCoreRender LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org M samples/sec, More Is Better LuxCoreRender 2.6 Scene: Rainbow Colors and Prism - Acceleration: GPU eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.01, N = 3 13.21 MIN: 11.39 / MAX: 14.74
OpenBenchmarking.org M samples/sec, More Is Better LuxCoreRender 2.6 Scene: Rainbow Colors and Prism - Acceleration: CPU eVGA NVIDIA GeForce GTX 1080 Ti 6 12 18 24 30 SE +/- 0.16, N = 3 25.64 MIN: 25.42 / MAX: 25.96
OpenBenchmarking.org M samples/sec, More Is Better LuxCoreRender 2.6 Scene: LuxCore Benchmark - Acceleration: GPU eVGA NVIDIA GeForce GTX 1080 Ti 1.152 2.304 3.456 4.608 5.76 SE +/- 0.02, N = 3 5.12 MIN: 1.84 / MAX: 5.96
OpenBenchmarking.org M samples/sec, More Is Better LuxCoreRender 2.6 Scene: LuxCore Benchmark - Acceleration: CPU eVGA NVIDIA GeForce GTX 1080 Ti 2 4 6 8 10 SE +/- 0.06, N = 15 7.37 MIN: 2.83 / MAX: 9.09
OpenBenchmarking.org M samples/sec, More Is Better LuxCoreRender 2.6 Scene: Orange Juice - Acceleration: CPU eVGA NVIDIA GeForce GTX 1080 Ti 3 6 9 12 15 SE +/- 0.07, N = 3 12.68 MIN: 10.95 / MAX: 14.47
OpenBenchmarking.org M samples/sec, More Is Better LuxCoreRender 2.6 Scene: Danish Mood - Acceleration: GPU eVGA NVIDIA GeForce GTX 1080 Ti 0.9698 1.9396 2.9094 3.8792 4.849 SE +/- 0.02, N = 3 4.31 MIN: 1.92 / MAX: 4.88
OpenBenchmarking.org M samples/sec, More Is Better LuxCoreRender 2.6 Scene: DLSC - Acceleration: GPU eVGA NVIDIA GeForce GTX 1080 Ti 1.1565 2.313 3.4695 4.626 5.7825 SE +/- 0.02, N = 3 5.14 MIN: 4.97 / MAX: 5.35
OpenBenchmarking.org GFLOPS, More Is Better ArrayFire 3.7 Test: BLAS CPU eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 SE +/- 15.20, N = 3 1126.77 1. (CXX) g++ options: -rdynamic
Zstd Compression This test measures the time needed to compress/decompress a sample file (a FreeBSD disk image - FreeBSD-12.2-RELEASE-amd64-memstick.img) using Zstd compression with options for different compression levels / settings. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 19, Long Mode - Decompression Speed eVGA NVIDIA GeForce GTX 1080 Ti 700 1400 2100 2800 3500 SE +/- 4.32, N = 3 3387.4 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 19, Long Mode - Compression Speed eVGA NVIDIA GeForce GTX 1080 Ti 11 22 33 44 55 SE +/- 0.00, N = 3 46.9 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 8, Long Mode - Decompression Speed eVGA NVIDIA GeForce GTX 1080 Ti 900 1800 2700 3600 4500 SE +/- 2.88, N = 3 4025.8 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 8, Long Mode - Compression Speed eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 SE +/- 2.58, N = 3 902.7 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 3, Long Mode - Decompression Speed eVGA NVIDIA GeForce GTX 1080 Ti 800 1600 2400 3200 4000 SE +/- 9.51, N = 3 3902.3 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 3, Long Mode - Compression Speed eVGA NVIDIA GeForce GTX 1080 Ti 200 400 600 800 1000 SE +/- 1.39, N = 3 877.8 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 19 - Decompression Speed eVGA NVIDIA GeForce GTX 1080 Ti 700 1400 2100 2800 3500 SE +/- 7.92, N = 3 3287.2 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 19 - Compression Speed eVGA NVIDIA GeForce GTX 1080 Ti 20 40 60 80 100 SE +/- 1.19, N = 3 89.4 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 8 - Decompression Speed eVGA NVIDIA GeForce GTX 1080 Ti 800 1600 2400 3200 4000 SE +/- 5.88, N = 3 3708.1 1. (CC) gcc options: -O3 -pthread -lz -llzma
OpenBenchmarking.org MB/s, More Is Better Zstd Compression 1.5.0 Compression Level: 8 - Compression Speed eVGA NVIDIA GeForce GTX 1080 Ti 800 1600 2400 3200 4000 SE +/- 2.83, N = 3 3796.8 1. (CC) gcc options: -O3 -pthread -lz -llzma