Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M
Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.
Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301123-TAD-CMP527V553
OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.2364 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 000000003E000000 Security Notes: VBS: Enabled and running
RTX 3080M: 517.66
OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.2364 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Blender
GravityMark
Blender
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
LuxMark
LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
OpenCL Device: GPU - Scene: Microphone
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
OpenCL Device: GPU - Scene: Hotel
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
OpenCL Device: GPU - Scene: Luxball HDR
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Blender
Counter-Strike: Global Offensive
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
VkResample
VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Portal 2
This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
VkResample
VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Quake II RTX
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Portal 2
This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Blender
Portal
This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Waifu2x-NCNN Vulkan
Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
Portal
This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Waifu2x-NCNN Vulkan
Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
Resolution: 3840 x 2160 - Scene: Planets In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 2560 x 1440 - Scene: Cornell Box
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 2560 x 1440 - Scene: Planets In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 1920 x 1080 - Scene: Cornell Box
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 1920 x 1080 - Scene: Planets In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 1920 x 1080 - Scene: Lucy In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 2560 x 1440 - Scene: Lucy In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 3840 x 2160 - Scene: Lucy In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 3840 x 2160 - Scene: Cornell Box
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend
RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.