Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M

Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301123-TAD-CMP527V553
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RTX 3080M: 527.56
January 11 2023
  9 Hours, 41 Minutes
RTX 3080M: 517.66
January 11 2023
  9 Hours, 35 Minutes
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  9 Hours, 38 Minutes
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Comparison of GeForce Driver Releases 527 & 517 for RTX 3080MOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads)Alienware x17 R1 (1.15.0 BIOS)2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS1863GB SHPP41-2000GMNVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GBRealtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD AudioKiller Wi-Fi 6E AX1675w 160MHz Wireless (210D2W)Microsoft Windows 10 Pro Build 1904510.0.19045.2364 (x86_64)527.56 (31.0.15.2756)517.66 (31.0.15.1766)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioNetworkOSKernelDisplay DriversFile-SystemScreen ResolutionComparison Of GeForce Driver Releases 527 & 517 For RTX 3080M BenchmarksSystem Logs- CPU Microcode: 000000003E000000- VBS: Enabled and running

unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11blender: Barbershop - CUDAgravitymark: 1920 x 1080 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - OpenGLgravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Vulkangravitymark: 1920 x 1080 - Windows Direct3D 12blender: Barbershop - NVIDIA CUDAgravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - OpenGLgravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12xonotic: 3840 x 2160 - Ultimatecyberpunk2077: 1920 x 1080 - Lowfahbench: blender: Barbershop - NVIDIA OptiXblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - CUDAblender: Pabellon Barcelona - NVIDIA CUDAcyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 1920 x 1080 - Mediumluxmark: GPU - Microphoneluxmark: GPU - Hotelluxmark: GPU - Luxball HDRblender: Fishy Cat - NVIDIA OptiXblender: BMW27 - NVIDIA OptiXcsgo: 3840 x 2160 - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 1920 x 1080 - OpenGLquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinevkresample: 2x - Doublequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineblender: Fishy Cat - CUDAblender: Fishy Cat - NVIDIA CUDAblender: Classroom - CUDAquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryblender: Classroom - NVIDIA CUDAquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelineblender: BMW27 - NVIDIA OptiXquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelineportal2: 3840 x 2160 - OpenGLquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryvkresample: 2x - Singlequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelineblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryblender: Pabellon Barcelona - NVIDIA OptiXblender: Classroom - NVIDIA OptiXquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryblender: Classroom - NVIDIA OptiXquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryblender: BMW27 - NVIDIA CUDAportal2: 2560 x 1440 - OpenGLportal2: 1920 x 1080 - OpenGLblender: BMW27 - CUDAblender: Fishy Cat - NVIDIA OptiXportal: 3840 x 2160portal: 2560 x 1440waifu2x-ncnn: 2x - 3 - Yesportal: 1920 x 1080waifu2x-ncnn: 2x - 3 - Nortiv: 2560 x 1440 - Ray Tracing In One WeekendRTX 3080M 527.56 517.6652.5127.9100.431.1172.260.092.8128.971.412.8144.135.1116.482.3241.152.0166.5208.235.592.514.239.859.2132.1177.54185.7203.3159.8151.9183.8181.8155.0172.4195.7169.03167.8104.2113.1117.1102.6121.4256.9042337131.73172.6349102.7496.1098.1194.8932.9548.8780.9467.0173.8589.26113.69107.22101.64116.35130.2039906129345630620.0811.28179.64270.68288.0923.33286425.22376944.67128.09334541.8141.2240.1527.47722239.2032.32944410.8130.05141748.46182452.01786133.66157757.243735219.2865.70740540.199637222.53980.64366930.7456.27544992.16243586.155199105.34996061.05704468.07221228.7627.7979.88154991.63380726.35107.31110798.205920125.57866920.33413.51537.6520.8519.42296.30656.565.001936.603.6452.6123.398.631.2145.059.991.3129.171.212.8129.835.1116.782.4238.851.9166.9208.635.594.314.239.659.1132.2178.66111.1189.797.2144.6174.7171.2149.0165.9186.6170.14161.3102.970.5115.599.3117.7222.0028470128.42182.6157104.2397.8299.4095.9431.8646.9676.9263.6968.4182.39108.47100.6892.81107.95121.7021.4211.97179.50270.08286.9223.53642525.31587743.02428.17547041.9842.1740.9227.57873039.6033.02828511.3430.12126949.51105952.85224633.41875757.880323220.0766.85781639.750696219.41982.70764431.9557.98608595.06913287.962168108.62136863.24815969.10851529.7528.7580.96720995.64039627.21112.854009103.618464128.70883420.58412.92538.0221.6920.67301.44653.975.093942.572.322OpenBenchmarking.org

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.561224364860SE +/- 0.00, N = 3SE +/- 0.03, N = 352.652.5MAX: 60.7MAX: 60.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.56306090120150SE +/- 0.27, N = 3SE +/- 0.37, N = 3123.3127.9MAX: 167.8MAX: 171.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.5620406080100SE +/- 0.23, N = 3SE +/- 0.06, N = 398.6100.4MAX: 128.3MAX: 129.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.56714212835SE +/- 0.00, N = 3SE +/- 0.03, N = 331.231.1MAX: 35MAX: 35.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.564080120160200SE +/- 0.25, N = 3SE +/- 0.32, N = 3145.0172.2MAX: 190MAX: 232.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.561326395265SE +/- 0.03, N = 3SE +/- 0.06, N = 359.960.0MAX: 71.2MAX: 74.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.5620406080100SE +/- 0.10, N = 3SE +/- 0.12, N = 391.392.8MAX: 119.1MAX: 117.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.00, N = 3129.1128.9MAX: 172MAX: 169.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.561632486480SE +/- 0.03, N = 3SE +/- 0.03, N = 371.271.4MAX: 83.2MAX: 83.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.563691215SE +/- 0.00, N = 3SE +/- 0.00, N = 312.812.8MAX: 14.4MAX: 14.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.56306090120150SE +/- 0.23, N = 3SE +/- 0.20, N = 3129.8144.1MAX: 167.3MAX: 184

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.56816243240SE +/- 0.07, N = 3SE +/- 0.03, N = 335.135.1MAX: 40.7MAX: 40.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.06, N = 3116.7116.4MAX: 149.7MAX: 159.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.5620406080100SE +/- 0.07, N = 3SE +/- 0.07, N = 382.482.3MAX: 98.8MAX: 98.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11517.66527.5650100150200250SE +/- 0.57, N = 3SE +/- 1.09, N = 3238.8241.1MAX: 367.2MAX: 373.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.561224364860SE +/- 0.03, N = 3SE +/- 0.03, N = 351.952.0MAX: 61.6MAX: 61.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.564080120160200SE +/- 0.20, N = 3SE +/- 0.23, N = 3166.9166.5MAX: 241.7MAX: 239.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11517.66527.5650100150200250SE +/- 0.21, N = 3SE +/- 0.43, N = 3208.6208.2MAX: 301.5MAX: 304.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.56816243240SE +/- 0.00, N = 3SE +/- 0.00, N = 335.535.5MAX: 40MAX: 40.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.5620406080100SE +/- 0.07, N = 3SE +/- 0.07, N = 394.392.5MAX: 123.1MAX: 109.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.5648121620SE +/- 0.00, N = 3SE +/- 0.00, N = 314.214.2MAX: 16.7MAX: 16.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.56918273645SE +/- 0.06, N = 3SE +/- 0.09, N = 339.639.8MAX: 46.4MAX: 46.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.561326395265SE +/- 0.03, N = 3SE +/- 0.07, N = 359.159.2MAX: 73.7MAX: 72.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11517.66527.56306090120150SE +/- 0.07, N = 3SE +/- 0.10, N = 3132.2132.1MAX: 155.6MAX: 155.5

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDA517.66527.564080120160200SE +/- 0.28, N = 3SE +/- 0.16, N = 3178.66177.54

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL517.66527.564080120160200SE +/- 0.40, N = 3SE +/- 0.15, N = 3111.1185.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan517.66527.564080120160200SE +/- 0.18, N = 3SE +/- 1.15, N = 3189.7203.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL517.66527.564080120160200SE +/- 0.07, N = 3SE +/- 0.43, N = 397.2159.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.56306090120150SE +/- 0.07, N = 3SE +/- 0.28, N = 3144.6151.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing517.66527.564080120160200SE +/- 0.07, N = 3SE +/- 1.34, N = 3174.7183.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.564080120160200SE +/- 0.28, N = 3SE +/- 0.06, N = 3171.2181.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 1.11, N = 3149.0155.0

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan517.66527.564080120160200SE +/- 0.43, N = 3SE +/- 0.27, N = 3165.9172.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12517.66527.564080120160200SE +/- 0.23, N = 3SE +/- 0.07, N = 3186.6195.7

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA517.66527.564080120160200SE +/- 0.35, N = 3SE +/- 0.12, N = 3170.14169.03

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12517.66527.564080120160200SE +/- 0.10, N = 3SE +/- 0.27, N = 3161.3167.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing517.66527.5620406080100SE +/- 0.09, N = 3SE +/- 0.39, N = 3102.9104.2

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.23, N = 370.5113.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan517.66527.56306090120150SE +/- 0.50, N = 3SE +/- 0.03, N = 3115.5117.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.5620406080100SE +/- 0.19, N = 3SE +/- 0.23, N = 399.3102.6

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.18, N = 3117.7121.4

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate517.66527.5660120180240300SE +/- 0.44, N = 3SE +/- 0.61, N = 3222.00256.90MIN: 58 / MAX: 473MIN: 58 / MAX: 556

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low517.66527.56306090120150SE +/- 1.15, N = 7SE +/- 0.32, N = 3128.42131.73MIN: 30.06 / MAX: 190.39MIN: 54.7 / MAX: 186.93

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2517.66527.564080120160200SE +/- 0.43, N = 3SE +/- 0.43, N = 3182.62172.63

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiX517.66527.5620406080100SE +/- 0.39, N = 3SE +/- 0.25, N = 3104.23102.74

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX517.66527.5620406080100SE +/- 0.30, N = 3SE +/- 0.21, N = 397.8296.10

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDA517.66527.5620406080100SE +/- 0.22, N = 3SE +/- 0.19, N = 399.4098.11

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA517.66527.5620406080100SE +/- 0.25, N = 3SE +/- 0.14, N = 395.9494.89

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra517.66527.56816243240SE +/- 0.02, N = 3SE +/- 0.06, N = 331.8632.95MIN: 24.89 / MAX: 46.87MIN: 23.85 / MAX: 75.59

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High517.66527.561122334455SE +/- 0.05, N = 3SE +/- 0.03, N = 346.9648.87MIN: 37.1 / MAX: 61.6MIN: 33.12 / MAX: 91.49

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517.66527.5620406080100SE +/- 0.15, N = 3SE +/- 0.16, N = 376.9280.94MIN: 48.71 / MAX: 112.17MIN: 30.63 / MAX: 133.58

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra517.66527.561530456075SE +/- 0.06, N = 3SE +/- 0.26, N = 363.6967.01MIN: 37.51 / MAX: 101.46MIN: 40 / MAX: 125.74

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium517.66527.561632486480SE +/- 0.06, N = 3SE +/- 0.17, N = 368.4173.85MIN: 46.11 / MAX: 101.16MIN: 35.09 / MAX: 123.26

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517.66527.5620406080100SE +/- 0.06, N = 3SE +/- 0.01, N = 382.3989.26MIN: 20.25 / MAX: 130MIN: 41.81 / MAX: 141.34

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low517.66527.56306090120150SE +/- 0.09, N = 3SE +/- 0.16, N = 3108.47113.69MIN: 43.36 / MAX: 154.05MIN: 47.57 / MAX: 184.86

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium517.66527.5620406080100SE +/- 0.08, N = 3SE +/- 0.09, N = 3100.68107.22MIN: 51.26 / MAX: 147.41MIN: 43.13 / MAX: 162.69

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra517.66527.5620406080100SE +/- 0.10, N = 3SE +/- 0.04, N = 392.81101.64MIN: 46.53 / MAX: 141.26MIN: 39.94 / MAX: 158.61

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High517.66527.56306090120150SE +/- 0.37, N = 3SE +/- 0.35, N = 3107.95116.35MIN: 49.88 / MAX: 157.35MIN: 44.73 / MAX: 176.44

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium517.66527.56306090120150SE +/- 0.25, N = 3SE +/- 0.23, N = 3121.70130.20MIN: 30.64 / MAX: 171.6MIN: 42.37 / MAX: 188.3

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone527.569K18K27K36K45KSE +/- 478.90, N = 339906

OpenCL Device: GPU - Scene: Microphone

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel527.563K6K9K12K15KSE +/- 142.84, N = 312934

OpenCL Device: GPU - Scene: Hotel

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR527.5612K24K36K48K60KSE +/- 267.83, N = 356306

OpenCL Device: GPU - Scene: Luxball HDR

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiX517.66527.56510152025SE +/- 0.27, N = 3SE +/- 0.12, N = 1521.4220.08

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiX517.66527.563691215SE +/- 0.17, N = 15SE +/- 0.10, N = 1511.9711.28

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time517.66527.56400800120016002000Min: 2.69 / Avg: 6.73 / Max: 2047.29Min: 2.63 / Avg: 6.74 / Max: 2002.72

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL517.66527.564080120160200SE +/- 0.06, N = 3SE +/- 0.31, N = 3179.50179.64

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time517.66527.56400800120016002000Min: 1.89 / Avg: 4.88 / Max: 2034.8Min: 1.9 / Avg: 4.86 / Max: 2054.08

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL517.66527.5660120180240300SE +/- 1.22, N = 3SE +/- 0.47, N = 3270.08270.68

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time517.66527.56400800120016002000Min: 1.71 / Avg: 4.65 / Max: 2048.99Min: 1.62 / Avg: 4.6 / Max: 2050.03

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL517.66527.5660120180240300SE +/- 0.71, N = 3SE +/- 0.91, N = 3286.92288.09

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56612182430SE +/- 0.04, N = 3SE +/- 0.08, N = 323.5423.33

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56612182430SE +/- 0.09, N = 3SE +/- 0.06, N = 325.3225.22

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double517.66527.561020304050SE +/- 0.90, N = 15SE +/- 1.25, N = 1243.0244.67

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56714212835SE +/- 0.07, N = 3SE +/- 0.05, N = 328.1828.09

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDA517.66527.561020304050SE +/- 0.18, N = 3SE +/- 0.06, N = 341.9841.81

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA517.66527.561020304050SE +/- 0.43, N = 3SE +/- 0.02, N = 342.1741.22

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDA517.66527.56918273645SE +/- 0.33, N = 3SE +/- 0.04, N = 340.9240.15

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56612182430SE +/- 0.03, N = 3SE +/- 0.06, N = 327.5827.48

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA517.66527.56918273645SE +/- 0.21, N = 3SE +/- 0.14, N = 339.6039.20

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56816243240SE +/- 0.07, N = 3SE +/- 0.12, N = 333.0332.33

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX517.66527.563691215SE +/- 0.10, N = 15SE +/- 0.12, N = 511.3410.81

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56714212835SE +/- 0.02, N = 3SE +/- 0.08, N = 330.1230.05

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561122334455SE +/- 0.06, N = 3SE +/- 0.10, N = 349.5148.46

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561224364860SE +/- 0.08, N = 3SE +/- 0.16, N = 352.8552.02

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56816243240SE +/- 0.04, N = 3SE +/- 0.13, N = 333.4233.66

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561326395265SE +/- 0.17, N = 3SE +/- 0.21, N = 357.8857.24

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517.66527.5650100150200250SE +/- 0.50, N = 3SE +/- 0.09, N = 3220.07219.28

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561530456075SE +/- 0.12, N = 3SE +/- 0.33, N = 366.8665.71

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56918273645SE +/- 0.06, N = 3SE +/- 0.02, N = 339.7540.20

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single517.66527.5650100150200250SE +/- 0.24, N = 3SE +/- 1.55, N = 3219.42222.54

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.15, N = 3SE +/- 0.44, N = 382.7180.64

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517.66527.56714212835SE +/- 0.12, N = 3SE +/- 0.19, N = 331.9530.74

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.561326395265SE +/- 0.25, N = 3SE +/- 0.20, N = 357.9956.28

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.70, N = 3SE +/- 0.67, N = 395.0792.16

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.65, N = 3SE +/- 0.06, N = 387.9686.16

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.41, N = 3SE +/- 0.31, N = 3108.62105.35

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.561428425670SE +/- 0.14, N = 3SE +/- 0.37, N = 363.2561.06

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.561530456075SE +/- 0.16, N = 3SE +/- 0.16, N = 369.1168.07

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517.66527.56714212835SE +/- 0.23, N = 3SE +/- 0.20, N = 329.7528.76

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiX517.66527.56714212835SE +/- 0.03, N = 3SE +/- 0.21, N = 328.7527.79

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.5620406080100SE +/- 0.40, N = 3SE +/- 0.24, N = 380.9779.88

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.5620406080100SE +/- 0.70, N = 3SE +/- 0.37, N = 395.6491.63

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517.66527.56612182430SE +/- 0.34, N = 3SE +/- 0.15, N = 327.2126.35

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56306090120150SE +/- 0.21, N = 3SE +/- 0.74, N = 3112.85107.31

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.5620406080100SE +/- 0.13, N = 3SE +/- 0.74, N = 3103.6298.21

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56306090120150SE +/- 1.38, N = 3SE +/- 0.64, N = 3128.71125.58

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA517.66527.56510152025SE +/- 0.25, N = 4SE +/- 0.15, N = 320.5820.33

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517.66527.5690180270360450SE +/- 1.95, N = 3SE +/- 1.11, N = 3412.92413.51

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517.66527.56120240360480600SE +/- 1.31, N = 3SE +/- 2.54, N = 3538.02537.65

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDA517.66527.56510152025SE +/- 0.26, N = 3SE +/- 0.18, N = 321.6920.85

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517.66527.56510152025SE +/- 0.29, N = 3SE +/- 0.22, N = 320.6719.42

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160517.66527.5670140210280350SE +/- 2.65, N = 3SE +/- 0.37, N = 3301.44296.30

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440517.66527.56140280420560700SE +/- 0.39, N = 3SE +/- 2.58, N = 3653.97656.56

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes517.66527.561.14592.29183.43774.58365.7295SE +/- 0.092, N = 15SE +/- 0.016, N = 35.0935.001

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080517.66527.562004006008001000SE +/- 2.38, N = 3SE +/- 2.42, N = 3942.57936.60

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No517.66527.560.8191.6382.4573.2764.095SE +/- 0.149, N = 152.3223.640

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

Resolution: 3840 x 2160 - Scene: Planets In One Weekend

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Resolution: 2560 x 1440 - Scene: Cornell Box

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Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy

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Resolution: 2560 x 1440 - Scene: Planets In One Weekend

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Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend

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Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy

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Resolution: 1920 x 1080 - Scene: Cornell Box

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Resolution: 1920 x 1080 - Scene: Planets In One Weekend

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Resolution: 1920 x 1080 - Scene: Lucy In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Lucy In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Lucy In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Cornell Box

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

116 Results Shown

Unigine Superposition:
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Low - OpenGL
  3840 x 2160 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - Low - D3D11
Blender
GravityMark:
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  2560 x 1440 - OpenGL
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  1920 x 1080 - Vulkan Ray-Tracing
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Vulkan Ray-Tracing
  2560 x 1440 - Vulkan
  1920 x 1080 - Windows Direct3D 12
Blender
GravityMark:
  2560 x 1440 - Windows Direct3D 12
  3840 x 2160 - Vulkan Ray-Tracing
  3840 x 2160 - OpenGL
  3840 x 2160 - Vulkan
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12
Xonotic
Cyberpunk 2077
FAHBench
Blender
Blender
Blender
Blender
Cyberpunk 2077:
  3840 x 2160 - Ultra
  3840 x 2160 - High
  3840 x 2160 - Low
  2560 x 1440 - Ultra
  3840 x 2160 - Medium
  2560 x 1440 - High
  2560 x 1440 - Low
  2560 x 1440 - Medium
  1920 x 1080 - Ultra
  1920 x 1080 - High
  1920 x 1080 - Medium
LuxMark:
  GPU - Microphone
  GPU - Hotel
  GPU - Luxball HDR
Blender:
  Fishy Cat - NVIDIA OptiX
  BMW27 - NVIDIA OptiX
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
VkResample
Quake II RTX
Blender
Blender
Blender
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX:
  3840 x 2160 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
Portal 2
Quake II RTX:
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Off - On - VK_KHR_ray_query
VkResample
Quake II RTX
Blender
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_query
Blender
Blender
Quake II RTX:
  2560 x 1440 - Off - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_query
Blender
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_query
Blender
Portal 2:
  2560 x 1440 - OpenGL
  1920 x 1080 - OpenGL
Blender
Blender
Portal:
  3840 x 2160
  2560 x 1440
Waifu2x-NCNN Vulkan
Portal
Waifu2x-NCNN Vulkan