Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M

Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301123-TAD-CMP527V553
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RTX 3080M: 527.56
January 11 2023
  9 Hours, 41 Minutes
RTX 3080M: 517.66
January 11 2023
  9 Hours, 35 Minutes
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  9 Hours, 38 Minutes
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Comparison of GeForce Driver Releases 527 & 517 for RTX 3080MOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads)Alienware x17 R1 (1.15.0 BIOS)2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS1863GB SHPP41-2000GMNVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GBRealtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD AudioKiller Wi-Fi 6E AX1675w 160MHz Wireless (210D2W)Microsoft Windows 10 Pro Build 1904510.0.19045.2364 (x86_64)527.56 (31.0.15.2756)517.66 (31.0.15.1766)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioNetworkOSKernelDisplay DriversFile-SystemScreen ResolutionComparison Of GeForce Driver Releases 527 & 517 For RTX 3080M BenchmarksSystem Logs- CPU Microcode: 000000003E000000- VBS: Enabled and running

gravitymark: 1920 x 1080 - OpenGLgravitymark: 2560 x 1440 - OpenGLgravitymark: 3840 x 2160 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLxonotic: 3840 x 2160 - Ultimateunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 1920 x 1080 - Highgravitymark: 1920 x 1080 - Vulkancyberpunk2077: 1920 x 1080 - Mediumblender: Fishy Cat - NVIDIA OptiXcyberpunk2077: 2560 x 1440 - Mediumblender: Fishy Cat - NVIDIA OptiXgravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracingblender: BMW27 - NVIDIA OptiXfahbench: quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_querycyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Ultragravitymark: 1920 x 1080 - Vulkan Ray-Tracingquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_querygravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracingblender: BMW27 - NVIDIA OptiXgravitymark: 1920 x 1080 - Windows Direct3D 12cyberpunk2077: 2560 x 1440 - Lowquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_querycyberpunk2077: 3840 x 2160 - Highgravitymark: 2560 x 1440 - Windows Direct3D 12blender: BMW27 - CUDAgravitymark: 2560 x 1440 - Vulkan Ray-Tracingblender: Pabellon Barcelona - NVIDIA OptiXgravitymark: 2560 x 1440 - Vulkanunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryblender: Classroom - NVIDIA OptiXblender: Pabellon Barcelona - NVIDIA OptiXcyberpunk2077: 3840 x 2160 - Ultragravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracingblender: Classroom - NVIDIA OptiXquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinegravitymark: 3840 x 2160 - Windows Direct3D 12quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_querycyberpunk2077: 1920 x 1080 - Lowquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryblender: Fishy Cat - NVIDIA CUDAquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelineunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLblender: Classroom - CUDAunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLblender: Barbershop - NVIDIA OptiXquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelineportal: 3840 x 2160unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryblender: Barbershop - NVIDIA OptiXvkresample: 2x - Singlegravitymark: 3840 x 2160 - Vulkanquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryblender: Pabellon Barcelona - CUDAgravitymark: 3840 x 2160 - Vulkan Ray-Tracingblender: BMW27 - NVIDIA CUDAquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelineblender: Pabellon Barcelona - NVIDIA CUDAblender: Classroom - NVIDIA CUDAunigine-super: 1920 x 1080 - Fullscreen - Low - D3D11quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryblender: Barbershop - NVIDIA CUDAportal: 1920 x 1080blender: Barbershop - CUDAunigine-super: 3840 x 2160 - Fullscreen - High - D3D11csgo: 1920 x 1080 - OpenGLblender: Fishy Cat - CUDAportal: 2560 x 1440quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelineportal2: 3840 x 2160 - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_querycsgo: 2560 x 1440 - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - D3D11portal2: 2560 x 1440 - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - D3D11csgo: 3840 x 2160 - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - D3D11portal2: 1920 x 1080 - OpenGLluxmark: GPU - Luxball HDRluxmark: GPU - Microphoneluxmark: GPU - Hotelunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11vkresample: 2x - Doublewaifu2x-ncnn: 2x - 3 - Yeswaifu2x-ncnn: 2x - 3 - NoRTX 3080M 527.56 517.66185.7159.8113.1172.2256.9042337144.1101.6489.2673.85116.35203.3130.2020.08107.2219.42181.811.28172.634998.20592080.9467.01183.8107.311107151.910.81195.7113.6991.63380748.87167.820.85155.030.74172.4127.961.05704427.7928.7632.95102.626.3592.162435121.4105.34996056.275449131.7380.643669125.57866941.2248.46182432.32944486.15519992.540.15100.496.1065.707405296.3092.852.01786168.072212102.74222.539117.179.88154998.11104.220.3340.19963757.24373594.8939.20241.123.33286433.661577169.03936.60177.5439.8288.0941.81656.5627.47722225.223769219.2831.128.09334571.4116.4166.530.051417270.6852.0208.252.559.260.0128.9413.5182.3179.64132.1537.6556306399061293412.814.235.535.144.6715.0013.64111.197.270.5145.0222.0028470129.892.8182.3968.41107.95189.7121.7021.42100.6820.67171.211.97182.6157103.61846476.9263.69174.7112.854009144.611.34186.6108.4795.64039646.96161.321.69149.031.95165.9123.363.24815928.7529.7531.8699.327.2195.069132117.7108.62136857.986085128.4282.707644128.70883442.1749.51105933.02828587.96216894.340.9298.697.8266.857816301.4491.352.85224669.108515104.23219.419115.580.96720999.40102.920.5839.75069657.88032395.9439.60238.823.53642533.418757170.14942.57178.6639.6286.9241.98653.9727.57873025.315877220.0731.228.17547071.2116.7166.930.121269270.0851.9208.652.659.159.9129.1412.9282.4179.50132.2538.0212.814.235.535.143.0245.0932.322OpenBenchmarking.org

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time527.56517.66400800120016002000Min: 2.63 / Avg: 6.74 / Max: 2002.72Min: 2.69 / Avg: 6.73 / Max: 2047.29

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time527.56517.66400800120016002000Min: 1.62 / Avg: 4.6 / Max: 2050.03Min: 1.71 / Avg: 4.65 / Max: 2048.99

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time527.56517.66400800120016002000Min: 1.9 / Avg: 4.86 / Max: 2054.08Min: 1.89 / Avg: 4.88 / Max: 2034.8

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL527.56517.664080120160200SE +/- 0.15, N = 3SE +/- 0.40, N = 3185.7111.1
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL527.56517.66306090120150Min: 185.4 / Avg: 185.7 / Max: 185.9Min: 110.6 / Avg: 111.1 / Max: 111.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL527.56517.664080120160200SE +/- 0.43, N = 3SE +/- 0.07, N = 3159.897.2
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL527.56517.66306090120150Min: 159 / Avg: 159.77 / Max: 160.5Min: 97.1 / Avg: 97.17 / Max: 97.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL527.56517.66306090120150SE +/- 0.23, N = 3SE +/- 0.06, N = 3113.170.5
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL527.56517.6620406080100Min: 112.7 / Avg: 113.13 / Max: 113.5Min: 70.4 / Avg: 70.5 / Max: 70.6

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL527.56517.664080120160200SE +/- 0.32, N = 3SE +/- 0.25, N = 3172.2145.0MAX: 232.4MAX: 190
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL527.56517.66306090120150Min: 171.8 / Avg: 172.17 / Max: 172.8Min: 144.5 / Avg: 145 / Max: 145.3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate527.56517.6660120180240300SE +/- 0.61, N = 3SE +/- 0.44, N = 3256.90222.00MIN: 58 / MAX: 556MIN: 58 / MAX: 473
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate527.56517.6650100150200250Min: 255.84 / Avg: 256.9 / Max: 257.95Min: 221.3 / Avg: 222 / Max: 222.82

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL527.56517.66306090120150SE +/- 0.20, N = 3SE +/- 0.23, N = 3144.1129.8MAX: 184MAX: 167.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL527.56517.66306090120150Min: 143.7 / Avg: 144.1 / Max: 144.3Min: 129.4 / Avg: 129.83 / Max: 130.2

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra527.56517.6620406080100SE +/- 0.04, N = 3SE +/- 0.10, N = 3101.6492.81MIN: 39.94 / MAX: 158.61MIN: 46.53 / MAX: 141.26
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra527.56517.6620406080100Min: 101.59 / Avg: 101.64 / Max: 101.71Min: 92.63 / Avg: 92.81 / Max: 92.99

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High527.56517.6620406080100SE +/- 0.01, N = 3SE +/- 0.06, N = 389.2682.39MIN: 41.81 / MAX: 141.34MIN: 20.25 / MAX: 130
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High527.56517.6620406080100Min: 89.24 / Avg: 89.26 / Max: 89.28Min: 82.28 / Avg: 82.39 / Max: 82.47

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium527.56517.661632486480SE +/- 0.17, N = 3SE +/- 0.06, N = 373.8568.41MIN: 35.09 / MAX: 123.26MIN: 46.11 / MAX: 101.16
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium527.56517.661428425670Min: 73.52 / Avg: 73.85 / Max: 74.08Min: 68.31 / Avg: 68.41 / Max: 68.52

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High527.56517.66306090120150SE +/- 0.35, N = 3SE +/- 0.37, N = 3116.35107.95MIN: 44.73 / MAX: 176.44MIN: 49.88 / MAX: 157.35
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High527.56517.6620406080100Min: 115.69 / Avg: 116.35 / Max: 116.88Min: 107.21 / Avg: 107.95 / Max: 108.38

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan527.56517.664080120160200SE +/- 1.15, N = 3SE +/- 0.18, N = 3203.3189.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan527.56517.664080120160200Min: 201 / Avg: 203.3 / Max: 204.5Min: 189.4 / Avg: 189.67 / Max: 190

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium527.56517.66306090120150SE +/- 0.23, N = 3SE +/- 0.25, N = 3130.20121.70MIN: 42.37 / MAX: 188.3MIN: 30.64 / MAX: 171.6
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium527.56517.6620406080100Min: 129.73 / Avg: 130.2 / Max: 130.43Min: 121.44 / Avg: 121.7 / Max: 122.19

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiX527.56517.66510152025SE +/- 0.12, N = 15SE +/- 0.27, N = 320.0821.42
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiX527.56517.66510152025Min: 19.62 / Avg: 20.08 / Max: 21.52Min: 20.93 / Avg: 21.42 / Max: 21.86

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium527.56517.6620406080100SE +/- 0.09, N = 3SE +/- 0.08, N = 3107.22100.68MIN: 43.13 / MAX: 162.69MIN: 51.26 / MAX: 147.41
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium527.56517.6620406080100Min: 107.05 / Avg: 107.22 / Max: 107.36Min: 100.57 / Avg: 100.68 / Max: 100.84

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX527.56517.66510152025SE +/- 0.22, N = 3SE +/- 0.29, N = 319.4220.67
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX527.56517.66510152025Min: 19.2 / Avg: 19.42 / Max: 19.85Min: 20.12 / Avg: 20.67 / Max: 21.12

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing527.56517.664080120160200SE +/- 0.06, N = 3SE +/- 0.28, N = 3181.8171.2
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing527.56517.66306090120150Min: 181.7 / Avg: 181.8 / Max: 181.9Min: 170.6 / Avg: 171.17 / Max: 171.5

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiX527.56517.663691215SE +/- 0.10, N = 15SE +/- 0.17, N = 1511.2811.97
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiX527.56517.663691215Min: 10.9 / Avg: 11.28 / Max: 12.29Min: 11.23 / Avg: 11.97 / Max: 13.93

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2527.56517.664080120160200SE +/- 0.43, N = 3SE +/- 0.43, N = 3172.63182.62
OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2527.56517.66306090120150Min: 171.8 / Avg: 172.63 / Max: 173.24Min: 181.78 / Avg: 182.62 / Max: 183.18

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100SE +/- 0.74, N = 3SE +/- 0.13, N = 398.21103.62
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100Min: 97.09 / Avg: 98.21 / Max: 99.61Min: 103.39 / Avg: 103.62 / Max: 103.83

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low527.56517.6620406080100SE +/- 0.16, N = 3SE +/- 0.15, N = 380.9476.92MIN: 30.63 / MAX: 133.58MIN: 48.71 / MAX: 112.17
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low527.56517.661530456075Min: 80.62 / Avg: 80.94 / Max: 81.18Min: 76.65 / Avg: 76.92 / Max: 77.17

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra527.56517.661530456075SE +/- 0.26, N = 3SE +/- 0.06, N = 367.0163.69MIN: 40 / MAX: 125.74MIN: 37.51 / MAX: 101.46
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra527.56517.661326395265Min: 66.53 / Avg: 67.01 / Max: 67.45Min: 63.62 / Avg: 63.69 / Max: 63.8

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing527.56517.664080120160200SE +/- 1.34, N = 3SE +/- 0.07, N = 3183.8174.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing527.56517.66306090120150Min: 182 / Avg: 183.77 / Max: 186.4Min: 174.6 / Avg: 174.73 / Max: 174.8

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66306090120150SE +/- 0.74, N = 3SE +/- 0.21, N = 3107.31112.85
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100Min: 105.93 / Avg: 107.31 / Max: 108.48Min: 112.44 / Avg: 112.85 / Max: 113.12

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing527.56517.66306090120150SE +/- 0.28, N = 3SE +/- 0.07, N = 3151.9144.6
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing527.56517.66306090120150Min: 151.3 / Avg: 151.87 / Max: 152.2Min: 144.5 / Avg: 144.63 / Max: 144.7

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX527.56517.663691215SE +/- 0.12, N = 5SE +/- 0.10, N = 1510.8111.34
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX527.56517.663691215Min: 10.39 / Avg: 10.81 / Max: 11.01Min: 10.79 / Avg: 11.34 / Max: 11.88

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12527.56517.664080120160200SE +/- 0.07, N = 3SE +/- 0.23, N = 3195.7186.6
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12527.56517.664080120160200Min: 195.6 / Avg: 195.73 / Max: 195.8Min: 186.1 / Avg: 186.57 / Max: 186.8

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low527.56517.66306090120150SE +/- 0.16, N = 3SE +/- 0.09, N = 3113.69108.47MIN: 47.57 / MAX: 184.86MIN: 43.36 / MAX: 154.05
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low527.56517.6620406080100Min: 113.49 / Avg: 113.69 / Max: 114.01Min: 108.34 / Avg: 108.47 / Max: 108.66

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100SE +/- 0.37, N = 3SE +/- 0.70, N = 391.6395.64
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100Min: 91.01 / Avg: 91.63 / Max: 92.31Min: 94.25 / Avg: 95.64 / Max: 96.34

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High527.56517.661122334455SE +/- 0.03, N = 3SE +/- 0.05, N = 348.8746.96MIN: 33.12 / MAX: 91.49MIN: 37.1 / MAX: 61.6
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High527.56517.661020304050Min: 48.81 / Avg: 48.87 / Max: 48.93Min: 46.89 / Avg: 46.96 / Max: 47.06

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12527.56517.664080120160200SE +/- 0.27, N = 3SE +/- 0.10, N = 3167.8161.3
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12527.56517.66306090120150Min: 167.3 / Avg: 167.83 / Max: 168.2Min: 161.1 / Avg: 161.3 / Max: 161.4

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDA527.56517.66510152025SE +/- 0.18, N = 3SE +/- 0.26, N = 320.8521.69
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDA527.56517.66510152025Min: 20.49 / Avg: 20.85 / Max: 21.05Min: 21.37 / Avg: 21.69 / Max: 22.2

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing527.56517.66306090120150SE +/- 1.11, N = 3SE +/- 0.03, N = 3155.0149.0
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing527.56517.66306090120150Min: 152.8 / Avg: 155 / Max: 156.3Min: 149 / Avg: 149.03 / Max: 149.1

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX527.56517.66714212835SE +/- 0.19, N = 3SE +/- 0.12, N = 330.7431.95
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX527.56517.66714212835Min: 30.41 / Avg: 30.74 / Max: 31.06Min: 31.72 / Avg: 31.95 / Max: 32.13

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan527.56517.664080120160200SE +/- 0.27, N = 3SE +/- 0.43, N = 3172.4165.9
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan527.56517.66306090120150Min: 171.9 / Avg: 172.43 / Max: 172.8Min: 165 / Avg: 165.87 / Max: 166.3

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL527.56517.66306090120150SE +/- 0.37, N = 3SE +/- 0.27, N = 3127.9123.3MAX: 171.1MAX: 167.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL527.56517.6620406080100Min: 127.2 / Avg: 127.93 / Max: 128.4Min: 122.8 / Avg: 123.33 / Max: 123.6

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661428425670SE +/- 0.37, N = 3SE +/- 0.14, N = 361.0663.25
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661224364860Min: 60.55 / Avg: 61.06 / Max: 61.77Min: 63.02 / Avg: 63.25 / Max: 63.49

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiX527.56517.66714212835SE +/- 0.21, N = 3SE +/- 0.03, N = 327.7928.75
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiX527.56517.66612182430Min: 27.37 / Avg: 27.79 / Max: 28.07Min: 28.69 / Avg: 28.75 / Max: 28.8

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX527.56517.66714212835SE +/- 0.20, N = 3SE +/- 0.23, N = 328.7629.75
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX527.56517.66714212835Min: 28.55 / Avg: 28.76 / Max: 29.17Min: 29.39 / Avg: 29.75 / Max: 30.17

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra527.56517.66816243240SE +/- 0.06, N = 3SE +/- 0.02, N = 332.9531.86MIN: 23.85 / MAX: 75.59MIN: 24.89 / MAX: 46.87
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra527.56517.66714212835Min: 32.82 / Avg: 32.95 / Max: 33.02Min: 31.82 / Avg: 31.86 / Max: 31.89

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing527.56517.6620406080100SE +/- 0.23, N = 3SE +/- 0.19, N = 3102.699.3
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing527.56517.6620406080100Min: 102.2 / Avg: 102.6 / Max: 103Min: 98.9 / Avg: 99.27 / Max: 99.5

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX527.56517.66612182430SE +/- 0.15, N = 3SE +/- 0.34, N = 326.3527.21
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX527.56517.66612182430Min: 26.05 / Avg: 26.35 / Max: 26.53Min: 26.73 / Avg: 27.21 / Max: 27.86

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100SE +/- 0.67, N = 3SE +/- 0.70, N = 392.1695.07
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100Min: 91.46 / Avg: 92.16 / Max: 93.51Min: 93.73 / Avg: 95.07 / Max: 96.1

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12527.56517.66306090120150SE +/- 0.18, N = 3SE +/- 0.06, N = 3121.4117.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12527.56517.6620406080100Min: 121.1 / Avg: 121.37 / Max: 121.7Min: 117.6 / Avg: 117.7 / Max: 117.8

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100SE +/- 0.31, N = 3SE +/- 0.41, N = 3105.35108.62
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100Min: 104.77 / Avg: 105.35 / Max: 105.84Min: 107.83 / Avg: 108.62 / Max: 109.17

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661326395265SE +/- 0.20, N = 3SE +/- 0.25, N = 356.2857.99
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661122334455Min: 55.92 / Avg: 56.28 / Max: 56.63Min: 57.59 / Avg: 57.99 / Max: 58.46

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low527.56517.66306090120150SE +/- 0.32, N = 3SE +/- 1.15, N = 7131.73128.42MIN: 54.7 / MAX: 186.93MIN: 30.06 / MAX: 190.39
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low527.56517.6620406080100Min: 131.09 / Avg: 131.73 / Max: 132.12Min: 121.59 / Avg: 128.42 / Max: 130.06

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100SE +/- 0.44, N = 3SE +/- 0.15, N = 380.6482.71
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661632486480Min: 79.99 / Avg: 80.64 / Max: 81.47Min: 82.43 / Avg: 82.71 / Max: 82.95

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66306090120150SE +/- 0.64, N = 3SE +/- 1.38, N = 3125.58128.71
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100Min: 124.31 / Avg: 125.58 / Max: 126.35Min: 126.38 / Avg: 128.71 / Max: 131.16

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA527.56517.661020304050SE +/- 0.02, N = 3SE +/- 0.43, N = 341.2242.17
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA527.56517.66918273645Min: 41.2 / Avg: 41.22 / Max: 41.26Min: 41.34 / Avg: 42.17 / Max: 42.77

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661122334455SE +/- 0.10, N = 3SE +/- 0.06, N = 348.4649.51
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661020304050Min: 48.34 / Avg: 48.46 / Max: 48.66Min: 49.4 / Avg: 49.51 / Max: 49.61

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66816243240SE +/- 0.12, N = 3SE +/- 0.07, N = 332.3333.03
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66714212835Min: 32.09 / Avg: 32.33 / Max: 32.46Min: 32.9 / Avg: 33.03 / Max: 33.14

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100SE +/- 0.06, N = 3SE +/- 0.65, N = 386.1687.96
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100Min: 86.08 / Avg: 86.16 / Max: 86.28Min: 86.68 / Avg: 87.96 / Max: 88.8

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL527.56517.6620406080100SE +/- 0.07, N = 3SE +/- 0.07, N = 392.594.3MAX: 109.5MAX: 123.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL527.56517.6620406080100Min: 92.4 / Avg: 92.47 / Max: 92.6Min: 94.2 / Avg: 94.27 / Max: 94.4

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDA527.56517.66918273645SE +/- 0.04, N = 3SE +/- 0.33, N = 340.1540.92
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDA527.56517.66918273645Min: 40.08 / Avg: 40.15 / Max: 40.19Min: 40.25 / Avg: 40.92 / Max: 41.26

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL527.56517.6620406080100SE +/- 0.06, N = 3SE +/- 0.23, N = 3100.498.6MAX: 129.2MAX: 128.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL527.56517.6620406080100Min: 100.3 / Avg: 100.4 / Max: 100.5Min: 98.2 / Avg: 98.63 / Max: 99

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX527.56517.6620406080100SE +/- 0.21, N = 3SE +/- 0.30, N = 396.1097.82
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX527.56517.6620406080100Min: 95.87 / Avg: 96.1 / Max: 96.51Min: 97.34 / Avg: 97.82 / Max: 98.37

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661530456075SE +/- 0.33, N = 3SE +/- 0.12, N = 365.7166.86
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661326395265Min: 65.25 / Avg: 65.71 / Max: 66.35Min: 66.69 / Avg: 66.86 / Max: 67.09

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160527.56517.6670140210280350SE +/- 0.37, N = 3SE +/- 2.65, N = 3296.30301.44
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160527.56517.6650100150200250Min: 295.79 / Avg: 296.3 / Max: 297.03Min: 296.14 / Avg: 301.44 / Max: 304.22

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL527.56517.6620406080100SE +/- 0.12, N = 3SE +/- 0.10, N = 392.891.3MAX: 117.7MAX: 119.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL527.56517.6620406080100Min: 92.6 / Avg: 92.83 / Max: 93Min: 91.2 / Avg: 91.3 / Max: 91.5

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661224364860SE +/- 0.16, N = 3SE +/- 0.08, N = 352.0252.85
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661122334455Min: 51.73 / Avg: 52.02 / Max: 52.27Min: 52.69 / Avg: 52.85 / Max: 52.94

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661530456075SE +/- 0.16, N = 3SE +/- 0.16, N = 368.0769.11
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661326395265Min: 67.77 / Avg: 68.07 / Max: 68.3Min: 68.8 / Avg: 69.11 / Max: 69.33

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiX527.56517.6620406080100SE +/- 0.25, N = 3SE +/- 0.39, N = 3102.74104.23
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiX527.56517.6620406080100Min: 102.39 / Avg: 102.74 / Max: 103.21Min: 103.74 / Avg: 104.23 / Max: 104.99

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single527.56517.6650100150200250SE +/- 1.55, N = 3SE +/- 0.24, N = 3222.54219.42
OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single527.56517.664080120160200Min: 220.71 / Avg: 222.54 / Max: 225.62Min: 218.95 / Avg: 219.42 / Max: 219.78

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan527.56517.66306090120150SE +/- 0.03, N = 3SE +/- 0.50, N = 3117.1115.5
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan527.56517.6620406080100Min: 117 / Avg: 117.07 / Max: 117.1Min: 114.6 / Avg: 115.53 / Max: 116.3

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100SE +/- 0.24, N = 3SE +/- 0.40, N = 379.8880.97
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661530456075Min: 79.42 / Avg: 79.88 / Max: 80.2Min: 80.36 / Avg: 80.97 / Max: 81.74

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDA527.56517.6620406080100SE +/- 0.19, N = 3SE +/- 0.22, N = 398.1199.40
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDA527.56517.6620406080100Min: 97.85 / Avg: 98.11 / Max: 98.48Min: 99.02 / Avg: 99.4 / Max: 99.79

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing527.56517.6620406080100SE +/- 0.39, N = 3SE +/- 0.09, N = 3104.2102.9
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing527.56517.6620406080100Min: 103.7 / Avg: 104.23 / Max: 105Min: 102.7 / Avg: 102.87 / Max: 103

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA527.56517.66510152025SE +/- 0.15, N = 3SE +/- 0.25, N = 420.3320.58
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA527.56517.66510152025Min: 20.04 / Avg: 20.33 / Max: 20.54Min: 20.16 / Avg: 20.58 / Max: 21.24

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66918273645SE +/- 0.02, N = 3SE +/- 0.06, N = 340.2039.75
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66816243240Min: 40.17 / Avg: 40.2 / Max: 40.24Min: 39.68 / Avg: 39.75 / Max: 39.86

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661326395265SE +/- 0.21, N = 3SE +/- 0.17, N = 357.2457.88
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.661122334455Min: 56.84 / Avg: 57.24 / Max: 57.54Min: 57.55 / Avg: 57.88 / Max: 58.14

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA527.56517.6620406080100SE +/- 0.14, N = 3SE +/- 0.25, N = 394.8995.94
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA527.56517.6620406080100Min: 94.7 / Avg: 94.89 / Max: 95.17Min: 95.63 / Avg: 95.94 / Max: 96.43

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA527.56517.66918273645SE +/- 0.14, N = 3SE +/- 0.21, N = 339.2039.60
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA527.56517.66816243240Min: 38.92 / Avg: 39.2 / Max: 39.36Min: 39.32 / Avg: 39.6 / Max: 40.01

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.6650100150200250SE +/- 1.09, N = 3SE +/- 0.57, N = 3241.1238.8MAX: 373.1MAX: 367.2
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.664080120160200Min: 239.5 / Avg: 241.13 / Max: 243.2Min: 238.1 / Avg: 238.77 / Max: 239.9

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66612182430SE +/- 0.08, N = 3SE +/- 0.04, N = 323.3323.54
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66510152025Min: 23.22 / Avg: 23.33 / Max: 23.48Min: 23.46 / Avg: 23.54 / Max: 23.6

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66816243240SE +/- 0.13, N = 3SE +/- 0.04, N = 333.6633.42
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66714212835Min: 33.4 / Avg: 33.66 / Max: 33.82Min: 33.34 / Avg: 33.42 / Max: 33.48

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA527.56517.664080120160200SE +/- 0.12, N = 3SE +/- 0.35, N = 3169.03170.14
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA527.56517.66306090120150Min: 168.85 / Avg: 169.03 / Max: 169.26Min: 169.54 / Avg: 170.14 / Max: 170.75

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080527.56517.662004006008001000SE +/- 2.42, N = 3SE +/- 2.38, N = 3936.60942.57
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080527.56517.66170340510680850Min: 933.05 / Avg: 936.6 / Max: 941.23Min: 938.02 / Avg: 942.57 / Max: 946.04

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDA527.56517.664080120160200SE +/- 0.16, N = 3SE +/- 0.28, N = 3177.54178.66
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDA527.56517.66306090120150Min: 177.33 / Avg: 177.54 / Max: 177.86Min: 178.09 / Avg: 178.66 / Max: 178.98

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11527.56517.66918273645SE +/- 0.09, N = 3SE +/- 0.06, N = 339.839.6MAX: 46.2MAX: 46.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11527.56517.66816243240Min: 39.6 / Avg: 39.77 / Max: 39.9Min: 39.5 / Avg: 39.6 / Max: 39.7

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL527.56517.6660120180240300SE +/- 0.91, N = 3SE +/- 0.71, N = 3288.09286.92
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL527.56517.6650100150200250Min: 286.7 / Avg: 288.09 / Max: 289.81Min: 286.09 / Avg: 286.92 / Max: 288.34

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDA527.56517.661020304050SE +/- 0.06, N = 3SE +/- 0.18, N = 341.8141.98
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDA527.56517.66918273645Min: 41.75 / Avg: 41.81 / Max: 41.93Min: 41.65 / Avg: 41.98 / Max: 42.25

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440527.56517.66140280420560700SE +/- 2.58, N = 3SE +/- 0.39, N = 3656.56653.97
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440527.56517.66120240360480600Min: 652.81 / Avg: 656.56 / Max: 661.5Min: 653.39 / Avg: 653.97 / Max: 654.71

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66612182430SE +/- 0.06, N = 3SE +/- 0.03, N = 327.4827.58
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66612182430Min: 27.38 / Avg: 27.48 / Max: 27.58Min: 27.53 / Avg: 27.58 / Max: 27.63

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66612182430SE +/- 0.06, N = 3SE +/- 0.09, N = 325.2225.32
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66612182430Min: 25.12 / Avg: 25.22 / Max: 25.3Min: 25.14 / Avg: 25.32 / Max: 25.43

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL527.56517.6650100150200250SE +/- 0.09, N = 3SE +/- 0.50, N = 3219.28220.07
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL527.56517.664080120160200Min: 219.1 / Avg: 219.28 / Max: 219.4Min: 219.47 / Avg: 220.07 / Max: 221.07

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL527.56517.66714212835SE +/- 0.03, N = 3SE +/- 0.00, N = 331.131.2MAX: 35.3MAX: 35
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL527.56517.66714212835Min: 31.1 / Avg: 31.13 / Max: 31.2Min: 31.2 / Avg: 31.2 / Max: 31.2

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66714212835SE +/- 0.05, N = 3SE +/- 0.07, N = 328.0928.18
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66612182430Min: 28.03 / Avg: 28.09 / Max: 28.2Min: 28.07 / Avg: 28.18 / Max: 28.32

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL527.56517.661632486480SE +/- 0.03, N = 3SE +/- 0.03, N = 371.471.2MAX: 83.2MAX: 83.2
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL527.56517.661428425670Min: 71.3 / Avg: 71.37 / Max: 71.4Min: 71.1 / Avg: 71.17 / Max: 71.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11527.56517.66306090120150SE +/- 0.06, N = 3SE +/- 0.03, N = 3116.4116.7MAX: 159.4MAX: 149.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11527.56517.6620406080100Min: 116.3 / Avg: 116.4 / Max: 116.5Min: 116.6 / Avg: 116.67 / Max: 116.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11527.56517.664080120160200SE +/- 0.23, N = 3SE +/- 0.20, N = 3166.5166.9MAX: 239.5MAX: 241.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11527.56517.66306090120150Min: 166.1 / Avg: 166.5 / Max: 166.9Min: 166.7 / Avg: 166.9 / Max: 167.3

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66714212835SE +/- 0.08, N = 3SE +/- 0.02, N = 330.0530.12
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66714212835Min: 29.91 / Avg: 30.05 / Max: 30.19Min: 30.09 / Avg: 30.12 / Max: 30.16

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL527.56517.6660120180240300SE +/- 0.47, N = 3SE +/- 1.22, N = 3270.68270.08
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL527.56517.6650100150200250Min: 269.79 / Avg: 270.68 / Max: 271.38Min: 267.65 / Avg: 270.08 / Max: 271.53

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL527.56517.661224364860SE +/- 0.03, N = 3SE +/- 0.03, N = 352.051.9MAX: 61.5MAX: 61.6
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL527.56517.661020304050Min: 51.9 / Avg: 51.97 / Max: 52Min: 51.8 / Avg: 51.87 / Max: 51.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.6650100150200250SE +/- 0.43, N = 3SE +/- 0.21, N = 3208.2208.6MAX: 304.6MAX: 301.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.664080120160200Min: 207.6 / Avg: 208.17 / Max: 209Min: 208.3 / Avg: 208.6 / Max: 209

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL527.56517.661224364860SE +/- 0.03, N = 3SE +/- 0.00, N = 352.552.6MAX: 60.6MAX: 60.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL527.56517.661122334455Min: 52.5 / Avg: 52.53 / Max: 52.6Min: 52.6 / Avg: 52.6 / Max: 52.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11527.56517.661326395265SE +/- 0.07, N = 3SE +/- 0.03, N = 359.259.1MAX: 72.2MAX: 73.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11527.56517.661224364860Min: 59.1 / Avg: 59.17 / Max: 59.3Min: 59.1 / Avg: 59.13 / Max: 59.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527.56517.661326395265SE +/- 0.06, N = 3SE +/- 0.03, N = 360.059.9MAX: 74.2MAX: 71.2
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527.56517.661224364860Min: 59.9 / Avg: 60 / Max: 60.1Min: 59.9 / Avg: 59.93 / Max: 60

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11527.56517.66306090120150SE +/- 0.00, N = 3SE +/- 0.03, N = 3128.9129.1MAX: 169.5MAX: 172
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11527.56517.6620406080100Min: 128.9 / Avg: 128.9 / Max: 128.9Min: 129.1 / Avg: 129.13 / Max: 129.2

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL527.56517.6690180270360450SE +/- 1.11, N = 3SE +/- 1.95, N = 3413.51412.92
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL527.56517.6670140210280350Min: 412.33 / Avg: 413.51 / Max: 415.73Min: 409.04 / Avg: 412.92 / Max: 415.17

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11527.56517.6620406080100SE +/- 0.07, N = 3SE +/- 0.07, N = 382.382.4MAX: 98.8MAX: 98.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11527.56517.661632486480Min: 82.2 / Avg: 82.27 / Max: 82.4Min: 82.3 / Avg: 82.37 / Max: 82.5

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL527.56517.664080120160200SE +/- 0.31, N = 3SE +/- 0.06, N = 3179.64179.50
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL527.56517.66306090120150Min: 179.18 / Avg: 179.64 / Max: 180.24Min: 179.42 / Avg: 179.5 / Max: 179.62

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.66306090120150SE +/- 0.10, N = 3SE +/- 0.07, N = 3132.1132.2MAX: 155.5MAX: 155.6
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.6620406080100Min: 131.9 / Avg: 132.1 / Max: 132.2Min: 132.1 / Avg: 132.23 / Max: 132.3

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL527.56517.66120240360480600SE +/- 2.54, N = 3SE +/- 1.31, N = 3537.65538.02
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL527.56517.66100200300400500Min: 534.88 / Avg: 537.65 / Max: 542.72Min: 536.31 / Avg: 538.02 / Max: 540.59

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR527.5612K24K36K48K60KSE +/- 267.83, N = 356306
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR527.5610K20K30K40K50KMin: 56038 / Avg: 56306.33 / Max: 56842

OpenCL Device: GPU - Scene: Luxball HDR

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone527.569K18K27K36K45KSE +/- 478.90, N = 339906
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone527.567K14K21K28K35KMin: 39362 / Avg: 39906.33 / Max: 40861

OpenCL Device: GPU - Scene: Microphone

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel527.563K6K9K12K15KSE +/- 142.84, N = 312934
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel527.562K4K6K8K10KMin: 12790 / Avg: 12934.33 / Max: 13220

OpenCL Device: GPU - Scene: Hotel

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL527.56517.663691215SE +/- 0.00, N = 3SE +/- 0.00, N = 312.812.8MAX: 14.4MAX: 14.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL527.56517.6648121620Min: 12.8 / Avg: 12.8 / Max: 12.8Min: 12.8 / Avg: 12.8 / Max: 12.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527.56517.6648121620SE +/- 0.00, N = 3SE +/- 0.00, N = 314.214.2MAX: 16.5MAX: 16.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527.56517.6648121620Min: 14.2 / Avg: 14.2 / Max: 14.2Min: 14.2 / Avg: 14.2 / Max: 14.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL527.56517.66816243240SE +/- 0.00, N = 3SE +/- 0.00, N = 335.535.5MAX: 40.1MAX: 40
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL527.56517.66816243240Min: 35.5 / Avg: 35.5 / Max: 35.5Min: 35.5 / Avg: 35.5 / Max: 35.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527.56517.66816243240SE +/- 0.03, N = 3SE +/- 0.07, N = 335.135.1MAX: 40.3MAX: 40.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527.56517.66816243240Min: 35.1 / Avg: 35.13 / Max: 35.2Min: 35 / Avg: 35.07 / Max: 35.2

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

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Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

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Resolution: 3840 x 2160 - Scene: Planets In One Weekend

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Resolution: 2560 x 1440 - Scene: Planets In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

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Resolution: 1920 x 1080 - Scene: Planets In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Lucy In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Lucy In One Weekend

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

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Resolution: 1920 x 1080 - Scene: Lucy In One Weekend

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Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy

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Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy

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Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy

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Resolution: 3840 x 2160 - Scene: Cornell Box

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

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Resolution: 2560 x 1440 - Scene: Cornell Box

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Cornell Box

RTX 3080M: 527.56: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

RTX 3080M: 517.66: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double527.56517.661020304050SE +/- 1.25, N = 12SE +/- 0.90, N = 1544.6743.02
OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double527.56517.66918273645Min: 38.86 / Avg: 44.67 / Max: 50.69Min: 38.51 / Avg: 43.02 / Max: 52.67

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes527.56517.661.14592.29183.43774.58365.7295SE +/- 0.016, N = 3SE +/- 0.092, N = 155.0015.093
OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes527.56517.66246810Min: 4.97 / Avg: 5 / Max: 5.03Min: 4.3 / Avg: 5.09 / Max: 5.58

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No527.56517.660.8191.6382.4573.2764.095SE +/- 0.149, N = 153.6402.322
OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No527.56517.66246810Min: 2.09 / Avg: 2.32 / Max: 4.39

116 Results Shown

Counter-Strike: Global Offensive:
  3840 x 2160 - OpenGL - Total Frame Time
  1920 x 1080 - OpenGL - Total Frame Time
  2560 x 1440 - OpenGL - Total Frame Time
GravityMark:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Unigine Superposition
Xonotic
Unigine Superposition
Cyberpunk 2077:
  1920 x 1080 - Ultra
  2560 x 1440 - High
  3840 x 2160 - Medium
  1920 x 1080 - High
GravityMark
Cyberpunk 2077
Blender
Cyberpunk 2077
Blender
GravityMark
Blender
FAHBench
Quake II RTX
Cyberpunk 2077:
  3840 x 2160 - Low
  2560 x 1440 - Ultra
GravityMark
Quake II RTX
GravityMark
Blender
GravityMark
Cyberpunk 2077
Quake II RTX
Cyberpunk 2077
GravityMark
Blender
GravityMark
Blender
GravityMark
Unigine Superposition
Quake II RTX
Blender
Blender
Cyberpunk 2077
GravityMark
Blender
Quake II RTX
GravityMark
Quake II RTX:
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - On - VK_KHR_ray_query
Cyberpunk 2077
Quake II RTX:
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_query
Blender
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
Unigine Superposition
Blender
Unigine Superposition
Blender
Quake II RTX
Portal
Unigine Superposition
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_query
Blender
VkResample
GravityMark
Quake II RTX
Blender
GravityMark
Blender
Quake II RTX:
  3840 x 2160 - Off - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
Blender:
  Pabellon Barcelona - NVIDIA CUDA
  Classroom - NVIDIA CUDA
Unigine Superposition
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_query
Blender
Portal
Blender
Unigine Superposition
Counter-Strike: Global Offensive
Blender
Portal
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_query
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
Portal 2
Unigine Superposition
Quake II RTX
Unigine Superposition:
  2560 x 1440 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Medium - D3D11
  1920 x 1080 - Fullscreen - Medium - D3D11
Quake II RTX
Counter-Strike: Global Offensive
Unigine Superposition:
  3840 x 2160 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Low - D3D11
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - Medium - D3D11
  1920 x 1080 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - High - D3D11
Portal 2
Unigine Superposition
Counter-Strike: Global Offensive
Unigine Superposition
Portal 2
LuxMark:
  GPU - Luxball HDR
  GPU - Microphone
  GPU - Hotel
Unigine Superposition:
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Ultra - D3D11
VkResample
Waifu2x-NCNN Vulkan:
  2x - 3 - Yes
  2x - 3 - No