Intel Core Ultra 7 155H testing of P-State patch for revised EPP number. Benchmarks by Michael Larabel for a future article.
Processor: Intel Core Ultra 7 155H @ 4.80GHz (16 Cores / 22 Threads), Motherboard: MTL Swift SFG14-72T Coral_MTH (V1.01 BIOS), Chipset: Intel Device 7e7f, Memory: 8 x 2GB LPDDR5-6400MT/s Micron MT62F1G32D2DS-026, Disk: 1024GB Micron_2550_MTFDKBA1T0TGE, Graphics: Intel Arc MTL 15GB, Audio: Intel Meteor Lake-P HD Audio, Network: Intel Meteor Lake PCH CNVi WiFi
OS: Ubuntu 24.04, Kernel: 6.10.0-rc2-stock (x86_64), Desktop: GNOME Shell 46.0, Display Server: X Server + Wayland, OpenGL: 4.6 Mesa 24.0.5-1ubuntu1, Compiler: GCC 13.2.0, File-System: ext4, Screen Resolution: 1920x1200
Kernel Notes: Transparent Huge Pages: madvise
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-backtrace --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-defaulted --enable-offload-targets=nvptx-none=/build/gcc-13-uJ7kn6/gcc-13-13.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-13-uJ7kn6/gcc-13-13.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0x1c - Thermald 2.5.6
Python Notes: Python 3.12.3
Security Notes: gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Not affected + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS; IBPB: conditional; RSB filling; PBRSB-eIBRS: Not affected; BHI: BHI_DIS_S + srbds: Not affected + tsx_async_abort: Not affected
OS: Ubuntu 24.04, Kernel: 6.10.0-rc2-mtl-patch (x86_64), Desktop: GNOME Shell 46.0, Display Server: X Server + Wayland, OpenGL: 4.6 Mesa 24.0.5-1ubuntu1, Compiler: GCC 13.2.0, File-System: ext4, Screen Resolution: 1920x1200
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Paraview describes itself as "an open-source, multi-platform data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques." Learn more via the OpenBenchmarking.org test page.
This is a test of the AOMedia libavif library testing the encoding of a JPEG image to AV1 Image Format (AVIF). Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
This is a test of the AOMedia libavif library testing the encoding of a JPEG image to AV1 Image Format (AVIF). Learn more via the OpenBenchmarking.org test page.
This is a test of GraphicsMagick with its OpenMP implementation that performs various imaging tests on a sample high resolution (currently 15400 x 6940) JPEG image. Learn more via the OpenBenchmarking.org test page.
This test times how long it takes to build the FFmpeg multimedia library. Learn more via the OpenBenchmarking.org test page.
This test times how long it takes to build the Linux kernel in a default configuration (defconfig) for the architecture being tested or alternatively an allmodconfig for building all possible kernel modules for the build. Learn more via the OpenBenchmarking.org test page.
This is a test of GraphicsMagick with its OpenMP implementation that performs various imaging tests on a sample high resolution (currently 15400 x 6940) JPEG image. Learn more via the OpenBenchmarking.org test page.
This is a test of GraphicsMagick with its OpenMP implementation that performs various imaging tests on a sample high resolution (currently 15400 x 6940) JPEG image. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.
VVenC is the Fraunhofer Versatile Video Encoder as a fast/efficient H.266/VVC encoder. The vvenc encoder makes use of SIMD Everywhere (SIMDe). The vvenc software is published under the Clear BSD License. Learn more via the OpenBenchmarking.org test page.
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
This is a test of Chaos Group's V-RAY benchmark. V-RAY is a commercial renderer that can integrate with various creator software products like SketchUp and 3ds Max. The V-RAY benchmark is standalone and supports CPU and NVIDIA CUDA/RTX based rendering. Learn more via the OpenBenchmarking.org test page.
This is a test of GraphicsMagick with its OpenMP implementation that performs various imaging tests on a sample high resolution (currently 15400 x 6940) JPEG image. Learn more via the OpenBenchmarking.org test page.
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
This is a test of GraphicsMagick with its OpenMP implementation that performs various imaging tests on a sample high resolution (currently 15400 x 6940) JPEG image. Learn more via the OpenBenchmarking.org test page.
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
This test profile times how long it takes to compile Mesa with Meson/Ninja. For minimizing build dependencies and avoid versioning conflicts, test this is just the core Mesa build without LLVM or the extra Gallium3D/Mesa drivers enabled. Learn more via the OpenBenchmarking.org test page.
This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.
This is a test of the AOMedia libavif library testing the encoding of a JPEG image to AV1 Image Format (AVIF). Learn more via the OpenBenchmarking.org test page.
VVenC is the Fraunhofer Versatile Video Encoder as a fast/efficient H.266/VVC encoder. The vvenc encoder makes use of SIMD Everywhere (SIMDe). The vvenc software is published under the Clear BSD License. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.
This is a test of Indigo Renderer's IndigoBench benchmark. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.