RTX_TEST

Mythos Vulkan RTX Benchmarks

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2404195-NE-RTXTEST1273
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  Test
  Duration
RTX
April 19
  56 Minutes
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RTX_TESTOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-14900KF @ 3.20GHz (24 Cores / 32 Threads)MSI PRO Z790-A MAX WIFI (MS-7E07) (M.32 BIOS)4 x 32768 MB 5600MHz Corsair CMK64GX5M2B5600C402 x 932GB Samsung SSD 990 PRO with Heatsink 1TB + 1863GB Samsung SSD 990 PRO with Heatsink 2TBNVIDIA GeForce RTX 4090 24GBNVIDIA HD Audio + Realtek USB Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM)LC49G95TIntel (3) I225-V + Bluetooth Device (Personal Area )Microsoft Windows 11 Pro N Build 2263110.0.22631.3447 (x86_64)552.22 (31.0.15.5222)NTFS7680x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionRTX_TEST BenchmarksSystem Logs- CPU Microcode: 0000000023010000- Python 3.7.9- VBS: Disabled

RTX_TESTquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracingRTX61.33471243.15653140.57048447.03416849.05125969.64701646.26025965.40196579.86523743.25036056.28923486.01482853.06785372.30350943.51250165.47374253.80772953.09178473.43403061.54639149.73266365.93952472.44611957.692220OpenBenchmarking.org

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX1428425670SE +/- 0.58, N = 361.33

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX1020304050SE +/- 0.32, N = 1143.16

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX918273645SE +/- 0.09, N = 340.57

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX1122334455SE +/- 0.14, N = 347.03

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingRTX1122334455SE +/- 0.15, N = 349.05

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX1530456075SE +/- 0.43, N = 369.65

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX1020304050SE +/- 0.54, N = 346.26

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingRTX1530456075SE +/- 0.26, N = 365.40

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingRTX20406080100SE +/- 1.01, N = 1579.87

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingRTX1020304050SE +/- 0.40, N = 343.25

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX1326395265SE +/- 0.86, N = 1556.29

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX20406080100SE +/- 1.00, N = 486.01

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingRTX1224364860SE +/- 0.43, N = 353.07

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX1632486480SE +/- 0.89, N = 1572.30

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX1020304050SE +/- 0.30, N = 343.51

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX1530456075SE +/- 0.35, N = 365.47

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX1224364860SE +/- 0.54, N = 353.81

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Ray Tracing In One Weekend

RTX: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./rtiv: line 2: cd: RayTracingInVulkan.r7/bin/: No such file or directory ./rtiv: line 3: ./RayTracer.exe: No such file or directory

Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Planets In One Weekend

RTX: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./rtiv: line 2: cd: RayTracingInVulkan.r7/bin/: No such file or directory ./rtiv: line 3: ./RayTracer.exe: No such file or directory

Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Lucy In One Weekend

RTX: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./rtiv: line 2: cd: RayTracingInVulkan.r7/bin/: No such file or directory ./rtiv: line 3: ./RayTracer.exe: No such file or directory

Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box + Lucy

RTX: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./rtiv: line 2: cd: RayTracingInVulkan.r7/bin/: No such file or directory ./rtiv: line 3: ./RayTracer.exe: No such file or directory

Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box

RTX: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./rtiv: line 2: cd: RayTracingInVulkan.r7/bin/: No such file or directory ./rtiv: line 3: ./RayTracer.exe: No such file or directory

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX1224364860SE +/- 0.90, N = 1553.09

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX1632486480SE +/- 1.31, N = 1573.43

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX1428425670SE +/- 1.26, N = 1561.55

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX1122334455SE +/- 1.37, N = 1249.73

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingRTX1530456075SE +/- 1.15, N = 1265.94

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingRTX1632486480SE +/- 1.83, N = 1472.45

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingRTX1326395265SE +/- 1.11, N = 1257.69