RTX_TEST Mythos Vulkan RTX Benchmarks RTX: Processor: Intel Core i9-14900KF @ 3.20GHz (24 Cores / 32 Threads), Motherboard: MSI PRO Z790-A MAX WIFI (MS-7E07) (M.32 BIOS), Memory: 4 x 32768 MB 5600MHz Corsair CMK64GX5M2B5600C40, Disk: 2 x 932GB Samsung SSD 990 PRO with Heatsink 1TB + 1863GB Samsung SSD 990 PRO with Heatsink 2TB, Graphics: NVIDIA GeForce RTX 4090 24GB, Audio: NVIDIA HD Audio + Realtek USB Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM), Monitor: LC49G95T, Network: Intel (3) I225-V + Bluetooth Device (Personal Area ) OS: Microsoft Windows 11 Pro N Build 22631, Kernel: 10.0.22631.3447 (x86_64), Display Driver: 552.22 (31.0.15.5222), File-System: NTFS, Screen Resolution: 7680x2160 Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 61.33 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 43.16 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 40.57 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 47.03 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 49.05 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 69.65 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 46.26 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 65.40 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 79.87 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 43.25 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 56.29 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 86.01 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 53.07 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 72.30 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 43.51 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 65.47 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better RTX . 53.81 |================================================================== Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Ray Tracing In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Planets In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Lucy In One Weekend FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box + Lucy FPS > Higher Is Better Ray Tracing In Vulkan r7 Resolution: $VIDEO_WIDTH x $VIDEO_HEIGHT - Scene: Cornell Box FPS > Higher Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 53.09 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 73.43 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 61.55 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better RTX . 49.73 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 65.94 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 72.45 |================================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better RTX . 57.69 |==================================================================