Comparing GeForce GRD releases 527 & 517 for RTX 3070 benchmarks

Comparison of NVIDIA GeForce Game Ready Driver (GRD) releases 527 and 517 for RTX 3070 8 GiB with an Alienware Aurora R12 and Intel Core i9-11900KF.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301153-TAD-CMP517V561
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RTX 3070: 517.66
January 14 2023
  9 Hours, 39 Minutes
RTX 3070: 527.56
January 15 2023
  9 Hours, 53 Minutes
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  9 Hours, 46 Minutes
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Comparing GeForce GRD releases 527 & 517 for RTX 3070 benchmarksOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads)Alienware 07W25T (1.1.18 BIOS)2 x 16384 MB 3600MHz KF3600C16D41908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0NVIDIA GeForce RTX 3070 8GBNVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming SpeakersLG TV SSCRKiller Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 GigabitMicrosoft Windows 11 Pro Build 2262110.0.22621.1105 (x86_64)517.66 (31.0.15.1766)527.56 (31.0.15.2756)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriversFile-SystemScreen ResolutionComparing GeForce GRD Releases 527 & 517 For RTX 3070 Benchmarks PerformanceSystem Logs- CPU Microcode: 0000000057000000- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled

gravitymark: 1920 x 1080 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11gravitymark: 1920 x 1080 - Vulkanblender: Barbershop - CUDAgravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - OpenGLgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12gravitymark: 3840 x 2160 - OpenGLblender: Barbershop - NVIDIA CUDAluxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRxonotic: 3840 x 2160 - Ultimatefahbench: blender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - CUDAblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - NVIDIA CUDAcyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 1920 x 1080 - Mediumcyberpunk2077: 2560 x 1440 - Mediumcsgo: 3840 x 2160 - OpenGLcsgo: 1920 x 1080 - OpenGLcsgo: 2560 x 1440 - OpenGLquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelineblender: Fishy Cat - CUDAblender: Fishy Cat - NVIDIA CUDAquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineblender: Classroom - CUDAblender: Classroom - NVIDIA CUDAquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryvkresample: 2x - Doubleblender: Fishy Cat - NVIDIA OptiXrtiv: 3840 x 2160 - Lucy In One Weekendrtiv: 3840 x 2160 - Cornell Box + Lucyrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 1920 x 1080 - Lucy In One Weekendrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 1920 x 1080 - Cornell Box + Lucyrtiv: 3840 x 2160 - Planets In One Weekendrtiv: 3840 x 2160 - Ray Tracing In One Weekendrtiv: 1920 x 1080 - Planets In One Weekendrtiv: 2560 x 1440 - Planets In One Weekendrtiv: 1920 x 1080 - Cornell Boxrtiv: 2560 x 1440 - Ray Tracing In One Weekendrtiv: 3840 x 2160 - Cornell Boxrtiv: 1920 x 1080 - Ray Tracing In One Weekendrtiv: 2560 x 1440 - Cornell Boxblender: BMW27 - NVIDIA OptiXquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelineblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryblender: Fishy Cat - NVIDIA OptiXquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelineblender: BMW27 - NVIDIA OptiXquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelineblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelineblender: Classroom - NVIDIA OptiXquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryblender: Classroom - NVIDIA OptiXquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryblender: BMW27 - CUDAquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryportal2: 3840 x 2160 - OpenGLblender: BMW27 - NVIDIA CUDAportal2: 1920 x 1080 - OpenGLportal2: 2560 x 1440 - OpenGLportal: 3840 x 2160portal: 2560 x 1440portal: 1920 x 1080vkresample: 2x - Singlewaifu2x-ncnn: 2x - 3 - Yeswaifu2x-ncnn: 2x - 3 - NoRTX 3070 517.66 527.56132.9153.613116.055.537.375.4104.632.954.3206.814.435.860.4247.0201.9127.981.7176.2114.939.9127.5235.058.9141.8211.3168.55197.9181.0192.9152.3119.6182.9162.1170.5112.1133.4106.0124.293.4159.47117423539951454291.0576648197.856197.5594.5090.8791.50118.7434.2849.67116.6969.3991.4394.04102.27118.8979.07119.12113.70233.67273.54273.0724.47763526.51758839.9639.0929.35474338.3837.1028.88573034.85481931.64109035.338263219.88518.6112.250211.744825.703444.387124.844043.417813.317212.990450.390428.681487.173128.019922.929548.855349.005810.7953.68693729.642.11091619.1557.68810910.1063.98512927.6275.20917326.4363.50314225.30106.84266990.46203696.98019269.57778776.581535125.97361291.378812125.941264106.420151115.09728219.46149.943761378.5018.79529.30522.41724.27927.191514.4616.9114.1814.545204.0154.813.1117.155.637.375.6105.032.954.3207.014.435.760.5229.9202.2128.681.9177.0114.940.0129.1223.458.9143.1229.9167.78206.4190.3205.5158.5177.8196.2170.0176.8115.7139.3108.8127.4127.7159.45116353514051052295.4328985195.012496.7394.6390.0991.42118.8035.4452.25118.3574.06100.33102.01111.57119.0985.51119.32118.70233.79272.04274.3024.32264726.44547939.4738.9229.55797638.5337.0928.65280234.87745331.46528835.653234220.22718.2212.307612.083525.966645.135625.628444.672813.241312.946850.111628.448987.649327.782423.007848.547649.053710.6853.77542529.2642.79399618.7258.08895610.0464.31779527.4175.23852826.2962.08217325.00105.67321090.45731697.03218367.57819476.084546123.71758592.563329123.875244103.184886111.64499919.39150.179759377.4518.80521.25517.42720.43934.281502.3916.9544.1634.053OpenBenchmarking.org

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL517.66527.564080120160200SE +/- 0.23, N = 3SE +/- 2.04, N = 5132.9204.0

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.19, N = 3153.6154.8MAX: 207.9MAX: 210.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.563691215SE +/- 0.00, N = 3SE +/- 0.00, N = 313.013.1MAX: 14.7MAX: 14.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.56306090120150SE +/- 0.07, N = 3SE +/- 0.03, N = 3116.0117.1MAX: 152.8MAX: 156.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.561224364860SE +/- 0.00, N = 3SE +/- 0.06, N = 355.555.6MAX: 69.1MAX: 69.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.56918273645SE +/- 0.00, N = 3SE +/- 0.03, N = 337.337.3MAX: 42.4MAX: 42.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 375.475.6MAX: 91.7MAX: 91.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 3104.6105.0MAX: 135.4MAX: 135.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.56816243240SE +/- 0.03, N = 3SE +/- 0.00, N = 332.932.9MAX: 37.4MAX: 37.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.561224364860SE +/- 0.00, N = 3SE +/- 0.00, N = 354.354.3MAX: 64.7MAX: 64.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.5650100150200250SE +/- 0.42, N = 3SE +/- 0.15, N = 3206.8207.0MAX: 287MAX: 286.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.5648121620SE +/- 0.00, N = 3SE +/- 0.03, N = 314.414.4MAX: 17.1MAX: 17.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527.56517.66816243240SE +/- 0.03, N = 3SE +/- 0.07, N = 335.735.8MAX: 41.6MAX: 42.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.561428425670SE +/- 0.03, N = 3SE +/- 0.06, N = 360.460.5MAX: 81.8MAX: 78.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.6650100150200250SE +/- 0.26, N = 3SE +/- 0.15, N = 3229.9247.0MAX: 314.2MAX: 338.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.564080120160200SE +/- 0.15, N = 3SE +/- 0.36, N = 3201.9202.2MAX: 288.8MAX: 277.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.56306090120150SE +/- 0.00, N = 3SE +/- 0.09, N = 3127.9128.6MAX: 181.1MAX: 179

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.07, N = 381.781.9MAX: 103.8MAX: 101.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.564080120160200SE +/- 0.00, N = 3SE +/- 0.13, N = 3176.2177.0MAX: 248.9MAX: 242.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.56306090120150SE +/- 0.07, N = 3SE +/- 0.09, N = 3114.9114.9MAX: 153.8MAX: 153.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.56918273645SE +/- 0.00, N = 3SE +/- 0.03, N = 339.940.0MAX: 46.3MAX: 46.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.56306090120150SE +/- 0.68, N = 3SE +/- 0.03, N = 3127.5129.1MAX: 180.7MAX: 180.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11527.56517.6650100150200250SE +/- 0.12, N = 3SE +/- 0.42, N = 3223.4235.0MAX: 296.8MAX: 326.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.561326395265SE +/- 0.03, N = 3SE +/- 0.03, N = 358.958.9MAX: 72.8MAX: 72.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3141.8143.1MAX: 196.9MAX: 197.1

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan517.66527.5650100150200250SE +/- 0.06, N = 3SE +/- 0.43, N = 3211.3229.9

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDA517.66527.564080120160200SE +/- 0.05, N = 3SE +/- 0.10, N = 3168.55167.78

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12517.66527.5650100150200250SE +/- 0.09, N = 3SE +/- 0.18, N = 3197.9206.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.564080120160200SE +/- 0.06, N = 3SE +/- 0.09, N = 3181.0190.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing517.66527.5650100150200250SE +/- 0.09, N = 3SE +/- 0.09, N = 3192.9205.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.564080120160200SE +/- 0.00, N = 3SE +/- 0.12, N = 3152.3158.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL517.66527.564080120160200SE +/- 0.06, N = 3SE +/- 0.55, N = 3119.6177.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan517.66527.564080120160200SE +/- 0.19, N = 3SE +/- 0.29, N = 3182.9196.2

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing517.66527.564080120160200SE +/- 0.09, N = 3SE +/- 0.23, N = 3162.1170.0

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12517.66527.564080120160200SE +/- 0.15, N = 3SE +/- 0.12, N = 3170.5176.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.17, N = 3112.1115.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan517.66527.56306090120150SE +/- 0.09, N = 3SE +/- 0.07, N = 3133.4139.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.5620406080100SE +/- 0.06, N = 3SE +/- 0.03, N = 3106.0108.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.00, N = 3124.2127.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL517.66527.56306090120150SE +/- 0.09, N = 3SE +/- 0.44, N = 393.4127.7

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA517.66527.564080120160200SE +/- 0.30, N = 3SE +/- 0.03, N = 3159.47159.45

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel527.56517.663K6K9K12K15KSE +/- 50.57, N = 3SE +/- 54.96, N = 31163511742

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone527.56517.668K16K24K32K40KSE +/- 47.54, N = 3SE +/- 51.49, N = 33514035399

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR527.56517.6611K22K33K44K55KSE +/- 101.38, N = 3SE +/- 65.37, N = 35105251454

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate517.66527.5660120180240300SE +/- 0.93, N = 3SE +/- 1.83, N = 3291.06295.43MIN: 72 / MAX: 569MIN: 77 / MAX: 576

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2527.56517.664080120160200SE +/- 0.16, N = 3SE +/- 1.33, N = 3195.01197.86

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiX517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 397.5596.73

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDA527.56517.6620406080100SE +/- 0.08, N = 3SE +/- 0.03, N = 394.6394.50

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX517.66527.5620406080100SE +/- 0.23, N = 3SE +/- 0.01, N = 390.8790.09

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA517.66527.5620406080100SE +/- 0.02, N = 3SE +/- 0.03, N = 391.5091.42

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low517.66527.56306090120150SE +/- 0.35, N = 3SE +/- 0.23, N = 3118.74118.80MIN: 59.97 / MAX: 206.11MIN: 63.85 / MAX: 224.09

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra517.66527.56816243240SE +/- 0.04, N = 3SE +/- 0.07, N = 334.2835.44MIN: 28.57 / MAX: 48.77MIN: 29.39 / MAX: 51.54

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High517.66527.561224364860SE +/- 0.04, N = 3SE +/- 0.05, N = 349.6752.25MIN: 12.19 / MAX: 101.78MIN: 43.11 / MAX: 67.35

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.17, N = 3116.69118.35MIN: 70.08 / MAX: 157.65MIN: 67.23 / MAX: 184.14

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra517.66527.561632486480SE +/- 0.08, N = 3SE +/- 0.37, N = 369.3974.06MIN: 55.39 / MAX: 97.74MIN: 58.11 / MAX: 107.35

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517.66527.5620406080100SE +/- 0.06, N = 3SE +/- 0.05, N = 391.43100.33MIN: 61.52 / MAX: 118.66MIN: 64.54 / MAX: 135.79

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517.66527.5620406080100SE +/- 0.06, N = 3SE +/- 0.01, N = 394.04102.01MIN: 38.87 / MAX: 130.69MIN: 41.21 / MAX: 135.21

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra517.66527.5620406080100SE +/- 0.20, N = 3SE +/- 0.05, N = 3102.27111.57MIN: 62.71 / MAX: 140.55MIN: 71.27 / MAX: 161.31

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low517.66527.56306090120150SE +/- 0.11, N = 3SE +/- 0.10, N = 3118.89119.09MIN: 67.1 / MAX: 177.72MIN: 69.1 / MAX: 198.82

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium517.66527.5620406080100SE +/- 0.10, N = 3SE +/- 0.06, N = 379.0785.51MIN: 40.01 / MAX: 94.87MIN: 38.78 / MAX: 112.59

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.05, N = 3119.12119.32MIN: 51.53 / MAX: 190.55MIN: 62.98 / MAX: 214.74

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.10, N = 3113.70118.70MIN: 65.08 / MAX: 157.72MIN: 74.68 / MAX: 168.9

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time527.56517.6630060090012001500Min: 2.29 / Avg: 5.65 / Max: 1923.36Min: 2.32 / Avg: 5.65 / Max: 1912.87

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL517.66527.5650100150200250SE +/- 0.48, N = 3SE +/- 0.27, N = 3233.67233.79

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time527.56517.6630060090012001500Min: 2.16 / Avg: 5.02 / Max: 1935.03Min: 2.05 / Avg: 4.97 / Max: 1908.47

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL527.56517.6660120180240300SE +/- 0.72, N = 3SE +/- 0.37, N = 3272.04273.54

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time517.66527.5630060090012001500Min: 1.98 / Avg: 4.97 / Max: 1911.24Min: 2.01 / Avg: 4.95 / Max: 1930.8

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL517.66527.5660120180240300SE +/- 0.30, N = 3SE +/- 0.49, N = 3273.07274.30

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66612182430SE +/- 0.03, N = 3SE +/- 0.02, N = 324.3224.48

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66612182430SE +/- 0.12, N = 3SE +/- 0.05, N = 326.4526.52

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDA517.66527.56918273645SE +/- 0.06, N = 3SE +/- 0.01, N = 339.9639.47

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA517.66527.56918273645SE +/- 0.11, N = 3SE +/- 0.03, N = 339.0938.92

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56714212835SE +/- 0.08, N = 3SE +/- 0.05, N = 329.3529.56

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDA527.56517.66918273645SE +/- 0.09, N = 3SE +/- 0.03, N = 338.5338.38

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA517.66527.56918273645SE +/- 0.02, N = 3SE +/- 0.02, N = 337.1037.09

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66714212835SE +/- 0.09, N = 3SE +/- 0.11, N = 328.6528.89

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56816243240SE +/- 0.01, N = 3SE +/- 0.05, N = 334.8534.88

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66714212835SE +/- 0.06, N = 3SE +/- 0.12, N = 331.4731.64

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56816243240SE +/- 0.01, N = 3SE +/- 0.05, N = 335.3435.65

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double527.56517.6650100150200250SE +/- 0.24, N = 3SE +/- 0.09, N = 3220.23219.89

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517.66527.56510152025SE +/- 0.02, N = 3SE +/- 0.16, N = 718.6118.22

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517.66527.563691215SE +/- 0.00, N = 3SE +/- 0.01, N = 312.2512.31

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy517.66527.563691215SE +/- 0.02, N = 3SE +/- 0.01, N = 311.7412.08

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend517.66527.56612182430SE +/- 0.01, N = 3SE +/- 0.03, N = 325.7025.97

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend517.66527.561020304050SE +/- 0.04, N = 3SE +/- 0.01, N = 344.3945.14

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy517.66527.56612182430SE +/- 0.01, N = 3SE +/- 0.02, N = 324.8425.63

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy517.66527.561020304050SE +/- 0.04, N = 3SE +/- 0.05, N = 343.4244.67

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend527.56517.663691215SE +/- 0.00, N = 3SE +/- 0.00, N = 313.2413.32

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend527.56517.663691215SE +/- 0.00, N = 3SE +/- 0.00, N = 312.9512.99

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend527.56517.661122334455SE +/- 0.02, N = 3SE +/- 0.03, N = 350.1150.39

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend527.56517.66714212835SE +/- 0.00, N = 3SE +/- 0.01, N = 328.4528.68

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box517.66527.5620406080100SE +/- 0.23, N = 3SE +/- 0.21, N = 387.1787.65

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend527.56517.66714212835SE +/- 0.00, N = 3SE +/- 0.00, N = 327.7828.02

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box517.66527.56612182430SE +/- 0.00, N = 3SE +/- 0.01, N = 322.9323.01

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend527.56517.661122334455SE +/- 0.01, N = 3SE +/- 0.04, N = 348.5548.86

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box517.66527.561122334455SE +/- 0.05, N = 3SE +/- 0.02, N = 349.0149.05

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiX517.66527.563691215SE +/- 0.09, N = 3SE +/- 0.10, N = 1310.7910.68

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561224364860SE +/- 0.03, N = 3SE +/- 0.04, N = 353.6953.78

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517.66527.56714212835SE +/- 0.03, N = 3SE +/- 0.04, N = 329.6029.26

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.561020304050SE +/- 0.08, N = 3SE +/- 0.13, N = 342.1142.79

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiX517.66527.56510152025SE +/- 0.03, N = 3SE +/- 0.18, N = 619.1518.72

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561326395265SE +/- 0.18, N = 3SE +/- 0.05, N = 357.6958.09

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX517.66527.563691215SE +/- 0.02, N = 3SE +/- 0.08, N = 1310.1010.04

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561428425670SE +/- 0.01, N = 3SE +/- 0.04, N = 363.9964.32

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517.66527.56612182430SE +/- 0.01, N = 3SE +/- 0.04, N = 327.6227.41

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.15, N = 3SE +/- 0.05, N = 375.2175.24

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiX517.66527.56612182430SE +/- 0.02, N = 3SE +/- 0.01, N = 326.4326.29

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661428425670SE +/- 0.10, N = 3SE +/- 0.18, N = 362.0863.50

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517.66527.56612182430SE +/- 0.09, N = 3SE +/- 0.01, N = 325.3025.00

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100SE +/- 0.30, N = 3SE +/- 0.34, N = 3105.67106.84

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.6620406080100SE +/- 0.03, N = 3SE +/- 0.46, N = 390.4690.46

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.36, N = 3SE +/- 0.05, N = 396.9897.03

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.661530456075SE +/- 0.29, N = 3SE +/- 0.06, N = 367.5869.58

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100SE +/- 0.45, N = 3SE +/- 0.17, N = 376.0876.58

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527.56517.66306090120150SE +/- 0.11, N = 3SE +/- 0.15, N = 3123.72125.97

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.5620406080100SE +/- 0.09, N = 3SE +/- 0.17, N = 391.3892.56

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66306090120150SE +/- 0.50, N = 3SE +/- 0.31, N = 3123.88125.94

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.6620406080100SE +/- 0.29, N = 3SE +/- 0.07, N = 3103.18106.42

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query527.56517.66306090120150SE +/- 0.95, N = 3SE +/- 0.13, N = 3111.64115.10

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDA517.66527.56510152025SE +/- 0.03, N = 3SE +/- 0.03, N = 319.4619.39

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56306090120150SE +/- 0.49, N = 3SE +/- 0.31, N = 3149.94150.18

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL527.56517.6680160240320400SE +/- 0.49, N = 3SE +/- 0.18, N = 3377.45378.50

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA527.56517.66510152025SE +/- 0.03, N = 3SE +/- 0.02, N = 318.8018.79

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL527.56517.66110220330440550SE +/- 4.58, N = 3SE +/- 3.76, N = 3521.25529.30

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL527.56517.66110220330440550SE +/- 3.63, N = 3SE +/- 4.25, N = 3517.42522.41

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160527.56517.66160320480640800SE +/- 0.29, N = 3SE +/- 0.98, N = 3720.43724.27

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440517.66527.562004006008001000SE +/- 5.35, N = 3SE +/- 0.14, N = 3927.19934.28

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080527.56517.6630060090012001500SE +/- 5.69, N = 3SE +/- 5.25, N = 31502.391514.46

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single527.56517.6648121620SE +/- 0.03, N = 3SE +/- 0.00, N = 316.9516.91

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes517.66527.560.94071.88142.82213.76284.7035SE +/- 0.018, N = 3SE +/- 0.015, N = 34.1814.163

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No517.66527.561.02262.04523.06784.09045.1134.5454.053

131 Results Shown

GravityMark
Unigine Superposition:
  1920 x 1080 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Low - OpenGL
  3840 x 2160 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - Low - D3D11
  2560 x 1440 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - Low - D3D11
GravityMark
Blender
GravityMark:
  1920 x 1080 - Windows Direct3D 12
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  1920 x 1080 - Vulkan Ray-Tracing
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - OpenGL
  2560 x 1440 - Vulkan
  2560 x 1440 - Vulkan Ray-Tracing
  2560 x 1440 - Windows Direct3D 12
  3840 x 2160 - Vulkan Ray-Tracing
  3840 x 2160 - Vulkan
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12
  3840 x 2160 - OpenGL
Blender
LuxMark:
  GPU - Hotel
  GPU - Microphone
  GPU - Luxball HDR
Xonotic
FAHBench
Blender:
  Barbershop - NVIDIA OptiX
  Pabellon Barcelona - CUDA
Blender:
  Barbershop - NVIDIA OptiX
  Pabellon Barcelona - NVIDIA CUDA
Cyberpunk 2077:
  1920 x 1080 - Low
  3840 x 2160 - Ultra
  3840 x 2160 - High
  1920 x 1080 - High
  2560 x 1440 - Ultra
  2560 x 1440 - High
  3840 x 2160 - Low
  1920 x 1080 - Ultra
  2560 x 1440 - Low
  3840 x 2160 - Medium
  1920 x 1080 - Medium
  2560 x 1440 - Medium
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
Blender
Blender
Quake II RTX
Blender
Blender
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Medium - On - VK_KHR_ray_query
  3840 x 2160 - Low - On - VK_KHR_ray_query
VkResample
Blender
Ray Tracing In Vulkan:
  3840 x 2160 - Lucy In One Weekend
  3840 x 2160 - Cornell Box + Lucy
  2560 x 1440 - Lucy In One Weekend
  1920 x 1080 - Lucy In One Weekend
  2560 x 1440 - Cornell Box + Lucy
  1920 x 1080 - Cornell Box + Lucy
  3840 x 2160 - Planets In One Weekend
  3840 x 2160 - Ray Tracing In One Weekend
  1920 x 1080 - Planets In One Weekend
  2560 x 1440 - Planets In One Weekend
  1920 x 1080 - Cornell Box
  2560 x 1440 - Ray Tracing In One Weekend
  3840 x 2160 - Cornell Box
  1920 x 1080 - Ray Tracing In One Weekend
  2560 x 1440 - Cornell Box
Blender
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Off - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
Blender
Quake II RTX
Portal 2
Blender
Portal 2:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
Portal:
  3840 x 2160
  2560 x 1440
  1920 x 1080
VkResample
Waifu2x-NCNN Vulkan:
  2x - 3 - Yes
  2x - 3 - No