Comparison of NVIDIA GeForce Game Ready Driver (GRD) releases 527 and 517 for RTX 3070 8 GiB with an Alienware Aurora R12 and Intel Core i9-11900KF.
RTX 3070: 517.66 Processor: Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads), Motherboard: Alienware 07W25T (1.1.18 BIOS), Memory: 2 x 16384 MB 3600MHz KF3600C16D4, Disk: 1908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0, Graphics: NVIDIA GeForce RTX 3070 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming Speakers, Monitor: LG TV SSCR, Network: Killer Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 Gigabit
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000057000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
RTX 3070: 527.56 OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
GravityMark OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 527.56 517.66 40 80 120 160 200 SE +/- 2.04, N = 5 SE +/- 0.23, N = 3 204.0 132.9
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 527.56 517.66 30 60 90 120 150 SE +/- 0.19, N = 3 SE +/- 0.06, N = 3 154.8 153.6 MAX: 210.4 MAX: 207.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 527.56 517.66 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 13.1 13.0 MAX: 14.8 MAX: 14.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 527.56 517.66 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 117.1 116.0 MAX: 156.7 MAX: 152.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 527.56 517.66 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.00, N = 3 55.6 55.5 MAX: 69.3 MAX: 69.1
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 527.56 517.66 9 18 27 36 45 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 37.3 37.3 MAX: 42.4 MAX: 42.4
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 527.56 517.66 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 75.6 75.4 MAX: 91.9 MAX: 91.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 527.56 517.66 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 105.0 104.6 MAX: 135.5 MAX: 135.4
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 527.56 517.66 8 16 24 32 40 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 32.9 32.9 MAX: 37.3 MAX: 37.4
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 527.56 517.66 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 54.3 54.3 MAX: 64.5 MAX: 64.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 527.56 517.66 50 100 150 200 250 SE +/- 0.15, N = 3 SE +/- 0.42, N = 3 207.0 206.8 MAX: 286.6 MAX: 287
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 527.56 517.66 4 8 12 16 20 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 14.4 14.4 MAX: 17.1 MAX: 17.1
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 527.56 517.66 8 16 24 32 40 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 35.7 35.8 MAX: 41.6 MAX: 42.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 527.56 517.66 14 28 42 56 70 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 60.5 60.4 MAX: 78.1 MAX: 81.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 527.56 517.66 50 100 150 200 250 SE +/- 0.26, N = 3 SE +/- 0.15, N = 3 229.9 247.0 MAX: 314.2 MAX: 338.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 527.56 517.66 40 80 120 160 200 SE +/- 0.36, N = 3 SE +/- 0.15, N = 3 202.2 201.9 MAX: 277.6 MAX: 288.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 527.56 517.66 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.00, N = 3 128.6 127.9 MAX: 179 MAX: 181.1
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 527.56 517.66 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 81.9 81.7 MAX: 101.7 MAX: 103.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 527.56 517.66 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 0.00, N = 3 177.0 176.2 MAX: 242.2 MAX: 248.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 527.56 517.66 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 114.9 114.9 MAX: 153.5 MAX: 153.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 527.56 517.66 9 18 27 36 45 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 40.0 39.9 MAX: 46.4 MAX: 46.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 527.56 517.66 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.68, N = 3 129.1 127.5 MAX: 180.4 MAX: 180.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 527.56 517.66 50 100 150 200 250 SE +/- 0.12, N = 3 SE +/- 0.42, N = 3 223.4 235.0 MAX: 296.8 MAX: 326.6
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 527.56 517.66 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 58.9 58.9 MAX: 72.3 MAX: 72.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 527.56 517.66 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 143.1 141.8 MAX: 197.1 MAX: 196.9
GravityMark OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 527.56 517.66 50 100 150 200 250 SE +/- 0.43, N = 3 SE +/- 0.06, N = 3 229.9 211.3
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: CUDA 527.56 517.66 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.05, N = 3 167.78 168.55
GravityMark OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 527.56 517.66 50 100 150 200 250 SE +/- 0.18, N = 3 SE +/- 0.09, N = 3 206.4 197.9
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 527.56 517.66 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.06, N = 3 190.3 181.0
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 527.56 517.66 50 100 150 200 250 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 205.5 192.9
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 527.56 517.66 40 80 120 160 200 SE +/- 0.12, N = 3 SE +/- 0.00, N = 3 158.5 152.3
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 527.56 517.66 40 80 120 160 200 SE +/- 0.55, N = 3 SE +/- 0.06, N = 3 177.8 119.6
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 527.56 517.66 40 80 120 160 200 SE +/- 0.29, N = 3 SE +/- 0.19, N = 3 196.2 182.9
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 527.56 517.66 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.09, N = 3 170.0 162.1
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 527.56 517.66 40 80 120 160 200 SE +/- 0.12, N = 3 SE +/- 0.15, N = 3 176.8 170.5
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 527.56 517.66 30 60 90 120 150 SE +/- 0.17, N = 3 SE +/- 0.06, N = 3 115.7 112.1
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 527.56 517.66 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 139.3 133.4
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 527.56 517.66 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 108.8 106.0
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 527.56 517.66 30 60 90 120 150 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 127.4 124.2
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 527.56 517.66 30 60 90 120 150 SE +/- 0.44, N = 3 SE +/- 0.09, N = 3 127.7 93.4
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 527.56 517.66 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.30, N = 3 159.45 159.47
LuxMark LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 527.56 517.66 3K 6K 9K 12K 15K SE +/- 50.57, N = 3 SE +/- 54.96, N = 3 11635 11742
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 527.56 517.66 8K 16K 24K 32K 40K SE +/- 47.54, N = 3 SE +/- 51.49, N = 3 35140 35399
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 527.56 517.66 11K 22K 33K 44K 55K SE +/- 101.38, N = 3 SE +/- 65.37, N = 3 51052 51454
Xonotic This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 527.56 517.66 60 120 180 240 300 SE +/- 1.83, N = 3 SE +/- 0.93, N = 3 295.43 291.06 MIN: 77 / MAX: 576 MIN: 72 / MAX: 569
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: NVIDIA OptiX 527.56 517.66 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 96.73 97.55
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: CUDA 527.56 517.66 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.03, N = 3 94.63 94.50
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 527.56 517.66 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.23, N = 3 90.09 90.87
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 527.56 517.66 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 91.42 91.50
Cyberpunk 2077 This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 527.56 517.66 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.35, N = 3 118.80 118.74 MIN: 63.85 / MAX: 224.09 MIN: 59.97 / MAX: 206.11
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 527.56 517.66 8 16 24 32 40 SE +/- 0.07, N = 3 SE +/- 0.04, N = 3 35.44 34.28 MIN: 29.39 / MAX: 51.54 MIN: 28.57 / MAX: 48.77
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 527.56 517.66 12 24 36 48 60 SE +/- 0.05, N = 3 SE +/- 0.04, N = 3 52.25 49.67 MIN: 43.11 / MAX: 67.35 MIN: 12.19 / MAX: 101.78
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 527.56 517.66 30 60 90 120 150 SE +/- 0.17, N = 3 SE +/- 0.03, N = 3 118.35 116.69 MIN: 67.23 / MAX: 184.14 MIN: 70.08 / MAX: 157.65
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 527.56 517.66 16 32 48 64 80 SE +/- 0.37, N = 3 SE +/- 0.08, N = 3 74.06 69.39 MIN: 58.11 / MAX: 107.35 MIN: 55.39 / MAX: 97.74
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 527.56 517.66 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.06, N = 3 100.33 91.43 MIN: 64.54 / MAX: 135.79 MIN: 61.52 / MAX: 118.66
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 527.56 517.66 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 102.01 94.04 MIN: 41.21 / MAX: 135.21 MIN: 38.87 / MAX: 130.69
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 527.56 517.66 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.20, N = 3 111.57 102.27 MIN: 71.27 / MAX: 161.31 MIN: 62.71 / MAX: 140.55
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 527.56 517.66 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.11, N = 3 119.09 118.89 MIN: 69.1 / MAX: 198.82 MIN: 67.1 / MAX: 177.72
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 527.56 517.66 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.10, N = 3 85.51 79.07 MIN: 38.78 / MAX: 112.59 MIN: 40.01 / MAX: 94.87
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 527.56 517.66 30 60 90 120 150 SE +/- 0.05, N = 3 SE +/- 0.06, N = 3 119.32 119.12 MIN: 62.98 / MAX: 214.74 MIN: 51.53 / MAX: 190.55
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 527.56 517.66 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.06, N = 3 118.70 113.70 MIN: 74.68 / MAX: 168.9 MIN: 65.08 / MAX: 157.72
Counter-Strike: Global Offensive OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 527.56 517.66 300 600 900 1200 1500 Min: 2.29 / Avg: 5.65 / Max: 1923.36 Min: 2.32 / Avg: 5.65 / Max: 1912.87
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 527.56 517.66 300 600 900 1200 1500 Min: 2.16 / Avg: 5.02 / Max: 1935.03 Min: 2.05 / Avg: 4.97 / Max: 1908.47
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 527.56 517.66 300 600 900 1200 1500 Min: 2.01 / Avg: 4.95 / Max: 1930.8 Min: 1.98 / Avg: 4.97 / Max: 1911.24
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 24.32 24.48
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 6 12 18 24 30 SE +/- 0.12, N = 3 SE +/- 0.05, N = 3 26.45 26.52
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: CUDA 527.56 517.66 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 39.47 39.96
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 527.56 517.66 9 18 27 36 45 SE +/- 0.03, N = 3 SE +/- 0.11, N = 3 38.92 39.09
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 7 14 21 28 35 SE +/- 0.05, N = 3 SE +/- 0.08, N = 3 29.56 29.35
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: CUDA 527.56 517.66 9 18 27 36 45 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 38.53 38.38
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 527.56 517.66 9 18 27 36 45 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 37.09 37.10
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 7 14 21 28 35 SE +/- 0.09, N = 3 SE +/- 0.11, N = 3 28.65 28.89
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 8 16 24 32 40 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 34.88 34.85
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 7 14 21 28 35 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 31.47 31.64
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 8 16 24 32 40 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 35.65 35.34
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 527.56 517.66 5 10 15 20 25 SE +/- 0.16, N = 7 SE +/- 0.02, N = 3 18.22 18.61
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: NVIDIA OptiX 527.56 517.66 3 6 9 12 15 SE +/- 0.10, N = 13 SE +/- 0.09, N = 3 10.68 10.79
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 12 24 36 48 60 SE +/- 0.04, N = 3 SE +/- 0.03, N = 3 53.78 53.69
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 527.56 517.66 7 14 21 28 35 SE +/- 0.04, N = 3 SE +/- 0.03, N = 3 29.26 29.60
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 10 20 30 40 50 SE +/- 0.13, N = 3 SE +/- 0.08, N = 3 42.79 42.11
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: NVIDIA OptiX 527.56 517.66 5 10 15 20 25 SE +/- 0.18, N = 6 SE +/- 0.03, N = 3 18.72 19.15
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 13 26 39 52 65 SE +/- 0.05, N = 3 SE +/- 0.18, N = 3 58.09 57.69
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 527.56 517.66 3 6 9 12 15 SE +/- 0.08, N = 13 SE +/- 0.02, N = 3 10.04 10.10
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 14 28 42 56 70 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 64.32 63.99
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 527.56 517.66 6 12 18 24 30 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 27.41 27.62
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.15, N = 3 75.24 75.21
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: NVIDIA OptiX 527.56 517.66 6 12 18 24 30 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 26.29 26.43
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 14 28 42 56 70 SE +/- 0.10, N = 3 SE +/- 0.18, N = 3 62.08 63.50
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 527.56 517.66 6 12 18 24 30 SE +/- 0.01, N = 3 SE +/- 0.09, N = 3 25.00 25.30
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.30, N = 3 SE +/- 0.34, N = 3 105.67 106.84
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.46, N = 3 90.46 90.46
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.36, N = 3 97.03 96.98
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 15 30 45 60 75 SE +/- 0.29, N = 3 SE +/- 0.06, N = 3 67.58 69.58
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 20 40 60 80 100 SE +/- 0.45, N = 3 SE +/- 0.17, N = 3 76.08 76.58
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 527.56 517.66 30 60 90 120 150 SE +/- 0.11, N = 3 SE +/- 0.15, N = 3 123.72 125.97
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 20 40 60 80 100 SE +/- 0.17, N = 3 SE +/- 0.09, N = 3 92.56 91.38
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 30 60 90 120 150 SE +/- 0.50, N = 3 SE +/- 0.31, N = 3 123.88 125.94
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 20 40 60 80 100 SE +/- 0.29, N = 3 SE +/- 0.07, N = 3 103.18 106.42
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 30 60 90 120 150 SE +/- 0.95, N = 3 SE +/- 0.13, N = 3 111.64 115.10
Blender OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: CUDA 527.56 517.66 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 19.39 19.46
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 527.56 517.66 30 60 90 120 150 SE +/- 0.31, N = 3 SE +/- 0.49, N = 3 150.18 149.94
Portal 2 This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 527.56 517.66 80 160 240 320 400 SE +/- 0.49, N = 3 SE +/- 0.18, N = 3 377.45 378.50
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 527.56 517.66 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 18.80 18.79
Portal 2 This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 527.56 517.66 110 220 330 440 550 SE +/- 4.58, N = 3 SE +/- 3.76, N = 3 521.25 529.30
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 527.56 517.66 110 220 330 440 550 SE +/- 3.63, N = 3 SE +/- 4.25, N = 3 517.42 522.41
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 527.56 517.66 160 320 480 640 800 SE +/- 0.29, N = 3 SE +/- 0.98, N = 3 720.43 724.27
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 527.56 517.66 200 400 600 800 1000 SE +/- 0.14, N = 3 SE +/- 5.35, N = 3 934.28 927.19
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 527.56 517.66 300 600 900 1200 1500 SE +/- 5.69, N = 3 SE +/- 5.25, N = 3 1502.39 1514.46
Waifu2x-NCNN Vulkan Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 527.56 517.66 0.9407 1.8814 2.8221 3.7628 4.7035 SE +/- 0.015, N = 3 SE +/- 0.018, N = 3 4.163 4.181
RTX 3070: 517.66 Processor: Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads), Motherboard: Alienware 07W25T (1.1.18 BIOS), Memory: 2 x 16384 MB 3600MHz KF3600C16D4, Disk: 1908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0, Graphics: NVIDIA GeForce RTX 3070 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming Speakers, Monitor: LG TV SSCR, Network: Killer Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 Gigabit
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000057000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
Testing initiated at 14 January 2023 18:22 by user tad.
RTX 3070: 527.56 Processor: Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads), Motherboard: Alienware 07W25T (1.1.18 BIOS), Memory: 2 x 16384 MB 3600MHz KF3600C16D4, Disk: 1908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0, Graphics: NVIDIA GeForce RTX 3070 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming Speakers, Monitor: LG TV SSCR, Network: Killer Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 Gigabit
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000057000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
Testing initiated at 15 January 2023 10:43 by user tad.