NVIDIA GeForce Driver v528.02 and RTX 3080M Benchmarks

NVIDIA GeForce driver version 528.02 and RTX 3080 Laptop GPU 16 GiB testing with an Alienware x17 R1 and Intel Core i9-11980HK + UHD Graphics.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301127-TAD-NVGD528091
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Run Management

Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
RTX 3080M: 528.02
January 12 2023
  9 Hours, 50 Minutes
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NVIDIA GeForce Driver v528.02 and RTX 3080M BenchmarksOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads)Alienware x17 R1 (1.15.0 BIOS)2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS1863GB SHPP41-2000GMNVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GBRealtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD AudioKiller Wi-Fi 6E AX1675w 160MHz Wireless (210D2W)Microsoft Windows 10 Pro Build 1904510.0.19045.2486 (x86_64)528.02 (31.0.15.2802)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionNVIDIA GeForce Driver V528.02 And RTX 3080M Benchmarks PerformanceSystem Logs- CPU Microcode: 000000003E000000- VBS: Enabled and running

NVIDIA GeForce Driver v528.02 and RTX 3080M Benchmarksunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11blender: Barbershop - CUDAgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 1920 x 1080 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - OpenGLblender: Barbershop - NVIDIA CUDAgravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 3840 x 2160 - OpenGLgravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12xonotic: 3840 x 2160 - Ultimateluxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRfahbench: blender: Barbershop - NVIDIA OptiXblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - CUDAblender: Fishy Cat - NVIDIA OptiXblender: Pabellon Barcelona - NVIDIA CUDAcyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 1920 x 1080 - Mediumblender: Fishy Cat - NVIDIA OptiXcsgo: 3840 x 2160 - OpenGLblender: BMW27 - NVIDIA OptiXblender: BMW27 - NVIDIA OptiXquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinecsgo: 1920 x 1080 - OpenGLcsgo: 2560 x 1440 - OpenGLquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineblender: Fishy Cat - CUDAblender: Fishy Cat - NVIDIA CUDAquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelineblender: Classroom - CUDAquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryblender: Classroom - NVIDIA CUDAquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryvkresample: 2x - Doublequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelineportal2: 3840 x 2160 - OpenGLquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryvkresample: 2x - Singlequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelineblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryblender: Classroom - NVIDIA OptiXblender: Classroom - NVIDIA OptiXquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryportal2: 2560 x 1440 - OpenGLportal2: 1920 x 1080 - OpenGLblender: BMW27 - CUDAblender: BMW27 - NVIDIA CUDAportal: 3840 x 2160portal: 2560 x 1440portal: 1920 x 1080waifu2x-ncnn: 2x - 3 - Yeswaifu2x-ncnn: 2x - 3 - Nortiv: 3840 x 2160 - Ray Tracing In One WeekendRTX 3080M: 528.0252.6127.612.899.931.292.5170.071.460.1166.435.1143.3240.382.4129.035.552.0116.5208.691.514.339.659.2131.9177.93173.4154.8184.9203.6159.2170.48183.3151.8168181.7195.7113.1104.0117.1102.7121.2256.7399085128233953156237170.1776103.1796.4798.2520.0795.3132.9948.8381.1889.0067.0474.04113.05116.41101.12130.69106.96129.4719.60179.0011.6110.7223.468457285.21269.7425.33943328.08034841.9041.8832.85270940.5527.48434439.1830.06293441.97252.86975748.64501557.30068033.86005765.926175218.3293.53011640.186158220.33982.14918256.83037286.83360130.84104.32929760.80839567.30161828.7380.121071108.11130527.5526.8392.18404799.057355127.482567409.91541.7021.1120.45295.44652.15935.825.0893.598OpenBenchmarking.org

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.021224364860SE +/- 0.00, N = 352.6MAX: 61.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.58, N = 3127.6MAX: 168.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.023691215SE +/- 0.00, N = 312.8MAX: 14.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.29, N = 399.9MAX: 128.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.02714212835SE +/- 0.00, N = 331.2MAX: 34.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.15, N = 392.5MAX: 117.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.32, N = 3170.0MAX: 228.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.021632486480SE +/- 0.03, N = 371.4MAX: 83.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.021326395265SE +/- 0.03, N = 360.1MAX: 75.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.024080120160200SE +/- 0.26, N = 3166.4MAX: 239

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.02816243240SE +/- 0.06, N = 335.1MAX: 40.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.15, N = 3143.3MAX: 183.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.0250100150200250SE +/- 0.94, N = 3240.3MAX: 384

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.0220406080100SE +/- 0.07, N = 382.4MAX: 98.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.03, N = 3129.0MAX: 166.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.02816243240SE +/- 0.00, N = 335.5MAX: 40.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.021224364860SE +/- 0.06, N = 352.0MAX: 61.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.06, N = 3116.5MAX: 159.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.0250100150200250SE +/- 0.24, N = 3208.6MAX: 306.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.85, N = 391.5MAX: 111.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.0248121620SE +/- 0.00, N = 314.3MAX: 16.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.02918273645SE +/- 0.00, N = 339.6MAX: 46

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.021326395265SE +/- 0.03, N = 359.2MAX: 72

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.21, N = 3131.9MAX: 155.4

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDARTX 3080M: 528.024080120160200SE +/- 0.11, N = 3177.93

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanRTX 3080M: 528.024080120160200SE +/- 1.55, N = 3173.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.02306090120150SE +/- 0.83, N = 3154.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.35, N = 3184.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanRTX 3080M: 528.024080120160200SE +/- 1.25, N = 3203.6

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.44, N = 3159.2

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDARTX 3080M: 528.024080120160200SE +/- 0.70, N = 3170.48

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.024080120160200SE +/- 1.20, N = 3183.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.02306090120150SE +/- 0.28, N = 3151.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12RTX 3080M: 528.024080120160200SE +/- 0.33, N = 3168

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.024080120160200SE +/- 0.07, N = 3181.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12RTX 3080M: 528.024080120160200SE +/- 0.03, N = 3195.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.09, N = 3113.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.0220406080100SE +/- 0.07, N = 3104.0

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: VulkanRTX 3080M: 528.02306090120150SE +/- 0.09, N = 3117.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.0220406080100SE +/- 0.06, N = 3102.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12RTX 3080M: 528.02306090120150SE +/- 0.10, N = 3121.2

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRTX 3080M: 528.0260120180240300SE +/- 1.07, N = 3256.74MIN: 57 / MAX: 563

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelRTX 3080M: 528.023K6K9K12K15KSE +/- 22.82, N = 312823

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneRTX 3080M: 528.028K16K24K32K40KSE +/- 63.00, N = 339531

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRRTX 3080M: 528.0212K24K36K48K60KSE +/- 169.93, N = 356237

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2RTX 3080M: 528.024080120160200SE +/- 0.49, N = 3170.18

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080M: 528.0220406080100SE +/- 0.18, N = 3103.17

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080M: 528.0220406080100SE +/- 0.26, N = 396.47

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDARTX 3080M: 528.0220406080100SE +/- 0.08, N = 398.25

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080M: 528.02510152025SE +/- 0.13, N = 1420.07

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDARTX 3080M: 528.0220406080100SE +/- 0.27, N = 395.31

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraRTX 3080M: 528.02816243240SE +/- 0.04, N = 332.99MIN: 20.88 / MAX: 87.25

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighRTX 3080M: 528.021122334455SE +/- 0.07, N = 348.83MIN: 24.34 / MAX: 108.4

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowRTX 3080M: 528.0220406080100SE +/- 0.16, N = 381.18MIN: 30.5 / MAX: 178.32

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRTX 3080M: 528.0220406080100SE +/- 0.13, N = 389.00MIN: 30.6 / MAX: 177.7

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRTX 3080M: 528.021530456075SE +/- 0.17, N = 367.04MIN: 30.16 / MAX: 122.03

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumRTX 3080M: 528.021632486480SE +/- 0.09, N = 374.04MIN: 29.68 / MAX: 179.95

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRTX 3080M: 528.02306090120150SE +/- 0.22, N = 3113.05MIN: 36.52 / MAX: 173.67

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighRTX 3080M: 528.02306090120150SE +/- 0.28, N = 3116.41MIN: 39.38 / MAX: 170.71

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraRTX 3080M: 528.0220406080100SE +/- 0.13, N = 3101.12MIN: 35.29 / MAX: 169.69

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowRTX 3080M: 528.02306090120150SE +/- 0.20, N = 3130.69MIN: 45.47 / MAX: 187.67

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRTX 3080M: 528.0220406080100SE +/- 0.11, N = 3106.96MIN: 37.62 / MAX: 178.53

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumRTX 3080M: 528.02306090120150SE +/- 0.12, N = 3129.47MIN: 29.81 / MAX: 190.31

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080M: 528.02510152025SE +/- 0.15, N = 1319.60

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 2.71 / Avg: 6.79 / Max: 2059.84

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.55, N = 3179.00

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080M: 528.023691215SE +/- 0.22, N = 1411.61

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080M: 528.023691215SE +/- 0.11, N = 1510.72

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02612182430SE +/- 0.04, N = 323.47

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 1.71 / Avg: 4.67 / Max: 2059.5

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.0260120180240300SE +/- 1.41, N = 3285.21

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 1.71 / Avg: 4.9 / Max: 2039.61

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.0260120180240300SE +/- 0.88, N = 3269.74

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02612182430SE +/- 0.07, N = 325.34

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02714212835SE +/- 0.14, N = 328.08

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDARTX 3080M: 528.021020304050SE +/- 0.03, N = 341.90

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDARTX 3080M: 528.021020304050SE +/- 0.16, N = 341.88

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02816243240SE +/- 0.11, N = 332.85

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDARTX 3080M: 528.02918273645SE +/- 0.20, N = 340.55

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02612182430SE +/- 0.05, N = 327.48

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDARTX 3080M: 528.02918273645SE +/- 0.24, N = 339.18

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02714212835SE +/- 0.03, N = 330.06

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleRTX 3080M: 528.021020304050SE +/- 0.79, N = 1241.97

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021224364860SE +/- 0.04, N = 352.87

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021122334455SE +/- 0.11, N = 348.65

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021326395265SE +/- 0.19, N = 357.30

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02816243240SE +/- 0.07, N = 333.86

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021530456075SE +/- 0.07, N = 365.93

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.0250100150200250SE +/- 0.48, N = 3218.32

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.34, N = 393.53

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02918273645SE +/- 0.06, N = 340.19

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleRTX 3080M: 528.0250100150200250SE +/- 0.76, N = 3220.34

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.82, N = 382.15

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021326395265SE +/- 0.26, N = 356.83

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.34, N = 386.83

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080M: 528.02714212835SE +/- 0.19, N = 330.84

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.68, N = 3104.33

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021428425670SE +/- 0.29, N = 360.81

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021530456075SE +/- 0.63, N = 367.30

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080M: 528.02714212835SE +/- 0.17, N = 328.73

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.66, N = 380.12

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.30, N = 3108.11

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080M: 528.02612182430SE +/- 0.09, N = 327.55

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080M: 528.02612182430SE +/- 0.10, N = 326.83

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.64, N = 392.18

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.69, N = 399.06

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02306090120150SE +/- 0.70, N = 3127.48

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.0290180270360450SE +/- 1.83, N = 3409.91

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.02120240360480600SE +/- 3.41, N = 3541.70

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDARTX 3080M: 528.02510152025SE +/- 0.21, N = 321.11

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDARTX 3080M: 528.02510152025SE +/- 0.07, N = 320.45

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160RTX 3080M: 528.0260120180240300SE +/- 0.82, N = 3295.44

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440RTX 3080M: 528.02140280420560700SE +/- 1.55, N = 3652.15

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080RTX 3080M: 528.022004006008001000SE +/- 5.48, N = 3935.82

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesRTX 3080M: 528.021.1452.293.4354.585.725SE +/- 0.051, N = 35.089

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: NoRTX 3080M: 528.020.80961.61922.42883.23844.0483.598

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Planets In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Cornell Box

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Cornell Box

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Planets In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Lucy In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Lucy In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Planets In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Lucy In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Cornell Box

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend

RTX 3080M: 528.02: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

116 Results Shown

Unigine Superposition:
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - Low - D3D11
  2560 x 1440 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - Low - OpenGL
  3840 x 2160 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - Low - D3D11
Blender
GravityMark:
  2560 x 1440 - Vulkan
  2560 x 1440 - Vulkan Ray-Tracing
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  2560 x 1440 - OpenGL
Blender
GravityMark:
  1920 x 1080 - Vulkan Ray-Tracing
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Windows Direct3D 12
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  1920 x 1080 - Windows Direct3D 12
  3840 x 2160 - OpenGL
  3840 x 2160 - Vulkan Ray-Tracing
  3840 x 2160 - Vulkan
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12
Xonotic
LuxMark:
  GPU - Hotel
  GPU - Microphone
  GPU - Luxball HDR
FAHBench
Blender
Blender
Blender:
  Pabellon Barcelona - CUDA
  Fishy Cat - NVIDIA OptiX
Blender
Cyberpunk 2077:
  3840 x 2160 - Ultra
  3840 x 2160 - High
  3840 x 2160 - Low
  2560 x 1440 - High
  2560 x 1440 - Ultra
  3840 x 2160 - Medium
  2560 x 1440 - Low
  1920 x 1080 - High
  1920 x 1080 - Ultra
  1920 x 1080 - Low
  2560 x 1440 - Medium
  1920 x 1080 - Medium
Blender
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Blender
Blender
Quake II RTX
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX:
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline
Blender
Blender
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX
VkResample
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
Portal 2
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Off - On - VK_KHR_ray_query
VkResample
Quake II RTX:
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
Blender
Quake II RTX:
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_query
Blender
Quake II RTX:
  2560 x 1440 - Off - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_query
Blender
Blender
Quake II RTX:
  1920 x 1080 - High - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_query
Portal 2:
  2560 x 1440 - OpenGL
  1920 x 1080 - OpenGL
Blender
Blender
Portal:
  3840 x 2160
  2560 x 1440
  1920 x 1080
Waifu2x-NCNN Vulkan:
  2x - 3 - Yes
  2x - 3 - No