NVIDIA GeForce Driver v528.02 and RTX 3080M Benchmarks

NVIDIA GeForce driver version 528.02 and RTX 3080 Laptop GPU 16 GiB testing with an Alienware x17 R1 and Intel Core i9-11980HK + UHD Graphics.

HTML result view exported from: https://openbenchmarking.org/result/2301127-TAD-NVGD528091&grr.

NVIDIA GeForce Driver v528.02 and RTX 3080M BenchmarksProcessorMotherboardMemoryDiskGraphicsAudioNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionRTX 3080M: 528.02Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads)Alienware x17 R1 (1.15.0 BIOS)2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS1863GB SHPP41-2000GMNVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GBRealtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD AudioKiller Wi-Fi 6E AX1675w 160MHz Wireless (210D2W)Microsoft Windows 10 Pro Build 1904510.0.19045.2486 (x86_64)528.02 (31.0.15.2802)NTFS3840x2160OpenBenchmarking.org- CPU Microcode: 000000003E000000- VBS: Enabled and running

NVIDIA GeForce Driver v528.02 and RTX 3080M Benchmarksunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11blender: Barbershop - CUDAgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 1920 x 1080 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - OpenGLblender: Barbershop - NVIDIA CUDAgravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 3840 x 2160 - OpenGLgravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12xonotic: 3840 x 2160 - Ultimateluxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRfahbench: blender: Barbershop - NVIDIA OptiXblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - CUDAblender: Fishy Cat - NVIDIA OptiXblender: Pabellon Barcelona - NVIDIA CUDAcyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 1920 x 1080 - Mediumblender: Fishy Cat - NVIDIA OptiXcsgo: 3840 x 2160 - OpenGLblender: BMW27 - NVIDIA OptiXblender: BMW27 - NVIDIA OptiXquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinecsgo: 1920 x 1080 - OpenGLcsgo: 2560 x 1440 - OpenGLquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineblender: Fishy Cat - CUDAblender: Fishy Cat - NVIDIA CUDAquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelineblender: Classroom - CUDAquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryblender: Classroom - NVIDIA CUDAquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryvkresample: 2x - Doublequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelineportal2: 3840 x 2160 - OpenGLquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryvkresample: 2x - Singlequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelineblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryblender: Classroom - NVIDIA OptiXblender: Classroom - NVIDIA OptiXquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryportal2: 2560 x 1440 - OpenGLportal2: 1920 x 1080 - OpenGLblender: BMW27 - CUDAblender: BMW27 - NVIDIA CUDAportal: 3840 x 2160portal: 2560 x 1440portal: 1920 x 1080waifu2x-ncnn: 2x - 3 - Yeswaifu2x-ncnn: 2x - 3 - Nortiv: 3840 x 2160 - Ray Tracing In One WeekendRTX 3080M: 528.0252.6127.612.899.931.292.5170.071.460.1166.435.1143.3240.382.4129.035.552.0116.5208.691.514.339.659.2131.9177.93173.4154.8184.9203.6159.2170.48183.3151.8168181.7195.7113.1104.0117.1102.7121.2256.7399085128233953156237170.1776103.1796.4798.2520.0795.3132.9948.8381.1889.0067.0474.04113.05116.41101.12130.69106.96129.4719.60179.0011.6110.7223.468457285.21269.7425.33943328.08034841.9041.8832.85270940.5527.48434439.1830.06293441.97252.86975748.64501557.30068033.86005765.926175218.3293.53011640.186158220.33982.14918256.83037286.83360130.84104.32929760.80839567.30161828.7380.121071108.11130527.5526.8392.18404799.057355127.482567409.91541.7021.1120.45295.44652.15935.825.0893.598OpenBenchmarking.org

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.021224364860SE +/- 0.00, N = 352.6MAX: 61.8

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.58, N = 3127.6MAX: 168.5

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.023691215SE +/- 0.00, N = 312.8MAX: 14.4

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.29, N = 399.9MAX: 128.1

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.02714212835SE +/- 0.00, N = 331.2MAX: 34.9

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.15, N = 392.5MAX: 117.7

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.32, N = 3170.0MAX: 228.9

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.021632486480SE +/- 0.03, N = 371.4MAX: 83.3

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.021326395265SE +/- 0.03, N = 360.1MAX: 75.2

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.024080120160200SE +/- 0.26, N = 3166.4MAX: 239

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.02816243240SE +/- 0.06, N = 335.1MAX: 40.5

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.15, N = 3143.3MAX: 183.1

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.0250100150200250SE +/- 0.94, N = 3240.3MAX: 384

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.0220406080100SE +/- 0.07, N = 382.4MAX: 98.9

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.03, N = 3129.0MAX: 166.6

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.02816243240SE +/- 0.00, N = 335.5MAX: 40.4

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.021224364860SE +/- 0.06, N = 352.0MAX: 61.8

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.06, N = 3116.5MAX: 159.5

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.0250100150200250SE +/- 0.24, N = 3208.6MAX: 306.2

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.85, N = 391.5MAX: 111.4

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.0248121620SE +/- 0.00, N = 314.3MAX: 16.5

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.02918273645SE +/- 0.00, N = 339.6MAX: 46

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.021326395265SE +/- 0.03, N = 359.2MAX: 72

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.21, N = 3131.9MAX: 155.4

Blender

Blend File: Barbershop - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDARTX 3080M: 528.024080120160200SE +/- 0.11, N = 3177.93

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanRTX 3080M: 528.024080120160200SE +/- 1.55, N = 3173.4

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.02306090120150SE +/- 0.83, N = 3154.8

GravityMark

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.35, N = 3184.9

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanRTX 3080M: 528.024080120160200SE +/- 1.25, N = 3203.6

GravityMark

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.44, N = 3159.2

Blender

Blend File: Barbershop - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDARTX 3080M: 528.024080120160200SE +/- 0.70, N = 3170.48

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.024080120160200SE +/- 1.20, N = 3183.3

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.02306090120150SE +/- 0.28, N = 3151.8

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12RTX 3080M: 528.024080120160200SE +/- 0.33, N = 3168

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.024080120160200SE +/- 0.07, N = 3181.7

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12RTX 3080M: 528.024080120160200SE +/- 0.03, N = 3195.7

GravityMark

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.09, N = 3113.1

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.0220406080100SE +/- 0.07, N = 3104.0

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: VulkanRTX 3080M: 528.02306090120150SE +/- 0.09, N = 3117.1

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.0220406080100SE +/- 0.06, N = 3102.7

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12RTX 3080M: 528.02306090120150SE +/- 0.10, N = 3121.2

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRTX 3080M: 528.0260120180240300SE +/- 1.07, N = 3256.74MIN: 57 / MAX: 563

LuxMark

OpenCL Device: GPU - Scene: Hotel

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelRTX 3080M: 528.023K6K9K12K15KSE +/- 22.82, N = 312823

LuxMark

OpenCL Device: GPU - Scene: Microphone

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneRTX 3080M: 528.028K16K24K32K40KSE +/- 63.00, N = 339531

LuxMark

OpenCL Device: GPU - Scene: Luxball HDR

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRRTX 3080M: 528.0212K24K36K48K60KSE +/- 169.93, N = 356237

FAHBench

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2RTX 3080M: 528.024080120160200SE +/- 0.49, N = 3170.18

Blender

Blend File: Barbershop - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080M: 528.0220406080100SE +/- 0.18, N = 3103.17

Blender

Blend File: Barbershop - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080M: 528.0220406080100SE +/- 0.26, N = 396.47

Blender

Blend File: Pabellon Barcelona - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDARTX 3080M: 528.0220406080100SE +/- 0.08, N = 398.25

Blender

Blend File: Fishy Cat - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080M: 528.02510152025SE +/- 0.13, N = 1420.07

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDARTX 3080M: 528.0220406080100SE +/- 0.27, N = 395.31

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraRTX 3080M: 528.02816243240SE +/- 0.04, N = 332.99MIN: 20.88 / MAX: 87.25

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighRTX 3080M: 528.021122334455SE +/- 0.07, N = 348.83MIN: 24.34 / MAX: 108.4

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowRTX 3080M: 528.0220406080100SE +/- 0.16, N = 381.18MIN: 30.5 / MAX: 178.32

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRTX 3080M: 528.0220406080100SE +/- 0.13, N = 389.00MIN: 30.6 / MAX: 177.7

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRTX 3080M: 528.021530456075SE +/- 0.17, N = 367.04MIN: 30.16 / MAX: 122.03

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumRTX 3080M: 528.021632486480SE +/- 0.09, N = 374.04MIN: 29.68 / MAX: 179.95

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRTX 3080M: 528.02306090120150SE +/- 0.22, N = 3113.05MIN: 36.52 / MAX: 173.67

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighRTX 3080M: 528.02306090120150SE +/- 0.28, N = 3116.41MIN: 39.38 / MAX: 170.71

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraRTX 3080M: 528.0220406080100SE +/- 0.13, N = 3101.12MIN: 35.29 / MAX: 169.69

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowRTX 3080M: 528.02306090120150SE +/- 0.20, N = 3130.69MIN: 45.47 / MAX: 187.67

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRTX 3080M: 528.0220406080100SE +/- 0.11, N = 3106.96MIN: 37.62 / MAX: 178.53

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumRTX 3080M: 528.02306090120150SE +/- 0.12, N = 3129.47MIN: 29.81 / MAX: 190.31

Blender

Blend File: Fishy Cat - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080M: 528.02510152025SE +/- 0.15, N = 1319.60

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 2.71 / Avg: 6.79 / Max: 2059.84

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.55, N = 3179.00

Blender

Blend File: BMW27 - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080M: 528.023691215SE +/- 0.22, N = 1411.61

Blender

Blend File: BMW27 - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080M: 528.023691215SE +/- 0.11, N = 1510.72

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02612182430SE +/- 0.04, N = 323.47

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 1.71 / Avg: 4.67 / Max: 2059.5

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.0260120180240300SE +/- 1.41, N = 3285.21

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 1.71 / Avg: 4.9 / Max: 2039.61

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.0260120180240300SE +/- 0.88, N = 3269.74

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02612182430SE +/- 0.07, N = 325.34

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02714212835SE +/- 0.14, N = 328.08

Blender

Blend File: Fishy Cat - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDARTX 3080M: 528.021020304050SE +/- 0.03, N = 341.90

Blender

Blend File: Fishy Cat - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDARTX 3080M: 528.021020304050SE +/- 0.16, N = 341.88

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02816243240SE +/- 0.11, N = 332.85

Blender

Blend File: Classroom - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDARTX 3080M: 528.02918273645SE +/- 0.20, N = 340.55

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02612182430SE +/- 0.05, N = 327.48

Blender

Blend File: Classroom - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDARTX 3080M: 528.02918273645SE +/- 0.24, N = 339.18

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02714212835SE +/- 0.03, N = 330.06

VkResample

Upscale: 2x - Precision: Double

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleRTX 3080M: 528.021020304050SE +/- 0.79, N = 1241.97

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021224364860SE +/- 0.04, N = 352.87

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021122334455SE +/- 0.11, N = 348.65

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021326395265SE +/- 0.19, N = 357.30

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02816243240SE +/- 0.07, N = 333.86

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021530456075SE +/- 0.07, N = 365.93

Portal 2

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.0250100150200250SE +/- 0.48, N = 3218.32

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.34, N = 393.53

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02918273645SE +/- 0.06, N = 340.19

VkResample

Upscale: 2x - Precision: Single

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleRTX 3080M: 528.0250100150200250SE +/- 0.76, N = 3220.34

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.82, N = 382.15

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021326395265SE +/- 0.26, N = 356.83

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.34, N = 386.83

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080M: 528.02714212835SE +/- 0.19, N = 330.84

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.68, N = 3104.33

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021428425670SE +/- 0.29, N = 360.81

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021530456075SE +/- 0.63, N = 367.30

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080M: 528.02714212835SE +/- 0.17, N = 328.73

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.66, N = 380.12

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.30, N = 3108.11

Blender

Blend File: Classroom - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080M: 528.02612182430SE +/- 0.09, N = 327.55

Blender

Blend File: Classroom - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080M: 528.02612182430SE +/- 0.10, N = 326.83

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.64, N = 392.18

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.69, N = 399.06

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02306090120150SE +/- 0.70, N = 3127.48

Portal 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.0290180270360450SE +/- 1.83, N = 3409.91

Portal 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.02120240360480600SE +/- 3.41, N = 3541.70

Blender

Blend File: BMW27 - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDARTX 3080M: 528.02510152025SE +/- 0.21, N = 321.11

Blender

Blend File: BMW27 - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDARTX 3080M: 528.02510152025SE +/- 0.07, N = 320.45

Portal

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160RTX 3080M: 528.0260120180240300SE +/- 0.82, N = 3295.44

Portal

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440RTX 3080M: 528.02140280420560700SE +/- 1.55, N = 3652.15

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080RTX 3080M: 528.022004006008001000SE +/- 5.48, N = 3935.82

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: Yes

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesRTX 3080M: 528.021.1452.293.4354.585.725SE +/- 0.051, N = 35.089

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: No

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: NoRTX 3080M: 528.020.80961.61922.42883.23844.0483.598


Phoronix Test Suite v10.8.5