220615_gpu_suite

Intel Core i7-3930K testing with a Gigabyte X79-UP4 (F7 BIOS) and eVGA NVIDIA GeForce GTX 660 2GB on Arch rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2206163-NE-220615GPU29
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Result
Identifier
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Performance Per
Dollar
Date
Run
  Test
  Duration
eVGA NVIDIA GeForce GTX 660
June 15 2022
  1 Day, 4 Hours, 13 Minutes
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220615_gpu_suiteOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-3930K @ 3.80GHz (6 Cores / 12 Threads)Gigabyte X79-UP4 (F7 BIOS)Intel Xeon E5/Core32GB1200GB INTEL SSDPEDMW012T4 + 960GB Micron_M500_MTFD + 165GB Western Digital WD1600YS-01SeVGA NVIDIA GeForce GTX 660 2GBRealtek ALC892VE228Intel 82579LM + Intel Wi-Fi 6 AX210/AX211/AX411Arch rolling5.18.2-arch1-1 (x86_64)Cinnamon 5.2.7X Server 1.21.1.3NVIDIA 470.129.064.6.01.2.175GCC 12.1.0 + LLVM 13.0.1 + CUDA 3.2ext43840x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen Resolution220615_gpu_suite BenchmarksSystem Logs- Transparent Huge Pages: always- --disable-libssp --disable-libstdcxx-pch --disable-werror --enable-__cxa_atexit --enable-bootstrap --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-link-serialization=1 --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-build-config=bootstrap-lto --with-linker-hash-style=gnu - Scaling Governor: intel_cpufreq schedutil - CPU Microcode: 0x71a- BAR1 / Visible vRAM Size: N/A- itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

220615_gpu_suiteyquake2: OpenGL 1.x - On - On - 1920 x 1080yquake2: OpenGL 1.x - Off - On - 1920 x 1080yquake2: Vulkan - On - On - 1920 x 1080yquake2: Vulkan - On - Off - 1920 x 1080ddnet: 1920 x 1080 - Fullscreen - OpenGL 2.0 - Default - Multeasymapunvanquished: 1920 x 1080 - Ultraddnet: 1920 x 1080 - Windowed - OpenGL 2.0 - Default - RaiNyMore2ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapddnet: 1920 x 1080 - Fullscreen - OpenGL 3.0 - Default - Multeasymapyquake2: OpenGL 3.x - Off - On - 1920 x 1080yquake2: OpenGL 1.x - Off - Off - 1920 x 1080ddnet: 1920 x 1080 - Fullscreen - OpenGL 2.0 - Default - RaiNyMore2etlegacy: 1920 x 1080ddnet: 1920 x 1080 - Windowed - OpenGL 3.0 - Default - RaiNyMore2unvanquished: 1920 x 1080 - Highgravitymark: 1920 x 1080 - OpenGL ESunvanquished: 1920 x 1080 - Mediumddnet: 1920 x 1080 - Windowed - OpenGL 3.3 - Default - RaiNyMore2yquake2: Vulkan - Off - On - 1920 x 1080yquake2: Software CPU - On - On - 1920 x 1080yquake2: Vulkan - Off - Off - 1920 x 1080yquake2: Software CPU - On - Off - 1920 x 1080yquake2: OpenGL 3.x - On - On - 1920 x 1080yquake2: OpenGL 1.x - On - Off - 1920 x 1080ddnet: 1920 x 1080 - Windowed - OpenGL 3.0 - Default - Multeasymapyquake2: OpenGL 3.x - On - Off - 1920 x 1080ddnet: 1920 x 1080 - Windowed - OpenGL 3.3 - Default - Multeasymapyquake2: OpenGL 3.x - Off - Off - 1920 x 1080ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.0 - Default - RaiNyMore2yquake2: Software CPU - Off - On - 1920 x 1080ddnet: 1920 x 1080 - Windowed - OpenGL 2.0 - Default - Multeasymapyquake2: Software CPU - Off - Off - 1920 x 1080gravitymark: 1920 x 1080 - OpenGLeVGA NVIDIA GeForce GTX 660300.2302.3129.7505.1443.9269.9344.11350.70460.45468.96370.01239.5352.49306.1345.6773.3106.977.4341.85129.956.3504.456.1366.91270.0455.461049.0451.991062.0355.1457.5438.8357.616.1OpenBenchmarking.org

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 1.x - AF: On - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 66070140210280350SE +/- 0.15, N = 3300.21. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 1.x - AF: Off - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 66070140210280350SE +/- 0.20, N = 3302.31. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 660306090120150SE +/- 0.03, N = 3129.71. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 660110220330440550SE +/- 0.93, N = 3505.11. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: MulteasymapeVGA NVIDIA GeForce GTX 660100200300400500SE +/- 1.02, N = 3443.921. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: UltraeVGA NVIDIA GeForce GTX 6601632486480SE +/- 0.64, N = 369.9

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2eVGA NVIDIA GeForce GTX 66070140210280350SE +/- 0.24, N = 3344.111. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2eVGA NVIDIA GeForce GTX 66080160240320400SE +/- 0.21, N = 3350.701. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapeVGA NVIDIA GeForce GTX 660100200300400500SE +/- 1.32, N = 3460.451. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Ashes of the Singulairty: Escalation

This is a benchmark of Ashes of the Singulairty: Escalation running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Ashes of the Singulairty: Escalation is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080

eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: cat: '/home/sclamons//.steam/steam/steamapps/compatdata/507490/pfx/drive_c/users/steamuser/My Documents/My Games/Ashes of the Singularity - Escalation/Output*.txt': No such file or directory

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: OpenGL

eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: MulteasymapeVGA NVIDIA GeForce GTX 660100200300400500SE +/- 0.25, N = 3468.961. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: Vulkan

eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 66080160240320400SE +/- 0.33, N = 3370.01. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: Vulkan

eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: cat: '/home/sclamons//.steam/steam/steamapps/common/dota 2 beta/game/dota/Source2Bench.csv': No such file or directory

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 1.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 66030060090012001500SE +/- 13.24, N = 31239.51. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080

eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: metroll-redux: line 6: ./metro: No such file or directory

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing

eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: M: 465.67 ms: sh: line 1: clang++: command not found

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2eVGA NVIDIA GeForce GTX 66080160240320400SE +/- 0.42, N = 3352.491. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 66070140210280350SE +/- 3.52, N = 13306.1

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2eVGA NVIDIA GeForce GTX 66080160240320400SE +/- 0.29, N = 3345.671. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: HigheVGA NVIDIA GeForce GTX 6601632486480SE +/- 0.84, N = 1573.3

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.53Resolution: 1920 x 1080 - Renderer: OpenGL ESeVGA NVIDIA GeForce GTX 66020406080100SE +/- 0.24, N = 3106.9

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: MediumeVGA NVIDIA GeForce GTX 66020406080100SE +/- 1.07, N = 377.4

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2eVGA NVIDIA GeForce GTX 66070140210280350SE +/- 0.64, N = 3341.851. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 660306090120150SE +/- 0.06, N = 3129.91. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Software CPU - AF: On - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 6601326395265SE +/- 0.09, N = 356.31. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 660110220330440550SE +/- 1.74, N = 3504.41. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 6601326395265SE +/- 0.15, N = 356.11. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 66080160240320400SE +/- 0.18, N = 3366.91. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan

eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: M: 3.150 s: sh: line 1: clang++: command not found

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 1.x - AF: On - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 66030060090012001500SE +/- 16.83, N = 151270.01. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: MulteasymapeVGA NVIDIA GeForce GTX 660100200300400500SE +/- 2.29, N = 3455.461. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 6602004006008001000SE +/- 13.00, N = 41049.01. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapeVGA NVIDIA GeForce GTX 660100200300400500SE +/- 2.12, N = 3451.991. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 6602004006008001000SE +/- 11.46, N = 51062.01. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2eVGA NVIDIA GeForce GTX 66080160240320400SE +/- 0.78, N = 3355.141. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 6601326395265SE +/- 0.12, N = 357.51. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: MulteasymapeVGA NVIDIA GeForce GTX 660100200300400500SE +/- 0.37, N = 3438.831. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.01Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 1920 x 1080eVGA NVIDIA GeForce GTX 6601326395265SE +/- 0.06, N = 357.61. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.53Resolution: 1920 x 1080 - Renderer: OpenGLeVGA NVIDIA GeForce GTX 66048121620SE +/- 0.03, N = 316.1

DDraceNetwork

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeeVGA NVIDIA GeForce GTX 660246810Min: 2.65 / Avg: 2.84 / Max: 5.381. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeeVGA NVIDIA GeForce GTX 660246810Min: 2.63 / Avg: 2.81 / Max: 5.881. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeeVGA NVIDIA GeForce GTX 6603691215Min: 2.7 / Avg: 2.85 / Max: 7.191. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: Multeasymap - Total Frame TimeeVGA NVIDIA GeForce GTX 660246810Min: 1.33 / Avg: 2.26 / Max: 6.151. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap - Total Frame TimeeVGA NVIDIA GeForce GTX 6603691215Min: 1.65 / Avg: 2.14 / Max: 8.351. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame TimeeVGA NVIDIA GeForce GTX 6603691215Min: 1.59 / Avg: 2.18 / Max: 7.581. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeeVGA NVIDIA GeForce GTX 6603691215Min: 2.6 / Avg: 2.94 / Max: 7.791. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeeVGA NVIDIA GeForce GTX 6603691215Min: 2.42 / Avg: 2.93 / Max: 10.651. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeeVGA NVIDIA GeForce GTX 66048121620Min: 2.6 / Avg: 2.96 / Max: 13.381. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: Multeasymap - Total Frame TimeeVGA NVIDIA GeForce GTX 6603691215Min: 1.71 / Avg: 2.29 / Max: 11.321. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap - Total Frame TimeeVGA NVIDIA GeForce GTX 6603691215Min: 1.75 / Avg: 2.23 / Max: 11.121. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame TimeeVGA NVIDIA GeForce GTX 66048121620Min: 1.48 / Avg: 2.24 / Max: 12.691. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

46 Results Shown

yquake2:
  OpenGL 1.x - On - On - 1920 x 1080
  OpenGL 1.x - Off - On - 1920 x 1080
  Vulkan - On - On - 1920 x 1080
  Vulkan - On - Off - 1920 x 1080
DDraceNetwork
Unvanquished
DDraceNetwork:
  1920 x 1080 - Windowed - OpenGL 2.0 - Default - RaiNyMore2
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap
  1920 x 1080 - Fullscreen - OpenGL 3.0 - Default - Multeasymap
yquake2:
  OpenGL 3.x - Off - On - 1920 x 1080
  OpenGL 1.x - Off - Off - 1920 x 1080
DDraceNetwork
ET: Legacy
DDraceNetwork
Unvanquished
GravityMark
Unvanquished
DDraceNetwork
yquake2:
  Vulkan - Off - On - 1920 x 1080
  Software CPU - On - On - 1920 x 1080
  Vulkan - Off - Off - 1920 x 1080
  Software CPU - On - Off - 1920 x 1080
  OpenGL 3.x - On - On - 1920 x 1080
  OpenGL 1.x - On - Off - 1920 x 1080
DDraceNetwork
yquake2
DDraceNetwork
yquake2
DDraceNetwork
yquake2
DDraceNetwork
yquake2
GravityMark
DDraceNetwork:
  1920 x 1080 - Fullscreen - OpenGL 2.0 - Default - RaiNyMore2 - Total Frame Time
  1920 x 1080 - Fullscreen - OpenGL 3.0 - Default - RaiNyMore2 - Total Frame Time
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 - Total Frame Time
  1920 x 1080 - Fullscreen - OpenGL 2.0 - Default - Multeasymap - Total Frame Time
  1920 x 1080 - Fullscreen - OpenGL 3.0 - Default - Multeasymap - Total Frame Time
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap - Total Frame Time
  1920 x 1080 - Windowed - OpenGL 2.0 - Default - RaiNyMore2 - Total Frame Time
  1920 x 1080 - Windowed - OpenGL 3.0 - Default - RaiNyMore2 - Total Frame Time
  1920 x 1080 - Windowed - OpenGL 3.3 - Default - RaiNyMore2 - Total Frame Time
  1920 x 1080 - Windowed - OpenGL 2.0 - Default - Multeasymap - Total Frame Time
  1920 x 1080 - Windowed - OpenGL 3.0 - Default - Multeasymap - Total Frame Time
  1920 x 1080 - Windowed - OpenGL 3.3 - Default - Multeasymap - Total Frame Time