Intel Core i7-3930K testing with a Gigabyte X79-UP4 (F7 BIOS) and eVGA NVIDIA GeForce GTX 660 2GB on Arch rolling via the Phoronix Test Suite.
eVGA NVIDIA GeForce GTX 660 Processor: Intel Core i7-3930K @ 3.80GHz (6 Cores / 12 Threads), Motherboard: Gigabyte X79-UP4 (F7 BIOS), Chipset: Intel Xeon E5/Core, Memory: 32GB, Disk: 1200GB INTEL SSDPEDMW012T4 + 960GB Micron_M500_MTFD + 165GB Western Digital WD1600YS-01S, Graphics: eVGA NVIDIA GeForce GTX 660 2GB, Audio: Realtek ALC892, Monitor: VE228, Network: Intel 82579LM + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Arch rolling, Kernel: 5.18.2-arch1-1 (x86_64), Desktop: Cinnamon 5.2.7, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 470.129.06, OpenGL: 4.6.0, Vulkan: 1.2.175, Compiler: GCC 12.1.0 + LLVM 13.0.1 + CUDA 3.2, File-System: ext4, Screen Resolution: 3840x1080
Kernel Notes: Transparent Huge Pages: alwaysCompiler Notes: --disable-libssp --disable-libstdcxx-pch --disable-werror --enable-__cxa_atexit --enable-bootstrap --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-link-serialization=1 --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-build-config=bootstrap-lto --with-linker-hash-style=gnuProcessor Notes: Scaling Governor: intel_cpufreq schedutil - CPU Microcode: 0x71aGraphics Notes: BAR1 / Visible vRAM Size: N/ASecurity Notes: itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
DDraceNetwork OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame Time eVGA NVIDIA GeForce GTX 660 4 8 12 16 20 Min: 1.48 / Avg: 2.24 / Max: 12.69 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: Multeasymap - Total Frame Time eVGA NVIDIA GeForce GTX 660 3 6 9 12 15 Min: 1.71 / Avg: 2.29 / Max: 11.32 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap - Total Frame Time eVGA NVIDIA GeForce GTX 660 3 6 9 12 15 Min: 1.75 / Avg: 2.23 / Max: 11.12 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time eVGA NVIDIA GeForce GTX 660 4 8 12 16 20 Min: 2.6 / Avg: 2.96 / Max: 13.38 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap - Total Frame Time eVGA NVIDIA GeForce GTX 660 3 6 9 12 15 Min: 1.65 / Avg: 2.14 / Max: 8.35 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame Time eVGA NVIDIA GeForce GTX 660 3 6 9 12 15 Min: 1.59 / Avg: 2.18 / Max: 7.58 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: Multeasymap - Total Frame Time eVGA NVIDIA GeForce GTX 660 2 4 6 8 10 Min: 1.33 / Avg: 2.26 / Max: 6.15 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time eVGA NVIDIA GeForce GTX 660 3 6 9 12 15 Min: 2.42 / Avg: 2.93 / Max: 10.65 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time eVGA NVIDIA GeForce GTX 660 3 6 9 12 15 Min: 2.6 / Avg: 2.94 / Max: 7.79 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time eVGA NVIDIA GeForce GTX 660 3 6 9 12 15 Min: 2.7 / Avg: 2.85 / Max: 7.19 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time eVGA NVIDIA GeForce GTX 660 2 4 6 8 10 Min: 2.63 / Avg: 2.81 / Max: 5.88 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time eVGA NVIDIA GeForce GTX 660 2 4 6 8 10 Min: 2.65 / Avg: 2.84 / Max: 5.38 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
yquake2 This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 13 26 39 52 65 SE +/- 0.06, N = 3 57.6 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 13 26 39 52 65 SE +/- 0.15, N = 3 56.1 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 13 26 39 52 65 SE +/- 0.12, N = 3 57.5 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Software CPU - AF: On - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 13 26 39 52 65 SE +/- 0.09, N = 3 56.3 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 200 400 600 800 1000 SE +/- 11.46, N = 5 1062.0 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 1.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 300 600 900 1200 1500 SE +/- 13.24, N = 3 1239.5 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 200 400 600 800 1000 SE +/- 13.00, N = 4 1049.0 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 80 160 240 320 400 SE +/- 0.33, N = 3 370.0 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 1.x - AF: On - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 300 600 900 1200 1500 SE +/- 16.83, N = 15 1270.0 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 1.x - AF: Off - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 70 140 210 280 350 SE +/- 0.20, N = 3 302.3 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 80 160 240 320 400 SE +/- 0.18, N = 3 366.9 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: OpenGL 1.x - AF: On - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 70 140 210 280 350 SE +/- 0.15, N = 3 300.2 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 110 220 330 440 550 SE +/- 1.74, N = 3 504.4 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 110 220 330 440 550 SE +/- 0.93, N = 3 505.1 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 30 60 90 120 150 SE +/- 0.06, N = 3 129.9 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.01 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 eVGA NVIDIA GeForce GTX 660 30 60 90 120 150 SE +/- 0.03, N = 3 129.7 1. (CC) gcc options: -lm -ldl -rdynamic -shared -pthread -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Unvanquished Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 1920 x 1080 - Effects Quality: Medium eVGA NVIDIA GeForce GTX 660 20 40 60 80 100 SE +/- 1.07, N = 3 77.4
DDraceNetwork This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap eVGA NVIDIA GeForce GTX 660 100 200 300 400 500 SE +/- 2.12, N = 3 451.99 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap eVGA NVIDIA GeForce GTX 660 100 200 300 400 500 SE +/- 2.29, N = 3 455.46 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: Multeasymap eVGA NVIDIA GeForce GTX 660 100 200 300 400 500 SE +/- 0.37, N = 3 438.83 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 eVGA NVIDIA GeForce GTX 660 70 140 210 280 350 SE +/- 0.64, N = 3 341.85 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 eVGA NVIDIA GeForce GTX 660 80 160 240 320 400 SE +/- 0.29, N = 3 345.67 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2 eVGA NVIDIA GeForce GTX 660 70 140 210 280 350 SE +/- 0.24, N = 3 344.11 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap eVGA NVIDIA GeForce GTX 660 100 200 300 400 500 SE +/- 1.32, N = 3 460.45 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap eVGA NVIDIA GeForce GTX 660 100 200 300 400 500 SE +/- 0.25, N = 3 468.96 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: Multeasymap eVGA NVIDIA GeForce GTX 660 100 200 300 400 500 SE +/- 1.02, N = 3 443.92 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 eVGA NVIDIA GeForce GTX 660 80 160 240 320 400 SE +/- 0.21, N = 3 350.70 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 eVGA NVIDIA GeForce GTX 660 80 160 240 320 400 SE +/- 0.78, N = 3 355.14 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 2.0 - Zoom: Default - Demo: RaiNyMore2 eVGA NVIDIA GeForce GTX 660 80 160 240 320 400 SE +/- 0.42, N = 3 352.49 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
GravityMark OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.53 Resolution: 1920 x 1080 - Renderer: OpenGL ES eVGA NVIDIA GeForce GTX 660 20 40 60 80 100 SE +/- 0.24, N = 3 106.9
Metro: Last Light Redux A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.
Resolution: 1920 x 1080
eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: metroll-redux: line 6: ./metro: No such file or directory
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Resolution: 1920 x 1080 - Renderer: Vulkan
eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: cat: '/home/sclamons//.steam/steam/steamapps/common/dota 2 beta/game/dota/Source2Bench.csv': No such file or directory
Counter-Strike: Global Offensive This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Resolution: 1920 x 1080 - Renderer: Vulkan
eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory
Resolution: 1920 x 1080 - Renderer: OpenGL
eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: ./csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory
Ashes of the Singulairty: Escalation This is a benchmark of Ashes of the Singulairty: Escalation running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Ashes of the Singulairty: Escalation is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Resolution: 1920 x 1080
eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: cat: '/home/sclamons//.steam/steam/steamapps/compatdata/507490/pfx/drive_c/users/steamuser/My Documents/My Games/Ashes of the Singularity - Escalation/Output*.txt': No such file or directory
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing
eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: M: 465.67 ms: sh: line 1: clang++: command not found
Resolution: 1920 x 1080 - Renderer: Vulkan
eVGA NVIDIA GeForce GTX 660: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: M: 3.150 s: sh: line 1: clang++: command not found
eVGA NVIDIA GeForce GTX 660 Processor: Intel Core i7-3930K @ 3.80GHz (6 Cores / 12 Threads), Motherboard: Gigabyte X79-UP4 (F7 BIOS), Chipset: Intel Xeon E5/Core, Memory: 32GB, Disk: 1200GB INTEL SSDPEDMW012T4 + 960GB Micron_M500_MTFD + 165GB Western Digital WD1600YS-01S, Graphics: eVGA NVIDIA GeForce GTX 660 2GB, Audio: Realtek ALC892, Monitor: VE228, Network: Intel 82579LM + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Arch rolling, Kernel: 5.18.2-arch1-1 (x86_64), Desktop: Cinnamon 5.2.7, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 470.129.06, OpenGL: 4.6.0, Vulkan: 1.2.175, Compiler: GCC 12.1.0 + LLVM 13.0.1 + CUDA 3.2, File-System: ext4, Screen Resolution: 3840x1080
Kernel Notes: Transparent Huge Pages: alwaysCompiler Notes: --disable-libssp --disable-libstdcxx-pch --disable-werror --enable-__cxa_atexit --enable-bootstrap --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-link-serialization=1 --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-build-config=bootstrap-lto --with-linker-hash-style=gnuProcessor Notes: Scaling Governor: intel_cpufreq schedutil - CPU Microcode: 0x71aGraphics Notes: BAR1 / Visible vRAM Size: N/ASecurity Notes: itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 15 June 2022 12:23 by user sclamons.