2070-ti-Quake

Intel Core i7-11700K testing with a ASRock B560M-ITX/ac (P1.60 BIOS) and Zotac NVIDIA GeForce RTX 3070 Ti 8GB on Gentoo 2.8 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2206136-NE-2070TIQUA67
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
Zotac NVIDIA GeForce RTX 3070 Ti
June 13 2022
  14 Minutes
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2070-ti-QuakeOpenBenchmarking.orgPhoronix Test Suite 10.8.4Intel Core i7-11700K @ 4.90GHz (8 Cores / 16 Threads)ASRock B560M-ITX/ac (P1.60 BIOS)Intel Tiger Lake-H16GB256GB SAMSUNG MZVLW256HEHP-00000Zotac NVIDIA GeForce RTX 3070 Ti 8GBRealtek ALC897BenQ GW2780Intel + Intel Dual Band-AC 3168NGWGentoo 2.85.18.0-gentoo (x86_64)GNOME Shell 42.1X Server 1.21.1.3NVIDIA 470.129.064.6.0GCC 11.2.1 20220115 + Clang 13.0.1 + LLVM 13.0.1btrfs1920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen Resolution2070-ti-Quake BenchmarksSystem Logs- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x3c - BAR1 / Visible vRAM Size: 256 MiB- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Vulnerable: eIBRS with unprivileged eBPF + srbds: Not affected + tsx_async_abort: Not affected

2070-ti-Quakequake2rtx: 800 x 600 - High - On - VK_KHR_ray_queryquake2rtx: 1024 x 768 - High - On - VK_KHR_ray_queryquake2rtx: 800 x 600 - High - On - VK_NV_ray_tracingquake2rtx: 1024 x 768 - High - On - VK_NV_ray_tracingquake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1280 x 1024 - High - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1024 x 768 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelineZotac NVIDIA GeForce RTX 3070 Ti292.367326220.775330277.730662219.202688159.752319112.417603159.716135111.868279227.801988169.072351115.77992280.199112OpenBenchmarking.org

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryZotac NVIDIA GeForce RTX 3070 Ti60120180240300SE +/- 3.64, N = 15292.37

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryZotac NVIDIA GeForce RTX 3070 Ti50100150200250SE +/- 1.38, N = 3220.78

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingZotac NVIDIA GeForce RTX 3070 Ti60120180240300SE +/- 2.44, N = 3277.73

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingZotac NVIDIA GeForce RTX 3070 Ti50100150200250SE +/- 0.66, N = 3219.20

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryZotac NVIDIA GeForce RTX 3070 Ti4080120160200SE +/- 1.70, N = 5159.75

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryZotac NVIDIA GeForce RTX 3070 Ti306090120150SE +/- 0.02, N = 3112.42

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingZotac NVIDIA GeForce RTX 3070 Ti4080120160200SE +/- 1.75, N = 5159.72

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingZotac NVIDIA GeForce RTX 3070 Ti306090120150SE +/- 0.34, N = 3111.87

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineZotac NVIDIA GeForce RTX 3070 Ti50100150200250SE +/- 1.72, N = 10227.80

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineZotac NVIDIA GeForce RTX 3070 Ti4080120160200SE +/- 1.81, N = 5169.07

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineZotac NVIDIA GeForce RTX 3070 Ti306090120150SE +/- 0.08, N = 3115.78

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineZotac NVIDIA GeForce RTX 3070 Ti20406080100SE +/- 0.18, N = 380.20