2070-ti-Quake Intel Core i7-11700K testing with a ASRock B560M-ITX/ac (P1.60 BIOS) and Zotac NVIDIA GeForce RTX 3070 Ti 8GB on Gentoo 2.8 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2206136-NE-2070TIQUA67 Zotac NVIDIA GeForce RTX 3070 Ti Processor: Intel Core i7-11700K @ 4.90GHz (8 Cores / 16 Threads), Motherboard: ASRock B560M-ITX/ac (P1.60 BIOS), Chipset: Intel Tiger Lake-H, Memory: 16GB, Disk: 256GB SAMSUNG MZVLW256HEHP-00000, Graphics: Zotac NVIDIA GeForce RTX 3070 Ti 8GB, Audio: Realtek ALC897, Monitor: BenQ GW2780, Network: Intel + Intel Dual Band-AC 3168NGW
OS: Gentoo 2.8, Kernel: 5.18.0-gentoo (x86_64), Desktop: GNOME Shell 42.1, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 470.129.06, OpenGL: 4.6.0, Compiler: GCC 11.2.1 20220115 + Clang 13.0.1 + LLVM 13.0.1, File-System: btrfs, Screen Resolution: 1920x1080
Processor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x3cGraphics Notes: BAR1 / Visible vRAM Size: 256 MiBSecurity Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Vulnerable: eIBRS with unprivileged eBPF + srbds: Not affected + tsx_async_abort: Not affected
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 60 120 180 240 300 SE +/- 3.64, N = 15 292.37
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 50 100 150 200 250 SE +/- 1.38, N = 3 220.78
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 60 120 180 240 300 SE +/- 2.44, N = 3 277.73
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 50 100 150 200 250 SE +/- 0.66, N = 3 219.20
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 40 80 120 160 200 SE +/- 1.70, N = 5 159.75
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Zotac NVIDIA GeForce RTX 3070 Ti 30 60 90 120 150 SE +/- 0.02, N = 3 112.42
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 40 80 120 160 200 SE +/- 1.75, N = 5 159.72
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Zotac NVIDIA GeForce RTX 3070 Ti 30 60 90 120 150 SE +/- 0.34, N = 3 111.87
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 50 100 150 200 250 SE +/- 1.72, N = 10 227.80
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1024 x 768 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 40 80 120 160 200 SE +/- 1.81, N = 5 169.07
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 30 60 90 120 150 SE +/- 0.08, N = 3 115.78
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Zotac NVIDIA GeForce RTX 3070 Ti 20 40 60 80 100 SE +/- 0.18, N = 3 80.20
Zotac NVIDIA GeForce RTX 3070 Ti Processor: Intel Core i7-11700K @ 4.90GHz (8 Cores / 16 Threads), Motherboard: ASRock B560M-ITX/ac (P1.60 BIOS), Chipset: Intel Tiger Lake-H, Memory: 16GB, Disk: 256GB SAMSUNG MZVLW256HEHP-00000, Graphics: Zotac NVIDIA GeForce RTX 3070 Ti 8GB, Audio: Realtek ALC897, Monitor: BenQ GW2780, Network: Intel + Intel Dual Band-AC 3168NGW
OS: Gentoo 2.8, Kernel: 5.18.0-gentoo (x86_64), Desktop: GNOME Shell 42.1, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 470.129.06, OpenGL: 4.6.0, Compiler: GCC 11.2.1 20220115 + Clang 13.0.1 + LLVM 13.0.1, File-System: btrfs, Screen Resolution: 1920x1080
Processor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x3cGraphics Notes: BAR1 / Visible vRAM Size: 256 MiBSecurity Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Vulnerable: eIBRS with unprivileged eBPF + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 13 June 2022 07:58 by user jmirasb.