GeForce GTX 680 First Run
AMD FX-8150 Eight-Core testing with a ASUS Crosshair V Formula and NVIDIA GeForce GTX 680 2048MB on Ubuntu 12.04 via the Phoronix Test Suite.
GeForce GTX 680
Processor: AMD FX-8150 Eight-Core @ 3.60GHz (8 Cores), Motherboard: ASUS Crosshair V Formula, Chipset: AMD ATI RD890, Memory: 16384MB, Disk: 240GB OCZ VERTEX3, Graphics: NVIDIA GeForce GTX 680 2048MB (705/3004MHz), Audio: Realtek ALC889, Network: Intel 82583V Gigabit Connection
OS: Ubuntu 12.04, Kernel: 3.2.0-22-generic (x86_64), Desktop: Unity 5.8.0, Display Server: X Server 1.11.3, Display Driver: NVIDIA 295.33, OpenGL: 4.2.0 NVIDIA 295.33, Compiler: GCC 4.6, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
System Notes: Compiz was running on this system. Anisotropic Filtering: 4x.
Warsow
Xonotic
Urban Terror
VDrift
Reaction Quake 3
Unigine Heaven
World of Padman
OpenArena
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
Lightsmark
ETXreaL
ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.
GeForce GTX 680
Processor: AMD FX-8150 Eight-Core @ 3.60GHz (8 Cores), Motherboard: ASUS Crosshair V Formula, Chipset: AMD ATI RD890, Memory: 16384MB, Disk: 240GB OCZ VERTEX3, Graphics: NVIDIA GeForce GTX 680 2048MB (705/3004MHz), Audio: Realtek ALC889, Network: Intel 82583V Gigabit Connection
OS: Ubuntu 12.04, Kernel: 3.2.0-22-generic (x86_64), Desktop: Unity 5.8.0, Display Server: X Server 1.11.3, Display Driver: NVIDIA 295.33, OpenGL: 4.2.0 NVIDIA 295.33, Compiler: GCC 4.6, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
System Notes: Compiz was running on this system. Anisotropic Filtering: 4x.
Testing initiated at 11 April 2012 08:43 by user pts.