GeForce GTX 680 First Run

AMD FX-8150 Eight-Core testing with a ASUS Crosshair V Formula and NVIDIA GeForce GTX 680 2048MB on Ubuntu 12.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1204118-PTS-GEFORCEG15
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Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
GeForce GTX 680
April 11 2012
 
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GeForce GTX 680 First RunOpenBenchmarking.orgPhoronix Test SuiteAMD FX-8150 Eight-Core @ 3.60GHz (8 Cores)ASUS Crosshair V FormulaAMD ATI RD89016384MB240GB OCZ VERTEX3NVIDIA GeForce GTX 680 2048MB (705/3004MHz)Realtek ALC889Intel 82583V Gigabit ConnectionUbuntu 12.043.2.0-22-generic (x86_64)Unity 5.8.0X Server 1.11.3NVIDIA 295.334.2.0 NVIDIA 295.33GCC 4.6ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionGeForce GTX 680 First Run BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v - Compiz was running on this system. Anisotropic Filtering: 4x.

GeForce GTX 680 First Runwarsow: 1920 x 1080 | AF: 4xxonotic: 1920 x 1080 - Ultimate | AF: 4xurbanterror: 1920 x 1080 | AF: 4xvdrift: 1920 x 1080 | AF: 4xreaction: 1920 x 1080 | AF: 4xunigine-heaven: 1920 x 1080 | AF: 4xpadman: 1920 x 1080 | AF: 4xopenarena: 1920 x 1080 | AF: 4xnexuiz: 1920 x 1080 - Yes - On | AF: 4xlightsmark: 1920 x 1080 | AF: 4xetxreal: 1920 x 1080 | AF: 4xGeForce GTX 680307.8380.07173.17126.98366.2069.83380.77434.92150.34298.42379.43OpenBenchmarking.org

Warsow

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 0.61Resolution: 1920 x 1080AF: 4xGeForce GTX 68070140210280350SE +/- 0.50, N = 3307.83

Xonotic

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.6Resolution: 1920 x 1080 - Effects Quality: UltimateAF: 4xGeForce GTX 68020406080100SE +/- 0.20, N = 380.07

Urban Terror

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.1Resolution: 1920 x 1080AF: 4xGeForce GTX 6804080120160200SE +/- 0.41, N = 3173.17

VDrift

OpenBenchmarking.orgFrames Per Second, More Is BetterVDrift 2010-06-30Resolution: 1920 x 1080AF: 4xGeForce GTX 680306090120150SE +/- 0.19, N = 3126.981. (CXX) g++ options: -pthread -lSDL -lGLU -lGLEW -lpthread -lSDL_image -lSDL_gfx -lvorbisfile -lvdriftbullet

Reaction Quake 3

OpenBenchmarking.orgFrames Per Second, More Is BetterReaction Quake 3 1.0 BetaResolution: 1920 x 1080AF: 4xGeForce GTX 68080160240320400SE +/- 5.80, N = 3366.20

Unigine Heaven

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 3.0Resolution: 1920 x 1080AF: 4xGeForce GTX 6801632486480SE +/- 0.78, N = 369.83

World of Padman

OpenBenchmarking.orgFrames Per Second, More Is BetterWorld of Padman 1.2Resolution: 1920 x 1080AF: 4xGeForce GTX 68080160240320400SE +/- 3.86, N = 3380.77

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.5Resolution: 1920 x 1080AF: 4xGeForce GTX 68090180270360450SE +/- 8.18, N = 6434.92

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1920 x 1080 - HDR: Yes - Sound: OnAF: 4xGeForce GTX 680306090120150SE +/- 1.97, N = 3150.34

Lightsmark

OpenBenchmarking.orgFrames Per Second, More Is BetterLightsmark 2008Resolution: 1920 x 1080AF: 4xGeForce GTX 68060120180240300SE +/- 4.27, N = 3298.42

ETXreaL

ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterETXreaL 0.3.0-20111110Resolution: 1920 x 1080AF: 4xGeForce GTX 68080160240320400SE +/- 3.73, N = 3379.43