omen-vs-ally-v2

Intel Core i7-7700HQ testing with a HP 8390 v40.28 (F.24 BIOS) and NVIDIA GeForce GTX 1060 with Max-Q Design 6GB on NobaraLinux 40 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2412150-BENT-OMENVSA60
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
omen
December 15
  3 Hours, 28 Minutes
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omen-vs-ally-v2OpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-7700HQ @ 3.80GHz (4 Cores / 8 Threads)HP 8390 v40.28 (F.24 BIOS)Intel Xeon E3-1200 v6/7th16GB1000GB CT1000P1SSD8 + 1024GB HS-SSD-E100 1024NVIDIA GeForce GTX 1060 with Max-Q Design 6GBRealtek ALC295Realtek RTL8111/8168/8211/8411 + Intel 7265NobaraLinux 406.11.9-200.fsync.fc40.x86_64 (x86_64)KDE Plasma 6.2.2X Server + WaylandNVIDIA 565.774.6.0OpenCL 3.0 CUDA 12.7.33 + OpenCL 1.1 Mesa 24.3.0 + OpenCL 3.0GCC 14.2.1 20240912btrfs1920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLCompilerFile-SystemScreen ResolutionOmen-vs-ally-v2 BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-redhat-linux --disable-libunwind-exceptions --enable-__cxa_atexit --enable-bootstrap --enable-cet --enable-checking=release --enable-gnu-indirect-function --enable-gnu-unique-object --enable-initfini-array --enable-languages=c,c++,fortran,objc,obj-c++,ada,go,d,m2,lto --enable-libstdcxx-backtrace --enable-link-serialization=1 --enable-multilib --enable-offload-defaulted --enable-offload-targets=nvptx-none,amdgcn-amdhsa --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-arch_32=i686 --with-build-config=bootstrap-lto --with-gcc-major-version-only --with-libstdcxx-zoneinfo=/usr/share/zoneinfo --with-linker-hash-style=gnu --with-tune=generic --without-cuda-driver - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0xf8 - BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 86.06.4b.00.29- gather_data_sampling: Mitigation of Microcode + itlb_multihit: KVM: Mitigation of VMX unsupported + l1tf: Mitigation of PTE Inversion + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + mmio_stale_data: Mitigation of Clear buffers; SMT vulnerable + reg_file_data_sampling: Not affected + retbleed: Mitigation of IBRS + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of IBRS; IBPB: conditional; STIBP: conditional; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Mitigation of Microcode + tsx_async_abort: Not affected

omen-vs-ally-v2xonotic: 1920 x 1080 - Lowxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Ultimatecs2: 1920 x 1080yquake2: Software CPU Color Light - Off - Off - 1920 x 1080vkpeak: fp32-scalarvkpeak: fp32-vec4vkpeak: fp64-scalarvkpeak: fp64-vec4vkpeak: int32-scalarvkpeak: int32-vec4unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLmetro2033-redux: metroll-redux: 1920 x 1080talos-principle: OpenGL - 1920 x 1080talos-principle: Vulkan - 1920 x 1080quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracingunvanquished: 1920 x 1080 - Mediumquake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracingyquake2: Vulkan - On - On - 1920 x 1080quake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracingyquake2: OpenGL 3.x - Off - Off - 1920 x 1080yquake2: Software CPU Color Light - On - Off - 1920 x 1080unvanquished: 1920 x 1080 - Highyquake2: Software CPU - Off - Off - 1920 x 1080yquake2: Software CPU Color Light - On - On - 1920 x 1080yquake2: Software CPU - Off - On - 1920 x 1080yquake2: OpenGL ES 3.x - Off - On - 1920 x 1080quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipelineunvanquished: 1920 x 1080 - Ultrayquake2: Software CPU - On - On - 1920 x 1080yquake2: Vulkan - Off - On - 1920 x 1080yquake2: OpenGL ES 3.x - On - On - 1920 x 1080yquake2: Vulkan - On - Off - 1920 x 1080yquake2: Software CPU - On - Off - 1920 x 1080yquake2: Vulkan - Off - Off - 1920 x 1080yquake2: OpenGL ES 3.x - On - Off - 1920 x 1080yquake2: OpenGL 3.x - On - On - 1920 x 1080yquake2: OpenGL ES 3.x - Off - Off - 1920 x 1080yquake2: OpenGL 3.x - Off - On - 1920 x 1080yquake2: Software CPU Color Light - Off - On - 1920 x 1080yquake2: OpenGL 3.x - On - Off - 1920 x 1080quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipelineomen347.9376418289.6983741256.1695255196.920046177.869.44110.524089.44132.03132.021141.251128.4746.797.75102.1190.991.46.352379267.710.9436453.8333537.65139114.2107564.5543904.563854222.45.5172801288.267.4258.175.767.875.31181.06.34727810.9098663.8486737.65412614.1999294.554029254.272.7224.41168.8609.373.0610.71305.11161.51325.31164.769.31273.74.5521075.524766OpenBenchmarking.org

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: Lowomen80160240320400SE +/- 0.68, N = 3347.94MIN: 208 / MAX: 612

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: Highomen60120180240300SE +/- 0.71, N = 3289.70MIN: 151 / MAX: 503

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: Ultraomen60120180240300SE +/- 0.45, N = 3256.17MIN: 128 / MAX: 475

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: Ultimateomen4080120160200SE +/- 1.60, N = 3196.92MIN: 30 / MAX: 416

Counter-Strike 2

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike 2Resolution: 1920 x 1080omen20406080100SE +/- 0.46, N = 377.8MIN: 77 / MAX: 78.6

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU Color Light - AF: Off - MSAA: Off - Resolution: 1920 x 1080omen1530456075SE +/- 0.13, N = 369.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

vkpeak

OpenBenchmarking.orgGFLOPS, More Is Bettervkpeak 20240505fp32-scalaromen9001800270036004500SE +/- 2.82, N = 34110.52

OpenBenchmarking.orgGFLOPS, More Is Bettervkpeak 20240505fp32-vec4omen9001800270036004500SE +/- 34.17, N = 34089.44

OpenBenchmarking.orgGFLOPS, More Is Bettervkpeak 20240505fp64-scalaromen306090120150SE +/- 0.31, N = 3132.03

OpenBenchmarking.orgGFLOPS, More Is Bettervkpeak 20240505fp64-vec4omen306090120150SE +/- 0.30, N = 3132.02

OpenBenchmarking.orgGIOPS, More Is Bettervkpeak 20240505int32-scalaromen2004006008001000SE +/- 7.79, N = 31141.25

OpenBenchmarking.orgGIOPS, More Is Bettervkpeak 20240505int32-vec4omen2004006008001000SE +/- 0.25, N = 31128.47

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLomen1122334455SE +/- 0.03, N = 346.7MAX: 58.3

Metro 2033 Redux

A Steam-based test of the Metro 2033 Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro 2033 Reduxomen20406080100SE +/- 0.23, N = 397.75

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080omen20406080100SE +/- 0.29, N = 3102.11

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 1920 x 1080omen20406080100SE +/- 0.44, N = 390.9

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 1920 x 1080omen20406080100SE +/- 0.34, N = 391.4

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingomen246810SE +/- 0.022431, N = 36.352379

Unvanquished

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.55Resolution: 1920 x 1080 - Effects Quality: Mediumomen60120180240300SE +/- 0.81, N = 3267.7

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingomen3691215SE +/- 0.03, N = 310.94

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingomen0.86251.7252.58753.454.3125SE +/- 0.006120, N = 33.833353

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingomen246810SE +/- 0.001144, N = 37.651391

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingomen48121620SE +/- 0.01, N = 314.21

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingomen1.02472.04943.07414.09885.1235SE +/- 0.000904, N = 34.554390

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

omen: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingomen1.02692.05383.08074.10765.1345SE +/- 0.004991, N = 34.563854

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080omen50100150200250SE +/- 0.20, N = 3222.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingomen1.24142.48283.72424.96566.207SE +/- 0.002678, N = 35.517280

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080omen30060090012001500SE +/- 11.11, N = 31288.21. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU Color Light - AF: On - MSAA: Off - Resolution: 1920 x 1080omen1530456075SE +/- 0.09, N = 367.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Unvanquished

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.55Resolution: 1920 x 1080 - Effects Quality: Highomen60120180240300SE +/- 0.84, N = 3258.1

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 1920 x 1080omen20406080100SE +/- 0.22, N = 375.71. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU Color Light - AF: On - MSAA: On - Resolution: 1920 x 1080omen1530456075SE +/- 0.15, N = 367.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 1920 x 1080omen20406080100SE +/- 0.09, N = 375.31. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL ES 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080omen30060090012001500SE +/- 12.64, N = 151181.01. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen246810SE +/- 0.023127, N = 36.347278

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen3691215SE +/- 0.03, N = 310.91

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen0.8661.7322.5983.4644.33SE +/- 0.006859, N = 33.848673

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen246810SE +/- 0.006905, N = 37.654126

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen48121620SE +/- 0.02, N = 314.20

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen1.02472.04943.07414.09885.1235SE +/- 0.001725, N = 34.554029

Unvanquished

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.55Resolution: 1920 x 1080 - Effects Quality: Ultraomen60120180240300SE +/- 1.14, N = 3254.2

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU - AF: On - MSAA: On - Resolution: 1920 x 1080omen1632486480SE +/- 0.15, N = 372.71. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080omen50100150200250SE +/- 0.56, N = 3224.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL ES 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080omen30060090012001500SE +/- 12.29, N = 151168.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 1920 x 1080omen130260390520650SE +/- 1.37, N = 3609.31. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 1920 x 1080omen1632486480SE +/- 0.07, N = 373.01. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 1920 x 1080omen130260390520650SE +/- 4.94, N = 3610.71. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL ES 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080omen30060090012001500SE +/- 9.32, N = 151305.11. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080omen2004006008001000SE +/- 13.82, N = 151161.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL ES 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080omen30060090012001500SE +/- 15.92, N = 31325.31. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080omen30060090012001500SE +/- 13.69, N = 151164.71. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Software CPU Color Light - AF: Off - MSAA: On - Resolution: 1920 x 1080omen1530456075SE +/- 0.18, N = 369.31. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080omen30060090012001500SE +/- 14.18, N = 151273.71. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen1.02422.04843.07264.09685.121SE +/- 0.003892, N = 34.552107

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineomen1.24312.48623.72934.97246.2155SE +/- 0.001726, N = 35.524766

55 Results Shown

Xonotic:
  1920 x 1080 - Low
  1920 x 1080 - High
  1920 x 1080 - Ultra
  1920 x 1080 - Ultimate
Counter-Strike 2
yquake2
vkpeak:
  fp32-scalar
  fp32-vec4
  fp64-scalar
  fp64-vec4
  int32-scalar
  int32-vec4
Unigine Superposition
Metro 2033 Redux
Metro: Last Light Redux
The Talos Principle:
  OpenGL - 1920 x 1080
  Vulkan - 1920 x 1080
Quake II RTX
Unvanquished
Quake II RTX:
  1920 x 1080 - Off - On - VK_NV_ray_tracing
  1920 x 1080 - High - On - VK_NV_ray_tracing
  1920 x 1080 - Low - Off - VK_NV_ray_tracing
  1920 x 1080 - Off - Off - VK_NV_ray_tracing
  1920 x 1080 - High - Off - VK_NV_ray_tracing
  1920 x 1080 - Medium - On - VK_NV_ray_tracing
yquake2
Quake II RTX
yquake2:
  OpenGL 3.x - Off - Off - 1920 x 1080
  Software CPU Color Light - On - Off - 1920 x 1080
Unvanquished
yquake2:
  Software CPU - Off - Off - 1920 x 1080
  Software CPU Color Light - On - On - 1920 x 1080
  Software CPU - Off - On - 1920 x 1080
  OpenGL ES 3.x - Off - On - 1920 x 1080
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline
Unvanquished
yquake2:
  Software CPU - On - On - 1920 x 1080
  Vulkan - Off - On - 1920 x 1080
  OpenGL ES 3.x - On - On - 1920 x 1080
  Vulkan - On - Off - 1920 x 1080
  Software CPU - On - Off - 1920 x 1080
  Vulkan - Off - Off - 1920 x 1080
  OpenGL ES 3.x - On - Off - 1920 x 1080
  OpenGL 3.x - On - On - 1920 x 1080
  OpenGL ES 3.x - Off - Off - 1920 x 1080
  OpenGL 3.x - Off - On - 1920 x 1080
  Software CPU Color Light - Off - On - 1920 x 1080
  OpenGL 3.x - On - Off - 1920 x 1080
Quake II RTX:
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline