usarinpa-rtx2080-vulkan-rt

AMD Ryzen 7 3700X 8-Core testing with a MSI MPG X570 GAMING EDGE WIFI (MS-7C37) v1.0 (1.N0 BIOS) and MSI NVIDIA GeForce RTX 2080 8GB on Debian via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2408068-NE-USARINPAR70
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usarinpa-rtx2080-vulkan-rt
August 06
  34 Minutes
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usarinpa-rtx2080-vulkan-rtOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 3700X 8-Core @ 3.60GHz (8 Cores / 16 Threads)MSI MPG X570 GAMING EDGE WIFI (MS-7C37) v1.0 (1.N0 BIOS)AMD Starship/Matisse2 x 16GB DDR4-3600MT/s CMK32GX4M2D3600C184001GB T-FORCE TM8FPQ004T + 1024GB ADATA SX8200PNPMSI NVIDIA GeForce RTX 2080 8GBNVIDIA TU104 HD AudioU32J59xRealtek RTL8125 2.5GbE + Realtek RTL8111/8168/8211/8411 + Intel 3160 + Broadcom BCM4360 802.11ac Dual BandDebian6.9.11-amd64 (x86_64)Cinnamon 6.0.4X Server 1.21.1.11NVIDIA 535.183.014.6.0GCC 14.1.0 + Clang 16.0.6 + CUDA 12.1ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionUsarinpa-rtx2080-vulkan-rt BenchmarksSystem Logs- NVIDIA_drm.modeset=true - Transparent Huge Pages: always- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2,rust --enable-libphobos-checking=release --enable-libstdcxx-backtrace --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=3 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-defaulted --enable-offload-targets=nvptx-none=/build/reproducible-path/gcc-14-14.1.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/reproducible-path/gcc-14-14.1.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0x8701030- BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 90.04.0b.40.55- Python 3.12.4- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Mitigation of untrained return thunk; SMT enabled with STIBP protection + spec_rstack_overflow: Mitigation of Safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines; IBPB: conditional; STIBP: always-on; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected

GeeXLab Vulkan Ray-Tracing Demo

GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 3840 x 2160usarinpa-rtx2080-vulkan-rt48121620SE +/- 0.03, N = 314.4

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r7Resolution: 3840 x 2160 - Scene: Cornell Boxusarinpa-rtx2080-vulkan-rt510152025SE +/- 0.02, N = 320.301. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r7Resolution: 3840 x 2160 - Scene: Cornell Box + Lucyusarinpa-rtx2080-vulkan-rt246810SE +/- 0.00333, N = 37.962211. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r7Resolution: 3840 x 2160 - Scene: Lucy In One Weekendusarinpa-rtx2080-vulkan-rt3691215SE +/- 0.00407, N = 39.879471. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r7Resolution: 3840 x 2160 - Scene: Planets In One Weekendusarinpa-rtx2080-vulkan-rt3691215SE +/- 0.01, N = 312.611. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r7Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekendusarinpa-rtx2080-vulkan-rt3691215SE +/- 0.01, N = 312.291. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.36, N = 387.03

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.24, N = 3102.65

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt1632486480SE +/- 0.13, N = 371.81

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt306090120150SE +/- 0.95, N = 3129.65

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.42, N = 387.05

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt4080120160200SE +/- 0.33, N = 3159.86

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.13, N = 3102.64

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.18, N = 398.51

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt1632486480SE +/- 0.32, N = 371.24

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt306090120150SE +/- 0.09, N = 3130.71

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt306090120150SE +/- 1.31, N = 3157.07

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.40, N = 398.14

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.25, N = 378.38

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryusarinpa-rtx2080-vulkan-rt306090120150SE +/- 0.35, N = 3113.38

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.20, N = 378.60

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingusarinpa-rtx2080-vulkan-rt306090120150SE +/- 0.67, N = 3112.82

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt1530456075SE +/- 0.10, N = 365.03

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.22, N = 384.46

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt1122334455SE +/- 0.12, N = 350.61

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.48, N = 385.35

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt306090120150SE +/- 0.16, N = 3120.17

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt1530456075SE +/- 0.14, N = 366.11

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt1224364860SE +/- 0.23, N = 355.26

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineusarinpa-rtx2080-vulkan-rt20406080100SE +/- 0.43, N = 374.48