usarinpa-rtx2080-vulkan-rt AMD Ryzen 7 3700X 8-Core testing with a MSI MPG X570 GAMING EDGE WIFI (MS-7C37) v1.0 (1.N0 BIOS) and MSI NVIDIA GeForce RTX 2080 8GB on Debian via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2408068-NE-USARINPAR70&gru .
usarinpa-rtx2080-vulkan-rt Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution usarinpa-rtx2080-vulkan-rt AMD Ryzen 7 3700X 8-Core @ 3.60GHz (8 Cores / 16 Threads) MSI MPG X570 GAMING EDGE WIFI (MS-7C37) v1.0 (1.N0 BIOS) AMD Starship/Matisse 2 x 16GB DDR4-3600MT/s CMK32GX4M2D3600C18 4001GB T-FORCE TM8FPQ004T + 1024GB ADATA SX8200PNP MSI NVIDIA GeForce RTX 2080 8GB NVIDIA TU104 HD Audio U32J59x Realtek RTL8125 2.5GbE + Realtek RTL8111/8168/8211/8411 + Intel 3160 + Broadcom BCM4360 802.11ac Dual Band Debian 6.9.11-amd64 (x86_64) Cinnamon 6.0.4 X Server 1.21.1.11 NVIDIA 535.183.01 4.6.0 GCC 14.1.0 + Clang 16.0.6 + CUDA 12.1 ext4 3840x2160 OpenBenchmarking.org - NVIDIA_drm.modeset=true - Transparent Huge Pages: always - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2,rust --enable-libphobos-checking=release --enable-libstdcxx-backtrace --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=3 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-defaulted --enable-offload-targets=nvptx-none=/build/reproducible-path/gcc-14-14.1.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/reproducible-path/gcc-14-14.1.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0x8701030 - BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 90.04.0b.40.55 - Python 3.12.4 - gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Mitigation of untrained return thunk; SMT enabled with STIBP protection + spec_rstack_overflow: Mitigation of Safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines; IBPB: conditional; STIBP: always-on; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected
usarinpa-rtx2080-vulkan-rt geexlab-rt: 3840 x 2160 rtiv: 3840 x 2160 - Cornell Box rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 3840 x 2160 - Ray Tracing In One Weekend quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 14.4 20.2998 7.96221 9.87947 12.6126 12.2931 87.029386 102.647219 71.811078 129.653768 87.046555 159.856130 102.635343 98.512329 71.240565 130.705073 157.065160 98.142115 78.383474 113.382611 78.604185 112.820867 65.025040 84.461087 50.608770 85.352503 120.167984 66.108497 55.263901 74.476888 OpenBenchmarking.org
GeeXLab Vulkan Ray-Tracing Demo Resolution: 3840 x 2160 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 usarinpa-rtx2080-vulkan-rt 4 8 12 16 20 SE +/- 0.03, N = 3 14.4
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box usarinpa-rtx2080-vulkan-rt 5 10 15 20 25 SE +/- 0.02, N = 3 20.30 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy usarinpa-rtx2080-vulkan-rt 2 4 6 8 10 SE +/- 0.00333, N = 3 7.96221 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend usarinpa-rtx2080-vulkan-rt 3 6 9 12 15 SE +/- 0.00407, N = 3 9.87947 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Planets In One Weekend usarinpa-rtx2080-vulkan-rt 3 6 9 12 15 SE +/- 0.01, N = 3 12.61 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend usarinpa-rtx2080-vulkan-rt 3 6 9 12 15 SE +/- 0.01, N = 3 12.29 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.36, N = 3 87.03
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.24, N = 3 102.65
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 16 32 48 64 80 SE +/- 0.13, N = 3 71.81
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 30 60 90 120 150 SE +/- 0.95, N = 3 129.65
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.42, N = 3 87.05
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 40 80 120 160 200 SE +/- 0.33, N = 3 159.86
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.13, N = 3 102.64
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.18, N = 3 98.51
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 16 32 48 64 80 SE +/- 0.32, N = 3 71.24
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 30 60 90 120 150 SE +/- 0.09, N = 3 130.71
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 30 60 90 120 150 SE +/- 1.31, N = 3 157.07
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.40, N = 3 98.14
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.25, N = 3 78.38
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query usarinpa-rtx2080-vulkan-rt 30 60 90 120 150 SE +/- 0.35, N = 3 113.38
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.20, N = 3 78.60
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing usarinpa-rtx2080-vulkan-rt 30 60 90 120 150 SE +/- 0.67, N = 3 112.82
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 15 30 45 60 75 SE +/- 0.10, N = 3 65.03
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.22, N = 3 84.46
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 11 22 33 44 55 SE +/- 0.12, N = 3 50.61
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.48, N = 3 85.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 30 60 90 120 150 SE +/- 0.16, N = 3 120.17
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 15 30 45 60 75 SE +/- 0.14, N = 3 66.11
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 12 24 36 48 60 SE +/- 0.23, N = 3 55.26
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline usarinpa-rtx2080-vulkan-rt 20 40 60 80 100 SE +/- 0.43, N = 3 74.48
Phoronix Test Suite v10.8.5