asus4060-vs-msi1060

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and ASUS Proart RTX 4060 8GB in quiet mode on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2404231-NE-ASUS4060V18
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CPU Massive 2 Tests
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asus4060-vs-msi1060OpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads)MSI B250 PC MATE (MS-7A72) (3.90 BIOS)2 x 16384MB 2133MHz F4-2133C15-16GIS1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00NVIDIA GeForce RTX 4060 4GBMOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD AudioNINJA VMicrosoft Windows 10 Pro Build 1904510.0.19045.4291 (x86_64)31.0.15.5222NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorOSKernelDisplay DriverFile-SystemScreen ResolutionAsus4060-vs-msi1060 BenchmarksSystem Logs- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running

asus4060-vs-msi1060unigine-super: 1920 x 1080 - Windowed - Ultra - D3D11unigine-super: 3840 x 2160 - Windowed - Ultra - D3D11unigine-super: 1920 x 1080 - Windowed - Ultra - OpenGLunigine-super: 3840 x 2160 - Windowed - Ultra - OpenGLblender: BMW27 - NVIDIA CUDAblender: Junkshop - NVIDIA CUDAaobench: 2048 x 2048 - Total Timev-ray: NVIDIA RTX GPUv-ray: NVIDIA CUDA GPUfahbench: hashcat: MD5hashcat: SHA1hashcat: 7-Zipfurmark: 1920 x 1080 - FurMark OpenGL - 8furmark: 3840 x 2160 - FurMark OpenGL - 8furmark: 1920 x 1080 - FurMark OpenGL - Offfurmark: 3840 x 2160 - FurMark OpenGL - Offfurmark: 1920 x 1080 - FurMark Knot OpenGL - 8furmark: 3840 x 2160 - FurMark Knot OpenGL - 8furmark: 1920 x 1080 - FurMark Knot OpenGL - Offfurmark: 3840 x 2160 - FurMark Knot OpenGL - Offl4d2: 1920 x 1080 - OpenGLl4d2: 3840 x 2160 - OpenGLportal: 1920 x 1080portal: 3840 x 2160quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - Off - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracingperformance-modequiet-mode44.110.740.811.224.1846.2763.42026121789151.626929050366667930183333351520039.08770512.808608135.46912637.34985227.2234382.51716744.38377212.486168181.98177.40597.58233.3831.46541821.46540851.98272331.50279731.35272021.44755652.12154031.40606943.510.740.711.224.1646.24OpenBenchmarking.org

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11performance-modequiet-mode1020304050SE +/- 0.38, N = 8SE +/- 0.37, N = 1244.143.5MAX: 54.6MAX: 53.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11performance-modequiet-mode3691215SE +/- 0.03, N = 3SE +/- 0.03, N = 310.710.7MAX: 11.8MAX: 11.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLperformance-modequiet-mode918273645SE +/- 0.00, N = 3SE +/- 0.07, N = 340.840.7MAX: 48.9MAX: 47.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLperformance-modequiet-mode3691215SE +/- 0.00, N = 3SE +/- 0.00, N = 311.211.2MAX: 12.2MAX: 12.2

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.1Blend File: BMW27 - Compute: NVIDIA CUDAperformance-modequiet-mode612182430SE +/- 0.07, N = 3SE +/- 0.07, N = 324.1824.16

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.1Blend File: Junkshop - Compute: NVIDIA CUDAperformance-modequiet-mode1020304050SE +/- 0.02, N = 3SE +/- 0.07, N = 346.2746.24

AOBench

AOBench is a lightweight ambient occlusion renderer, written in C. The test profile is using a size of 2048 x 2048. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterAOBenchSize: 2048 x 2048 - Total Timeperformance-mode1428425670SE +/- 0.03, N = 363.42

Chaos Group V-RAY

This is a test of Chaos Group's V-RAY benchmark. V-RAY is a commercial renderer that can integrate with various creator software products like SketchUp and 3ds Max. The V-RAY benchmark is standalone and supports CPU and NVIDIA CUDA/RTX based rendering. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA RTX GPUperformance-mode6001200180024003000SE +/- 5.33, N = 32612

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA CUDA GPUperformance-mode400800120016002000SE +/- 3.67, N = 31789

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2performance-mode306090120150SE +/- 0.69, N = 3151.63

Hashcat

Hashcat is an open-source, advanced password recovery tool supporting GPU acceleration with OpenCL, NVIDIA CUDA, and Radeon ROCm. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: MD5performance-mode6000M12000M18000M24000M30000MSE +/- 3389362.44, N = 329050366667

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: SHA1performance-mode2000M4000M6000M8000M10000MSE +/- 4666666.67, N = 39301833333

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: 7-Zipperformance-mode110K220K330K440K550KSE +/- 2948.45, N = 3515200

FurMark

FurMark 2 is a cross-platform GPU stress test that can exercise both OpenGL and Vulkan drivers/GPUs. FurMark 2 is the successor to the original FurMark benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8performance-mode918273645SE +/- 0.01, N = 339.09MIN: 39 / MAX: 42

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8performance-mode3691215SE +/- 0.01, N = 312.81MAX: 16

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Offperformance-mode306090120150SE +/- 0.65, N = 3135.47MIN: 132 / MAX: 139

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Offperformance-mode918273645SE +/- 0.00, N = 337.35MIN: 37 / MAX: 39

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8performance-mode612182430SE +/- 0.01, N = 327.22MIN: 26 / MAX: 31

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8performance-mode0.56641.13281.69922.26562.832SE +/- 0.018091, N = 32.517167MAX: 5

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Offperformance-mode1020304050SE +/- 0.01, N = 344.38MIN: 44 / MAX: 48

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Offperformance-mode3691215SE +/- 0.00, N = 312.49MAX: 16

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLperformance-mode4080120160200SE +/- 0.72, N = 3181.98

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLperformance-mode4080120160200SE +/- 0.35, N = 3177.40

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080performance-mode130260390520650SE +/- 18.95, N = 12597.58

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160performance-mode50100150200250SE +/- 0.03, N = 3233.38

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.08, N = 331.47

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode510152025SE +/- 0.06, N = 321.47

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode1224364860SE +/- 0.05, N = 351.98

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.10, N = 331.50

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.06, N = 331.35

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode510152025SE +/- 0.02, N = 321.45

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode1224364860SE +/- 0.04, N = 352.12

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.02, N = 331.41