asssss

AMD EPYC 7262 8-Core testing with a GIGABYTE MZ32-AR0-00 v01000100 (R21 BIOS) and Gigabyte NVIDIA GeForce RTX 3080 10GB on Ubuntu 22.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2401208-NE-ASSSSS03315
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Performance Per
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Date
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  Test
  Duration
Gigabyte NVIDIA GeForce RTX 3080
January 20
  10 Minutes
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asssssOpenBenchmarking.orgPhoronix Test SuiteAMD EPYC 7262 8-Core @ 3.20GHz (8 Cores / 16 Threads)GIGABYTE MZ32-AR0-00 v01000100 (R21 BIOS)AMD Starship/Matisse128GB1000GB Samsung SSD 980 PRO 1TBGigabyte NVIDIA GeForce RTX 3080 10GBNVIDIA GA102 HD AudioDELL U2720Q2 x Intel I350Ubuntu 22.046.5.0-14-generic (x86_64)GNOME Shell 42.9X Server 1.21.1.4NVIDIA 525.147.054.6.0OpenCL 3.0 CUDA 12.0.1511.3.224GCC 11.4.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionAsssss PerformanceSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0x830107a - BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 94.02.71.80.54- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Mitigation of untrained return thunk; SMT enabled with STIBP protection + spec_rstack_overflow: Mitigation of safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

asssssquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipelineGigabyte NVIDIA GeForce RTX 308037.82889753.60174737.43390553.83219033.13438245.461212OpenBenchmarking.org

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryGigabyte NVIDIA GeForce RTX 3080918273645SE +/- 0.16, N = 337.83

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryGigabyte NVIDIA GeForce RTX 30801224364860SE +/- 0.53, N = 353.60

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingGigabyte NVIDIA GeForce RTX 3080918273645SE +/- 0.20, N = 337.43

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingGigabyte NVIDIA GeForce RTX 30801224364860SE +/- 0.36, N = 353.83

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineGigabyte NVIDIA GeForce RTX 3080816243240SE +/- 0.01, N = 333.13

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineGigabyte NVIDIA GeForce RTX 30801020304050SE +/- 0.05, N = 345.46