asssss AMD EPYC 7262 8-Core testing with a GIGABYTE MZ32-AR0-00 v01000100 (R21 BIOS) and Gigabyte NVIDIA GeForce RTX 3080 10GB on Ubuntu 22.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2401208-NE-ASSSSS03315 .
asssss Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution Gigabyte NVIDIA GeForce RTX 3080 AMD EPYC 7262 8-Core @ 3.20GHz (8 Cores / 16 Threads) GIGABYTE MZ32-AR0-00 v01000100 (R21 BIOS) AMD Starship/Matisse 128GB 1000GB Samsung SSD 980 PRO 1TB Gigabyte NVIDIA GeForce RTX 3080 10GB NVIDIA GA102 HD Audio DELL U2720Q 2 x Intel I350 Ubuntu 22.04 6.5.0-14-generic (x86_64) GNOME Shell 42.9 X Server 1.21.1.4 NVIDIA 525.147.05 4.6.0 OpenCL 3.0 CUDA 12.0.151 1.3.224 GCC 11.4.0 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0x830107a - BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 94.02.71.80.54 - gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Mitigation of untrained return thunk; SMT enabled with STIBP protection + spec_rstack_overflow: Mitigation of safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
asssss quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipeline Gigabyte NVIDIA GeForce RTX 3080 37.828897 53.601747 37.433905 53.832190 33.134382 45.461212 OpenBenchmarking.org
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte NVIDIA GeForce RTX 3080 9 18 27 36 45 SE +/- 0.16, N = 3 37.83
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Gigabyte NVIDIA GeForce RTX 3080 12 24 36 48 60 SE +/- 0.53, N = 3 53.60
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Gigabyte NVIDIA GeForce RTX 3080 9 18 27 36 45 SE +/- 0.20, N = 3 37.43
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Gigabyte NVIDIA GeForce RTX 3080 12 24 36 48 60 SE +/- 0.36, N = 3 53.83
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte NVIDIA GeForce RTX 3080 8 16 24 32 40 SE +/- 0.01, N = 3 33.13
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte NVIDIA GeForce RTX 3080 10 20 30 40 50 SE +/- 0.05, N = 3 45.46
Phoronix Test Suite v10.8.5