AMD Software Adrenalin ed. 22.11.2 for RX 6500 XT benchmarks on Windows

Benchmarking AMD Software Adrenalin edition 22.11.2 (Radeon driver v22.20.29.10) for an ASRock AMD Radeon RX 6500 XT Phantom Gaming D 4 GiB with an Omen 30L by HP and AMD Ryzen 5 5600X.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2302207-TAD-AMDSW22154
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
RX 6500 XT
February 19 2023
  9 Hours, 1 Minute
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AMD Software Adrenalin ed. 22.11.2 for RX 6500 XT benchmarks on WindowsOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads)HP 8876 (F.14 BIOS)4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0AMD Radeon RX 6500 XT 4GBAMD Streaming Audio Device + Steam Streaming Microphone + AMD HD Audio Device + Steam Streaming Speakers + Realtek HD AudioDELL P2415QRealtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbEMicrosoft Windows 11 Home Build 2262110.0.22621.1265 (x86_64)31.0.12029.10015OpenCL 2.1 AMD-APP (3444.0)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriverOpenCLFile-SystemScreen ResolutionAMD Software Adrenalin Ed. 22.11.2 For RX 6500 XT Benchmarks On Windows PerformanceSystem Logs- __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled

AMD Software Adrenalin ed. 22.11.2 for RX 6500 XT benchmarks on Windowsluxmark: GPU - Luxball HDRluxmark: GPU - Microphoneluxmark: GPU - Hotelblender: Pabellon Barcelona - Radeon HIPblender: Barbershop - Radeon HIPblender: Fishy Cat - Radeon HIPblender: Classroom - Radeon HIPblender: BMW27 - Radeon HIPfahbench: rtiv: 3840 x 2160 - Ray Tracing In One Weekendrtiv: 2560 x 1440 - Ray Tracing In One Weekendrtiv: 1920 x 1080 - Ray Tracing In One Weekendrtiv: 3840 x 2160 - Planets In One Weekendrtiv: 2560 x 1440 - Planets In One Weekendrtiv: 1920 x 1080 - Planets In One Weekendrtiv: 3840 x 2160 - Lucy In One Weekendrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 1920 x 1080 - Lucy In One Weekendrtiv: 3840 x 2160 - Cornell Box + Lucyrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 1920 x 1080 - Cornell Box + Lucyrtiv: 3840 x 2160 - Cornell Boxrtiv: 2560 x 1440 - Cornell Boxrtiv: 1920 x 1080 - Cornell Boxxonotic: 3840 x 2160 - Ultimateunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryportal2: 3840 x 2160 - OpenGLportal2: 2560 x 1440 - OpenGLportal2: 1920 x 1080 - OpenGLportal: 3840 x 2160portal: 2560 x 1440portal: 1920 x 1080cyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 1920 x 1080 - Mediumcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 2560 x 1440 - Lowcsgo: 3840 x 2160 - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 1920 x 1080 - OpenGLvkresample: 2x - Singlegravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12gravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - OpenGLgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 1920 x 1080 - OpenGLcyberpunk2077: 1920 x 1080 - Lowwaifu2x-ncnn: 2x - 3 - YesRX 6500 XT13069102062731271.52538.50112.64128.5666.54101.47736.7710814.692125.77556.5457914.170924.68682.988206.3014810.77261.711393.687256.503205.1088711.031019.4767358.498030343.069.010.043.621.169.71128.920.647.595.129.5138.348.399.5144.011.66121720.5461699.54590116.81531018.93290714.26850935.87538227.92159012.05642024.1060699.83719020.23798018.72366614.35025936.12527328.526651144.94300.92545.55354.94703.11834.8549.6467.9020.4531.1227.9237.9751.5198.53191.80296.2326.83219.328.835.542.66580.119.128.93646.641.769.963.884.578.864.236.996OpenBenchmarking.org

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeRX 6500 XT30060090012001500Min: 1.99 / Avg: 6.33 / Max: 1733.38

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeRX 6500 XT30060090012001500Min: 1.99 / Avg: 11.28 / Max: 1727.8

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeRX 6500 XT30060090012001500Min: 1.61 / Avg: 4.46 / Max: 1739.14

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRRX 6500 XT3K6K9K12K15KSE +/- 33.57, N = 313069

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneRX 6500 XT2K4K6K8K10KSE +/- 30.05, N = 310206

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelRX 6500 XT6001200180024003000SE +/- 4.58, N = 32731

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: Radeon HIPRX 6500 XT60120180240300SE +/- 0.05, N = 3271.52

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: Radeon HIPRX 6500 XT120240360480600SE +/- 0.10, N = 3538.50

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: Radeon HIPRX 6500 XT306090120150SE +/- 0.06, N = 3112.64

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: Radeon HIPRX 6500 XT306090120150SE +/- 0.02, N = 3128.56

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: Radeon HIPRX 6500 XT1530456075SE +/- 0.14, N = 366.54

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2RX 6500 XT20406080100SE +/- 0.01, N = 3101.48

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One WeekendRX 6500 XT246810SE +/- 0.00130, N = 36.77108

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One WeekendRX 6500 XT48121620SE +/- 0.00, N = 314.69

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One WeekendRX 6500 XT612182430SE +/- 0.02, N = 325.78

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One WeekendRX 6500 XT246810SE +/- 0.00201, N = 36.54579

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One WeekendRX 6500 XT48121620SE +/- 0.00, N = 314.17

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One WeekendRX 6500 XT612182430SE +/- 0.03, N = 324.69

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One WeekendRX 6500 XT0.67231.34462.01692.68923.3615SE +/- 0.00143, N = 32.98820

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One WeekendRX 6500 XT246810SE +/- 0.00563, N = 36.30148

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One WeekendRX 6500 XT3691215SE +/- 0.00, N = 310.77

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + LucyRX 6500 XT0.38510.77021.15531.54041.9255SE +/- 0.00037, N = 31.71139

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + LucyRX 6500 XT0.82961.65922.48883.31844.148SE +/- 0.00068, N = 33.68725

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + LucyRX 6500 XT246810SE +/- 0.00192, N = 36.50320

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell BoxRX 6500 XT1.14952.2993.44854.5985.7475SE +/- 0.00057, N = 35.10887

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell BoxRX 6500 XT3691215SE +/- 0.00, N = 311.03

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell BoxRX 6500 XT510152025SE +/- 0.01, N = 319.48

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRX 6500 XT80160240320400SE +/- 0.87, N = 3358.50MIN: 80 / MAX: 689

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRX 6500 XT1020304050SE +/- 0.03, N = 343.0MAX: 55.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRX 6500 XT1530456075SE +/- 0.07, N = 369.0MAX: 91.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRX 6500 XT3691215SE +/- 0.12, N = 310.0MAX: 11.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RX 6500 XT1020304050SE +/- 0.00, N = 343.6MAX: 57.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRX 6500 XT510152025SE +/- 0.03, N = 321.1MAX: 24.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RX 6500 XT1632486480SE +/- 0.06, N = 369.7MAX: 94.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RX 6500 XT369121511MAX: 12.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRX 6500 XT714212835SE +/- 0.03, N = 328.9MAX: 35.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RX 6500 XT510152025SE +/- 0.00, N = 320.6MAX: 24.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRX 6500 XT1122334455SE +/- 0.00, N = 347.5MAX: 59.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRX 6500 XT20406080100SE +/- 0.07, N = 395.1MAX: 138.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11RX 6500 XT714212835SE +/- 0.03, N = 329.5MAX: 36.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRX 6500 XT306090120150SE +/- 0.15, N = 3138.3MAX: 208.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11RX 6500 XT1122334455SE +/- 0.03, N = 348.3MAX: 61.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RX 6500 XT20406080100SE +/- 0.15, N = 399.5MAX: 136.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RX 6500 XT306090120150SE +/- 0.15, N = 3144.0MAX: 218.5

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT3691215SE +/- 0.00, N = 311.66

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT510152025SE +/- 0.01, N = 320.55

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT3691215SE +/- 0.086131, N = 39.545901

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT48121620SE +/- 0.01, N = 316.82

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT510152025SE +/- 0.03, N = 318.93

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT48121620SE +/- 0.01, N = 314.27

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT816243240SE +/- 0.01, N = 335.88

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRX 6500 XT714212835SE +/- 0.01, N = 327.92

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT3691215SE +/- 0.01, N = 312.06

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT612182430SE +/- 0.01, N = 324.11

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT3691215SE +/- 0.001671, N = 39.837190

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT510152025SE +/- 0.00, N = 320.24

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT510152025SE +/- 0.00, N = 318.72

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT48121620SE +/- 0.00, N = 314.35

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT816243240SE +/- 0.01, N = 336.13

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRX 6500 XT714212835SE +/- 0.01, N = 328.53

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLRX 6500 XT306090120150SE +/- 0.03, N = 3144.94

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRX 6500 XT70140210280350SE +/- 0.05, N = 3300.92

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRX 6500 XT120240360480600SE +/- 0.18, N = 3545.55

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160RX 6500 XT80160240320400SE +/- 0.10, N = 3354.94

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440RX 6500 XT150300450600750SE +/- 0.77, N = 3703.11

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080RX 6500 XT2004006008001000SE +/- 7.24, N = 3834.85

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRX 6500 XT1122334455SE +/- 0.13, N = 349.64MIN: 35.72 / MAX: 68.76

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumRX 6500 XT1530456075SE +/- 0.80, N = 367.90MIN: 45.63 / MAX: 98.51

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRX 6500 XT510152025SE +/- 0.21, N = 520.45MIN: 2.98 / MAX: 96.98

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraRX 6500 XT714212835SE +/- 0.40, N = 331.12MIN: 4.37 / MAX: 104.53

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRX 6500 XT714212835SE +/- 0.31, N = 327.92MIN: 3.71 / MAX: 111.02

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighRX 6500 XT918273645SE +/- 0.51, N = 337.97MIN: 6.45 / MAX: 106.8

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRX 6500 XT1224364860SE +/- 0.37, N = 1551.51MIN: 5.76 / MAX: 166.54

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRX 6500 XT20406080100SE +/- 0.13, N = 398.53

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRX 6500 XT4080120160200SE +/- 0.32, N = 3191.80

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRX 6500 XT60120180240300SE +/- 0.40, N = 3296.23

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleRX 6500 XT612182430SE +/- 0.01, N = 326.83

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingRX 6500 XT510152025SE +/- 0.03, N = 319.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingRX 6500 XT714212835SE +/- 0.00, N = 328.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingRX 6500 XT816243240SE +/- 0.12, N = 335.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12RX 6500 XT1020304050SE +/- 0.03, N = 342.6

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12RX 6500 XT153045607565

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12RX 6500 XT20406080100SE +/- 0.10, N = 380.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingRX 6500 XT510152025SE +/- 0.00, N = 319.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingRX 6500 XT714212835SE +/- 0.00, N = 328.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingRX 6500 XT81624324036

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: VulkanRX 6500 XT1122334455SE +/- 0.00, N = 346.6

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: OpenGLRX 6500 XT1020304050SE +/- 0.03, N = 341.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: VulkanRX 6500 XT1632486480SE +/- 0.03, N = 369.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: OpenGLRX 6500 XT1428425670SE +/- 0.00, N = 363.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: VulkanRX 6500 XT20406080100SE +/- 0.10, N = 384.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: OpenGLRX 6500 XT20406080100SE +/- 0.27, N = 378.8

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowRX 6500 XT1428425670SE +/- 1.41, N = 1564.23MIN: 9.65 / MAX: 167.87

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesRX 6500 XT246810SE +/- 0.148, N = 156.996

94 Results Shown

Counter-Strike: Global Offensive:
  2560 x 1440 - OpenGL - Total Frame Time
  3840 x 2160 - OpenGL - Total Frame Time
  1920 x 1080 - OpenGL - Total Frame Time
LuxMark:
  GPU - Luxball HDR
  GPU - Microphone
  GPU - Hotel
Blender:
  Pabellon Barcelona - Radeon HIP
  Barbershop - Radeon HIP
  Fishy Cat - Radeon HIP
  Classroom - Radeon HIP
  BMW27 - Radeon HIP
FAHBench
Ray Tracing In Vulkan:
  3840 x 2160 - Ray Tracing In One Weekend
  2560 x 1440 - Ray Tracing In One Weekend
  1920 x 1080 - Ray Tracing In One Weekend
  3840 x 2160 - Planets In One Weekend
  2560 x 1440 - Planets In One Weekend
  1920 x 1080 - Planets In One Weekend
  3840 x 2160 - Lucy In One Weekend
  2560 x 1440 - Lucy In One Weekend
  1920 x 1080 - Lucy In One Weekend
  3840 x 2160 - Cornell Box + Lucy
  2560 x 1440 - Cornell Box + Lucy
  1920 x 1080 - Cornell Box + Lucy
  3840 x 2160 - Cornell Box
  2560 x 1440 - Cornell Box
  1920 x 1080 - Cornell Box
Xonotic
Unigine Superposition:
  2560 x 1440 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Medium - D3D11
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - Low - D3D11
  1920 x 1080 - Fullscreen - Low - D3D11
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - High - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_query
Portal 2:
  3840 x 2160 - OpenGL
  2560 x 1440 - OpenGL
  1920 x 1080 - OpenGL
Portal:
  3840 x 2160
  2560 x 1440
  1920 x 1080
Cyberpunk 2077:
  2560 x 1440 - Medium
  1920 x 1080 - Medium
  2560 x 1440 - Ultra
  1920 x 1080 - Ultra
  2560 x 1440 - High
  1920 x 1080 - High
  2560 x 1440 - Low
Counter-Strike: Global Offensive:
  3840 x 2160 - OpenGL
  2560 x 1440 - OpenGL
  1920 x 1080 - OpenGL
VkResample
GravityMark:
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12
  2560 x 1440 - Windows Direct3D 12
  1920 x 1080 - Windows Direct3D 12
  3840 x 2160 - Vulkan Ray-Tracing
  2560 x 1440 - Vulkan Ray-Tracing
  1920 x 1080 - Vulkan Ray-Tracing
  3840 x 2160 - Vulkan
  3840 x 2160 - OpenGL
  2560 x 1440 - Vulkan
  2560 x 1440 - OpenGL
  1920 x 1080 - Vulkan
  1920 x 1080 - OpenGL
Cyberpunk 2077
Waifu2x-NCNN Vulkan