AMD Software Adrenalin ed. 22.11.2 for RX 6500 XT benchmarks on Windows Benchmarking AMD Software Adrenalin edition 22.11.2 (Radeon driver v22.20.29.10) for an ASRock AMD Radeon RX 6500 XT Phantom Gaming D 4 GiB with an Omen 30L by HP and AMD Ryzen 5 5600X.
HTML result view exported from: https://openbenchmarking.org/result/2302207-TAD-AMDSW22154&grs .
AMD Software Adrenalin ed. 22.11.2 for RX 6500 XT benchmarks on Windows Processor Motherboard Memory Disk Graphics Audio Monitor Network OS Kernel Display Driver OpenCL File-System Screen Resolution RX 6500 XT AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads) HP 8876 (F.14 BIOS) 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0 AMD Radeon RX 6500 XT 4GB AMD Streaming Audio Device + Steam Streaming Microphone + AMD HD Audio Device + Steam Streaming Speakers + Realtek HD Audio DELL P2415Q Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE Microsoft Windows 11 Home Build 22621 10.0.22621.1265 (x86_64) 31.0.12029.10015 OpenCL 2.1 AMD-APP (3444.0) NTFS 3840x2160 OpenBenchmarking.org - __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
AMD Software Adrenalin ed. 22.11.2 for RX 6500 XT benchmarks on Windows luxmark: GPU - Luxball HDR luxmark: GPU - Microphone luxmark: GPU - Hotel blender: Pabellon Barcelona - Radeon HIP blender: Barbershop - Radeon HIP blender: Fishy Cat - Radeon HIP blender: Classroom - Radeon HIP blender: BMW27 - Radeon HIP fahbench: rtiv: 3840 x 2160 - Ray Tracing In One Weekend rtiv: 2560 x 1440 - Ray Tracing In One Weekend rtiv: 1920 x 1080 - Ray Tracing In One Weekend rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 2560 x 1440 - Planets In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 3840 x 2160 - Cornell Box rtiv: 2560 x 1440 - Cornell Box rtiv: 1920 x 1080 - Cornell Box xonotic: 3840 x 2160 - Ultimate unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query portal2: 3840 x 2160 - OpenGL portal2: 2560 x 1440 - OpenGL portal2: 1920 x 1080 - OpenGL portal: 3840 x 2160 portal: 2560 x 1440 portal: 1920 x 1080 cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 1920 x 1080 - Medium cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 2560 x 1440 - Low csgo: 3840 x 2160 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 1920 x 1080 - OpenGL vkresample: 2x - Single gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Windows Direct3D 12 gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan gravitymark: 3840 x 2160 - OpenGL gravitymark: 2560 x 1440 - Vulkan gravitymark: 2560 x 1440 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 1920 x 1080 - OpenGL cyberpunk2077: 1920 x 1080 - Low waifu2x-ncnn: 2x - 3 - Yes RX 6500 XT 13069 10206 2731 271.52 538.50 112.64 128.56 66.54 101.4773 6.77108 14.6921 25.7755 6.54579 14.1709 24.6868 2.98820 6.30148 10.7726 1.71139 3.68725 6.50320 5.10887 11.0310 19.4767 358.4980303 43.0 69.0 10.0 43.6 21.1 69.7 11 28.9 20.6 47.5 95.1 29.5 138.3 48.3 99.5 144.0 11.661217 20.546169 9.545901 16.815310 18.932907 14.268509 35.875382 27.921590 12.056420 24.106069 9.837190 20.237980 18.723666 14.350259 36.125273 28.526651 144.94 300.92 545.55 354.94 703.11 834.85 49.64 67.90 20.45 31.12 27.92 37.97 51.51 98.53 191.80 296.23 26.832 19.3 28.8 35.5 42.6 65 80.1 19.1 28.9 36 46.6 41.7 69.9 63.8 84.5 78.8 64.23 6.996 OpenBenchmarking.org
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time RX 6500 XT 300 600 900 1200 1500 Min: 1.99 / Avg: 6.33 / Max: 1733.38
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time RX 6500 XT 300 600 900 1200 1500 Min: 1.99 / Avg: 11.28 / Max: 1727.8
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time RX 6500 XT 300 600 900 1200 1500 Min: 1.61 / Avg: 4.46 / Max: 1739.14
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR RX 6500 XT 3K 6K 9K 12K 15K SE +/- 33.57, N = 3 13069
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone RX 6500 XT 2K 4K 6K 8K 10K SE +/- 30.05, N = 3 10206
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel RX 6500 XT 600 1200 1800 2400 3000 SE +/- 4.58, N = 3 2731
Blender Blend File: Pabellon Barcelona - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: Radeon HIP RX 6500 XT 60 120 180 240 300 SE +/- 0.05, N = 3 271.52
Blender Blend File: Barbershop - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: Radeon HIP RX 6500 XT 120 240 360 480 600 SE +/- 0.10, N = 3 538.50
Blender Blend File: Fishy Cat - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: Radeon HIP RX 6500 XT 30 60 90 120 150 SE +/- 0.06, N = 3 112.64
Blender Blend File: Classroom - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: Radeon HIP RX 6500 XT 30 60 90 120 150 SE +/- 0.02, N = 3 128.56
Blender Blend File: BMW27 - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: Radeon HIP RX 6500 XT 15 30 45 60 75 SE +/- 0.14, N = 3 66.54
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 RX 6500 XT 20 40 60 80 100 SE +/- 0.01, N = 3 101.48
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend RX 6500 XT 2 4 6 8 10 SE +/- 0.00130, N = 3 6.77108
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend RX 6500 XT 4 8 12 16 20 SE +/- 0.00, N = 3 14.69
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend RX 6500 XT 6 12 18 24 30 SE +/- 0.02, N = 3 25.78
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend RX 6500 XT 2 4 6 8 10 SE +/- 0.00201, N = 3 6.54579
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend RX 6500 XT 4 8 12 16 20 SE +/- 0.00, N = 3 14.17
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend RX 6500 XT 6 12 18 24 30 SE +/- 0.03, N = 3 24.69
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend RX 6500 XT 0.6723 1.3446 2.0169 2.6892 3.3615 SE +/- 0.00143, N = 3 2.98820
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend RX 6500 XT 2 4 6 8 10 SE +/- 0.00563, N = 3 6.30148
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend RX 6500 XT 3 6 9 12 15 SE +/- 0.00, N = 3 10.77
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy RX 6500 XT 0.3851 0.7702 1.1553 1.5404 1.9255 SE +/- 0.00037, N = 3 1.71139
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy RX 6500 XT 0.8296 1.6592 2.4888 3.3184 4.148 SE +/- 0.00068, N = 3 3.68725
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy RX 6500 XT 2 4 6 8 10 SE +/- 0.00192, N = 3 6.50320
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box RX 6500 XT 1.1495 2.299 3.4485 4.598 5.7475 SE +/- 0.00057, N = 3 5.10887
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box RX 6500 XT 3 6 9 12 15 SE +/- 0.00, N = 3 11.03
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box RX 6500 XT 5 10 15 20 25 SE +/- 0.01, N = 3 19.48
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate RX 6500 XT 80 160 240 320 400 SE +/- 0.87, N = 3 358.50 MIN: 80 / MAX: 689
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RX 6500 XT 10 20 30 40 50 SE +/- 0.03, N = 3 43.0 MAX: 55.2
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RX 6500 XT 15 30 45 60 75 SE +/- 0.07, N = 3 69.0 MAX: 91.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RX 6500 XT 3 6 9 12 15 SE +/- 0.12, N = 3 10.0 MAX: 11.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RX 6500 XT 10 20 30 40 50 SE +/- 0.00, N = 3 43.6 MAX: 57.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RX 6500 XT 5 10 15 20 25 SE +/- 0.03, N = 3 21.1 MAX: 24.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RX 6500 XT 16 32 48 64 80 SE +/- 0.06, N = 3 69.7 MAX: 94.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RX 6500 XT 3 6 9 12 15 11 MAX: 12.8
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RX 6500 XT 7 14 21 28 35 SE +/- 0.03, N = 3 28.9 MAX: 35.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RX 6500 XT 5 10 15 20 25 SE +/- 0.00, N = 3 20.6 MAX: 24.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RX 6500 XT 11 22 33 44 55 SE +/- 0.00, N = 3 47.5 MAX: 59.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RX 6500 XT 20 40 60 80 100 SE +/- 0.07, N = 3 95.1 MAX: 138.7
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RX 6500 XT 7 14 21 28 35 SE +/- 0.03, N = 3 29.5 MAX: 36.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RX 6500 XT 30 60 90 120 150 SE +/- 0.15, N = 3 138.3 MAX: 208.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RX 6500 XT 11 22 33 44 55 SE +/- 0.03, N = 3 48.3 MAX: 61.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RX 6500 XT 20 40 60 80 100 SE +/- 0.15, N = 3 99.5 MAX: 136.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RX 6500 XT 30 60 90 120 150 SE +/- 0.15, N = 3 144.0 MAX: 218.5
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 3 6 9 12 15 SE +/- 0.00, N = 3 11.66
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 5 10 15 20 25 SE +/- 0.01, N = 3 20.55
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 3 6 9 12 15 SE +/- 0.086131, N = 3 9.545901
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 4 8 12 16 20 SE +/- 0.01, N = 3 16.82
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 5 10 15 20 25 SE +/- 0.03, N = 3 18.93
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 4 8 12 16 20 SE +/- 0.01, N = 3 14.27
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 8 16 24 32 40 SE +/- 0.01, N = 3 35.88
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6500 XT 7 14 21 28 35 SE +/- 0.01, N = 3 27.92
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 3 6 9 12 15 SE +/- 0.01, N = 3 12.06
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 6 12 18 24 30 SE +/- 0.01, N = 3 24.11
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 3 6 9 12 15 SE +/- 0.001671, N = 3 9.837190
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 5 10 15 20 25 SE +/- 0.00, N = 3 20.24
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 5 10 15 20 25 SE +/- 0.00, N = 3 18.72
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 4 8 12 16 20 SE +/- 0.00, N = 3 14.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 8 16 24 32 40 SE +/- 0.01, N = 3 36.13
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6500 XT 7 14 21 28 35 SE +/- 0.01, N = 3 28.53
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL RX 6500 XT 30 60 90 120 150 SE +/- 0.03, N = 3 144.94
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RX 6500 XT 70 140 210 280 350 SE +/- 0.05, N = 3 300.92
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RX 6500 XT 120 240 360 480 600 SE +/- 0.18, N = 3 545.55
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 RX 6500 XT 80 160 240 320 400 SE +/- 0.10, N = 3 354.94
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 RX 6500 XT 150 300 450 600 750 SE +/- 0.77, N = 3 703.11
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 RX 6500 XT 200 400 600 800 1000 SE +/- 7.24, N = 3 834.85
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium RX 6500 XT 11 22 33 44 55 SE +/- 0.13, N = 3 49.64 MIN: 35.72 / MAX: 68.76
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium RX 6500 XT 15 30 45 60 75 SE +/- 0.80, N = 3 67.90 MIN: 45.63 / MAX: 98.51
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra RX 6500 XT 5 10 15 20 25 SE +/- 0.21, N = 5 20.45 MIN: 2.98 / MAX: 96.98
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra RX 6500 XT 7 14 21 28 35 SE +/- 0.40, N = 3 31.12 MIN: 4.37 / MAX: 104.53
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High RX 6500 XT 7 14 21 28 35 SE +/- 0.31, N = 3 27.92 MIN: 3.71 / MAX: 111.02
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High RX 6500 XT 9 18 27 36 45 SE +/- 0.51, N = 3 37.97 MIN: 6.45 / MAX: 106.8
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low RX 6500 XT 12 24 36 48 60 SE +/- 0.37, N = 15 51.51 MIN: 5.76 / MAX: 166.54
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RX 6500 XT 20 40 60 80 100 SE +/- 0.13, N = 3 98.53
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RX 6500 XT 40 80 120 160 200 SE +/- 0.32, N = 3 191.80
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RX 6500 XT 60 120 180 240 300 SE +/- 0.40, N = 3 296.23
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single RX 6500 XT 6 12 18 24 30 SE +/- 0.01, N = 3 26.83
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6500 XT 5 10 15 20 25 SE +/- 0.03, N = 3 19.3
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6500 XT 7 14 21 28 35 SE +/- 0.00, N = 3 28.8
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6500 XT 8 16 24 32 40 SE +/- 0.12, N = 3 35.5
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 RX 6500 XT 10 20 30 40 50 SE +/- 0.03, N = 3 42.6
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 RX 6500 XT 15 30 45 60 75 65
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 RX 6500 XT 20 40 60 80 100 SE +/- 0.10, N = 3 80.1
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing RX 6500 XT 5 10 15 20 25 SE +/- 0.00, N = 3 19.1
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing RX 6500 XT 7 14 21 28 35 SE +/- 0.00, N = 3 28.9
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing RX 6500 XT 8 16 24 32 40 36
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan RX 6500 XT 11 22 33 44 55 SE +/- 0.00, N = 3 46.6
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: OpenGL RX 6500 XT 10 20 30 40 50 SE +/- 0.03, N = 3 41.7
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan RX 6500 XT 16 32 48 64 80 SE +/- 0.03, N = 3 69.9
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: OpenGL RX 6500 XT 14 28 42 56 70 SE +/- 0.00, N = 3 63.8
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan RX 6500 XT 20 40 60 80 100 SE +/- 0.10, N = 3 84.5
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: OpenGL RX 6500 XT 20 40 60 80 100 SE +/- 0.27, N = 3 78.8
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low RX 6500 XT 14 28 42 56 70 SE +/- 1.41, N = 15 64.23 MIN: 9.65 / MAX: 167.87
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes RX 6500 XT 2 4 6 8 10 SE +/- 0.148, N = 15 6.996
Phoronix Test Suite v10.8.5