Comparison of Intel Graphics Driver builds 3802-4091 for Arc A770 on Windows

Comparing bechmarks across Intel Graphics Driver WHQL builds 101.3802, 101.3959, 101.4032 and 101.4091 for Arc A770 16 GiB on Microsoft Windows 10.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2302063-TAD-23Q1ARCU80
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build 3802: Arc A770
February 02 2023
  12 Hours, 42 Minutes
build 3959: Arc A770
February 02 2023
  10 Hours, 42 Minutes
build 4032: Arc A770
February 03 2023
  9 Hours, 20 Minutes
build 4091: Arc A770
February 05 2023
  11 Hours, 7 Minutes
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  10 Hours, 58 Minutes

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Comparison of Intel Graphics Driver builds 3802-4091 for Arc A770 on WindowsOpenBenchmarking.orgPhoronix Test SuiteIntel Core i5-11600K @ 3.91GHz (6 Cores / 12 Threads)NZXT N7 Z490 (P1.80 BIOS)4 x 8192 MB 2933MHz Kingston XW21KG-HYD-NX2 x 932GB WD_BLACK SN750 SE 1TB + 5589GB WD My Book 25EE USBIntel Arc A770 16GBSteam Streaming Microphone + Steam Streaming SpeakersLG TV SSCRIntel Wi-Fi 6 AX200 160MHz + Realtek Gaming 2.5GbEMicrosoft Windows 10 Pro Build 1904510.0.19045.2546 (x86_64)31.0.101.380231.0.101.395931.0.101.403231.0.101.4091NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriversFile-SystemScreen ResolutionComparison Of Intel Graphics Driver Builds 3802-4091 For Arc A770 On Windows PerformanceSystem Logs- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Enabled and running

unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLgravitymark: 1920 x 1080 - Vulkan Ray-Tracingunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLblender: Barbershop - Intel oneAPIunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 2560 x 1440 - OpenGLgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - OpenGLgravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12xonotic: 3840 x 2160 - Ultimatecsgo: 1920 x 1080 - OpenGLluxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRfahbench: cyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 1920 x 1080 - Mediumblender: Pabellon Barcelona - Intel oneAPIquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinecsgo: 3840 x 2160 - OpenGLquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineblender: Classroom - Intel oneAPIquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_querycsgo: 2560 x 1440 - OpenGLquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinewaifu2x-ncnn: 2x - 3 - Yesportal2: 1920 x 1080 - OpenGLquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelineblender: Fishy Cat - Intel oneAPIquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinevkresample: 2x - Doublequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelineblender: BMW27 - Intel oneAPIquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryportal2: 2560 x 1440 - OpenGLportal2: 3840 x 2160 - OpenGLportal: 3840 x 2160vkresample: 2x - Singleportal: 2560 x 1440portal: 1920 x 1080build 3802build 3959build 4032build 4091 Arc A770 Arc A770 Arc A770 Arc A770144.764.4105.240.5112.0124.438.918.1115.880.6196.4158.1124.4139.1126.259.540.71864.381.1192.3170.2117.839.3190.8129.417.47.7154.644.67.6135.084.87.217.644.853.695.217.844.9241.8655362184.8311339410935270693.715246.8428.3736.3253.0056.0376.2057.8662.5669.2450.9665.0372.2483.7211.38585412.497195111.6914.35483552.6316.81142417.82032717.63719919.17466822.225649172.7925.47060327.9451027.690435.8932.06572532.4038.05030740.32466139.29179871.77259843.48225743.57233350.70847.68144950.42627054.21125322.1663.25862666.92185266.20524182.549161432.75437.51556.0828.504637.15796.34134.465.8105.940.5115.4123.339.018.1115.480.5199.1858.0116.3129.6126.059.240.417.964.181.1193.6166.5117.339.3192.0129.317.37.7155.144.27.5135.685.47.217.444.753.695.417.644.7230.2485333251.6811280409415269990.756547.2228.6036.5453.9356.7377.3358.7463.3270.5651.5266.1373.4084.1811.69117712.901162131.3114.84252153.0916.77032217.76633318.35778919.12006922.168888236.3526.24938028.9272727.574544.2633.33864033.2238.00675740.29631340.98835671.27824643.37979844.82276952.38249.25848150.27900756.13726222.4563.03508166.65047769.08520881.821177538.89413.06525.1328.395695.14743.51141.664.3106.640.5112.6127.43918.0116.780.5196.0158.2125.4141.7126.159.540.417.964.280.8190.3169.5117.539.3191.3129.517.356.4155.944.152.1136.185.541.217.344.354.296.117.644.6240.7861779253.6811332408355279995.467947.2228.4536.6354.1656.9277.8559.2063.5571.0251.7866.3373.8383.3911.70912012.930063131.6214.91163952.3216.98872717.96254818.43663519.44893022.540277236.4226.30554828.9790787.672578.7633.41159132.3338.58551740.92540741.19875773.16842944.20325544.92711051.08149.44367651.36932456.47712322.1964.38420368.24380869.34326284.446765575.83575.59661.3828.394955.911342.43149.565.3106.240.9113.8137.439.018.1118.480.5195.3158.1126.7145.8125.658.940.417.964.280.8199.2172.2117.139.2197.3128.517.457.5155.544.052.1135.984.540.717.544.253.995.617.744.5249.9991982253.68113754112053004113.146346.5628.3935.7953.9156.8077.8159.0263.7870.6351.6166.3373.8483.3511.75287412.970384131.6814.96667552.2117.04806518.07919418.50910719.52633722.712547236.8726.40425229.0863847.663571.1033.55196032.1538.81886541.07450041.39967773.12568444.44403245.07035750.50449.63690451.67472856.68522421.9764.63414568.39934569.48594284.350990558.31562.62672.1728.4121000.421380.27OpenBenchmarking.org

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLArc A770306090120150SE +/- 4.07, N = 9SE +/- 0.61, N = 3SE +/- 0.09, N = 3SE +/- 3.00, N = 12144.7134.4141.6149.5

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLArc A7701530456075SE +/- 0.03, N = 3SE +/- 1.43, N = 9SE +/- 0.03, N = 3SE +/- 0.95, N = 1264.465.864.365.3

GravityMark

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingArc A77020406080100SE +/- 1.17, N = 5SE +/- 0.84, N = 9SE +/- 0.86, N = 9SE +/- 0.81, N = 10105.2105.9106.6106.2

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLArc A770918273645SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.43, N = 1240.540.540.540.9

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLArc A770306090120150SE +/- 0.12, N = 3SE +/- 2.69, N = 12SE +/- 0.10, N = 3SE +/- 0.03, N = 3112.0115.4112.6113.8

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLArc A770306090120150SE +/- 0.12, N = 3SE +/- 0.35, N = 3SE +/- 0.06, N = 3SE +/- 2.93, N = 12124.4123.3127.4137.4

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLArc A770918273645SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 338.939.039.039.0

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLArc A77048121620SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 318.118.118.018.1

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLArc A770306090120150SE +/- 0.12, N = 3SE +/- 0.03, N = 3SE +/- 0.19, N = 3SE +/- 0.13, N = 3115.8115.4116.7118.4

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLArc A77020406080100SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 380.680.580.580.5

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: Intel oneAPIArc A7704080120160200SE +/- 0.21, N = 3SE +/- 0.01, N = 3SE +/- 0.18, N = 3SE +/- 0.04, N = 3196.41199.18196.01195.31

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLArc A7701326395265SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 358.158.058.258.1

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLArc A770306090120150SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.06, N = 3SE +/- 0.09, N = 3124.4116.3125.4126.7

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLArc A770306090120150SE +/- 0.23, N = 3SE +/- 0.15, N = 3SE +/- 0.25, N = 3SE +/- 0.47, N = 3139.1129.6141.7145.8

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11Arc A770306090120150SE +/- 0.03, N = 3SE +/- 0.09, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3126.2126.0126.1125.6

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11Arc A7701326395265SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 359.559.259.558.9

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11Arc A770918273645SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 340.740.440.440.4

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11Arc A77048121620SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 318.017.917.917.9

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11Arc A7701428425670SE +/- 0.09, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 364.364.164.264.2

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11Arc A77020406080100SE +/- 0.09, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 381.181.180.880.8

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11Arc A7704080120160200SE +/- 0.49, N = 3SE +/- 0.22, N = 3SE +/- 0.32, N = 3SE +/- 0.38, N = 3192.3193.6190.3199.2

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11Arc A7704080120160200SE +/- 0.45, N = 3SE +/- 0.20, N = 3SE +/- 0.19, N = 3SE +/- 0.31, N = 3170.2166.5169.5172.2

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11Arc A770306090120150SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.09, N = 3117.8117.3117.5117.1

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11Arc A770918273645SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 339.339.339.339.2

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11Arc A7704080120160200SE +/- 0.60, N = 3SE +/- 0.45, N = 3SE +/- 0.38, N = 3SE +/- 0.52, N = 3190.8192.0191.3197.3

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11Arc A770306090120150SE +/- 0.10, N = 3SE +/- 0.09, N = 3SE +/- 0.19, N = 3SE +/- 0.19, N = 3129.4129.3129.5128.5

GravityMark

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingArc A77048121620SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 317.417.317.317.4

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGLArc A7701326395265SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.72, N = 37.77.756.457.5

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanArc A770306090120150SE +/- 0.09, N = 3SE +/- 0.13, N = 3SE +/- 0.10, N = 3SE +/- 0.12, N = 3154.6155.1155.9155.5

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12Arc A7701020304050SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.06, N = 3SE +/- 0.07, N = 344.644.244.144.0

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGLArc A7701224364860SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.60, N = 3SE +/- 0.54, N = 37.67.552.152.1

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanArc A770306090120150SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3135.0135.6136.1135.9

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingArc A77020406080100SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.09, N = 3SE +/- 0.39, N = 384.885.485.584.5

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLArc A770918273645SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.37, N = 3SE +/- 0.12, N = 37.27.241.240.7

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingArc A77048121620SE +/- 0.07, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 317.617.417.317.5

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12Arc A7701020304050SE +/- 0.15, N = 3SE +/- 0.21, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 344.844.744.344.2

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingArc A7701224364860SE +/- 0.12, N = 3SE +/- 0.27, N = 3SE +/- 0.06, N = 3SE +/- 0.00, N = 353.653.654.253.9

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: VulkanArc A77020406080100SE +/- 0.12, N = 3SE +/- 0.15, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 395.295.496.195.6

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingArc A77048121620SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 317.817.617.617.7

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12Arc A7701020304050SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 344.944.744.644.5

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateArc A77050100150200250SE +/- 0.44, N = 3SE +/- 1.07, N = 3SE +/- 1.33, N = 3SE +/- 0.57, N = 3241.87230.25240.79250.00

Counter-Strike: Global Offensive

build 3802build 3959build 4032build 4091OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeArc A7705001000150020002500Min: 2.49 / Avg: 6.79 / Max: 2519.89Min: 2.41 / Avg: 5.4 / Max: 2854.85Min: 2.36 / Avg: 5.36 / Max: 2855.37Min: 2.39 / Avg: 5.36 / Max: 2878.97

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLArc A77060120180240300SE +/- 0.87, N = 3SE +/- 2.34, N = 12SE +/- 1.87, N = 12SE +/- 1.91, N = 12184.83251.68253.68253.68

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelArc A7702K4K6K8K10KSE +/- 4.73, N = 3SE +/- 23.68, N = 3SE +/- 51.47, N = 3SE +/- 16.52, N = 311339112801133211375

build 3802build 3959build 4032build 4091OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneArc A7709K18K27K36K45KSE +/- 206.91, N = 3SE +/- 85.25, N = 3SE +/- 19.55, N = 3SE +/- 51.97, N = 341093409414083541120

build 3802build 3959build 4032build 4091OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRArc A77011K22K33K44K55KSE +/- 37.55, N = 3SE +/- 40.92, N = 3SE +/- 44.03, N = 3SE +/- 258.12, N = 352706526995279953004

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2Arc A770306090120150SE +/- 0.09, N = 3SE +/- 0.52, N = 3SE +/- 0.27, N = 3SE +/- 0.15, N = 393.7290.7695.47113.15

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraArc A7701122334455SE +/- 0.03, N = 3SE +/- 0.04, N = 3SE +/- 0.05, N = 3SE +/- 0.57, N = 446.8447.2247.2246.56

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraArc A770714212835SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 328.3728.6028.4528.39

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighArc A770816243240SE +/- 0.01, N = 3SE +/- 0.04, N = 3SE +/- 0.03, N = 3SE +/- 0.05, N = 336.3236.5436.6335.79

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighArc A7701224364860SE +/- 0.04, N = 3SE +/- 0.02, N = 3SE +/- 0.05, N = 3SE +/- 0.01, N = 353.0053.9354.1653.91

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowArc A7701326395265SE +/- 0.04, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.04, N = 356.0356.7356.9256.80

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowArc A77020406080100SE +/- 0.16, N = 3SE +/- 0.14, N = 3SE +/- 0.25, N = 3SE +/- 0.13, N = 376.2077.3377.8577.81

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraArc A7701326395265SE +/- 0.04, N = 3SE +/- 0.04, N = 3SE +/- 0.05, N = 3SE +/- 0.10, N = 357.8658.7459.2059.02

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighArc A7701428425670SE +/- 0.06, N = 3SE +/- 0.04, N = 3SE +/- 0.11, N = 3SE +/- 0.10, N = 362.5663.3263.5563.78

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowArc A7701632486480SE +/- 0.06, N = 3SE +/- 0.07, N = 3SE +/- 0.16, N = 3SE +/- 0.12, N = 369.2470.5671.0270.63

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumArc A7701224364860SE +/- 0.06, N = 3SE +/- 0.02, N = 3SE +/- 0.10, N = 3SE +/- 0.06, N = 350.9651.5251.7851.61

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumArc A7701530456075SE +/- 0.08, N = 3SE +/- 0.14, N = 3SE +/- 0.09, N = 3SE +/- 0.15, N = 365.0366.1366.3366.33

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumArc A7701632486480SE +/- 0.12, N = 3SE +/- 0.14, N = 3SE +/- 0.01, N = 3SE +/- 0.04, N = 372.2473.4073.8373.84

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: Intel oneAPIArc A77020406080100SE +/- 0.00, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 383.7284.1883.3983.35

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A7703691215SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 311.3911.6911.7111.75

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A7703691215SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 312.5012.9012.9312.97

Counter-Strike: Global Offensive

build 3802build 3959build 4032build 4091OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeArc A7705001000150020002500Min: 2.65 / Avg: 10.26 / Max: 2473.61Min: 2.85 / Avg: 9.11 / Max: 2885.84Min: 2.87 / Avg: 9.11 / Max: 2897.9Min: 2.85 / Avg: 9.11 / Max: 2843.77

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLArc A770306090120150SE +/- 0.08, N = 3SE +/- 0.21, N = 3SE +/- 0.04, N = 3SE +/- 0.33, N = 3111.69131.31131.62131.68

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A77048121620SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 314.3514.8414.9114.97

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: Intel oneAPIArc A7701224364860SE +/- 0.03, N = 3SE +/- 0.15, N = 3SE +/- 0.03, N = 3SE +/- 0.04, N = 352.6353.0952.3252.21

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A77048121620SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.00, N = 316.8116.7716.9917.05

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A77048121620SE +/- 0.00, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 317.8217.7717.9618.08

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770510152025SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 317.6418.3618.4418.51

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770510152025SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 319.1719.1219.4519.53

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770510152025SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 322.2322.1722.5422.71

Counter-Strike: Global Offensive

build 3802build 3959build 4032build 4091OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeArc A7705001000150020002500Min: 2.43 / Avg: 7.19 / Max: 2513.92Min: 2.33 / Avg: 5.68 / Max: 2860.33Min: 2.45 / Avg: 5.7 / Max: 2917.56Min: 2.41 / Avg: 5.67 / Max: 2840.45

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLArc A77050100150200250SE +/- 1.06, N = 3SE +/- 0.33, N = 3SE +/- 0.27, N = 3SE +/- 0.12, N = 3172.79236.35236.42236.87

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770612182430SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 325.4726.2526.3126.40

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770714212835SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 327.9528.9328.9829.09

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesArc A770246810SE +/- 0.166, N = 15SE +/- 0.061, N = 13SE +/- 0.159, N = 14SE +/- 0.153, N = 157.6907.5747.6727.663

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLArc A770130260390520650SE +/- 1.22, N = 3SE +/- 3.74, N = 15SE +/- 3.92, N = 3SE +/- 2.14, N = 3435.89544.26578.76571.10

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770816243240SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 332.0733.3433.4133.55

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: Intel oneAPIArc A770816243240SE +/- 0.06, N = 3SE +/- 0.01, N = 3SE +/- 0.05, N = 3SE +/- 0.04, N = 332.4033.2232.3332.15

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770918273645SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.05, N = 3SE +/- 0.03, N = 338.0538.0138.5938.82

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770918273645SE +/- 0.02, N = 3SE +/- 0.00, N = 3SE +/- 0.05, N = 3SE +/- 0.01, N = 340.3240.3040.9341.07

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770918273645SE +/- 0.01, N = 3SE +/- 0.05, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 339.2940.9941.2041.40

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A7701632486480SE +/- 0.06, N = 3SE +/- 0.10, N = 3SE +/- 0.14, N = 3SE +/- 0.08, N = 371.7771.2873.1773.13

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A7701020304050SE +/- 0.01, N = 3SE +/- 0.06, N = 3SE +/- 0.05, N = 3SE +/- 0.05, N = 343.4843.3844.2044.44

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A7701020304050SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.05, N = 3SE +/- 0.01, N = 343.5744.8244.9345.07

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleArc A7701224364860SE +/- 0.34, N = 13SE +/- 0.63, N = 3SE +/- 0.41, N = 15SE +/- 0.35, N = 1350.7152.3851.0850.50

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A7701122334455SE +/- 0.03, N = 3SE +/- 0.05, N = 3SE +/- 0.02, N = 3SE +/- 0.04, N = 347.6849.2649.4449.64

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A7701224364860SE +/- 0.04, N = 3SE +/- 0.06, N = 3SE +/- 0.09, N = 3SE +/- 0.02, N = 350.4350.2851.3751.67

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A7701326395265SE +/- 0.05, N = 3SE +/- 0.06, N = 3SE +/- 0.02, N = 3SE +/- 0.05, N = 354.2156.1456.4856.69

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: Intel oneAPIArc A770510152025SE +/- 0.10, N = 3SE +/- 0.15, N = 3SE +/- 0.25, N = 4SE +/- 0.13, N = 322.1622.4522.1921.97

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A7701428425670SE +/- 0.12, N = 3SE +/- 0.08, N = 3SE +/- 0.16, N = 3SE +/- 0.07, N = 363.2663.0464.3864.63

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A7701530456075SE +/- 0.15, N = 3SE +/- 0.09, N = 3SE +/- 0.14, N = 3SE +/- 0.16, N = 366.9266.6568.2468.40

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A7701530456075SE +/- 0.09, N = 3SE +/- 0.07, N = 3SE +/- 0.05, N = 3SE +/- 0.08, N = 366.2169.0969.3469.49

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A77020406080100SE +/- 0.18, N = 3SE +/- 0.16, N = 3SE +/- 0.29, N = 3SE +/- 0.10, N = 382.5581.8284.4584.35

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLArc A770120240360480600SE +/- 0.70, N = 3SE +/- 1.77, N = 3SE +/- 2.80, N = 3SE +/- 1.22, N = 3432.75538.89575.83558.31

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLArc A770120240360480600SE +/- 0.38, N = 3SE +/- 0.30, N = 3SE +/- 1.21, N = 3SE +/- 3.24, N = 3437.51413.06575.59562.62

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160Arc A770150300450600750SE +/- 0.38, N = 3SE +/- 0.40, N = 3SE +/- 0.44, N = 3SE +/- 0.99, N = 3556.08525.13661.38672.17

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleArc A770714212835SE +/- 0.03, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 328.5028.4028.3928.41

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440Arc A7702004006008001000SE +/- 0.82, N = 3SE +/- 1.01, N = 3SE +/- 2.95, N = 3SE +/- 2.86, N = 3637.15695.14955.911000.42

build 3802build 3959build 4032build 4091OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080Arc A77030060090012001500SE +/- 4.63, N = 3SE +/- 3.30, N = 3SE +/- 2.54, N = 3SE +/- 6.73, N = 3796.34743.511342.431380.27

100 Results Shown

Unigine Superposition:
  1920 x 1080 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
GravityMark
Unigine Superposition:
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
Blender
Unigine Superposition:
  3840 x 2160 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Low - D3D11
  1920 x 1080 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - Low - D3D11
GravityMark:
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  1920 x 1080 - Windows Direct3D 12
  2560 x 1440 - OpenGL
  2560 x 1440 - Vulkan
  2560 x 1440 - Vulkan Ray-Tracing
  3840 x 2160 - OpenGL
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Windows Direct3D 12
  3840 x 2160 - Vulkan Ray-Tracing
  3840 x 2160 - Vulkan
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12
Xonotic
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
LuxMark:
  GPU - Hotel
  GPU - Microphone
  GPU - Luxball HDR
FAHBench
Cyberpunk 2077:
  2560 x 1440 - Ultra
  3840 x 2160 - Ultra
  3840 x 2160 - High
  2560 x 1440 - High
  3840 x 2160 - Low
  1920 x 1080 - Low
  1920 x 1080 - Ultra
  1920 x 1080 - High
  2560 x 1440 - Low
  3840 x 2160 - Medium
  2560 x 1440 - Medium
  1920 x 1080 - Medium
Blender
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX
Blender
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_query
  3840 x 2160 - Medium - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_query
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
Waifu2x-NCNN Vulkan
Portal 2
Quake II RTX
Blender
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_query
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
VkResample
Quake II RTX:
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Off - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
Blender
Quake II RTX:
  1920 x 1080 - High - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_query
Portal 2:
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Portal
VkResample
Portal:
  2560 x 1440
  1920 x 1080