Comparison of RTX 3080M & RTX 3070 benchmarks

Comparing the NVIDIA GeForce RTX 3080 Laptop GPU 16 GiB and NVIDIA GeForce RTX 3070 GPU 8 GiB. Total Graphics Power (TGP) targets for the GPUs under test: 165 W for the RTX 3080 Laptop GPU and 220 W for the RTX 3070 GPU.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301165-TAD-CMP3070V97
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RTX 3080M
January 15 2023
  9 Hours, 59 Minutes
RTX 3070
January 16 2023
  9 Hours, 46 Minutes
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  9 Hours, 52 Minutes
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Comparison of RTX 3080M & RTX 3070 benchmarksProcessorMotherboardMemoryDiskGraphicsAudioNetworkMonitorOSKernelDisplay DriverFile-SystemScreen ResolutionRTX 3080MRTX 3070Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads)Alienware x17 R1 (1.15.0 BIOS)2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS1863GB SHPP41-2000GMNVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GBRealtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD AudioKiller Wi-Fi 6E AX1675w 160MHz Wireless (210D2W)Microsoft Windows 10 Pro Build 1904510.0.19045.2486 (x86_64)528.02 (31.0.15.2802)NTFS3840x2160Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads)Alienware 07W25T (1.1.18 BIOS)2 x 16384 MB 3600MHz KF3600C16D41908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0NVIDIA GeForce RTX 3070 8GBNVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming SpeakersLG TV SSCRKiller Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 GigabitMicrosoft Windows 11 Pro Build 2262110.0.22621.1105 (x86_64)OpenBenchmarking.orgProcessor Details- RTX 3080M: CPU Microcode: 000000003E000000- RTX 3070: CPU Microcode: 0000000057000000Security Details- RTX 3080M: VBS: Enabled and running- RTX 3070: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled

RTX 3080M vs. RTX 3070 ComparisonPhoronix Test SuiteBaseline+318.2%+318.2%+636.4%+636.4%+954.6%+954.6%144.4%1272.7%72%59.4%42.7%40.9%40%31%25.9%25.3%24%20.4%19.9%18.7%17.3%16.4%16%15.9%15.9%14.1%13.6%13.3%13.2%13%12.6%12.6%12.5%12.5%12.1%12.1%12%12%11.9%11.7%11.4%11.2%11.1%10.7%10.6%10.3%10.1%9.9%9.7%9.4%9.3%9.3%8.8%8.7%8.7%8.7%8.6%8.6%8.5%8.4%8.4%8.2%7.8%7.8%7.3%7.2%7.1%7.1%7%6.9%6.6%6.3%6.1%6%5.9%5.9%5.9%5.8%5.8%5.8%5.8%5.5%5.5%5.5%5.4%5.4%5.2%5.1%5.1%4.9%4.5%4.4%4.3%4.2%4.1%3.8%3.6%3.3%3%2.3%2.3%2x - Double414.5%3840 x 21602x - Single3840 x 2160 - OpenGL1920 x 10802560 x 14403840 x 2160 - Fullscreen - Low - OpenGL2x - 3 - No40%2560 x 1440 - Fullscreen - Low - OpenGL3840 x 2160 - OpenGL3840 x 2160 - Low2560 x 1440 - OpenGL1920 x 1080 - Fullscreen - Medium - OpenGL1920 x 1080 - Fullscreen - Low - OpenGL3840 x 2160 - Vulkan2560 x 1440 - Off - On - VK_KHR_ray_query1920 x 1080 - Fullscreen - High - OpenGL1920 x 1080 - Off - On - VK_KHR_ray_query1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline3840 x 2160 - Medium3840 x 2160 - Ultimate2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline2560 x 1440 - Fullscreen - Medium - OpenGL1920 x 1080 - Low - On - VK_KHR_ray_query3840 x 2160 - OpenGL2x - 3 - YesGPU - Microphone12.6%1920 x 1080 - High - On - VK_KHR_ray_query1920 x 1080 - Vulkan1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline2560 x 1440 - Vulkan1920 x 1080 - Medium - On - VK_KHR_ray_query1920 x 1080 - Vulkan Ray-Tracing2560 x 1440 - High2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline2560 x 1440 - Low - On - VK_KHR_ray_query2560 x 1440 - Medium - On - VK_KHR_ray_query2560 x 1440 - Medium2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline1920 x 1080 - Low10.5%3840 x 2160 - Vulkan Ray-Tracing2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelineGPU - Hotel10%2560 x 1440 - Vulkan Ray-Tracing2560 x 1440 - UltraGPU - Luxball HDR9.7%2560 x 1440 - High - On - VK_KHR_ray_query1920 x 1080 - Ultra1920 x 1080 - OpenGL2560 x 1440 - OpenGLBMW27 - NVIDIA OptiX1920 x 1080 - Medium8.7%Fishy Cat - CUDABarbershop - NVIDIA OptiXFishy Cat - NVIDIA CUDA2560 x 1440 - Fullscreen - Low - D3D11BMW27 - CUDAFishy Cat - NVIDIA OptiXClassroom - NVIDIA OptiXBMW27 - NVIDIA CUDA3840 x 2160 - Ultra3840 x 2160 - Fullscreen - Low - D3D11Barbershop - CUDAFishy Cat - NVIDIA OptiXBMW27 - NVIDIA OptiXPabellon Barcelona - NVIDIA OptiXBarbershop - NVIDIA OptiX3840 x 2160 - HighBarbershop - NVIDIA CUDA1920 x 1080 - Fullscreen - Medium - D3D11Classroom - CUDA1920 x 1080 - W.D.1Pabellon Barcelona - NVIDIA OptiX1920 x 1080 - Fullscreen - Ultra - OpenGL2560 x 1440 - Fullscreen - High - OpenGL3840 x 2160 - W.D.1.R.T2560 x 1440 - W.D.1Classroom - NVIDIA OptiX3840 x 2160 - Off - On - VK_KHR_ray_query3840 x 2160 - Low - On - VK_KHR_ray_query3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelineClassroom - NVIDIA CUDA2560 x 1440 - Fullscreen - Ultra - OpenGL3840 x 2160 - Fullscreen - High - OpenGL3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline2560 x 1440 - Low1920 x 1080 - W.D.1.R.T3840 x 2160 - W.D.12560 x 1440 - W.D.1.R.T3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline1920 x 1080 - Fullscreen - Low - D3D114.4%Pabellon Barcelona - NVIDIA CUDA3840 x 2160 - Fullscreen - Medium - OpenGL1920 x 1080 - OpenGL4.2%3840 x 2160 - Medium - On - VK_KHR_ray_query3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinePabellon Barcelona - CUDA2560 x 1440 - OpenGL3840 x 2160 - High - On - VK_KHR_ray_query3840 x 2160 - Fullscreen - Ultra - OpenGL1920 x 1080 - High1920 x 1080 - OpenGL2.2%VkResamplePortalVkResamplePortal 2PortalPortalUnigine SuperpositionWaifu2x-NCNN VulkanUnigine SuperpositionCounter-Strike: Global OffensiveCyberpunk 2077FAHBenchPortal 2Unigine SuperpositionUnigine SuperpositionGravityMarkQuake II RTXUnigine SuperpositionQuake II RTXQuake II RTXCyberpunk 2077XonoticQuake II RTXQuake II RTXUnigine SuperpositionQuake II RTXGravityMarkWaifu2x-NCNN VulkanLuxMarkQuake II RTXGravityMarkQuake II RTXGravityMarkQuake II RTXGravityMarkCyberpunk 2077Quake II RTXQuake II RTXQuake II RTXQuake II RTXCyberpunk 2077Quake II RTXCyberpunk 2077GravityMarkQuake II RTXLuxMarkGravityMarkCyberpunk 2077LuxMarkQuake II RTXCyberpunk 2077GravityMarkGravityMarkBlenderCyberpunk 2077BlenderBlenderBlenderUnigine SuperpositionBlenderBlenderBlenderBlenderCyberpunk 2077Unigine SuperpositionBlenderBlenderBlenderBlenderBlenderCyberpunk 2077BlenderUnigine SuperpositionBlenderGravityMarkBlenderUnigine SuperpositionUnigine SuperpositionGravityMarkGravityMarkBlenderQuake II RTXQuake II RTXQuake II RTXBlenderUnigine SuperpositionUnigine SuperpositionQuake II RTXCyberpunk 2077GravityMarkGravityMarkGravityMarkQuake II RTXUnigine SuperpositionBlenderUnigine SuperpositionPortal 2Quake II RTXQuake II RTXBlenderCounter-Strike: Global OffensiveQuake II RTXUnigine SuperpositionCyberpunk 2077Counter-Strike: Global OffensiveRTX 3080MRTX 3070

Comparison of RTX 3080M & RTX 3070 benchmarkswaifu2x-ncnn: 2x - 3 - Nowaifu2x-ncnn: 2x - 3 - Yesgravitymark: 1920 x 1080 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - OpenGLgravitymark: 2560 x 1440 - Vulkangravitymark: 3840 x 2160 - OpenGLgravitymark: 3840 x 2160 - Vulkangravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 3840 x 2160 - Windows Direct3D 12gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracingvkresample: 2x - Doublevkresample: 2x - Singlecsgo: 1920 x 1080 - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 3840 x 2160 - OpenGLcyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 1920 x 1080 - Mediumcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 3840 x 2160 - Mediumportal: 1920 x 1080portal: 2560 x 1440portal: 3840 x 2160portal2: 1920 x 1080 - OpenGLportal2: 2560 x 1440 - OpenGLportal2: 3840 x 2160 - OpenGLquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelineunigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLxonotic: 3840 x 2160 - Ultimatertiv: 1920 x 1080 - Cornell Boxrtiv: 2560 x 1440 - Cornell Boxrtiv: 3840 x 2160 - Cornell Boxrtiv: 1920 x 1080 - Cornell Box + Lucyrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 3840 x 2160 - Cornell Box + Lucyrtiv: 1920 x 1080 - Lucy In One Weekendrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 3840 x 2160 - Lucy In One Weekendrtiv: 1920 x 1080 - Planets In One Weekendrtiv: 2560 x 1440 - Planets In One Weekendrtiv: 3840 x 2160 - Planets In One Weekendrtiv: 1920 x 1080 - Ray Tracing In One Weekendrtiv: 2560 x 1440 - Ray Tracing In One Weekendrtiv: 3840 x 2160 - Ray Tracing In One Weekendfahbench: blender: BMW27 - CUDAblender: Classroom - CUDAblender: Fishy Cat - CUDAblender: Barbershop - CUDAblender: BMW27 - NVIDIA OptiXblender: Classroom - NVIDIA OptiXblender: Fishy Cat - NVIDIA OptiXblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - CUDAblender: Pabellon Barcelona - NVIDIA OptiXblender: BMW27 - NVIDIA CUDAblender: BMW27 - NVIDIA OptiXblender: Classroom - NVIDIA CUDAblender: Fishy Cat - NVIDIA CUDAblender: Barbershop - NVIDIA CUDAblender: Classroom - NVIDIA OptiXblender: Fishy Cat - NVIDIA OptiXblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - NVIDIA CUDAblender: Pabellon Barcelona - NVIDIA OptiXluxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRRTX 3080MRTX 30702.9574.685185.3204.3159.8174.9113.4117.0183.6155.0104.8195.6167.6121.7181.6151.8102.942.842232.761278.33264.02178.38130.76113.4280.93115.9389.3248.97101.4567.3532.93129.76107.2273.87937.00650.00295.55547.96414.24219.65109.363691128.59187367.73353679.26108633.89449340.30540192.16119156.74040127.63061899.58141961.31624130.07668193.532748106.66017257.27555366.01829328.09324032.99656880.90757548.75920923.43327386.40049752.59955225.241711241.3207.5132.6129.3171.182.5143.939.891.7100.360.171.635.235.514.3166.652.7116.831.359.312.8128.392.952.1258.3520271157.028120.9840.6943.07179.8611.5928.4020.08104.8797.8930.9520.2810.7139.0742.26170.1326.3419.7696.1895.4029.311279939564561374.1394.161202.5229.8173.9196.0127.7138.9205.7170.3115.6207.4177.3127.7190.8158.6108.9220.41416.957272.45272.65233.76118.37119.25101.92118.6099.9752.35110.9073.9035.50119.36118.7485.581493.40927.64722.32526.06513.52377.79123.613215149.20974775.30792092.96331835.76489842.623691103.66454862.06897028.447373111.57427568.11715931.323607106.009193123.66900663.95766875.01671929.55803334.80359790.16873753.90716924.31608496.86414657.90059926.363992231.2225.3142.9128.4205.181.7201.440129.2116.760.675.835.837.414.4177.155.8115.2335913.1154.5105.254.3294.747189487.659749.050923.027444.698125.638012.097945.069525.999512.321750.340128.458913.241048.536327.784012.9084196.781019.3438.3539.62167.6110.6626.2118.7396.5294.5029.2318.7410.0037.0538.92159.6024.9018.2389.8691.5127.37116393514451168OpenBenchmarking.org

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: NoRTX 3080MRTX 30700.93131.86262.79393.72524.6565SE +/- 0.953, N = 22.9574.139
OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: NoRTX 3080MRTX 3070246810Min: 2 / Avg: 2.96 / Max: 3.91

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesRTX 3080MRTX 30701.05412.10823.16234.21645.2705SE +/- 0.062, N = 15SE +/- 0.008, N = 34.6854.161
OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesRTX 3080MRTX 3070246810Min: 4.4 / Avg: 4.69 / Max: 5.1Min: 4.15 / Avg: 4.16 / Max: 4.18

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080MRTX 30704080120160200SE +/- 0.39, N = 3SE +/- 1.81, N = 3185.3202.5
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080MRTX 30704080120160200Min: 184.5 / Avg: 185.27 / Max: 185.8Min: 198.9 / Avg: 202.5 / Max: 204.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanRTX 3080MRTX 307050100150200250SE +/- 0.26, N = 3SE +/- 0.33, N = 3204.3229.8
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanRTX 3080MRTX 30704080120160200Min: 203.8 / Avg: 204.3 / Max: 204.7Min: 229.1 / Avg: 229.77 / Max: 230.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080MRTX 30704080120160200SE +/- 0.67, N = 3SE +/- 1.73, N = 3159.8173.9
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080MRTX 3070306090120150Min: 158.9 / Avg: 159.8 / Max: 161.1Min: 172.2 / Avg: 173.93 / Max: 177.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanRTX 3080MRTX 30704080120160200SE +/- 1.28, N = 3SE +/- 0.40, N = 3174.9196.0
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanRTX 3080MRTX 30704080120160200Min: 172.3 / Avg: 174.87 / Max: 176.2Min: 195.2 / Avg: 196 / Max: 196.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080MRTX 3070306090120150SE +/- 0.20, N = 3SE +/- 0.42, N = 3113.4127.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080MRTX 307020406080100Min: 113.1 / Avg: 113.43 / Max: 113.8Min: 127.2 / Avg: 127.67 / Max: 128.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: VulkanRTX 3080MRTX 3070306090120150SE +/- 0.22, N = 3SE +/- 0.03, N = 3117.0138.9
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: VulkanRTX 3080MRTX 3070306090120150Min: 116.7 / Avg: 116.97 / Max: 117.4Min: 138.9 / Avg: 138.93 / Max: 139

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingRTX 3080MRTX 307050100150200250SE +/- 1.30, N = 3SE +/- 0.09, N = 3183.6205.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingRTX 3080MRTX 30704080120160200Min: 182.3 / Avg: 183.6 / Max: 186.2Min: 205.6 / Avg: 205.73 / Max: 205.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingRTX 3080MRTX 30704080120160200SE +/- 0.88, N = 3SE +/- 0.31, N = 3155.0170.3
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingRTX 3080MRTX 3070306090120150Min: 153.3 / Avg: 155.03 / Max: 156.2Min: 169.9 / Avg: 170.3 / Max: 170.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingRTX 3080MRTX 3070306090120150SE +/- 0.42, N = 3SE +/- 0.09, N = 3104.8115.6
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingRTX 3080MRTX 307020406080100Min: 104.3 / Avg: 104.77 / Max: 105.6Min: 115.5 / Avg: 115.63 / Max: 115.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12RTX 3080MRTX 307050100150200250SE +/- 0.19, N = 3SE +/- 0.03, N = 3195.6207.4
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12RTX 3080MRTX 30704080120160200Min: 195.4 / Avg: 195.63 / Max: 196Min: 207.3 / Avg: 207.37 / Max: 207.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12RTX 3080MRTX 30704080120160200SE +/- 0.23, N = 3SE +/- 0.06, N = 3167.6177.3
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12RTX 3080MRTX 3070306090120150Min: 167.1 / Avg: 167.57 / Max: 167.8Min: 177.2 / Avg: 177.3 / Max: 177.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12RTX 3080MRTX 3070306090120150SE +/- 0.27, N = 3SE +/- 0.00, N = 3121.7127.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12RTX 3080MRTX 307020406080100Min: 121.2 / Avg: 121.73 / Max: 122Min: 127.7 / Avg: 127.7 / Max: 127.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080MRTX 30704080120160200SE +/- 0.12, N = 3SE +/- 0.03, N = 3181.6190.8
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080MRTX 3070306090120150Min: 181.4 / Avg: 181.63 / Max: 181.8Min: 190.7 / Avg: 190.77 / Max: 190.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080MRTX 30704080120160200SE +/- 0.31, N = 3SE +/- 0.09, N = 3151.8158.6
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080MRTX 3070306090120150Min: 151.2 / Avg: 151.8 / Max: 152.2Min: 158.4 / Avg: 158.57 / Max: 158.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080MRTX 307020406080100SE +/- 0.20, N = 3SE +/- 0.03, N = 3102.9108.9
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080MRTX 307020406080100Min: 102.5 / Avg: 102.9 / Max: 103.1Min: 108.8 / Avg: 108.87 / Max: 108.9

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleRTX 3080MRTX 307050100150200250SE +/- 0.96, N = 15SE +/- 0.36, N = 342.84220.41
OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleRTX 3080MRTX 30704080120160200Min: 38.45 / Avg: 42.84 / Max: 50.91Min: 219.98 / Avg: 220.41 / Max: 221.13

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleRTX 3080MRTX 307050100150200250SE +/- 2.48, N = 4SE +/- 0.02, N = 3232.7616.96
OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleRTX 3080MRTX 30704080120160200Min: 227.96 / Avg: 232.76 / Max: 239.64Min: 16.91 / Avg: 16.96 / Max: 16.99

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3080MRTX 307060120180240300SE +/- 1.15, N = 3SE +/- 0.18, N = 3278.33272.45
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3080MRTX 307050100150200250Min: 276.1 / Avg: 278.33 / Max: 279.95Min: 272.11 / Avg: 272.45 / Max: 272.72

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeRTX 3080MRTX 3070400800120016002000Min: 1.78 / Avg: 4.77 / Max: 2079.79Min: 2.09 / Avg: 4.99 / Max: 1898.45

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 3080MRTX 307060120180240300SE +/- 0.81, N = 3SE +/- 0.53, N = 3264.02272.65
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 3080MRTX 307050100150200250Min: 262.71 / Avg: 264.02 / Max: 265.51Min: 271.68 / Avg: 272.65 / Max: 273.51

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeRTX 3080MRTX 3070400800120016002000Min: 1.93 / Avg: 4.94 / Max: 2059.83Min: 2 / Avg: 4.97 / Max: 1938.86

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3080MRTX 307050100150200250SE +/- 0.66, N = 3SE +/- 0.24, N = 3178.38233.76
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3080MRTX 30704080120160200Min: 177.16 / Avg: 178.38 / Max: 179.43Min: 233.44 / Avg: 233.76 / Max: 234.24

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeRTX 3080MRTX 3070400800120016002000Min: 2.91 / Avg: 6.81 / Max: 2076.6Min: 2.25 / Avg: 5.65 / Max: 1910.82

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowRTX 3080MRTX 3070306090120150SE +/- 0.38, N = 3SE +/- 0.61, N = 3130.76118.37MIN: 57.03 / MAX: 194.67MIN: 64.03 / MAX: 218.19
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowRTX 3080MRTX 307020406080100Min: 130.25 / Avg: 130.76 / Max: 131.5Min: 117.15 / Avg: 118.37 / Max: 119.02

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRTX 3080MRTX 3070306090120150SE +/- 0.13, N = 3SE +/- 0.10, N = 3113.42119.25MIN: 39.61 / MAX: 159.76MIN: 71.62 / MAX: 201
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRTX 3080MRTX 307020406080100Min: 113.17 / Avg: 113.42 / Max: 113.59Min: 119.08 / Avg: 119.25 / Max: 119.44

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowRTX 3080MRTX 307020406080100SE +/- 0.21, N = 3SE +/- 0.04, N = 380.93101.92MIN: 44.45 / MAX: 130.27MIN: 41.8 / MAX: 135.31
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowRTX 3080MRTX 307020406080100Min: 80.52 / Avg: 80.93 / Max: 81.25Min: 101.85 / Avg: 101.92 / Max: 101.97

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighRTX 3080MRTX 3070306090120150SE +/- 0.34, N = 3SE +/- 0.09, N = 3115.93118.60MIN: 31.25 / MAX: 168.59MIN: 67.58 / MAX: 188.29
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighRTX 3080MRTX 307020406080100Min: 115.5 / Avg: 115.93 / Max: 116.6Min: 118.47 / Avg: 118.6 / Max: 118.77

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRTX 3080MRTX 307020406080100SE +/- 0.17, N = 3SE +/- 0.14, N = 389.3299.97MIN: 44.74 / MAX: 140.64MIN: 63.41 / MAX: 134.4
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRTX 3080MRTX 307020406080100Min: 89.07 / Avg: 89.32 / Max: 89.64Min: 99.78 / Avg: 99.97 / Max: 100.25

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighRTX 3080MRTX 30701224364860SE +/- 0.05, N = 3SE +/- 0.08, N = 348.9752.35MIN: 32.44 / MAX: 95.19MIN: 9.36 / MAX: 113.52
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighRTX 3080MRTX 30701020304050Min: 48.88 / Avg: 48.97 / Max: 49.06Min: 52.2 / Avg: 52.35 / Max: 52.44

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraRTX 3080MRTX 307020406080100SE +/- 0.16, N = 3SE +/- 0.42, N = 3101.45110.90MIN: 45.04 / MAX: 152.1MIN: 67.93 / MAX: 160.78
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraRTX 3080MRTX 307020406080100Min: 101.17 / Avg: 101.45 / Max: 101.72Min: 110.12 / Avg: 110.9 / Max: 111.55

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRTX 3080MRTX 30701632486480SE +/- 0.12, N = 3SE +/- 0.26, N = 367.3573.90MIN: 40.34 / MAX: 121.11MIN: 59.16 / MAX: 107.07
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRTX 3080MRTX 30701428425670Min: 67.1 / Avg: 67.35 / Max: 67.5Min: 73.41 / Avg: 73.9 / Max: 74.26

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraRTX 3080MRTX 3070816243240SE +/- 0.07, N = 3SE +/- 0.07, N = 332.9335.50MIN: 22.69 / MAX: 47.55MIN: 29.32 / MAX: 51.53
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraRTX 3080MRTX 3070816243240Min: 32.82 / Avg: 32.93 / Max: 33.05Min: 35.4 / Avg: 35.5 / Max: 35.65

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumRTX 3080MRTX 3070306090120150SE +/- 0.12, N = 3SE +/- 0.03, N = 3129.76119.36MIN: 43.89 / MAX: 182.5MIN: 68.88 / MAX: 206.93
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumRTX 3080MRTX 307020406080100Min: 129.55 / Avg: 129.76 / Max: 129.96Min: 119.31 / Avg: 119.36 / Max: 119.41

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRTX 3080MRTX 3070306090120150SE +/- 0.15, N = 3SE +/- 0.04, N = 3107.22118.74MIN: 47.45 / MAX: 167.88MIN: 70.86 / MAX: 166.58
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRTX 3080MRTX 307020406080100Min: 106.93 / Avg: 107.22 / Max: 107.46Min: 118.66 / Avg: 118.74 / Max: 118.8

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumRTX 3080MRTX 307020406080100SE +/- 0.12, N = 3SE +/- 0.05, N = 373.8785.58MIN: 32.51 / MAX: 156.78MIN: 30.51 / MAX: 112.23
OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumRTX 3080MRTX 30701632486480Min: 73.62 / Avg: 73.87 / Max: 74Min: 85.53 / Avg: 85.58 / Max: 85.68

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080RTX 3080MRTX 307030060090012001500SE +/- 3.23, N = 3SE +/- 4.03, N = 3937.001493.40
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080RTX 3080MRTX 307030060090012001500Min: 933.08 / Avg: 937 / Max: 943.4Min: 1487.08 / Avg: 1493.4 / Max: 1500.88

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440RTX 3080MRTX 30702004006008001000SE +/- 0.35, N = 3SE +/- 4.74, N = 3650.00927.64
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440RTX 3080MRTX 3070160320480640800Min: 649.42 / Avg: 650 / Max: 650.64Min: 918.16 / Avg: 927.64 / Max: 932.42

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160RTX 3080MRTX 3070160320480640800SE +/- 0.27, N = 3SE +/- 1.09, N = 3295.55722.32
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160RTX 3080MRTX 3070130260390520650Min: 295.21 / Avg: 295.55 / Max: 296.09Min: 720.25 / Avg: 722.32 / Max: 723.96

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080MRTX 3070120240360480600SE +/- 1.83, N = 3SE +/- 3.15, N = 3547.96526.06
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080MRTX 3070100200300400500Min: 544.32 / Avg: 547.96 / Max: 550.13Min: 519.93 / Avg: 526.06 / Max: 530.39

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080MRTX 3070110220330440550SE +/- 0.45, N = 3SE +/- 4.68, N = 3414.24513.52
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080MRTX 307090180270360450Min: 413.42 / Avg: 414.24 / Max: 414.95Min: 507.89 / Avg: 513.52 / Max: 522.81

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080MRTX 307080160240320400SE +/- 0.53, N = 3SE +/- 0.46, N = 3219.65377.79
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080MRTX 307070140210280350Min: 218.93 / Avg: 219.65 / Max: 220.69Min: 377 / Avg: 377.79 / Max: 378.59

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070306090120150SE +/- 0.52, N = 3SE +/- 0.74, N = 3109.36123.61
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100Min: 108.48 / Avg: 109.36 / Max: 110.28Min: 122.79 / Avg: 123.61 / Max: 125.1

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070306090120150SE +/- 0.07, N = 3SE +/- 0.38, N = 3128.59149.21
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070306090120150Min: 128.46 / Avg: 128.59 / Max: 128.7Min: 148.47 / Avg: 149.21 / Max: 149.7

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100SE +/- 0.32, N = 3SE +/- 0.15, N = 367.7375.31
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 30701428425670Min: 67.31 / Avg: 67.73 / Max: 68.36Min: 75.02 / Avg: 75.31 / Max: 75.53

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100SE +/- 0.72, N = 3SE +/- 0.17, N = 379.2692.96
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100Min: 77.98 / Avg: 79.26 / Max: 80.45Min: 92.63 / Avg: 92.96 / Max: 93.14

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070816243240SE +/- 0.05, N = 3SE +/- 0.01, N = 333.8935.76
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070816243240Min: 33.81 / Avg: 33.89 / Max: 33.98Min: 35.74 / Avg: 35.76 / Max: 35.78

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 30701020304050SE +/- 0.21, N = 3SE +/- 0.15, N = 340.3142.62
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070918273645Min: 40.03 / Avg: 40.31 / Max: 40.72Min: 42.35 / Avg: 42.62 / Max: 42.86

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100SE +/- 0.43, N = 3SE +/- 0.59, N = 392.16103.66
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100Min: 91.34 / Avg: 92.16 / Max: 92.81Min: 102.5 / Avg: 103.66 / Max: 104.38

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 30701428425670SE +/- 0.27, N = 3SE +/- 0.48, N = 356.7462.07
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 30701224364860Min: 56.32 / Avg: 56.74 / Max: 57.25Min: 61.14 / Avg: 62.07 / Max: 62.74

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070714212835SE +/- 0.02, N = 3SE +/- 0.02, N = 327.6328.45
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070612182430Min: 27.61 / Avg: 27.63 / Max: 27.66Min: 28.41 / Avg: 28.45 / Max: 28.49

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100SE +/- 0.34, N = 3SE +/- 0.51, N = 399.58111.57
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 307020406080100Min: 99.09 / Avg: 99.58 / Max: 100.22Min: 110.57 / Avg: 111.57 / Max: 112.26

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 30701530456075SE +/- 0.13, N = 3SE +/- 0.37, N = 361.3268.12
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 30701326395265Min: 61.15 / Avg: 61.32 / Max: 61.57Min: 67.38 / Avg: 68.12 / Max: 68.51

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070714212835SE +/- 0.08, N = 3SE +/- 0.14, N = 330.0831.32
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080MRTX 3070714212835Min: 29.92 / Avg: 30.08 / Max: 30.16Min: 31.05 / Avg: 31.32 / Max: 31.51

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100SE +/- 0.15, N = 3SE +/- 0.14, N = 393.53106.01
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100Min: 93.25 / Avg: 93.53 / Max: 93.73Min: 105.75 / Avg: 106.01 / Max: 106.21

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070306090120150SE +/- 1.09, N = 5SE +/- 0.08, N = 3106.66123.67
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100Min: 104.52 / Avg: 106.66 / Max: 110.66Min: 123.56 / Avg: 123.67 / Max: 123.82

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 30701428425670SE +/- 0.25, N = 3SE +/- 0.30, N = 357.2863.96
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 30701326395265Min: 56.85 / Avg: 57.28 / Max: 57.72Min: 63.37 / Avg: 63.96 / Max: 64.33

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100SE +/- 0.40, N = 3SE +/- 0.26, N = 366.0275.02
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 30701428425670Min: 65.27 / Avg: 66.02 / Max: 66.65Min: 74.66 / Avg: 75.02 / Max: 75.53

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070714212835SE +/- 0.04, N = 3SE +/- 0.06, N = 328.0929.56
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070714212835Min: 28.04 / Avg: 28.09 / Max: 28.17Min: 29.49 / Avg: 29.56 / Max: 29.67

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070816243240SE +/- 0.06, N = 3SE +/- 0.03, N = 333.0034.80
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070714212835Min: 32.88 / Avg: 33 / Max: 33.1Min: 34.76 / Avg: 34.8 / Max: 34.86

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100SE +/- 0.52, N = 3SE +/- 0.07, N = 380.9190.17
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100Min: 80.32 / Avg: 80.91 / Max: 81.95Min: 90.04 / Avg: 90.17 / Max: 90.3

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 30701224364860SE +/- 0.22, N = 3SE +/- 0.06, N = 348.7653.91
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 30701122334455Min: 48.34 / Avg: 48.76 / Max: 49.07Min: 53.79 / Avg: 53.91 / Max: 53.97

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070612182430SE +/- 0.04, N = 3SE +/- 0.03, N = 323.4324.32
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070612182430Min: 23.36 / Avg: 23.43 / Max: 23.49Min: 24.26 / Avg: 24.32 / Max: 24.38

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100SE +/- 0.49, N = 3SE +/- 0.20, N = 386.4096.86
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 307020406080100Min: 85.43 / Avg: 86.4 / Max: 86.99Min: 96.6 / Avg: 96.86 / Max: 97.26

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 30701326395265SE +/- 0.06, N = 3SE +/- 0.23, N = 352.6057.90
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 30701122334455Min: 52.51 / Avg: 52.6 / Max: 52.72Min: 57.45 / Avg: 57.9 / Max: 58.2

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070612182430SE +/- 0.02, N = 3SE +/- 0.05, N = 325.2426.36
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080MRTX 3070612182430Min: 25.21 / Avg: 25.24 / Max: 25.28Min: 26.27 / Avg: 26.36 / Max: 26.45

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080MRTX 307050100150200250SE +/- 0.48, N = 3SE +/- 0.09, N = 3241.3231.2MAX: 370.4MAX: 309.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080MRTX 30704080120160200Min: 240.6 / Avg: 241.27 / Max: 242.2Min: 231.1 / Avg: 231.23 / Max: 231.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080MRTX 307050100150200250SE +/- 0.75, N = 3SE +/- 0.15, N = 3207.5225.3MAX: 303.3MAX: 303.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080MRTX 30704080120160200Min: 206 / Avg: 207.47 / Max: 208.5Min: 225.1 / Avg: 225.3 / Max: 225.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080MRTX 3070306090120150SE +/- 0.12, N = 3SE +/- 0.06, N = 3132.6142.9MAX: 155.9MAX: 201.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080MRTX 3070306090120150Min: 132.4 / Avg: 132.57 / Max: 132.8Min: 142.8 / Avg: 142.9 / Max: 143

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080MRTX 3070306090120150SE +/- 0.03, N = 3SE +/- 0.06, N = 3129.3128.4MAX: 162.7MAX: 180.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080MRTX 307020406080100Min: 129.3 / Avg: 129.33 / Max: 129.4Min: 128.3 / Avg: 128.4 / Max: 128.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080MRTX 307050100150200250SE +/- 0.18, N = 3SE +/- 0.24, N = 3171.1205.1MAX: 227.1MAX: 278.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080MRTX 30704080120160200Min: 170.8 / Avg: 171.07 / Max: 171.4Min: 204.8 / Avg: 205.13 / Max: 205.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080MRTX 307020406080100SE +/- 0.07, N = 3SE +/- 0.09, N = 382.581.7MAX: 99MAX: 102.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080MRTX 30701632486480Min: 82.4 / Avg: 82.47 / Max: 82.6Min: 81.6 / Avg: 81.73 / Max: 81.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080MRTX 30704080120160200SE +/- 0.18, N = 3SE +/- 0.52, N = 3143.9201.4MAX: 182MAX: 282.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080MRTX 30704080120160200Min: 143.6 / Avg: 143.87 / Max: 144.2Min: 200.5 / Avg: 201.4 / Max: 202.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080MRTX 3070918273645SE +/- 0.07, N = 3SE +/- 0.00, N = 339.840.0MAX: 46.2MAX: 46.2
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080MRTX 3070816243240Min: 39.7 / Avg: 39.77 / Max: 39.9Min: 40 / Avg: 40 / Max: 40

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080MRTX 3070306090120150SE +/- 0.52, N = 3SE +/- 0.06, N = 391.7129.2MAX: 110.4MAX: 180.9
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080MRTX 307020406080100Min: 90.7 / Avg: 91.73 / Max: 92.3Min: 129.1 / Avg: 129.2 / Max: 129.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080MRTX 3070306090120150SE +/- 0.06, N = 3SE +/- 0.13, N = 3100.3116.7MAX: 130.8MAX: 156.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080MRTX 307020406080100Min: 100.2 / Avg: 100.3 / Max: 100.4Min: 116.6 / Avg: 116.73 / Max: 117

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080MRTX 30701428425670SE +/- 0.07, N = 3SE +/- 0.03, N = 360.160.6MAX: 74.3MAX: 78.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080MRTX 30701224364860Min: 60 / Avg: 60.13 / Max: 60.2Min: 60.5 / Avg: 60.57 / Max: 60.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080MRTX 307020406080100SE +/- 0.00, N = 3SE +/- 0.00, N = 371.675.8MAX: 83.3MAX: 91.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080MRTX 30701530456075Min: 71.6 / Avg: 71.6 / Max: 71.6Min: 75.8 / Avg: 75.8 / Max: 75.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080MRTX 3070816243240SE +/- 0.03, N = 3SE +/- 0.03, N = 335.235.8MAX: 40.7MAX: 41.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080MRTX 3070816243240Min: 35.2 / Avg: 35.23 / Max: 35.3Min: 35.8 / Avg: 35.83 / Max: 35.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080MRTX 3070918273645SE +/- 0.03, N = 3SE +/- 0.00, N = 335.537.4MAX: 40.4MAX: 42.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080MRTX 3070816243240Min: 35.5 / Avg: 35.53 / Max: 35.6Min: 37.4 / Avg: 37.4 / Max: 37.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080MRTX 307048121620SE +/- 0.03, N = 3SE +/- 0.00, N = 314.314.4MAX: 16.6MAX: 17.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080MRTX 307048121620Min: 14.2 / Avg: 14.27 / Max: 14.3Min: 14.4 / Avg: 14.4 / Max: 14.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080MRTX 30704080120160200SE +/- 0.20, N = 3SE +/- 0.07, N = 3166.6177.1MAX: 240.1MAX: 246.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080MRTX 3070306090120150Min: 166.2 / Avg: 166.57 / Max: 166.9Min: 177 / Avg: 177.07 / Max: 177.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080MRTX 30701326395265SE +/- 0.03, N = 3SE +/- 0.00, N = 352.755.8MAX: 61MAX: 69.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080MRTX 30701122334455Min: 52.6 / Avg: 52.67 / Max: 52.7Min: 55.8 / Avg: 55.8 / Max: 55.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080MRTX 3070306090120150SE +/- 0.07, N = 3SE +/- 0.03, N = 3116.8115.2MAX: 152.5MAX: 156
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080MRTX 307020406080100Min: 116.7 / Avg: 116.77 / Max: 116.9Min: 115.2 / Avg: 115.23 / Max: 115.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080MRTX 3070816243240SE +/- 0.00, N = 3SE +/- 0.00, N = 331.333.0MAX: 35.5MAX: 37.6
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080MRTX 3070714212835Min: 31.3 / Avg: 31.3 / Max: 31.3Min: 33 / Avg: 33 / Max: 33

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080MRTX 30701326395265SE +/- 0.00, N = 3SE +/- 0.00, N = 359.359.0MAX: 78.6MAX: 72.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080MRTX 30701224364860Min: 59.3 / Avg: 59.3 / Max: 59.3Min: 59 / Avg: 59 / Max: 59

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080MRTX 30703691215SE +/- 0.00, N = 3SE +/- 0.00, N = 312.813.1MAX: 14.5MAX: 15
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080MRTX 307048121620Min: 12.8 / Avg: 12.8 / Max: 12.8Min: 13.1 / Avg: 13.1 / Max: 13.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080MRTX 3070306090120150SE +/- 0.40, N = 3SE +/- 0.09, N = 3128.3154.5MAX: 169.5MAX: 211.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080MRTX 3070306090120150Min: 127.6 / Avg: 128.3 / Max: 129Min: 154.3 / Avg: 154.47 / Max: 154.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080MRTX 307020406080100SE +/- 0.12, N = 3SE +/- 0.00, N = 392.9105.2MAX: 118.5MAX: 134.9
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080MRTX 307020406080100Min: 92.7 / Avg: 92.9 / Max: 93.1Min: 105.2 / Avg: 105.2 / Max: 105.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080MRTX 30701224364860SE +/- 0.00, N = 3SE +/- 0.03, N = 352.154.3MAX: 61.6MAX: 64.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080MRTX 30701122334455Min: 52.1 / Avg: 52.1 / Max: 52.1Min: 54.3 / Avg: 54.33 / Max: 54.4

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRTX 3080MRTX 307060120180240300SE +/- 0.90, N = 3SE +/- 0.87, N = 3258.35294.75MIN: 53 / MAX: 548MIN: 75 / MAX: 569
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRTX 3080MRTX 307050100150200250Min: 257.12 / Avg: 258.35 / Max: 260.12Min: 293.83 / Avg: 294.75 / Max: 296.5

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell BoxRTX 307020406080100SE +/- 0.23, N = 387.66
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell BoxRTX 307020406080100Min: 87.38 / Avg: 87.66 / Max: 88.13

Resolution: 1920 x 1080 - Scene: Cornell Box

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell BoxRTX 30701122334455SE +/- 0.03, N = 349.05
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell BoxRTX 30701020304050Min: 49 / Avg: 49.05 / Max: 49.11

Resolution: 2560 x 1440 - Scene: Cornell Box

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell BoxRTX 3070612182430SE +/- 0.02, N = 323.03
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell BoxRTX 3070510152025Min: 22.99 / Avg: 23.03 / Max: 23.05

Resolution: 3840 x 2160 - Scene: Cornell Box

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + LucyRTX 30701020304050SE +/- 0.05, N = 344.70
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + LucyRTX 3070918273645Min: 44.63 / Avg: 44.7 / Max: 44.79

Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + LucyRTX 3070612182430SE +/- 0.02, N = 325.64
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + LucyRTX 3070612182430Min: 25.6 / Avg: 25.64 / Max: 25.67

Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + LucyRTX 30703691215SE +/- 0.01, N = 312.10
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + LucyRTX 307048121620Min: 12.08 / Avg: 12.1 / Max: 12.11

Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One WeekendRTX 30701020304050SE +/- 0.01, N = 345.07
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One WeekendRTX 3070918273645Min: 45.04 / Avg: 45.07 / Max: 45.09

Resolution: 1920 x 1080 - Scene: Lucy In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One WeekendRTX 3070612182430SE +/- 0.01, N = 326.00
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One WeekendRTX 3070612182430Min: 25.99 / Avg: 26 / Max: 26.01

Resolution: 2560 x 1440 - Scene: Lucy In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One WeekendRTX 30703691215SE +/- 0.00, N = 312.32
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One WeekendRTX 307048121620Min: 12.32 / Avg: 12.32 / Max: 12.33

Resolution: 3840 x 2160 - Scene: Lucy In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One WeekendRTX 30701122334455SE +/- 0.06, N = 350.34
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One WeekendRTX 30701020304050Min: 50.23 / Avg: 50.34 / Max: 50.4

Resolution: 1920 x 1080 - Scene: Planets In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One WeekendRTX 3070714212835SE +/- 0.01, N = 328.46
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One WeekendRTX 3070612182430Min: 28.44 / Avg: 28.46 / Max: 28.47

Resolution: 2560 x 1440 - Scene: Planets In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One WeekendRTX 30703691215SE +/- 0.00, N = 313.24
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One WeekendRTX 307048121620Min: 13.24 / Avg: 13.24 / Max: 13.24

Resolution: 3840 x 2160 - Scene: Planets In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One WeekendRTX 30701122334455SE +/- 0.01, N = 348.54
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One WeekendRTX 30701020304050Min: 48.53 / Avg: 48.54 / Max: 48.55

Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One WeekendRTX 3070714212835SE +/- 0.00, N = 327.78
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One WeekendRTX 3070612182430Min: 27.78 / Avg: 27.78 / Max: 27.79

Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One WeekendRTX 30703691215SE +/- 0.00, N = 312.91
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One WeekendRTX 307048121620Min: 12.9 / Avg: 12.91 / Max: 12.92

Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend

RTX 3080M: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2RTX 3080MRTX 30704080120160200SE +/- 2.40, N = 12SE +/- 1.00, N = 3157.03196.78
OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2RTX 3080MRTX 30704080120160200Min: 147.73 / Avg: 157.03 / Max: 170.25Min: 194.87 / Avg: 196.78 / Max: 198.23

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDARTX 3080MRTX 3070510152025SE +/- 0.21, N = 3SE +/- 0.02, N = 320.9819.34
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDARTX 3080MRTX 3070510152025Min: 20.74 / Avg: 20.98 / Max: 21.41Min: 19.32 / Avg: 19.34 / Max: 19.38

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDARTX 3080MRTX 3070918273645SE +/- 0.14, N = 3SE +/- 0.01, N = 340.6938.35
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDARTX 3080MRTX 3070816243240Min: 40.49 / Avg: 40.69 / Max: 40.96Min: 38.33 / Avg: 38.35 / Max: 38.38

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDARTX 3080MRTX 30701020304050SE +/- 0.23, N = 3SE +/- 0.03, N = 343.0739.62
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDARTX 3080MRTX 3070918273645Min: 42.72 / Avg: 43.07 / Max: 43.51Min: 39.59 / Avg: 39.62 / Max: 39.68

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDARTX 3080MRTX 30704080120160200SE +/- 0.05, N = 3SE +/- 0.14, N = 3179.86167.61
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDARTX 3080MRTX 3070306090120150Min: 179.75 / Avg: 179.86 / Max: 179.93Min: 167.36 / Avg: 167.61 / Max: 167.84

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080MRTX 30703691215SE +/- 0.14, N = 3SE +/- 0.10, N = 1311.5910.66
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080MRTX 30703691215Min: 11.32 / Avg: 11.59 / Max: 11.79Min: 10.53 / Avg: 10.66 / Max: 11.9

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080MRTX 3070714212835SE +/- 0.22, N = 3SE +/- 0.04, N = 328.4026.21
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080MRTX 3070612182430Min: 27.96 / Avg: 28.4 / Max: 28.7Min: 26.16 / Avg: 26.21 / Max: 26.29

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080MRTX 3070510152025SE +/- 0.19, N = 3SE +/- 0.21, N = 520.0818.73
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080MRTX 3070510152025Min: 19.81 / Avg: 20.08 / Max: 20.44Min: 18.51 / Avg: 18.73 / Max: 19.56

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080MRTX 307020406080100SE +/- 0.20, N = 3SE +/- 0.06, N = 3104.8796.52
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080MRTX 307020406080100Min: 104.54 / Avg: 104.87 / Max: 105.23Min: 96.45 / Avg: 96.52 / Max: 96.64

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDARTX 3080MRTX 307020406080100SE +/- 0.13, N = 3SE +/- 0.02, N = 397.8994.50
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDARTX 3080MRTX 307020406080100Min: 97.64 / Avg: 97.89 / Max: 98.06Min: 94.46 / Avg: 94.5 / Max: 94.54

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080MRTX 3070714212835SE +/- 0.22, N = 3SE +/- 0.01, N = 330.9529.23
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080MRTX 3070714212835Min: 30.52 / Avg: 30.95 / Max: 31.18Min: 29.2 / Avg: 29.23 / Max: 29.25

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDARTX 3080MRTX 3070510152025SE +/- 0.24, N = 4SE +/- 0.03, N = 320.2818.74
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDARTX 3080MRTX 3070510152025Min: 19.89 / Avg: 20.28 / Max: 20.95Min: 18.69 / Avg: 18.74 / Max: 18.78

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080MRTX 30703691215SE +/- 0.09, N = 3SE +/- 0.08, N = 1310.7110.00
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080MRTX 30703691215Min: 10.61 / Avg: 10.71 / Max: 10.88Min: 9.89 / Avg: 10 / Max: 10.94

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDARTX 3080MRTX 3070918273645SE +/- 0.17, N = 3SE +/- 0.03, N = 339.0737.05
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDARTX 3080MRTX 3070816243240Min: 38.73 / Avg: 39.07 / Max: 39.3Min: 37 / Avg: 37.05 / Max: 37.09

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDARTX 3080MRTX 30701020304050SE +/- 0.22, N = 3SE +/- 0.02, N = 342.2638.92
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDARTX 3080MRTX 3070918273645Min: 41.83 / Avg: 42.26 / Max: 42.54Min: 38.89 / Avg: 38.92 / Max: 38.96

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDARTX 3080MRTX 30704080120160200SE +/- 0.39, N = 3SE +/- 0.16, N = 3170.13159.60
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDARTX 3080MRTX 3070306090120150Min: 169.74 / Avg: 170.13 / Max: 170.91Min: 159.32 / Avg: 159.6 / Max: 159.87

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080MRTX 3070612182430SE +/- 0.14, N = 3SE +/- 0.06, N = 326.3424.90
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080MRTX 3070612182430Min: 26.09 / Avg: 26.34 / Max: 26.56Min: 24.84 / Avg: 24.9 / Max: 25.01

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080MRTX 3070510152025SE +/- 0.20, N = 3SE +/- 0.18, N = 619.7618.23
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080MRTX 3070510152025Min: 19.37 / Avg: 19.76 / Max: 20.05Min: 18.03 / Avg: 18.23 / Max: 19.11

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080MRTX 307020406080100SE +/- 0.13, N = 3SE +/- 0.04, N = 396.1889.86
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080MRTX 307020406080100Min: 96.03 / Avg: 96.18 / Max: 96.45Min: 89.79 / Avg: 89.86 / Max: 89.9

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDARTX 3080MRTX 307020406080100SE +/- 0.13, N = 3SE +/- 0.02, N = 395.4091.51
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDARTX 3080MRTX 307020406080100Min: 95.15 / Avg: 95.4 / Max: 95.56Min: 91.48 / Avg: 91.51 / Max: 91.53

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080MRTX 3070714212835SE +/- 0.05, N = 3SE +/- 0.01, N = 329.3127.37
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080MRTX 3070612182430Min: 29.22 / Avg: 29.31 / Max: 29.38Min: 27.35 / Avg: 27.37 / Max: 27.38

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelRTX 3080MRTX 30703K6K9K12K15KSE +/- 21.15, N = 3SE +/- 7.77, N = 31279911639
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelRTX 3080MRTX 30702K4K6K8K10KMin: 12761 / Avg: 12799.33 / Max: 12834Min: 11628 / Avg: 11639 / Max: 11654

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneRTX 3080MRTX 30708K16K24K32K40KSE +/- 29.49, N = 3SE +/- 164.30, N = 33956435144
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneRTX 3080MRTX 30707K14K21K28K35KMin: 39515 / Avg: 39564.33 / Max: 39617Min: 34817 / Avg: 35144.33 / Max: 35333

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRRTX 3080MRTX 307012K24K36K48K60KSE +/- 34.83, N = 3SE +/- 101.06, N = 35613751168
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRRTX 3080MRTX 307010K20K30K40K50KMin: 56087 / Avg: 56137 / Max: 56204Min: 51039 / Avg: 51167.67 / Max: 51367

131 Results Shown

Waifu2x-NCNN Vulkan:
  2x - 3 - No
  2x - 3 - Yes
GravityMark:
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  2560 x 1440 - OpenGL
  2560 x 1440 - Vulkan
  3840 x 2160 - OpenGL
  3840 x 2160 - Vulkan
  1920 x 1080 - Vulkan Ray-Tracing
  2560 x 1440 - Vulkan Ray-Tracing
  3840 x 2160 - Vulkan Ray-Tracing
  1920 x 1080 - Windows Direct3D 12
  2560 x 1440 - Windows Direct3D 12
  3840 x 2160 - Windows Direct3D 12
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
VkResample:
  2x - Double
  2x - Single
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Cyberpunk 2077:
  1920 x 1080 - Low
  2560 x 1440 - Low
  3840 x 2160 - Low
  1920 x 1080 - High
  2560 x 1440 - High
  3840 x 2160 - High
  1920 x 1080 - Ultra
  2560 x 1440 - Ultra
  3840 x 2160 - Ultra
  1920 x 1080 - Medium
  2560 x 1440 - Medium
  3840 x 2160 - Medium
Portal:
  1920 x 1080
  2560 x 1440
  3840 x 2160
Portal 2:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_query
  3840 x 2160 - Low - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_query
  2560 x 1440 - High - On - VK_KHR_ray_query
  3840 x 2160 - High - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  3840 x 2160 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
Unigine Superposition:
  1920 x 1080 - Fullscreen - Low - D3D11
  2560 x 1440 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - Low - D3D11
  1920 x 1080 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - Low - OpenGL
  3840 x 2160 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - Medium - D3D11
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Medium - OpenGL
Xonotic
Ray Tracing In Vulkan:
  1920 x 1080 - Cornell Box
  2560 x 1440 - Cornell Box
  3840 x 2160 - Cornell Box
  1920 x 1080 - Cornell Box + Lucy
  2560 x 1440 - Cornell Box + Lucy
  3840 x 2160 - Cornell Box + Lucy
  1920 x 1080 - Lucy In One Weekend
  2560 x 1440 - Lucy In One Weekend
  3840 x 2160 - Lucy In One Weekend
  1920 x 1080 - Planets In One Weekend
  2560 x 1440 - Planets In One Weekend
  3840 x 2160 - Planets In One Weekend
  1920 x 1080 - Ray Tracing In One Weekend
  2560 x 1440 - Ray Tracing In One Weekend
  3840 x 2160 - Ray Tracing In One Weekend
FAHBench
Blender:
  BMW27 - CUDA
  Classroom - CUDA
  Fishy Cat - CUDA
  Barbershop - CUDA
  BMW27 - NVIDIA OptiX
  Classroom - NVIDIA OptiX
  Fishy Cat - NVIDIA OptiX
  Barbershop - NVIDIA OptiX
  Pabellon Barcelona - CUDA
  Pabellon Barcelona - NVIDIA OptiX
Blender:
  BMW27 - NVIDIA CUDA
  BMW27 - NVIDIA OptiX
  Classroom - NVIDIA CUDA
  Fishy Cat - NVIDIA CUDA
  Barbershop - NVIDIA CUDA
  Classroom - NVIDIA OptiX
  Fishy Cat - NVIDIA OptiX
  Barbershop - NVIDIA OptiX
  Pabellon Barcelona - NVIDIA CUDA
  Pabellon Barcelona - NVIDIA OptiX
LuxMark:
  GPU - Hotel
  GPU - Microphone
  GPU - Luxball HDR