Comparison of RTX 3080M & RTX 3070 benchmarks Comparing the NVIDIA GeForce RTX 3080 Laptop GPU 16 GiB and NVIDIA GeForce RTX 3070 GPU 8 GiB. Total Graphics Power (TGP) targets for the GPUs under test: 165 W for the RTX 3080 Laptop GPU and 220 W for the RTX 3070 GPU.
HTML result view exported from: https://openbenchmarking.org/result/2301165-TAD-CMP3070V97 .
Comparison of RTX 3080M & RTX 3070 benchmarks Processor Motherboard Memory Disk Graphics Audio Network Monitor OS Kernel Display Driver File-System Screen Resolution RTX 3080M RTX 3070 Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads) Alienware x17 R1 (1.15.0 BIOS) 2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS 1863GB SHPP41-2000GM NVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GB Realtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD Audio Killer Wi-Fi 6E AX1675w 160MHz Wireless (210D2W) Microsoft Windows 10 Pro Build 19045 10.0.19045.2486 (x86_64) 528.02 (31.0.15.2802) NTFS 3840x2160 Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads) Alienware 07W25T (1.1.18 BIOS) 2 x 16384 MB 3600MHz KF3600C16D4 1908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0 NVIDIA GeForce RTX 3070 8GB NVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming Speakers LG TV SSCR Killer Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 Gigabit Microsoft Windows 11 Pro Build 22621 10.0.22621.1105 (x86_64) OpenBenchmarking.org Processor Details - RTX 3080M: CPU Microcode: 000000003E000000 - RTX 3070: CPU Microcode: 0000000057000000 Security Details - RTX 3080M: VBS: Enabled and running - RTX 3070: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
Comparison of RTX 3080M & RTX 3070 benchmarks waifu2x-ncnn: 2x - 3 - No waifu2x-ncnn: 2x - 3 - Yes gravitymark: 1920 x 1080 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 2560 x 1440 - OpenGL gravitymark: 2560 x 1440 - Vulkan gravitymark: 3840 x 2160 - OpenGL gravitymark: 3840 x 2160 - Vulkan gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Windows Direct3D 12 gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing vkresample: 2x - Double vkresample: 2x - Single csgo: 1920 x 1080 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 3840 x 2160 - OpenGL cyberpunk2077: 1920 x 1080 - Low cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 1920 x 1080 - Medium cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 3840 x 2160 - Medium portal: 1920 x 1080 portal: 2560 x 1440 portal: 3840 x 2160 portal2: 1920 x 1080 - OpenGL portal2: 2560 x 1440 - OpenGL portal2: 3840 x 2160 - OpenGL quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL xonotic: 3840 x 2160 - Ultimate rtiv: 1920 x 1080 - Cornell Box rtiv: 2560 x 1440 - Cornell Box rtiv: 3840 x 2160 - Cornell Box rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 2560 x 1440 - Planets In One Weekend rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 1920 x 1080 - Ray Tracing In One Weekend rtiv: 2560 x 1440 - Ray Tracing In One Weekend rtiv: 3840 x 2160 - Ray Tracing In One Weekend fahbench: blender: BMW27 - CUDA blender: Classroom - CUDA blender: Fishy Cat - CUDA blender: Barbershop - CUDA blender: BMW27 - NVIDIA OptiX blender: Classroom - NVIDIA OptiX blender: Fishy Cat - NVIDIA OptiX blender: Barbershop - NVIDIA OptiX blender: Pabellon Barcelona - CUDA blender: Pabellon Barcelona - NVIDIA OptiX blender: BMW27 - NVIDIA CUDA blender: BMW27 - NVIDIA OptiX blender: Classroom - NVIDIA CUDA blender: Fishy Cat - NVIDIA CUDA blender: Barbershop - NVIDIA CUDA blender: Classroom - NVIDIA OptiX blender: Fishy Cat - NVIDIA OptiX blender: Barbershop - NVIDIA OptiX blender: Pabellon Barcelona - NVIDIA CUDA blender: Pabellon Barcelona - NVIDIA OptiX luxmark: GPU - Hotel luxmark: GPU - Microphone luxmark: GPU - Luxball HDR RTX 3080M RTX 3070 2.957 4.685 185.3 204.3 159.8 174.9 113.4 117.0 183.6 155.0 104.8 195.6 167.6 121.7 181.6 151.8 102.9 42.842 232.761 278.33 264.02 178.38 130.76 113.42 80.93 115.93 89.32 48.97 101.45 67.35 32.93 129.76 107.22 73.87 937.00 650.00 295.55 547.96 414.24 219.65 109.363691 128.591873 67.733536 79.261086 33.894493 40.305401 92.161191 56.740401 27.630618 99.581419 61.316241 30.076681 93.532748 106.660172 57.275553 66.018293 28.093240 32.996568 80.907575 48.759209 23.433273 86.400497 52.599552 25.241711 241.3 207.5 132.6 129.3 171.1 82.5 143.9 39.8 91.7 100.3 60.1 71.6 35.2 35.5 14.3 166.6 52.7 116.8 31.3 59.3 12.8 128.3 92.9 52.1 258.3520271 157.0281 20.98 40.69 43.07 179.86 11.59 28.40 20.08 104.87 97.89 30.95 20.28 10.71 39.07 42.26 170.13 26.34 19.76 96.18 95.40 29.31 12799 39564 56137 4.139 4.161 202.5 229.8 173.9 196.0 127.7 138.9 205.7 170.3 115.6 207.4 177.3 127.7 190.8 158.6 108.9 220.414 16.957 272.45 272.65 233.76 118.37 119.25 101.92 118.60 99.97 52.35 110.90 73.90 35.50 119.36 118.74 85.58 1493.40 927.64 722.32 526.06 513.52 377.79 123.613215 149.209747 75.307920 92.963318 35.764898 42.623691 103.664548 62.068970 28.447373 111.574275 68.117159 31.323607 106.009193 123.669006 63.957668 75.016719 29.558033 34.803597 90.168737 53.907169 24.316084 96.864146 57.900599 26.363992 231.2 225.3 142.9 128.4 205.1 81.7 201.4 40 129.2 116.7 60.6 75.8 35.8 37.4 14.4 177.1 55.8 115.2 33 59 13.1 154.5 105.2 54.3 294.7471894 87.6597 49.0509 23.0274 44.6981 25.6380 12.0979 45.0695 25.9995 12.3217 50.3401 28.4589 13.2410 48.5363 27.7840 12.9084 196.7810 19.34 38.35 39.62 167.61 10.66 26.21 18.73 96.52 94.50 29.23 18.74 10.00 37.05 38.92 159.60 24.90 18.23 89.86 91.51 27.37 11639 35144 51168 OpenBenchmarking.org
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: No OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No RTX 3080M RTX 3070 0.9313 1.8626 2.7939 3.7252 4.6565 SE +/- 0.953, N = 2 2.957 4.139
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes RTX 3080M RTX 3070 1.0541 2.1082 3.1623 4.2164 5.2705 SE +/- 0.062, N = 15 SE +/- 0.008, N = 3 4.685 4.161
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.39, N = 3 SE +/- 1.81, N = 3 185.3 202.5
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 0.26, N = 3 SE +/- 0.33, N = 3 204.3 229.8
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.67, N = 3 SE +/- 1.73, N = 3 159.8 173.9
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 1.28, N = 3 SE +/- 0.40, N = 3 174.9 196.0
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.42, N = 3 113.4 127.7
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.22, N = 3 SE +/- 0.03, N = 3 117.0 138.9
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 1.30, N = 3 SE +/- 0.09, N = 3 183.6 205.7
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.88, N = 3 SE +/- 0.31, N = 3 155.0 170.3
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.42, N = 3 SE +/- 0.09, N = 3 104.8 115.6
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 0.19, N = 3 SE +/- 0.03, N = 3 195.6 207.4
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.06, N = 3 167.6 177.3
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.00, N = 3 121.7 127.7
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 181.6 190.8
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.31, N = 3 SE +/- 0.09, N = 3 151.8 158.6
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.03, N = 3 102.9 108.9
VkResample Upscale: 2x - Precision: Double OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 0.96, N = 15 SE +/- 0.36, N = 3 42.84 220.41
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 2.48, N = 4 SE +/- 0.02, N = 3 232.76 16.96
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080M RTX 3070 60 120 180 240 300 SE +/- 1.15, N = 3 SE +/- 0.18, N = 3 278.33 272.45
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time RTX 3080M RTX 3070 400 800 1200 1600 2000 Min: 1.78 / Avg: 4.77 / Max: 2079.79 Min: 2.09 / Avg: 4.99 / Max: 1898.45
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080M RTX 3070 60 120 180 240 300 SE +/- 0.81, N = 3 SE +/- 0.53, N = 3 264.02 272.65
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time RTX 3080M RTX 3070 400 800 1200 1600 2000 Min: 1.93 / Avg: 4.94 / Max: 2059.83 Min: 2 / Avg: 4.97 / Max: 1938.86
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 0.66, N = 3 SE +/- 0.24, N = 3 178.38 233.76
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time RTX 3080M RTX 3070 400 800 1200 1600 2000 Min: 2.91 / Avg: 6.81 / Max: 2076.6 Min: 2.25 / Avg: 5.65 / Max: 1910.82
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.38, N = 3 SE +/- 0.61, N = 3 130.76 118.37 MIN: 57.03 / MAX: 194.67 MIN: 64.03 / MAX: 218.19
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 113.42 119.25 MIN: 39.61 / MAX: 159.76 MIN: 71.62 / MAX: 201
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.21, N = 3 SE +/- 0.04, N = 3 80.93 101.92 MIN: 44.45 / MAX: 130.27 MIN: 41.8 / MAX: 135.31
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.34, N = 3 SE +/- 0.09, N = 3 115.93 118.60 MIN: 31.25 / MAX: 168.59 MIN: 67.58 / MAX: 188.29
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.17, N = 3 SE +/- 0.14, N = 3 89.32 99.97 MIN: 44.74 / MAX: 140.64 MIN: 63.41 / MAX: 134.4
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High RTX 3080M RTX 3070 12 24 36 48 60 SE +/- 0.05, N = 3 SE +/- 0.08, N = 3 48.97 52.35 MIN: 32.44 / MAX: 95.19 MIN: 9.36 / MAX: 113.52
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.16, N = 3 SE +/- 0.42, N = 3 101.45 110.90 MIN: 45.04 / MAX: 152.1 MIN: 67.93 / MAX: 160.78
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 3080M RTX 3070 16 32 48 64 80 SE +/- 0.12, N = 3 SE +/- 0.26, N = 3 67.35 73.90 MIN: 40.34 / MAX: 121.11 MIN: 59.16 / MAX: 107.07
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra RTX 3080M RTX 3070 8 16 24 32 40 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 32.93 35.50 MIN: 22.69 / MAX: 47.55 MIN: 29.32 / MAX: 51.53
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 129.76 119.36 MIN: 43.89 / MAX: 182.5 MIN: 68.88 / MAX: 206.93
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.15, N = 3 SE +/- 0.04, N = 3 107.22 118.74 MIN: 47.45 / MAX: 167.88 MIN: 70.86 / MAX: 166.58
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.05, N = 3 73.87 85.58 MIN: 32.51 / MAX: 156.78 MIN: 30.51 / MAX: 112.23
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 RTX 3080M RTX 3070 300 600 900 1200 1500 SE +/- 3.23, N = 3 SE +/- 4.03, N = 3 937.00 1493.40
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 RTX 3080M RTX 3070 200 400 600 800 1000 SE +/- 0.35, N = 3 SE +/- 4.74, N = 3 650.00 927.64
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 RTX 3080M RTX 3070 160 320 480 640 800 SE +/- 0.27, N = 3 SE +/- 1.09, N = 3 295.55 722.32
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080M RTX 3070 120 240 360 480 600 SE +/- 1.83, N = 3 SE +/- 3.15, N = 3 547.96 526.06
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080M RTX 3070 110 220 330 440 550 SE +/- 0.45, N = 3 SE +/- 4.68, N = 3 414.24 513.52
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080M RTX 3070 80 160 240 320 400 SE +/- 0.53, N = 3 SE +/- 0.46, N = 3 219.65 377.79
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.52, N = 3 SE +/- 0.74, N = 3 109.36 123.61
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.38, N = 3 128.59 149.21
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.32, N = 3 SE +/- 0.15, N = 3 67.73 75.31
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.72, N = 3 SE +/- 0.17, N = 3 79.26 92.96
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 8 16 24 32 40 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 33.89 35.76
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 10 20 30 40 50 SE +/- 0.21, N = 3 SE +/- 0.15, N = 3 40.31 42.62
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.43, N = 3 SE +/- 0.59, N = 3 92.16 103.66
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 14 28 42 56 70 SE +/- 0.27, N = 3 SE +/- 0.48, N = 3 56.74 62.07
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 7 14 21 28 35 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 27.63 28.45
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.34, N = 3 SE +/- 0.51, N = 3 99.58 111.57
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 15 30 45 60 75 SE +/- 0.13, N = 3 SE +/- 0.37, N = 3 61.32 68.12
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080M RTX 3070 7 14 21 28 35 SE +/- 0.08, N = 3 SE +/- 0.14, N = 3 30.08 31.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.14, N = 3 93.53 106.01
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 1.09, N = 5 SE +/- 0.08, N = 3 106.66 123.67
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 14 28 42 56 70 SE +/- 0.25, N = 3 SE +/- 0.30, N = 3 57.28 63.96
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.40, N = 3 SE +/- 0.26, N = 3 66.02 75.02
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 7 14 21 28 35 SE +/- 0.04, N = 3 SE +/- 0.06, N = 3 28.09 29.56
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 8 16 24 32 40 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 33.00 34.80
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.52, N = 3 SE +/- 0.07, N = 3 80.91 90.17
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 12 24 36 48 60 SE +/- 0.22, N = 3 SE +/- 0.06, N = 3 48.76 53.91
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 6 12 18 24 30 SE +/- 0.04, N = 3 SE +/- 0.03, N = 3 23.43 24.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.49, N = 3 SE +/- 0.20, N = 3 86.40 96.86
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 13 26 39 52 65 SE +/- 0.06, N = 3 SE +/- 0.23, N = 3 52.60 57.90
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080M RTX 3070 6 12 18 24 30 SE +/- 0.02, N = 3 SE +/- 0.05, N = 3 25.24 26.36
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 0.48, N = 3 SE +/- 0.09, N = 3 241.3 231.2 MAX: 370.4 MAX: 309.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 0.75, N = 3 SE +/- 0.15, N = 3 207.5 225.3 MAX: 303.3 MAX: 303.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 132.6 142.9 MAX: 155.9 MAX: 201.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 129.3 128.4 MAX: 162.7 MAX: 180.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080M RTX 3070 50 100 150 200 250 SE +/- 0.18, N = 3 SE +/- 0.24, N = 3 171.1 205.1 MAX: 227.1 MAX: 278.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 82.5 81.7 MAX: 99 MAX: 102.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 0.52, N = 3 143.9 201.4 MAX: 182 MAX: 282.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080M RTX 3070 9 18 27 36 45 SE +/- 0.07, N = 3 SE +/- 0.00, N = 3 39.8 40.0 MAX: 46.2 MAX: 46.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.52, N = 3 SE +/- 0.06, N = 3 91.7 129.2 MAX: 110.4 MAX: 180.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.13, N = 3 100.3 116.7 MAX: 130.8 MAX: 156.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080M RTX 3070 14 28 42 56 70 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 60.1 60.6 MAX: 74.3 MAX: 78.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 71.6 75.8 MAX: 83.3 MAX: 91.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080M RTX 3070 8 16 24 32 40 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 35.2 35.8 MAX: 40.7 MAX: 41.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080M RTX 3070 9 18 27 36 45 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 35.5 37.4 MAX: 40.4 MAX: 42.5
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080M RTX 3070 4 8 12 16 20 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 14.3 14.4 MAX: 16.6 MAX: 17.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.20, N = 3 SE +/- 0.07, N = 3 166.6 177.1 MAX: 240.1 MAX: 246.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080M RTX 3070 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 52.7 55.8 MAX: 61 MAX: 69.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 116.8 115.2 MAX: 152.5 MAX: 156
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080M RTX 3070 8 16 24 32 40 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 31.3 33.0 MAX: 35.5 MAX: 37.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080M RTX 3070 13 26 39 52 65 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 59.3 59.0 MAX: 78.6 MAX: 72.5
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080M RTX 3070 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 12.8 13.1 MAX: 14.5 MAX: 15
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080M RTX 3070 30 60 90 120 150 SE +/- 0.40, N = 3 SE +/- 0.09, N = 3 128.3 154.5 MAX: 169.5 MAX: 211.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.00, N = 3 92.9 105.2 MAX: 118.5 MAX: 134.9
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080M RTX 3070 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 52.1 54.3 MAX: 61.6 MAX: 64.7
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate RTX 3080M RTX 3070 60 120 180 240 300 SE +/- 0.90, N = 3 SE +/- 0.87, N = 3 258.35 294.75 MIN: 53 / MAX: 548 MIN: 75 / MAX: 569
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box RTX 3070 20 40 60 80 100 SE +/- 0.23, N = 3 87.66
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box RTX 3070 11 22 33 44 55 SE +/- 0.03, N = 3 49.05
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box RTX 3070 6 12 18 24 30 SE +/- 0.02, N = 3 23.03
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy RTX 3070 10 20 30 40 50 SE +/- 0.05, N = 3 44.70
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy RTX 3070 6 12 18 24 30 SE +/- 0.02, N = 3 25.64
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy RTX 3070 3 6 9 12 15 SE +/- 0.01, N = 3 12.10
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend RTX 3070 10 20 30 40 50 SE +/- 0.01, N = 3 45.07
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend RTX 3070 6 12 18 24 30 SE +/- 0.01, N = 3 26.00
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend RTX 3070 3 6 9 12 15 SE +/- 0.00, N = 3 12.32
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend RTX 3070 11 22 33 44 55 SE +/- 0.06, N = 3 50.34
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend RTX 3070 7 14 21 28 35 SE +/- 0.01, N = 3 28.46
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend RTX 3070 3 6 9 12 15 SE +/- 0.00, N = 3 13.24
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend RTX 3070 11 22 33 44 55 SE +/- 0.01, N = 3 48.54
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend RTX 3070 7 14 21 28 35 SE +/- 0.00, N = 3 27.78
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend RTX 3070 3 6 9 12 15 SE +/- 0.00, N = 3 12.91
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 2.40, N = 12 SE +/- 1.00, N = 3 157.03 196.78
Blender Blend File: BMW27 - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: CUDA RTX 3080M RTX 3070 5 10 15 20 25 SE +/- 0.21, N = 3 SE +/- 0.02, N = 3 20.98 19.34
Blender Blend File: Classroom - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: CUDA RTX 3080M RTX 3070 9 18 27 36 45 SE +/- 0.14, N = 3 SE +/- 0.01, N = 3 40.69 38.35
Blender Blend File: Fishy Cat - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: CUDA RTX 3080M RTX 3070 10 20 30 40 50 SE +/- 0.23, N = 3 SE +/- 0.03, N = 3 43.07 39.62
Blender Blend File: Barbershop - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: CUDA RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.05, N = 3 SE +/- 0.14, N = 3 179.86 167.61
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: NVIDIA OptiX RTX 3080M RTX 3070 3 6 9 12 15 SE +/- 0.14, N = 3 SE +/- 0.10, N = 13 11.59 10.66
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: NVIDIA OptiX RTX 3080M RTX 3070 7 14 21 28 35 SE +/- 0.22, N = 3 SE +/- 0.04, N = 3 28.40 26.21
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: NVIDIA OptiX RTX 3080M RTX 3070 5 10 15 20 25 SE +/- 0.19, N = 3 SE +/- 0.21, N = 5 20.08 18.73
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: NVIDIA OptiX RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.06, N = 3 104.87 96.52
Blender Blend File: Pabellon Barcelona - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: CUDA RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.02, N = 3 97.89 94.50
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX RTX 3080M RTX 3070 7 14 21 28 35 SE +/- 0.22, N = 3 SE +/- 0.01, N = 3 30.95 29.23
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA RTX 3080M RTX 3070 5 10 15 20 25 SE +/- 0.24, N = 4 SE +/- 0.03, N = 3 20.28 18.74
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX RTX 3080M RTX 3070 3 6 9 12 15 SE +/- 0.09, N = 3 SE +/- 0.08, N = 13 10.71 10.00
Blender Blend File: Classroom - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA RTX 3080M RTX 3070 9 18 27 36 45 SE +/- 0.17, N = 3 SE +/- 0.03, N = 3 39.07 37.05
Blender Blend File: Fishy Cat - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA RTX 3080M RTX 3070 10 20 30 40 50 SE +/- 0.22, N = 3 SE +/- 0.02, N = 3 42.26 38.92
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA RTX 3080M RTX 3070 40 80 120 160 200 SE +/- 0.39, N = 3 SE +/- 0.16, N = 3 170.13 159.60
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX RTX 3080M RTX 3070 6 12 18 24 30 SE +/- 0.14, N = 3 SE +/- 0.06, N = 3 26.34 24.90
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX RTX 3080M RTX 3070 5 10 15 20 25 SE +/- 0.20, N = 3 SE +/- 0.18, N = 6 19.76 18.23
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.04, N = 3 96.18 89.86
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA RTX 3080M RTX 3070 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.02, N = 3 95.40 91.51
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX RTX 3080M RTX 3070 7 14 21 28 35 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 29.31 27.37
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel RTX 3080M RTX 3070 3K 6K 9K 12K 15K SE +/- 21.15, N = 3 SE +/- 7.77, N = 3 12799 11639
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone RTX 3080M RTX 3070 8K 16K 24K 32K 40K SE +/- 29.49, N = 3 SE +/- 164.30, N = 3 39564 35144
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR RTX 3080M RTX 3070 12K 24K 36K 48K 60K SE +/- 34.83, N = 3 SE +/- 101.06, N = 3 56137 51168
Phoronix Test Suite v10.8.4