Comparison of NVIDIA GeForce Game Ready Driver (GRD) releases 527 and 517 for RTX 3070 8 GiB with an Alienware Aurora R12 and Intel Core i9-11900KF.
Processor: Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads), Motherboard: Alienware 07W25T (1.1.18 BIOS), Memory: 2 x 16384 MB 3600MHz KF3600C16D4, Disk: 1908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0, Graphics: NVIDIA GeForce RTX 3070 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming Speakers, Monitor: LG TV SSCR, Network: Killer Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 Gigabit
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000057000000
Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads), Motherboard: Alienware 07W25T (1.1.18 BIOS), Memory: 2 x 16384 MB 3600MHz KF3600C16D4, Disk: 1908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0, Graphics: NVIDIA GeForce RTX 3070 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming Speakers, Monitor: LG TV SSCR, Network: Killer Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 Gigabit
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000057000000
Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
Testing initiated at 14 January 2023 18:22 by user tad.
Processor: Intel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads), Motherboard: Alienware 07W25T (1.1.18 BIOS), Memory: 2 x 16384 MB 3600MHz KF3600C16D4, Disk: 1908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0, Graphics: NVIDIA GeForce RTX 3070 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming Speakers, Monitor: LG TV SSCR, Network: Killer Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 Gigabit
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000057000000
Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
Testing initiated at 15 January 2023 10:43 by user tad.