Comparing GeForce GRD releases 527 & 517 for RTX 3070 benchmarks

Comparison of NVIDIA GeForce Game Ready Driver (GRD) releases 527 and 517 for RTX 3070 8 GiB with an Alienware Aurora R12 and Intel Core i9-11900KF.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301153-TAD-CMP517V561
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RTX 3070: 517.66
January 14 2023
  9 Hours, 39 Minutes
RTX 3070: 527.56
January 15 2023
  9 Hours, 53 Minutes
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  9 Hours, 46 Minutes
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Comparing GeForce GRD releases 527 & 517 for RTX 3070 benchmarksOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads)Alienware 07W25T (1.1.18 BIOS)2 x 16384 MB 3600MHz KF3600C16D41908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0NVIDIA GeForce RTX 3070 8GBNVIDIA HD Audio + Steam Streaming Microphone + Realtek Audio + Steam Streaming SpeakersLG TV SSCRKiller Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 GigabitMicrosoft Windows 11 Pro Build 2262110.0.22621.1105 (x86_64)517.66 (31.0.15.1766)527.56 (31.0.15.2756)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriversFile-SystemScreen ResolutionComparing GeForce GRD Releases 527 & 517 For RTX 3070 Benchmarks PerformanceSystem Logs- CPU Microcode: 0000000057000000- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled

gravitymark: 1920 x 1080 - OpenGLgravitymark: 2560 x 1440 - OpenGLgravitymark: 3840 x 2160 - OpenGLwaifu2x-ncnn: 2x - 3 - Nocyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 1920 x 1080 - Ultragravitymark: 1920 x 1080 - Vulkancyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 3840 x 2160 - Mediumunigine-super: 1920 x 1080 - Fullscreen - Low - D3D11gravitymark: 2560 x 1440 - Vulkancyberpunk2077: 2560 x 1440 - Ultragravitymark: 1920 x 1080 - Vulkan Ray-Tracingcyberpunk2077: 3840 x 2160 - Highunigine-super: 2560 x 1440 - Fullscreen - Low - D3D11gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkancyberpunk2077: 2560 x 1440 - Mediumgravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12cyberpunk2077: 3840 x 2160 - Ultragravitymark: 3840 x 2160 - Vulkan Ray-Tracingrtiv: 2560 x 1440 - Cornell Box + Lucyquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryrtiv: 1920 x 1080 - Cornell Box + Lucyrtiv: 3840 x 2160 - Cornell Box + Lucygravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12blender: Fishy Cat - NVIDIA OptiXquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryblender: Fishy Cat - NVIDIA OptiXquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinertiv: 1920 x 1080 - Lucy In One Weekendquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryportal2: 1920 x 1080 - OpenGLxonotic: 3840 x 2160 - Ultimatefahbench: cyberpunk2077: 1920 x 1080 - Highquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLblender: Fishy Cat - CUDAblender: Classroom - NVIDIA OptiXblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelineblender: BMW27 - NVIDIA OptiXrtiv: 2560 x 1440 - Lucy In One Weekendportal2: 2560 x 1440 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLluxmark: GPU - Hotelunigine-super: 3840 x 2160 - Fullscreen - Low - D3D11quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryblender: Barbershop - NVIDIA OptiXrtiv: 2560 x 1440 - Ray Tracing In One Weekendblender: Barbershop - NVIDIA OptiXrtiv: 2560 x 1440 - Planets In One Weekendquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryportal: 1920 x 1080luxmark: GPU - Luxball HDRunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLblender: Pabellon Barcelona - NVIDIA OptiXportal: 2560 x 1440luxmark: GPU - Microphonequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinertiv: 1920 x 1080 - Ray Tracing In One Weekendblender: BMW27 - NVIDIA OptiXrtiv: 3840 x 2160 - Planets In One Weekendquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryrtiv: 1920 x 1080 - Planets In One Weekendcsgo: 1920 x 1080 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - D3D11rtiv: 1920 x 1080 - Cornell Boxportal: 3840 x 2160blender: Classroom - NVIDIA OptiXquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinertiv: 3840 x 2160 - Lucy In One Weekendblender: Barbershop - CUDAunigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11csgo: 2560 x 1440 - OpenGLblender: Fishy Cat - NVIDIA CUDAwaifu2x-ncnn: 2x - 3 - Yesblender: Classroom - CUDAunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLblender: BMW27 - CUDArtiv: 3840 x 2160 - Cornell Boxrtiv: 3840 x 2160 - Ray Tracing In One Weekendunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11portal2: 3840 x 2160 - OpenGLquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelineunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLvkresample: 2x - Singleunigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 1920 x 1080 - Mediumunigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryvkresample: 2x - Doubleunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLblender: Pabellon Barcelona - CUDArtiv: 2560 x 1440 - Cornell Boxunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLblender: Pabellon Barcelona - NVIDIA CUDAquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelineblender: BMW27 - NVIDIA CUDAcsgo: 3840 x 2160 - OpenGLcyberpunk2077: 1920 x 1080 - Lowquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelineblender: Classroom - NVIDIA CUDAblender: Barbershop - NVIDIA CUDAquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelineunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLRTX 3070 517.66 527.56132.9119.693.44.54591.43102.27211.394.0479.07247.0182.969.39192.949.67235.0181.0162.1133.4113.70197.9152.3170.534.28112.124.8440106.420151115.09728269.57778743.417811.7448106.0124.219.1563.50314218.61125.97361244.3871125.94126442.110916529.30291.0576648197.8561116.6991.378812127.539.9625.3029.6106.84266910.7925.7034522.41116.011742141.835.33826390.8728.019997.5528.681428.8857301514.4651454153.61327.62927.193539957.68810929.35474376.58153524.47763548.855310.1013.317231.64109050.3904273.54127.987.1731724.2726.4363.98512912.2502168.55176.2273.0739.094.18138.38104.619.4622.929512.990435.8378.5026.51758875.416.91139.981.755.5118.89119.1260.453.686937149.943761219.885201.994.5049.0058206.891.5034.85481996.98019218.79233.67118.7475.20917337.10159.4790.46203654.358.932.9114.914.437.3204.0177.8127.74.053100.33111.57229.9102.0185.51229.9196.274.06205.552.25223.4190.3170.0139.3118.70206.4158.5176.835.44115.725.6284103.184886111.64499967.57819444.672812.0835108.8127.418.7262.08217318.22123.71758545.1356123.87524442.793996521.25295.4328985195.0124118.3592.563329129.139.4725.0029.26105.67321010.6825.9666517.42117.111635143.135.65323490.0927.782496.7328.448928.6528021502.3951052154.813.127.41934.283514058.08895629.55797676.08454624.32264748.547610.0413.241331.46528850.1116272.04128.687.6493720.4326.2964.31779512.3076167.78177.0274.3038.924.16338.53105.019.3923.007812.946835.7377.4526.44547975.616.95440.081.955.6119.09119.3260.553.775425150.179759220.227202.294.6349.0537207.091.4234.87745397.03218318.80233.79118.8075.23852837.09159.4590.45731654.358.932.9114.914.437.3OpenBenchmarking.org

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time517.66527.5630060090012001500Min: 1.98 / Avg: 4.97 / Max: 1911.24Min: 2.01 / Avg: 4.95 / Max: 1930.8

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time517.66527.5630060090012001500Min: 2.05 / Avg: 4.97 / Max: 1908.47Min: 2.16 / Avg: 5.02 / Max: 1935.03

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time517.66527.5630060090012001500Min: 2.32 / Avg: 5.65 / Max: 1912.87Min: 2.29 / Avg: 5.65 / Max: 1923.36

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL517.66527.564080120160200SE +/- 0.23, N = 3SE +/- 2.04, N = 5132.9204.0

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL517.66527.564080120160200SE +/- 0.06, N = 3SE +/- 0.55, N = 3119.6177.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL517.66527.56306090120150SE +/- 0.09, N = 3SE +/- 0.44, N = 393.4127.7

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No517.66527.561.02262.04523.06784.09045.1134.5454.053

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517.66527.5620406080100SE +/- 0.06, N = 3SE +/- 0.05, N = 391.43100.33MIN: 61.52 / MAX: 118.66MIN: 64.54 / MAX: 135.79

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra517.66527.5620406080100SE +/- 0.20, N = 3SE +/- 0.05, N = 3102.27111.57MIN: 62.71 / MAX: 140.55MIN: 71.27 / MAX: 161.31

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan517.66527.5650100150200250SE +/- 0.06, N = 3SE +/- 0.43, N = 3211.3229.9

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517.66527.5620406080100SE +/- 0.06, N = 3SE +/- 0.01, N = 394.04102.01MIN: 38.87 / MAX: 130.69MIN: 41.21 / MAX: 135.21

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium517.66527.5620406080100SE +/- 0.10, N = 3SE +/- 0.06, N = 379.0785.51MIN: 40.01 / MAX: 94.87MIN: 38.78 / MAX: 112.59

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11517.66527.5650100150200250SE +/- 0.15, N = 3SE +/- 0.26, N = 3247.0229.9MAX: 338.7MAX: 314.2

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan517.66527.564080120160200SE +/- 0.19, N = 3SE +/- 0.29, N = 3182.9196.2

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra517.66527.561632486480SE +/- 0.08, N = 3SE +/- 0.37, N = 369.3974.06MIN: 55.39 / MAX: 97.74MIN: 58.11 / MAX: 107.35

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing517.66527.5650100150200250SE +/- 0.09, N = 3SE +/- 0.09, N = 3192.9205.5

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High517.66527.561224364860SE +/- 0.04, N = 3SE +/- 0.05, N = 349.6752.25MIN: 12.19 / MAX: 101.78MIN: 43.11 / MAX: 67.35

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11517.66527.5650100150200250SE +/- 0.42, N = 3SE +/- 0.12, N = 3235.0223.4MAX: 326.6MAX: 296.8

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.564080120160200SE +/- 0.06, N = 3SE +/- 0.09, N = 3181.0190.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing517.66527.564080120160200SE +/- 0.09, N = 3SE +/- 0.23, N = 3162.1170.0

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan517.66527.56306090120150SE +/- 0.09, N = 3SE +/- 0.07, N = 3133.4139.3

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.10, N = 3113.70118.70MIN: 65.08 / MAX: 157.72MIN: 74.68 / MAX: 168.9

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12517.66527.5650100150200250SE +/- 0.09, N = 3SE +/- 0.18, N = 3197.9206.4

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.564080120160200SE +/- 0.00, N = 3SE +/- 0.12, N = 3152.3158.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12517.66527.564080120160200SE +/- 0.15, N = 3SE +/- 0.12, N = 3170.5176.8

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra517.66527.56816243240SE +/- 0.04, N = 3SE +/- 0.07, N = 334.2835.44MIN: 28.57 / MAX: 48.77MIN: 29.39 / MAX: 51.54

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.17, N = 3112.1115.7

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy517.66527.56612182430SE +/- 0.01, N = 3SE +/- 0.02, N = 324.8425.63

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.5620406080100SE +/- 0.07, N = 3SE +/- 0.29, N = 3106.42103.18

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56306090120150SE +/- 0.13, N = 3SE +/- 0.95, N = 3115.10111.64

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.561530456075SE +/- 0.06, N = 3SE +/- 0.29, N = 369.5867.58

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy517.66527.561020304050SE +/- 0.04, N = 3SE +/- 0.05, N = 343.4244.67

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy517.66527.563691215SE +/- 0.02, N = 3SE +/- 0.01, N = 311.7412.08

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing517.66527.5620406080100SE +/- 0.06, N = 3SE +/- 0.03, N = 3106.0108.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.00, N = 3124.2127.4

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiX517.66527.56510152025SE +/- 0.03, N = 3SE +/- 0.18, N = 619.1518.72

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.561428425670SE +/- 0.18, N = 3SE +/- 0.10, N = 363.5062.08

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517.66527.56510152025SE +/- 0.02, N = 3SE +/- 0.16, N = 718.6118.22

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56306090120150SE +/- 0.15, N = 3SE +/- 0.11, N = 3125.97123.72

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend517.66527.561020304050SE +/- 0.04, N = 3SE +/- 0.01, N = 344.3945.14

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56306090120150SE +/- 0.31, N = 3SE +/- 0.50, N = 3125.94123.88

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.561020304050SE +/- 0.08, N = 3SE +/- 0.13, N = 342.1142.79

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517.66527.56110220330440550SE +/- 3.76, N = 3SE +/- 4.58, N = 3529.30521.25

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate517.66527.5660120180240300SE +/- 0.93, N = 3SE +/- 1.83, N = 3291.06295.43MIN: 72 / MAX: 569MIN: 77 / MAX: 576

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2517.66527.564080120160200SE +/- 1.33, N = 3SE +/- 0.16, N = 3197.86195.01

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.17, N = 3116.69118.35MIN: 70.08 / MAX: 157.65MIN: 67.23 / MAX: 184.14

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.5620406080100SE +/- 0.09, N = 3SE +/- 0.17, N = 391.3892.56

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.56306090120150SE +/- 0.68, N = 3SE +/- 0.03, N = 3127.5129.1MAX: 180.7MAX: 180.4

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDA517.66527.56918273645SE +/- 0.06, N = 3SE +/- 0.01, N = 339.9639.47

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517.66527.56612182430SE +/- 0.09, N = 3SE +/- 0.01, N = 325.3025.00

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517.66527.56714212835SE +/- 0.03, N = 3SE +/- 0.04, N = 329.6029.26

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.34, N = 3SE +/- 0.30, N = 3106.84105.67

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiX517.66527.563691215SE +/- 0.09, N = 3SE +/- 0.10, N = 1310.7910.68

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend517.66527.56612182430SE +/- 0.01, N = 3SE +/- 0.03, N = 325.7025.97

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517.66527.56110220330440550SE +/- 4.25, N = 3SE +/- 3.63, N = 3522.41517.42

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.56306090120150SE +/- 0.07, N = 3SE +/- 0.03, N = 3116.0117.1MAX: 152.8MAX: 156.7

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel517.66527.563K6K9K12K15KSE +/- 54.96, N = 3SE +/- 50.57, N = 31174211635

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11517.66527.56306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3141.8143.1MAX: 196.9MAX: 197.1

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56816243240SE +/- 0.01, N = 3SE +/- 0.05, N = 335.3435.65

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX517.66527.5620406080100SE +/- 0.23, N = 3SE +/- 0.01, N = 390.8790.09

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend517.66527.56714212835SE +/- 0.00, N = 3SE +/- 0.00, N = 328.0227.78

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiX517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 397.5596.73

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend517.66527.56714212835SE +/- 0.01, N = 3SE +/- 0.00, N = 328.6828.45

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56714212835SE +/- 0.11, N = 3SE +/- 0.09, N = 328.8928.65

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080517.66527.5630060090012001500SE +/- 5.25, N = 3SE +/- 5.69, N = 31514.461502.39

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR517.66527.5611K22K33K44K55KSE +/- 65.37, N = 3SE +/- 101.38, N = 35145451052

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.19, N = 3153.6154.8MAX: 207.9MAX: 210.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.563691215SE +/- 0.00, N = 3SE +/- 0.00, N = 313.013.1MAX: 14.7MAX: 14.8

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517.66527.56612182430SE +/- 0.01, N = 3SE +/- 0.04, N = 327.6227.41

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440517.66527.562004006008001000SE +/- 5.35, N = 3SE +/- 0.14, N = 3927.19934.28

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone517.66527.568K16K24K32K40KSE +/- 51.49, N = 3SE +/- 47.54, N = 33539935140

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561326395265SE +/- 0.18, N = 3SE +/- 0.05, N = 357.6958.09

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56714212835SE +/- 0.08, N = 3SE +/- 0.05, N = 329.3529.56

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.5620406080100SE +/- 0.17, N = 3SE +/- 0.45, N = 376.5876.08

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56612182430SE +/- 0.02, N = 3SE +/- 0.03, N = 324.4824.32

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend517.66527.561122334455SE +/- 0.04, N = 3SE +/- 0.01, N = 348.8648.55

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX517.66527.563691215SE +/- 0.02, N = 3SE +/- 0.08, N = 1310.1010.04

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend517.66527.563691215SE +/- 0.00, N = 3SE +/- 0.00, N = 313.3213.24

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56714212835SE +/- 0.12, N = 3SE +/- 0.06, N = 331.6431.47

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend517.66527.561122334455SE +/- 0.03, N = 3SE +/- 0.02, N = 350.3950.11

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL517.66527.5660120180240300SE +/- 0.37, N = 3SE +/- 0.72, N = 3273.54272.04

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.56306090120150SE +/- 0.00, N = 3SE +/- 0.09, N = 3127.9128.6MAX: 181.1MAX: 179

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box517.66527.5620406080100SE +/- 0.23, N = 3SE +/- 0.21, N = 387.1787.65

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160517.66527.56160320480640800SE +/- 0.98, N = 3SE +/- 0.29, N = 3724.27720.43

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiX517.66527.56612182430SE +/- 0.02, N = 3SE +/- 0.01, N = 326.4326.29

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561428425670SE +/- 0.01, N = 3SE +/- 0.04, N = 363.9964.32

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517.66527.563691215SE +/- 0.00, N = 3SE +/- 0.01, N = 312.2512.31

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDA517.66527.564080120160200SE +/- 0.05, N = 3SE +/- 0.10, N = 3168.55167.78

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.564080120160200SE +/- 0.00, N = 3SE +/- 0.13, N = 3176.2177.0MAX: 248.9MAX: 242.2

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL517.66527.5660120180240300SE +/- 0.30, N = 3SE +/- 0.49, N = 3273.07274.30

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA517.66527.56918273645SE +/- 0.11, N = 3SE +/- 0.03, N = 339.0938.92

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes517.66527.560.94071.88142.82213.76284.7035SE +/- 0.018, N = 3SE +/- 0.015, N = 34.1814.163

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDA517.66527.56918273645SE +/- 0.03, N = 3SE +/- 0.09, N = 338.3838.53

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 3104.6105.0MAX: 135.4MAX: 135.5

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDA517.66527.56510152025SE +/- 0.03, N = 3SE +/- 0.03, N = 319.4619.39

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box517.66527.56612182430SE +/- 0.00, N = 3SE +/- 0.01, N = 322.9323.01

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend517.66527.563691215SE +/- 0.00, N = 3SE +/- 0.00, N = 312.9912.95

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.56816243240SE +/- 0.07, N = 3SE +/- 0.03, N = 335.835.7MAX: 42.8MAX: 41.6

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517.66527.5680160240320400SE +/- 0.18, N = 3SE +/- 0.49, N = 3378.50377.45

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56612182430SE +/- 0.05, N = 3SE +/- 0.12, N = 326.5226.45

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 375.475.6MAX: 91.7MAX: 91.9

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single517.66527.5648121620SE +/- 0.00, N = 3SE +/- 0.03, N = 316.9116.95

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.56918273645SE +/- 0.00, N = 3SE +/- 0.03, N = 339.940.0MAX: 46.3MAX: 46.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.07, N = 381.781.9MAX: 103.8MAX: 101.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.561224364860SE +/- 0.00, N = 3SE +/- 0.06, N = 355.555.6MAX: 69.1MAX: 69.3

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low517.66527.56306090120150SE +/- 0.11, N = 3SE +/- 0.10, N = 3118.89119.09MIN: 67.1 / MAX: 177.72MIN: 69.1 / MAX: 198.82

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium517.66527.56306090120150SE +/- 0.06, N = 3SE +/- 0.05, N = 3119.12119.32MIN: 51.53 / MAX: 190.55MIN: 62.98 / MAX: 214.74

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.561428425670SE +/- 0.03, N = 3SE +/- 0.06, N = 360.460.5MAX: 81.8MAX: 78.1

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.561224364860SE +/- 0.03, N = 3SE +/- 0.04, N = 353.6953.78

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517.66527.56306090120150SE +/- 0.49, N = 3SE +/- 0.31, N = 3149.94150.18

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double517.66527.5650100150200250SE +/- 0.09, N = 3SE +/- 0.24, N = 3219.89220.23

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.564080120160200SE +/- 0.15, N = 3SE +/- 0.36, N = 3201.9202.2MAX: 288.8MAX: 277.6

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDA517.66527.5620406080100SE +/- 0.03, N = 3SE +/- 0.08, N = 394.5094.63

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box517.66527.561122334455SE +/- 0.05, N = 3SE +/- 0.02, N = 349.0149.05

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517.66527.5650100150200250SE +/- 0.42, N = 3SE +/- 0.15, N = 3206.8207.0MAX: 287MAX: 286.6

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA517.66527.5620406080100SE +/- 0.02, N = 3SE +/- 0.03, N = 391.5091.42

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.56816243240SE +/- 0.01, N = 3SE +/- 0.05, N = 334.8534.88

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.36, N = 3SE +/- 0.05, N = 396.9897.03

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA517.66527.56510152025SE +/- 0.02, N = 3SE +/- 0.03, N = 318.7918.80

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL517.66527.5650100150200250SE +/- 0.48, N = 3SE +/- 0.27, N = 3233.67233.79

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low517.66527.56306090120150SE +/- 0.35, N = 3SE +/- 0.23, N = 3118.74118.80MIN: 59.97 / MAX: 206.11MIN: 63.85 / MAX: 224.09

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.15, N = 3SE +/- 0.05, N = 375.2175.24

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA517.66527.56918273645SE +/- 0.02, N = 3SE +/- 0.02, N = 337.1037.09

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA517.66527.564080120160200SE +/- 0.30, N = 3SE +/- 0.03, N = 3159.47159.45

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517.66527.5620406080100SE +/- 0.46, N = 3SE +/- 0.03, N = 390.4690.46

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517.66527.561224364860SE +/- 0.00, N = 3SE +/- 0.00, N = 354.354.3MAX: 64.7MAX: 64.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.561326395265SE +/- 0.03, N = 3SE +/- 0.03, N = 358.958.9MAX: 72.8MAX: 72.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517.66527.56816243240SE +/- 0.03, N = 3SE +/- 0.00, N = 332.932.9MAX: 37.4MAX: 37.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517.66527.56306090120150SE +/- 0.07, N = 3SE +/- 0.09, N = 3114.9114.9MAX: 153.8MAX: 153.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517.66527.5648121620SE +/- 0.00, N = 3SE +/- 0.03, N = 314.414.4MAX: 17.1MAX: 17.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517.66527.56918273645SE +/- 0.00, N = 3SE +/- 0.03, N = 337.337.3MAX: 42.4MAX: 42.4

131 Results Shown

Counter-Strike: Global Offensive:
  2560 x 1440 - OpenGL - Total Frame Time
  1920 x 1080 - OpenGL - Total Frame Time
  3840 x 2160 - OpenGL - Total Frame Time
GravityMark:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Waifu2x-NCNN Vulkan
Cyberpunk 2077:
  2560 x 1440 - High
  1920 x 1080 - Ultra
GravityMark
Cyberpunk 2077:
  3840 x 2160 - Low
  3840 x 2160 - Medium
Unigine Superposition
GravityMark
Cyberpunk 2077
GravityMark
Cyberpunk 2077
Unigine Superposition
GravityMark:
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Vulkan Ray-Tracing
  3840 x 2160 - Vulkan
Cyberpunk 2077
GravityMark:
  1920 x 1080 - Windows Direct3D 12
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Windows Direct3D 12
Cyberpunk 2077
GravityMark
Ray Tracing In Vulkan
Quake II RTX:
  1920 x 1080 - High - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Medium - On - VK_KHR_ray_query
Ray Tracing In Vulkan:
  1920 x 1080 - Cornell Box + Lucy
  3840 x 2160 - Cornell Box + Lucy
GravityMark:
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12
Blender
Quake II RTX
Blender
Quake II RTX
Ray Tracing In Vulkan
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_query
Portal 2
Xonotic
FAHBench
Cyberpunk 2077
Quake II RTX
Unigine Superposition
Blender
Blender
Blender
Quake II RTX
Blender
Ray Tracing In Vulkan
Portal 2
Unigine Superposition
LuxMark
Unigine Superposition
Quake II RTX
Blender
Ray Tracing In Vulkan
Blender
Ray Tracing In Vulkan
Quake II RTX
Portal
LuxMark
Unigine Superposition:
  1920 x 1080 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Ultra - OpenGL
Blender
Portal
LuxMark
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_query
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
Ray Tracing In Vulkan
Blender
Ray Tracing In Vulkan
Quake II RTX
Ray Tracing In Vulkan
Counter-Strike: Global Offensive
Unigine Superposition
Ray Tracing In Vulkan
Portal
Blender
Quake II RTX
Ray Tracing In Vulkan
Blender
Unigine Superposition
Counter-Strike: Global Offensive
Blender
Waifu2x-NCNN Vulkan
Blender
Unigine Superposition
Blender
Ray Tracing In Vulkan:
  3840 x 2160 - Cornell Box
  3840 x 2160 - Ray Tracing In One Weekend
Unigine Superposition
Portal 2
Quake II RTX
Unigine Superposition
VkResample
Unigine Superposition:
  3840 x 2160 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Ultra - OpenGL
Cyberpunk 2077:
  2560 x 1440 - Low
  1920 x 1080 - Medium
Unigine Superposition
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_query
VkResample
Unigine Superposition
Blender
Ray Tracing In Vulkan
Unigine Superposition
Blender
Quake II RTX:
  3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
Blender
Counter-Strike: Global Offensive
Cyberpunk 2077
Quake II RTX
Blender:
  Classroom - NVIDIA CUDA
  Barbershop - NVIDIA CUDA
Quake II RTX
Unigine Superposition:
  3840 x 2160 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - High - OpenGL