More Intel graphics driver build 101.4032 WHQL and Arc A770 benchmarks

Another performance evaluation of Intel Graphics Driver (IGD) build 101.4032 WHQL for Arc A770 16 GiB with an Alienware Aurora R12 and Intel Core i9-11900KF.

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Result
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Date
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  Test
  Duration
Arc A770: 101.4032
January 10 2023
  10 Hours, 29 Minutes
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More Intel graphics driver build 101.4032 WHQL and Arc A770 benchmarksOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11900KF @ 3.40GHz (8 Cores / 16 Threads)Alienware 07W25T (1.1.18 BIOS)2 x 16384 MB 3600MHz KF3600C16D41908GB NVMe Micron 3400 NVMe + 954GB NVMe Micron 2200S NVM + 7452GB WDC WD80EAZZ-00BKLB0Intel Arc A770 1GBSteam Streaming Microphone + Realtek Audio + Steam Streaming SpeakersLG TV SSCRKiller Wi-Fi 6 AX1650i 160MHz Wireless (201NGW) + Killer E3100G 2.5 GigabitMicrosoft Windows 11 Pro Build 2262110.0.22621.963 (x86_64)31.0.101.4032NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionMore Intel Graphics Driver Build 101.4032 WHQL And Arc A770 Benchmarks PerformanceSystem Logs- CPU Microcode: 0000000057000000- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled

More Intel graphics driver build 101.4032 WHQL and Arc A770 benchmarksunigine-super: 1920 x 1080 - Fullscreen - High - D3D11gravitymark: 1920 x 1080 - OpenGLblender: Barbershop - Intel oneAPIcsgo: 1920 x 1080 - OpenGLblender: Barbershop - Intel oneAPIxonotic: 3840 x 2160 - Ultimateunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11gravitymark: 2560 x 1440 - OpenGLgravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Vulkangravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - OpenGLgravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 1920 x 1080 - Vulkangravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12luxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRfahbench: blender: Pabellon Barcelona - Intel oneAPIcyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 1920 x 1080 - Mediumblender: Pabellon Barcelona - Intel oneAPIcsgo: 3840 x 2160 - OpenGLquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineblender: Classroom - Intel oneAPIcsgo: 2560 x 1440 - OpenGLquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryblender: Classroom - Intel oneAPIquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinevkresample: 2x - Doublequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelineblender: Fishy Cat - Intel oneAPIquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryblender: Fishy Cat - Intel oneAPIquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryblender: BMW27 - Intel oneAPIquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryblender: BMW27 - Intel oneAPIportal2: 1920 x 1080 - OpenGLportal2: 2560 x 1440 - OpenGLportal2: 3840 x 2160 - OpenGLportal: 3840 x 2160portal: 2560 x 1440portal: 1920 x 1080vkresample: 2x - Singlewaifu2x-ncnn: 2x - 3 - Yeswaifu2x-ncnn: 2x - 3 - NoArc A770: 101.4032121.148.5217.55259.06197.46161.923131677.117.8114.06256.3104.538.139.4103.1129.1131.7113.440.517.9173.264.3205.881.139.3117.759.5203.2129.544.917.017.143.385.6136.6107.536.743.5154.795.853.917.343.811239410735297097.142090.6428.8437.2748.2955.9261.4166.5758.5973.7653.1468.5681.6376.7983.36133.2711.72638512.91976114.86618657.31239.5516.96967952.4018.02496818.38721619.41478822.46885326.30445452.72028.99862433.39979133.8738.61139531.8240.89528441.12625444.21141044.91529849.33811351.29962556.25745064.09839067.74095269.00248573.08642823.1984.01432021.66570.99576.89568.46640.31994.241376.5728.3537.623OpenBenchmarking.org

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11Arc A770: 101.4032306090120150SE +/- 5.07, N = 10121.1MAX: 211.6

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGLArc A770: 101.40321122334455SE +/- 0.38, N = 1048.5

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: Intel oneAPIArc A770: 101.403250100150200250SE +/- 1.33, N = 3217.55

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeArc A770: 101.40325001000150020002500Min: 2.16 / Avg: 5.42 / Max: 2799.9

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLArc A770: 101.403260120180240300SE +/- 3.11, N = 12259.06

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: Intel oneAPIArc A770: 101.40324080120160200SE +/- 2.04, N = 3197.46

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateArc A770: 101.40324080120160200SE +/- 0.36, N = 3161.92MIN: 32 / MAX: 426

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLArc A770: 101.403220406080100SE +/- 0.00, N = 377.1MAX: 91.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLArc A770: 101.403248121620SE +/- 0.00, N = 317.8MAX: 20.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLArc A770: 101.4032306090120150SE +/- 0.12, N = 3114.0MAX: 175.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLArc A770: 101.40321428425670SE +/- 0.00, N = 362MAX: 78.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLArc A770: 101.40321326395265SE +/- 0.03, N = 356.3MAX: 64.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLArc A770: 101.403220406080100SE +/- 0.09, N = 3104.5MAX: 147.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLArc A770: 101.4032918273645SE +/- 0.00, N = 338.1MAX: 44

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLArc A770: 101.4032918273645SE +/- 0.03, N = 339.4MAX: 46.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLArc A770: 101.403220406080100SE +/- 0.13, N = 3103.1MAX: 135.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLArc A770: 101.4032306090120150SE +/- 0.20, N = 3129.1MAX: 197.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLArc A770: 101.4032306090120150SE +/- 0.38, N = 3131.7MAX: 199.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLArc A770: 101.4032306090120150SE +/- 0.00, N = 3113.4MAX: 177

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11Arc A770: 101.4032918273645SE +/- 0.00, N = 340.5MAX: 47.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11Arc A770: 101.403248121620SE +/- 0.00, N = 317.9MAX: 20.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11Arc A770: 101.40324080120160200SE +/- 0.06, N = 3173.2MAX: 238.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11Arc A770: 101.40321428425670SE +/- 0.03, N = 364.3MAX: 81.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11Arc A770: 101.403250100150200250SE +/- 0.48, N = 3205.8MAX: 302

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11Arc A770: 101.403220406080100SE +/- 0.09, N = 381.1MAX: 96.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11Arc A770: 101.4032918273645SE +/- 0.00, N = 339.3MAX: 45.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11Arc A770: 101.4032306090120150SE +/- 0.00, N = 3117.7MAX: 144.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11Arc A770: 101.40321326395265SE +/- 0.03, N = 359.5MAX: 69

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11Arc A770: 101.40324080120160200SE +/- 0.18, N = 3203.2MAX: 297.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11Arc A770: 101.4032306090120150SE +/- 0.03, N = 3129.5MAX: 172.2

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGLArc A770: 101.40321020304050SE +/- 0.03, N = 344.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingArc A770: 101.403248121620SE +/- 0.03, N = 317.0

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingArc A770: 101.403248121620SE +/- 0.00, N = 317.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12Arc A770: 101.40321020304050SE +/- 0.03, N = 343.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingArc A770: 101.403220406080100SE +/- 0.03, N = 385.6

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanArc A770: 101.4032306090120150SE +/- 0.00, N = 3136.6

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingArc A770: 101.403220406080100SE +/- 0.00, N = 3107.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLArc A770: 101.4032816243240SE +/- 0.27, N = 336.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12Arc A770: 101.40321020304050SE +/- 0.03, N = 343.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanArc A770: 101.4032306090120150SE +/- 1.32, N = 3154.7

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: VulkanArc A770: 101.403220406080100SE +/- 0.07, N = 395.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingArc A770: 101.40321224364860SE +/- 0.15, N = 353.9

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingArc A770: 101.403248121620SE +/- 0.00, N = 317.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12Arc A770: 101.40321020304050SE +/- 0.07, N = 343.8

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelArc A770: 101.40322K4K6K8K10KSE +/- 9.54, N = 311239

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneArc A770: 101.40329K18K27K36K45KSE +/- 204.24, N = 341073

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRArc A770: 101.403211K22K33K44K55KSE +/- 119.65, N = 352970

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2Arc A770: 101.403220406080100SE +/- 0.51, N = 397.14

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: Intel oneAPIArc A770: 101.403220406080100SE +/- 0.02, N = 390.64

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraArc A770: 101.4032714212835SE +/- 0.01, N = 328.84MIN: 22.35 / MAX: 43.34

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighArc A770: 101.4032918273645SE +/- 0.07, N = 337.27MIN: 27.54 / MAX: 52.11

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraArc A770: 101.40321122334455SE +/- 0.16, N = 348.29MIN: 10.27 / MAX: 107.88

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighArc A770: 101.40321326395265SE +/- 0.04, N = 355.92MIN: 29 / MAX: 137.6

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraArc A770: 101.40321428425670SE +/- 0.13, N = 361.41MIN: 29.95 / MAX: 139.62

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighArc A770: 101.40321530456075SE +/- 0.10, N = 366.57MIN: 24.08 / MAX: 137.73

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowArc A770: 101.40321326395265SE +/- 0.07, N = 358.59MIN: 29.31 / MAX: 111.27

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowArc A770: 101.40321632486480SE +/- 0.13, N = 373.76MIN: 37.78 / MAX: 153.05

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumArc A770: 101.40321224364860SE +/- 0.06, N = 353.14MIN: 19.77 / MAX: 125.83

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumArc A770: 101.40321530456075SE +/- 0.07, N = 368.56MIN: 9.78 / MAX: 145.76

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowArc A770: 101.403220406080100SE +/- 0.04, N = 381.63MIN: 40.63 / MAX: 164.95

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumArc A770: 101.403220406080100SE +/- 0.29, N = 376.79MIN: 9.38 / MAX: 176.99

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: Intel oneAPIArc A770: 101.403220406080100SE +/- 0.04, N = 383.36

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeArc A770: 101.40325001000150020002500Min: 2.7 / Avg: 9.09 / Max: 2773.61

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLArc A770: 101.4032306090120150SE +/- 0.28, N = 3133.27

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.40323691215SE +/- 0.01, N = 311.73

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.40323691215SE +/- 0.01, N = 312.92

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.403248121620SE +/- 0.01, N = 314.87

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: Intel oneAPIArc A770: 101.40321326395265SE +/- 0.04, N = 357.31

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeArc A770: 101.40325001000150020002500Min: 2.1 / Avg: 5.77 / Max: 2775.09

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLArc A770: 101.403250100150200250SE +/- 0.21, N = 3239.55

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.403248121620SE +/- 0.01, N = 316.97

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: Intel oneAPIArc A770: 101.40321224364860SE +/- 0.01, N = 352.40

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.403248121620SE +/- 0.00, N = 318.02

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.4032510152025SE +/- 0.01, N = 318.39

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.4032510152025SE +/- 0.00, N = 319.41

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.4032510152025SE +/- 0.01, N = 322.47

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.4032612182430SE +/- 0.01, N = 326.30

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleArc A770: 101.40321224364860SE +/- 0.64, N = 1552.72

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.4032714212835SE +/- 0.02, N = 329.00

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.4032816243240SE +/- 0.01, N = 333.40

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: Intel oneAPIArc A770: 101.4032816243240SE +/- 0.04, N = 333.87

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.4032918273645SE +/- 0.02, N = 338.61

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: Intel oneAPIArc A770: 101.4032714212835SE +/- 0.01, N = 331.82

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.4032918273645SE +/- 0.03, N = 340.90

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.4032918273645SE +/- 0.01, N = 341.13

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.40321020304050SE +/- 0.01, N = 344.21

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.40321020304050SE +/- 0.01, N = 344.92

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.40321122334455SE +/- 0.06, N = 349.34

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.40321224364860SE +/- 0.07, N = 351.30

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.40321326395265SE +/- 0.08, N = 356.26

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.40321428425670SE +/- 0.14, N = 364.10

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.40321530456075SE +/- 0.16, N = 367.74

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineArc A770: 101.40321530456075SE +/- 0.13, N = 369.00

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.40321632486480SE +/- 0.13, N = 373.09

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: Intel oneAPIArc A770: 101.4032612182430SE +/- 0.07, N = 323.19

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryArc A770: 101.403220406080100SE +/- 0.14, N = 384.01

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: Intel oneAPIArc A770: 101.4032510152025SE +/- 0.07, N = 321.66

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLArc A770: 101.4032120240360480600SE +/- 0.82, N = 3570.99

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLArc A770: 101.4032120240360480600SE +/- 2.24, N = 3576.89

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLArc A770: 101.4032120240360480600SE +/- 1.57, N = 3568.46

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160Arc A770: 101.4032140280420560700SE +/- 1.62, N = 3640.31

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440Arc A770: 101.40322004006008001000SE +/- 4.03, N = 3994.24

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080Arc A770: 101.403230060090012001500SE +/- 3.50, N = 31376.57

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleArc A770: 101.4032714212835SE +/- 0.00, N = 328.35

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesArc A770: 101.4032246810SE +/- 0.005, N = 37.623

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Scene: Cornell Box

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Cornell Box

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Planets In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Planets In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Planets In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Lucy In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Lucy In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Lucy In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 2560 x 1440 - Scene: Cornell Box

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

Scale: 2x - Denoise: 3 - TAA: No

Arc A770: 101.4032: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

105 Results Shown

Unigine Superposition
GravityMark
Blender
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Blender
Xonotic
Unigine Superposition:
  2560 x 1440 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - Low - OpenGL
  3840 x 2160 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - Medium - D3D11
  1920 x 1080 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - Low - D3D11
  2560 x 1440 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - Low - D3D11
GravityMark:
  2560 x 1440 - OpenGL
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  1920 x 1080 - Windows Direct3D 12
  2560 x 1440 - Vulkan Ray-Tracing
  2560 x 1440 - Vulkan
  1920 x 1080 - Vulkan Ray-Tracing
  3840 x 2160 - OpenGL
  2560 x 1440 - Windows Direct3D 12
  1920 x 1080 - Vulkan
  3840 x 2160 - Vulkan
  3840 x 2160 - Vulkan Ray-Tracing
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Windows Direct3D 12
LuxMark:
  GPU - Hotel
  GPU - Microphone
  GPU - Luxball HDR
FAHBench
Blender
Cyberpunk 2077:
  3840 x 2160 - Ultra
  3840 x 2160 - High
  2560 x 1440 - Ultra
  2560 x 1440 - High
  1920 x 1080 - Ultra
  1920 x 1080 - High
  3840 x 2160 - Low
  2560 x 1440 - Low
  3840 x 2160 - Medium
  2560 x 1440 - Medium
  1920 x 1080 - Low
  1920 x 1080 - Medium
Blender
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX:
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline
Blender
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX
Blender
Quake II RTX:
  3840 x 2160 - Medium - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_query
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
VkResample
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
Blender
Quake II RTX
Blender
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Off - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - On - VK_KHR_ray_query
Blender
Quake II RTX
Blender
Portal 2:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Portal:
  3840 x 2160
  2560 x 1440
  1920 x 1080
VkResample
Waifu2x-NCNN Vulkan