GPUs EO 2022

AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (0805 BIOS) and NVIDIA GeForce RTX 3090 24GB on Ubuntu 22.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2211205-PTS-UPPY644479
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
RTX 3090
November 20 2022
  7 Hours, 13 Minutes
Only show results matching title/arguments (delimit multiple options with a comma):


GPUs EO 2022OpenBenchmarking.orgPhoronix Test Suite 10.8.4AMD Ryzen 9 7950X 16-Core @ 5.88GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR X670E HERO (0805 BIOS)AMD Device 14d832GB1000GB Sabrent Rocket 4.0 Plus + 2000GBNVIDIA GeForce RTX 3090 24GBNVIDIA GA102 HD AudioASUS MG28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.106.0.9-060009-generic (x86_64)GNOME Shell 43.0X Server 1.21.1.4NVIDIA 525.534.6.01.3.224GCC 12.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionGPUs EO 2022 BenchmarksSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: amd-pstate performance (Boost: Enabled) - CPU Microcode: 0xa601203 - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

GPUs EO 2022f122: 2560 x 1440 - Mediumf122: 2560 x 1440 - Highf122: 2560 x 1440 - Ultra Highf122: 3840 x 2160 - Mediumf122: 3840 x 2160 - Highf122: 3840 x 2160 - Ultra Highcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 3840 x 2160 - Ultragta5: 2560 x 1440 - Normalgta5: 2560 x 1440 - Highgta5: 2560 x 1440 - Very Highgta5: 3840 x 2160 - Normalgta5: 3840 x 2160 - Highgta5: 3840 x 2160 - Very Highhitman3: 2560 x 1440 - Mediumhitman3: 2560 x 1440 - Ultrahitman3: 3840 x 2160 - Mediumhitman3: 3840 x 2160 - Ultradirt-rally2: 2880 x 1620 - Highdirt-rally2: 2880 x 1620 - Ultradirt-rally2: 3840 x 1600 - Highdirt-rally2: 3840 x 1600 - Ultracsgo: 3840 x 2160 - OpenGLcsgo: 3840 x 2160 - Vulkantf2: 3840 x 2160civilization-vi: Lowest - 3840 x 2160civilization-vi: Highest - 3840 x 2160shadowofthetombraider: 2560 x 1440 - Highest - Offshadowofthetombraider: 2560 x 1440 - Highest - TAAshadowofthetombraider: 3840 x 2160 - Highest - Offshadowofthetombraider: 3840 x 2160 - Highest - TAAstrange-brigade: 2560 x 1440 - Highstrange-brigade: 2560 x 1440 - Ultrastrange-brigade: 3840 x 2160 - Highstrange-brigade: 3840 x 2160 - Ultratalos-principle: Vulkan - 3840 x 2160twtk: 2560 x 1440 - High - Battle Benchmarktwtk: 2560 x 1440 - Ultra - Battle Benchmarktwtk: 3840 x 2160 - High - Battle Benchmarktwtk: 3840 x 2160 - Ultra - Battle Benchmarktww3: 2560 x 1440 - High - Battle Benchmarktww3: 2560 x 1440 - Ultra - Battle Benchmarktww3: 3840 x 2160 - High - Battle Benchmarktww3: 3840 x 2160 - Ultra - Battle Benchmarkxplane11: 3840 x 2160 - High - Vulkanunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - OpenGLgravitymark: 3840 x 2160 - OpenGLquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_queryxonotic: 3840 x 2160 - Ultimateunvanquished: 3840 x 2160 - UltraRTX 3090264233188189143120173.99155.29122.6295.02136.53116.2375.2651.55186.687673181.911811106.856326186.411042114.27797953.072884212.42203.10122.57119.26285.311320170.117294244.875641146.042679351.30427.25269.8787.5861.67182.6181.0107.2107.6220.3220.1208.4198.6223.2163.5115.380.157.5129.7111.271.864.6204.6585.960194.5155.39114058.05711787.089895469.9442800679.7OpenBenchmarking.org

F1 22

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: MediumRTX 309060120180240300SE +/- 2.75, N = 4264MIN: 174 / MAX: 322

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: HighRTX 309050100150200250SE +/- 1.00, N = 3233MIN: 171 / MAX: 275

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: Ultra HighRTX 30904080120160200SE +/- 1.00, N = 3188MIN: 129 / MAX: 222

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 3840 x 2160 - Graphics Preset: MediumRTX 30904080120160200SE +/- 0.67, N = 3189MIN: 165 / MAX: 221

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 3840 x 2160 - Graphics Preset: HighRTX 3090306090120150SE +/- 0.67, N = 3143MIN: 126 / MAX: 162

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 3840 x 2160 - Graphics Preset: Ultra HighRTX 3090306090120150SE +/- 0.33, N = 3120MIN: 104 / MAX: 137

Cyberpunk 2077

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRTX 30904080120160200SE +/- 0.18, N = 3173.99MIN: 27.89 / MAX: 337.86

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRTX 3090306090120150SE +/- 0.12, N = 3155.29MIN: 26.76 / MAX: 343.27

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRTX 3090306090120150SE +/- 0.32, N = 3122.62MIN: 28.87 / MAX: 318.03

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRTX 309020406080100SE +/- 0.18, N = 395.02MIN: 20.17 / MAX: 302.6

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowRTX 3090306090120150SE +/- 0.64, N = 3136.53MIN: 33.52 / MAX: 326.41

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumRTX 3090306090120150SE +/- 0.21, N = 3116.23MIN: 33.92 / MAX: 312.61

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighRTX 309020406080100SE +/- 0.28, N = 375.26MIN: 22.73 / MAX: 288.03

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraRTX 30901224364860SE +/- 0.13, N = 351.55MIN: 14.81 / MAX: 316.6

Grand Theft Auto V

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: NormalRTX 30904080120160200SE +/- 0.18, N = 3186.69MIN: 184.32 / MAX: 188.37

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: HighRTX 30904080120160200SE +/- 0.46, N = 3181.91MIN: 171.02 / MAX: 186.81

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: Very HighRTX 309020406080100SE +/- 0.19, N = 3106.86MIN: 96.44 / MAX: 114.94

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 3840 x 2160 - Quality: NormalRTX 30904080120160200SE +/- 0.21, N = 3186.41MIN: 184.26 / MAX: 187.74

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 3840 x 2160 - Quality: HighRTX 3090306090120150SE +/- 0.16, N = 3114.28MIN: 111.68 / MAX: 117.38

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 3840 x 2160 - Quality: Very HighRTX 30901224364860SE +/- 0.10, N = 353.07MIN: 46.98 / MAX: 57.99

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: MediumRTX 309050100150200250SE +/- 1.02, N = 2212.42MIN: 211.4 / MAX: 213.43

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: UltraRTX 30904080120160200SE +/- 0.39, N = 3203.10MIN: 202.5 / MAX: 203.83

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: MediumRTX 3090306090120150SE +/- 0.15, N = 3122.57MIN: 122.37 / MAX: 122.86

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: UltraRTX 3090306090120150SE +/- 0.18, N = 3119.26MIN: 118.91 / MAX: 119.48

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: HighRTX 309060120180240300SE +/- 0.52, N = 3285.31MIN: 242.03 / MAX: 347.27

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRTX 30904080120160200SE +/- 0.07, N = 3170.12MIN: 133.33 / MAX: 208.02

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: HighRTX 309050100150200250SE +/- 0.47, N = 3244.88MIN: 209.04 / MAX: 293.35

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: UltraRTX 3090306090120150SE +/- 0.15, N = 3146.04MIN: 117.05 / MAX: 177.03

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 309080160240320400SE +/- 1.21, N = 3351.30

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRTX 309090180270360450SE +/- 1.66, N = 3427.25

Team Fortress 2

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160RTX 309060120180240300SE +/- 2.27, N = 15269.87

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160RTX 309020406080100SE +/- 0.16, N = 387.58

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 3840 x 2160RTX 30901428425670SE +/- 0.40, N = 361.67

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.15, N = 2182.6MAX: 306

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.70, N = 3181.0MAX: 306

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: OffRTX 309020406080100SE +/- 0.18, N = 3107.2MAX: 175

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: TAARTX 309020406080100SE +/- 0.15, N = 3107.6MAX: 185.6

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighRTX 309050100150200250SE +/- 1.04, N = 3220.3MIN: 44 / MAX: 284.2

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraRTX 309050100150200250SE +/- 1.58, N = 3220.1MIN: 45.5 / MAX: 282.5

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: HighRTX 309050100150200250SE +/- 0.60, N = 3208.4MIN: 37.7 / MAX: 279.6

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: UltraRTX 30904080120160200SE +/- 0.26, N = 3198.6MIN: 38 / MAX: 273.4

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 3840 x 2160RTX 309050100150200250SE +/- 0.85, N = 3223.2

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 30904080120160200SE +/- 0.52, N = 3163.5MIN: 6 / MAX: 541.1

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 0.90, N = 3115.3MIN: 6.6 / MAX: 505.3

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.55, N = 380.1MIN: 7 / MAX: 424.4

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 30901326395265SE +/- 0.22, N = 357.5MIN: 7.4 / MAX: 418.6

Total War: WARHAMMER III

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 0.64, N = 3129.7MIN: 2.9 / MAX: 375.8

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.70, N = 3111.2MIN: 2.7 / MAX: 264.1

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 30901632486480SE +/- 0.25, N = 371.8MIN: 4 / MAX: 251.8

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 30901428425670SE +/- 0.32, N = 364.6MIN: 2.8 / MAX: 268.1

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 3840 x 2160 - Quality: High - Renderer: VulkanRTX 30904080120160200SE +/- 1.73, N = 3204.65

OpenBenchmarking.orgms, Fewer Is BetterX-Plane 11Resolution: 3840 x 2160 - Quality: High - Renderer: Vulkan - Per Frame TimingRTX 309048121620Min: 1.46 / Avg: 2.35 / Max: 16.48

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 309020406080100SE +/- 0.13, N = 385.9MAX: 104.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 30901326395265SE +/- 0.00, N = 360MAX: 70.6

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

RTX 3090: The test run did not produce a result. E: Unigine fatal error: AppWindow::AppWindow(): can't open display

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL

RTX 3090: The test run did not produce a result. E: Unigine fatal error

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLRTX 30904080120160200SE +/- 1.57, N = 3194.5

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090306090120150SE +/- 0.24, N = 4155.39

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 30901326395265SE +/- 0.10, N = 358.06

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 309020406080100SE +/- 0.20, N = 487.09

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRTX 3090100200300400500SE +/- 2.35, N = 3469.94MIN: 103 / MAX: 827

Unvanquished

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: UltraRTX 3090150300450600750SE +/- 2.92, N = 3679.7

60 Results Shown

F1 22:
  2560 x 1440 - Medium
  2560 x 1440 - High
  2560 x 1440 - Ultra High
  3840 x 2160 - Medium
  3840 x 2160 - High
  3840 x 2160 - Ultra High
Cyberpunk 2077:
  2560 x 1440 - Low
  2560 x 1440 - Medium
  2560 x 1440 - High
  2560 x 1440 - Ultra
  3840 x 2160 - Low
  3840 x 2160 - Medium
  3840 x 2160 - High
  3840 x 2160 - Ultra
Grand Theft Auto V:
  2560 x 1440 - Normal
  2560 x 1440 - High
  2560 x 1440 - Very High
  3840 x 2160 - Normal
  3840 x 2160 - High
  3840 x 2160 - Very High
HITMAN 3:
  2560 x 1440 - Medium
  2560 x 1440 - Ultra
  3840 x 2160 - Medium
  3840 x 2160 - Ultra
DiRT Rally 2.0:
  2880 x 1620 - High
  2880 x 1620 - Ultra
  3840 x 1600 - High
  3840 x 1600 - Ultra
Counter-Strike: Global Offensive:
  3840 x 2160 - OpenGL
  3840 x 2160 - Vulkan
Team Fortress 2
Civilization VI:
  Lowest - 3840 x 2160
  Highest - 3840 x 2160
Shadow of the Tomb Raider:
  2560 x 1440 - Highest - Off
  2560 x 1440 - Highest - TAA
  3840 x 2160 - Highest - Off
  3840 x 2160 - Highest - TAA
Strange Brigade:
  2560 x 1440 - High
  2560 x 1440 - Ultra
  3840 x 2160 - High
  3840 x 2160 - Ultra
The Talos Principle
Total War: Three Kingdoms:
  2560 x 1440 - High - Battle Benchmark
  2560 x 1440 - Ultra - Battle Benchmark
  3840 x 2160 - High - Battle Benchmark
  3840 x 2160 - Ultra - Battle Benchmark
Total War: WARHAMMER III:
  2560 x 1440 - High - Battle Benchmark
  2560 x 1440 - Ultra - Battle Benchmark
  3840 x 2160 - High - Battle Benchmark
  3840 x 2160 - Ultra - Battle Benchmark
X-Plane:
  3840 x 2160 - High - Vulkan
  3840 x 2160 - High - Vulkan - Per Frame Timing
Unigine Superposition:
  3840 x 2160 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - High - OpenGL
GravityMark
Quake II RTX:
  2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - Off - VK_KHR_ray_query
Xonotic
Unvanquished