GPUs EO 2022

AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (0805 BIOS) and NVIDIA GeForce RTX 3090 24GB on Ubuntu 22.10 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2211205-PTS-UPPY644479.

GPUs EO 2022ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionRTX 3090AMD Ryzen 9 7950X 16-Core @ 5.88GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR X670E HERO (0805 BIOS)AMD Device 14d832GB1000GB Sabrent Rocket 4.0 Plus + 2000GBNVIDIA GeForce RTX 3090 24GBNVIDIA GA102 HD AudioASUS MG28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.106.0.9-060009-generic (x86_64)GNOME Shell 43.0X Server 1.21.1.4NVIDIA 525.534.6.01.3.224GCC 12.2.0ext43840x2160OpenBenchmarking.org- Transparent Huge Pages: madvise- Scaling Governor: amd-pstate performance (Boost: Enabled) - CPU Microcode: 0xa601203 - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

GPUs EO 2022f122: 2560 x 1440 - Mediumf122: 2560 x 1440 - Highf122: 2560 x 1440 - Ultra Highf122: 3840 x 2160 - Mediumf122: 3840 x 2160 - Highf122: 3840 x 2160 - Ultra Highcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 3840 x 2160 - Ultragta5: 2560 x 1440 - Normalgta5: 2560 x 1440 - Highgta5: 2560 x 1440 - Very Highgta5: 3840 x 2160 - Normalgta5: 3840 x 2160 - Highgta5: 3840 x 2160 - Very Highhitman3: 2560 x 1440 - Mediumhitman3: 2560 x 1440 - Ultrahitman3: 3840 x 2160 - Mediumhitman3: 3840 x 2160 - Ultradirt-rally2: 2880 x 1620 - Highdirt-rally2: 2880 x 1620 - Ultradirt-rally2: 3840 x 1600 - Highdirt-rally2: 3840 x 1600 - Ultracsgo: 3840 x 2160 - OpenGLcsgo: 3840 x 2160 - Vulkantf2: 3840 x 2160civilization-vi: Lowest - 3840 x 2160civilization-vi: Highest - 3840 x 2160shadowofthetombraider: 2560 x 1440 - Highest - Offshadowofthetombraider: 2560 x 1440 - Highest - TAAshadowofthetombraider: 3840 x 2160 - Highest - Offshadowofthetombraider: 3840 x 2160 - Highest - TAAstrange-brigade: 2560 x 1440 - Highstrange-brigade: 2560 x 1440 - Ultrastrange-brigade: 3840 x 2160 - Highstrange-brigade: 3840 x 2160 - Ultratalos-principle: Vulkan - 3840 x 2160twtk: 2560 x 1440 - High - Battle Benchmarktwtk: 2560 x 1440 - Ultra - Battle Benchmarktwtk: 3840 x 2160 - High - Battle Benchmarktwtk: 3840 x 2160 - Ultra - Battle Benchmarktww3: 2560 x 1440 - High - Battle Benchmarktww3: 2560 x 1440 - Ultra - Battle Benchmarktww3: 3840 x 2160 - High - Battle Benchmarktww3: 3840 x 2160 - Ultra - Battle Benchmarkxplane11: 3840 x 2160 - High - Vulkanunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - OpenGLgravitymark: 3840 x 2160 - OpenGLquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_queryxonotic: 3840 x 2160 - Ultimateunvanquished: 3840 x 2160 - UltraRTX 3090264233188189143120173.99155.29122.6295.02136.53116.2375.2651.55186.687673181.911811106.856326186.411042114.27797953.072884212.42203.10122.57119.26285.311320170.117294244.875641146.042679351.30427.25269.8787.5861.67182.6181.0107.2107.6220.3220.1208.4198.6223.2163.5115.380.157.5129.7111.271.864.6204.6585.960194.5155.39114058.05711787.089895469.9442800679.7OpenBenchmarking.org

F1 22

Resolution: 2560 x 1440 - Graphics Preset: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: MediumRTX 309060120180240300SE +/- 2.75, N = 4264MIN: 174 / MAX: 322

F1 22

Resolution: 2560 x 1440 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: HighRTX 309050100150200250SE +/- 1.00, N = 3233MIN: 171 / MAX: 275

F1 22

Resolution: 2560 x 1440 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: Ultra HighRTX 30904080120160200SE +/- 1.00, N = 3188MIN: 129 / MAX: 222

F1 22

Resolution: 3840 x 2160 - Graphics Preset: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 3840 x 2160 - Graphics Preset: MediumRTX 30904080120160200SE +/- 0.67, N = 3189MIN: 165 / MAX: 221

F1 22

Resolution: 3840 x 2160 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 3840 x 2160 - Graphics Preset: HighRTX 3090306090120150SE +/- 0.67, N = 3143MIN: 126 / MAX: 162

F1 22

Resolution: 3840 x 2160 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 3840 x 2160 - Graphics Preset: Ultra HighRTX 3090306090120150SE +/- 0.33, N = 3120MIN: 104 / MAX: 137

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRTX 30904080120160200SE +/- 0.18, N = 3173.99MIN: 27.89 / MAX: 337.86

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRTX 3090306090120150SE +/- 0.12, N = 3155.29MIN: 26.76 / MAX: 343.27

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRTX 3090306090120150SE +/- 0.32, N = 3122.62MIN: 28.87 / MAX: 318.03

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRTX 309020406080100SE +/- 0.18, N = 395.02MIN: 20.17 / MAX: 302.6

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowRTX 3090306090120150SE +/- 0.64, N = 3136.53MIN: 33.52 / MAX: 326.41

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumRTX 3090306090120150SE +/- 0.21, N = 3116.23MIN: 33.92 / MAX: 312.61

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighRTX 309020406080100SE +/- 0.28, N = 375.26MIN: 22.73 / MAX: 288.03

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraRTX 30901224364860SE +/- 0.13, N = 351.55MIN: 14.81 / MAX: 316.6

Grand Theft Auto V

Resolution: 2560 x 1440 - Quality: Normal

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: NormalRTX 30904080120160200SE +/- 0.18, N = 3186.69MIN: 184.32 / MAX: 188.37

Grand Theft Auto V

Resolution: 2560 x 1440 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: HighRTX 30904080120160200SE +/- 0.46, N = 3181.91MIN: 171.02 / MAX: 186.81

Grand Theft Auto V

Resolution: 2560 x 1440 - Quality: Very High

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: Very HighRTX 309020406080100SE +/- 0.19, N = 3106.86MIN: 96.44 / MAX: 114.94

Grand Theft Auto V

Resolution: 3840 x 2160 - Quality: Normal

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 3840 x 2160 - Quality: NormalRTX 30904080120160200SE +/- 0.21, N = 3186.41MIN: 184.26 / MAX: 187.74

Grand Theft Auto V

Resolution: 3840 x 2160 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 3840 x 2160 - Quality: HighRTX 3090306090120150SE +/- 0.16, N = 3114.28MIN: 111.68 / MAX: 117.38

Grand Theft Auto V

Resolution: 3840 x 2160 - Quality: Very High

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 3840 x 2160 - Quality: Very HighRTX 30901224364860SE +/- 0.10, N = 353.07MIN: 46.98 / MAX: 57.99

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: MediumRTX 309050100150200250SE +/- 1.02, N = 2212.42MIN: 211.4 / MAX: 213.43

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: UltraRTX 30904080120160200SE +/- 0.39, N = 3203.10MIN: 202.5 / MAX: 203.83

HITMAN 3

Resolution: 3840 x 2160 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: MediumRTX 3090306090120150SE +/- 0.15, N = 3122.57MIN: 122.37 / MAX: 122.86

HITMAN 3

Resolution: 3840 x 2160 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: UltraRTX 3090306090120150SE +/- 0.18, N = 3119.26MIN: 118.91 / MAX: 119.48

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: HighRTX 309060120180240300SE +/- 0.52, N = 3285.31MIN: 242.03 / MAX: 347.27

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRTX 30904080120160200SE +/- 0.07, N = 3170.12MIN: 133.33 / MAX: 208.02

DiRT Rally 2.0

Resolution: 3840 x 1600 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: HighRTX 309050100150200250SE +/- 0.47, N = 3244.88MIN: 209.04 / MAX: 293.35

DiRT Rally 2.0

Resolution: 3840 x 1600 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: UltraRTX 3090306090120150SE +/- 0.15, N = 3146.04MIN: 117.05 / MAX: 177.03

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 309080160240320400SE +/- 1.21, N = 3351.30

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRTX 309090180270360450SE +/- 1.66, N = 3427.25

Team Fortress 2

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160RTX 309060120180240300SE +/- 2.27, N = 15269.87

Civilization VI

Quality: Lowest - Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160RTX 309020406080100SE +/- 0.16, N = 387.58

Civilization VI

Quality: Highest - Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 3840 x 2160RTX 30901428425670SE +/- 0.40, N = 361.67

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.15, N = 2182.6MAX: 306

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.70, N = 3181.0MAX: 306

Shadow of the Tomb Raider

Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: OffRTX 309020406080100SE +/- 0.18, N = 3107.2MAX: 175

Shadow of the Tomb Raider

Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: TAARTX 309020406080100SE +/- 0.15, N = 3107.6MAX: 185.6

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighRTX 309050100150200250SE +/- 1.04, N = 3220.3MIN: 44 / MAX: 284.2

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraRTX 309050100150200250SE +/- 1.58, N = 3220.1MIN: 45.5 / MAX: 282.5

Strange Brigade

Resolution: 3840 x 2160 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: HighRTX 309050100150200250SE +/- 0.60, N = 3208.4MIN: 37.7 / MAX: 279.6

Strange Brigade

Resolution: 3840 x 2160 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: UltraRTX 30904080120160200SE +/- 0.26, N = 3198.6MIN: 38 / MAX: 273.4

The Talos Principle

Renderer: Vulkan - Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 3840 x 2160RTX 309050100150200250SE +/- 0.85, N = 3223.2

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 30904080120160200SE +/- 0.52, N = 3163.5MIN: 6 / MAX: 541.1

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 0.90, N = 3115.3MIN: 6.6 / MAX: 505.3

Total War: Three Kingdoms

Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.55, N = 380.1MIN: 7 / MAX: 424.4

Total War: Three Kingdoms

Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 30901326395265SE +/- 0.22, N = 357.5MIN: 7.4 / MAX: 418.6

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 0.64, N = 3129.7MIN: 2.9 / MAX: 375.8

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.70, N = 3111.2MIN: 2.7 / MAX: 264.1

Total War: WARHAMMER III

Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 30901632486480SE +/- 0.25, N = 371.8MIN: 4 / MAX: 251.8

Total War: WARHAMMER III

Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 30901428425670SE +/- 0.32, N = 364.6MIN: 2.8 / MAX: 268.1

X-Plane

Resolution: 3840 x 2160 - Quality: High - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 3840 x 2160 - Quality: High - Renderer: VulkanRTX 30904080120160200SE +/- 1.73, N = 3204.65

X-Plane

Resolution: 3840 x 2160 - Quality: High - Renderer: Vulkan - Per Frame Timing

OpenBenchmarking.orgms, Fewer Is BetterX-Plane 11Resolution: 3840 x 2160 - Quality: High - Renderer: Vulkan - Per Frame TimingRTX 309048121620Min: 1.46 / Avg: 2.35 / Max: 16.48

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 309020406080100SE +/- 0.13, N = 385.9MAX: 104.9

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 30901326395265SE +/- 0.00, N = 360MAX: 70.6

GravityMark

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLRTX 30904080120160200SE +/- 1.57, N = 3194.5

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090306090120150SE +/- 0.24, N = 4155.39

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 30901326395265SE +/- 0.10, N = 358.06

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 309020406080100SE +/- 0.20, N = 487.09

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRTX 3090100200300400500SE +/- 2.35, N = 3469.94MIN: 103 / MAX: 827

Unvanquished

Resolution: 3840 x 2160 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: UltraRTX 3090150300450600750SE +/- 2.92, N = 3679.7


Phoronix Test Suite v10.8.5