Zink Mesa 22.3-devel

Zink vs. RadeonSI benchmarks on Ubuntu 22.04 LTS with Radeon RX 6800 XT on Mesa 22.3-devel. Benchmarks by Michael Larabel for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2208223-PTS-ZINKMESA44
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RadeonSI
August 21 2022
  2 Hours, 13 Minutes
Zink
August 21 2022
  2 Hours, 30 Minutes
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  2 Hours, 22 Minutes
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Zink Mesa 22.3-develOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS)Intel Alder Lake-S PCH32GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBzink 16GB (2575/1000MHz)AMD Radeon RX 6800 XT 16GB (2575/1000MHz)Intel Alder Lake-S HD AudioASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.18.0-051800-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3 + Wayland4.6 Mesa 22.3.0-devel (git-1d521a5 2022-08-20 jammy-oibaf-ppa)4.6 Mesa 22.3.0-devel (git-1d521a5 2022-08-20 jammy-oibaf-ppa) (LLVM 14.0.6 DRM 3.46)1.3.224GCC 11.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLsVulkanCompilerFile-SystemScreen ResolutionZink Mesa 22.3-devel BenchmarksSystem Logs- Transparent Huge Pages: madvise- Zink: MESA_LOADER_DRIVER_OVERRIDE=zink- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 - Zink: 113-D4120500-101- Python 3.10.4- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected - RadeonSI: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-D4120500-101

Zink vs. RadeonSI ComparisonPhoronix Test SuiteBaseline+16.4%+16.4%+32.8%+32.8%+49.2%+49.2%+65.6%+65.6%65.7%49.5%46%35.2%35.1%35%25.2%24.9%24.5%21.6%19.7%16.5%14.3%14.2%14.1%12.4%11.4%10.6%8.5%7.6%5.2%4.5%4.2%3.7%3%3%2.3%2.3%2.2%3840 x 21603840 x 2160 - Ultra - OpenGL3840 x 21601920 x 10802560 x 1440 - Ultra - OpenGL2560 x 14401920 x 1080 - OpenGL2560 x 1440 - OpenGL1920 x 1080 - OpenGL2560 x 1440 - OpenGL3840 x 2160 - OpenGL3840 x 2160 - OpenGL17%3840 x 21601920 x 1080 - Ultra - OpenGL3840 x 2160 - Normal3840 x 2160 - Ultra3840 x 2160 - OpenGL13.8%Pixmark Piano - 3840 x 2160 - Fullscreen2560 x 1440 - OpenGL11.8%2560 x 1440GiMark - 3840 x 2160 - FullscreenFurmark - 3840 x 2160 - Fullscreen2560 x 1440 - Ultra1920 x 1080 - Ultra3840 x 2160 - High4.9%Pixmark Volplosion - 3840 x 2160 - Fullscreen2560 x 1440 - Normal1920 x 10801920 x 1080 - Normal1920 x 1080 - OpenGL2560 x 1440 - Ultra2.9%3840 x 2160 - Medium2.4%2560 x 14401920 x 1080 - Low1920 x 1080Metro: Last Light ReduxDawn of War IIITesseractHalf-Life 2 - Lost CoastDawn of War IIIHalf-Life 2 - Lost CoastHalf-Life 2: Episode TwoLeft 4 Dead 2Left 4 Dead 2Half-Life 2: Episode TwoLeft 4 Dead 2Portal 2Half-Life 2 - Lost CoastDawn of War IIITomb RaiderTomb RaiderHalf-Life 2: Episode TwoGpuTestPortal 2TesseractGpuTestGpuTestTomb RaiderTomb RaiderUnvanquishedGpuTestTomb RaiderTesseractTomb RaiderPortal 2UnvanquishedUnvanquishedET: LegacyXonoticET: LegacyZinkRadeonSI

Zink Mesa 22.3-develgputest: GiMark - 3840 x 2160 - Fullscreentesseract: 1920 x 1080gputest: Furmark - 3840 x 2160 - Fullscreengputest: TessMark - 3840 x 2160 - Fullscreengputest: Pixmark Piano - 3840 x 2160 - Fullscreentesseract: 2560 x 1440tesseract: 3840 x 2160xonotic: 1920 x 1080 - Lowxonotic: 2560 x 1440 - Lowxonotic: 3840 x 2160 - Lowxonotic: 1920 x 1080 - Highxonotic: 2560 x 1440 - Highxonotic: 3840 x 2160 - Highxonotic: 1920 x 1080 - Ultraunvanquished: 2560 x 1440 - Mediumxonotic: 2560 x 1440 - Ultraunvanquished: 1920 x 1080 - Highgputest: Pixmark Volplosion - 3840 x 2160 - Fullscreenunvanquished: 3840 x 2160 - Highunvanquished: 2560 x 1440 - Highunvanquished: 2560 x 1440 - Ultraunvanquished: 1920 x 1080 - Ultraunvanquished: 1920 x 1080 - Mediumunvanquished: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - Ultraunvanquished: 3840 x 2160 - Mediumwarsow: 1920 x 1080xonotic: 1920 x 1080 - Ultimatexonotic: 2560 x 1440 - Ultimatexonotic: 3840 x 2160 - Ultimatedow3: 1920 x 1080 - Ultra - OpenGLdow3: 2560 x 1440 - Ultra - OpenGLdow3: 3840 x 2160 - Ultra - OpenGLhl2lostcoast: 1920 x 1080hl2lostcoast: 2560 x 1440hl2lostcoast: 3840 x 2160hl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 2560 x 1440 - OpenGLhl2-ep2: 3840 x 2160 - OpenGLl4d2: 1920 x 1080 - OpenGLl4d2: 2560 x 1440 - OpenGLl4d2: 3840 x 2160 - OpenGLmetroll-redux: 3840 x 2160portal2: 1920 x 1080 - OpenGLportal2: 2560 x 1440 - OpenGLportal2: 3840 x 2160 - OpenGLtf2: 1920 x 1080tf2: 3840 x 2160tomb-raider: 1920 x 1080 - Ultratomb-raider: 2560 x 1440 - Ultratomb-raider: 3840 x 2160 - Ultraetlegacy: 1920 x 1080etlegacy: 2560 x 1440etlegacy: 3840 x 2160tomb-raider: 1920 x 1080 - Normaltomb-raider: 2560 x 1440 - Normaltomb-raider: 3840 x 2160 - NormalZinkRadeonSI17384957.49448352304461635891.9463608.8665760.4306325765.4159105758.6099202639.9216624640.4341060637.9691490603.6777783625.2605.5469818619.94177613.2616.5614.6615.2624.3610.5600.4679848620.2960.5475.4387723474.2225752471.9795093150.266403123.15755768.613729738.29734.65691.62742.51738.41626.15376.57375.82367.17104.23785.42742.01484.40270.94268.02319.4298.5136.2732.0732.3732.2336.7340.5266.719226992.84569058306111837993.4279888.9550777.7407522780.2265370769.2926961648.4794072637.6719946631.3769705612.1335714620.3600.8014350619.34366584.3617.7597.4606.5621.9605.5599.5439432605.5964.5479.5236442469.9576187464.2382675171.816712166.431193102.589948998.18991.91806.03929.74898.09550.23468.67469.28439.54172.70808.73663.73414.10271.03264.69336.0321.2155.4748.0749.5746.2346.9354.9304.7OpenBenchmarking.org

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 3840 x 2160 - Mode: FullscreenRadeonSIZink4K8K12K16K20KSE +/- 7.31, N = 3SE +/- 24.50, N = 31922617384

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RadeonSIZink2004006008001000SE +/- 1.07, N = 3SE +/- 6.30, N = 3992.85957.49

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 3840 x 2160 - Mode: FullscreenRadeonSIZink2K4K6K8K10KSE +/- 26.09, N = 3SE +/- 11.62, N = 390588352

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 3840 x 2160 - Mode: FullscreenRadeonSIZink7K14K21K28K35KSE +/- 3.53, N = 3SE +/- 2.40, N = 33061130446

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 3840 x 2160 - Mode: FullscreenRadeonSIZink400800120016002000SE +/- 3.00, N = 3SE +/- 2.85, N = 318371635

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440RadeonSIZink2004006008001000SE +/- 0.97, N = 3SE +/- 9.37, N = 5993.43891.95

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160RadeonSIZink2004006008001000SE +/- 3.84, N = 3SE +/- 6.18, N = 3888.96608.87

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: LowRadeonSIZink2004006008001000SE +/- 0.78, N = 3SE +/- 0.43, N = 3777.74760.43MIN: 526 / MAX: 1440MIN: 524 / MAX: 1396

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: LowRadeonSIZink2004006008001000SE +/- 2.17, N = 3SE +/- 2.09, N = 3780.23765.42MIN: 513 / MAX: 1425MIN: 515 / MAX: 1399

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: LowRadeonSIZink170340510680850SE +/- 1.01, N = 3SE +/- 1.81, N = 3769.29758.61MIN: 460 / MAX: 1382MIN: 481 / MAX: 1351

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: HighRadeonSIZink140280420560700SE +/- 1.01, N = 3SE +/- 1.58, N = 3648.48639.92MIN: 419 / MAX: 1182MIN: 440 / MAX: 1145

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: HighRadeonSIZink140280420560700SE +/- 1.89, N = 3SE +/- 1.20, N = 3637.67640.43MIN: 416 / MAX: 1174MIN: 443 / MAX: 1129

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: HighRadeonSIZink140280420560700SE +/- 4.84, N = 3SE +/- 0.96, N = 3631.38637.97MIN: 408 / MAX: 1162MIN: 431 / MAX: 1054

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltraRadeonSIZink130260390520650SE +/- 0.19, N = 3SE +/- 0.59, N = 3612.13603.68MIN: 396 / MAX: 1010MIN: 403 / MAX: 1002

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: MediumRadeonSIZink130260390520650SE +/- 1.32, N = 4SE +/- 2.22, N = 3620.3625.2

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltraRadeonSIZink130260390520650SE +/- 2.82, N = 3SE +/- 0.92, N = 3600.80605.55MIN: 394 / MAX: 1050MIN: 404 / MAX: 1002

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: HighRadeonSIZink130260390520650SE +/- 1.11, N = 4SE +/- 0.92, N = 3619.3619.9

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 3840 x 2160 - Mode: FullscreenRadeonSIZink9001800270036004500SE +/- 2.40, N = 3SE +/- 13.84, N = 343664177

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: HighRadeonSIZink130260390520650SE +/- 5.97, N = 3SE +/- 3.12, N = 3584.3613.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: HighRadeonSIZink130260390520650SE +/- 0.82, N = 3SE +/- 2.03, N = 3617.7616.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: UltraRadeonSIZink130260390520650SE +/- 3.44, N = 3SE +/- 2.19, N = 3597.4614.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: UltraRadeonSIZink130260390520650SE +/- 1.44, N = 3SE +/- 0.64, N = 3606.5615.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: MediumRadeonSIZink130260390520650SE +/- 0.90, N = 4SE +/- 3.65, N = 3621.9624.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: UltraRadeonSIZink130260390520650SE +/- 3.06, N = 3SE +/- 2.15, N = 3605.5610.5

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltraRadeonSIZink130260390520650SE +/- 2.06, N = 3SE +/- 0.45, N = 3599.54600.47MIN: 379 / MAX: 1019MIN: 396 / MAX: 970

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: MediumRadeonSIZink130260390520650SE +/- 3.29, N = 4SE +/- 0.15, N = 3605.5620.2

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080RadeonSIZink2004006008001000SE +/- 0.85, N = 3SE +/- 3.30, N = 3964.5960.5

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltimateRadeonSIZink100200300400500SE +/- 0.24, N = 3SE +/- 1.19, N = 3479.52475.44MIN: 93 / MAX: 964MIN: 103 / MAX: 940

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltimateRadeonSIZink100200300400500SE +/- 2.05, N = 3SE +/- 1.10, N = 3469.96474.22MIN: 100 / MAX: 993MIN: 88 / MAX: 936

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRadeonSIZink100200300400500SE +/- 4.43, N = 3SE +/- 1.49, N = 3464.24471.98MIN: 96 / MAX: 971MIN: 94 / MAX: 928

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGLRadeonSIZink4080120160200SE +/- 0.28, N = 3SE +/- 0.39, N = 3171.82150.27MIN: 118.88 / MAX: 458MIN: 97.83 / MAX: 337.65

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGLRadeonSIZink4080120160200SE +/- 0.67, N = 3SE +/- 0.68, N = 3166.43123.16MIN: 115.77 / MAX: 319.68MIN: 76.31 / MAX: 278.44

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGLRadeonSIZink20406080100SE +/- 0.20, N = 3SE +/- 0.21, N = 3102.5968.61MIN: 86.57 / MAX: 146.85MIN: 49.46 / MAX: 118.17

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080RadeonSIZink2004006008001000SE +/- 4.05, N = 5SE +/- 5.70, N = 10998.18738.29

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 2560 x 1440RadeonSIZink2004006008001000SE +/- 3.04, N = 5SE +/- 2.68, N = 4991.91734.65

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 3840 x 2160RadeonSIZink2004006008001000SE +/- 3.51, N = 5SE +/- 1.29, N = 4806.03691.62

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLRadeonSIZink2004006008001000SE +/- 2.94, N = 3SE +/- 6.09, N = 3929.74742.51

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 2560 x 1440 - Renderer: OpenGLRadeonSIZink2004006008001000SE +/- 1.59, N = 3SE +/- 3.14, N = 3898.09738.41

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLRadeonSIZink140280420560700SE +/- 1.33, N = 3SE +/- 1.37, N = 3550.23626.15

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRadeonSIZink100200300400500SE +/- 1.02, N = 3SE +/- 2.84, N = 10468.67376.57

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLRadeonSIZink100200300400500SE +/- 0.80, N = 3SE +/- 0.51, N = 3469.28375.82

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLRadeonSIZink100200300400500SE +/- 0.36, N = 3SE +/- 1.22, N = 3439.54367.17

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 3840 x 2160RadeonSIZink4080120160200SE +/- 0.18, N = 3SE +/- 0.34, N = 3172.70104.23

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRadeonSIZink2004006008001000SE +/- 1.00, N = 3SE +/- 7.88, N = 12808.73785.42

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRadeonSIZink160320480640800SE +/- 1.79, N = 3SE +/- 0.52, N = 3663.73742.01

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLRadeonSIZink100200300400500SE +/- 0.68, N = 3SE +/- 0.25, N = 3414.10484.40

Team Fortress 2

This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080RadeonSIZink60120180240300SE +/- 1.37, N = 3SE +/- 2.11, N = 12271.03270.94

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160RadeonSIZink60120180240300SE +/- 2.27, N = 3SE +/- 0.94, N = 3264.69268.02

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: UltraRadeonSIZink70140210280350SE +/- 1.15, N = 3SE +/- 1.10, N = 3336.0319.4MIN: 174.6 / MAX: 422MIN: 167.3 / MAX: 386.5

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 2560 x 1440 - Quality: UltraRadeonSIZink70140210280350SE +/- 0.49, N = 3SE +/- 0.38, N = 3321.2298.5MIN: 170 / MAX: 394MIN: 171 / MAX: 357.3

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: UltraRadeonSIZink306090120150SE +/- 0.17, N = 3SE +/- 0.20, N = 3155.4136.2MIN: 133.5 / MAX: 175.6MIN: 116.6 / MAX: 153.4

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 1920 x 1080RadeonSIZink160320480640800SE +/- 1.38, N = 4SE +/- 2.47, N = 4748.0732.0

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 2560 x 1440RadeonSIZink160320480640800SE +/- 1.58, N = 4SE +/- 2.79, N = 4749.5732.3

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 3840 x 2160RadeonSIZink160320480640800SE +/- 2.28, N = 4SE +/- 1.99, N = 4746.2732.2

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalRadeonSIZink80160240320400SE +/- 1.69, N = 3SE +/- 1.09, N = 3346.9336.7MIN: 197.6 / MAX: 439.1MIN: 188.5 / MAX: 418

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 2560 x 1440 - Quality: NormalRadeonSIZink80160240320400SE +/- 1.53, N = 3SE +/- 0.68, N = 3354.9340.5MIN: 185.6 / MAX: 443.1MIN: 197.2 / MAX: 417.2

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: NormalRadeonSIZink70140210280350SE +/- 0.17, N = 3SE +/- 0.20, N = 3304.7266.7MIN: 198 / MAX: 377.2MIN: 192 / MAX: 319.4

CPU Usage (Summary) Monitor

OpenBenchmarking.orgPercentCPU Usage (Summary) MonitorPhoronix Test Suite System MonitoringRadeonSIZink918273645Min: 0 / Avg: 7.93 / Max: 45.47Min: 0 / Avg: 6.07 / Max: 33.42

GPU Power Consumption Monitor

OpenBenchmarking.orgWattsGPU Power Consumption MonitorPhoronix Test Suite System MonitoringRadeonSIZink50100150200250Min: 6 / Avg: 117.69 / Max: 257Min: 6 / Avg: 112.6 / Max: 258

GPU Temperature Monitor

OpenBenchmarking.orgCelsiusGPU Temperature MonitorPhoronix Test Suite System MonitoringRadeonSIZink1530456075Min: 35 / Avg: 63.11 / Max: 79Min: 36 / Avg: 62.71 / Max: 79

GPU Usage Monitor

OpenBenchmarking.orgPercentGPU Usage MonitorPhoronix Test Suite System MonitoringRadeonSIZink20406080100Min: 1 / Avg: 71.25 / Max: 99Min: 1 / Avg: 74.43 / Max: 99

61 Results Shown

GpuTest
Tesseract
GpuTest:
  Furmark - 3840 x 2160 - Fullscreen
  TessMark - 3840 x 2160 - Fullscreen
  Pixmark Piano - 3840 x 2160 - Fullscreen
Tesseract:
  2560 x 1440
  3840 x 2160
Xonotic:
  1920 x 1080 - Low
  2560 x 1440 - Low
  3840 x 2160 - Low
  1920 x 1080 - High
  2560 x 1440 - High
  3840 x 2160 - High
  1920 x 1080 - Ultra
Unvanquished
Xonotic
Unvanquished
GpuTest
Unvanquished:
  3840 x 2160 - High
  2560 x 1440 - High
  2560 x 1440 - Ultra
  1920 x 1080 - Ultra
  1920 x 1080 - Medium
  3840 x 2160 - Ultra
Xonotic
Unvanquished
Warsow
Xonotic:
  1920 x 1080 - Ultimate
  2560 x 1440 - Ultimate
  3840 x 2160 - Ultimate
Dawn of War III:
  1920 x 1080 - Ultra - OpenGL
  2560 x 1440 - Ultra - OpenGL
  3840 x 2160 - Ultra - OpenGL
Half-Life 2 - Lost Coast:
  1920 x 1080
  2560 x 1440
  3840 x 2160
Half-Life 2: Episode Two:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Left 4 Dead 2:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Metro: Last Light Redux
Portal 2:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
  3840 x 2160 - OpenGL
Team Fortress 2:
  1920 x 1080
  3840 x 2160
Tomb Raider:
  1920 x 1080 - Ultra
  2560 x 1440 - Ultra
  3840 x 2160 - Ultra
ET: Legacy:
  1920 x 1080
  2560 x 1440
  3840 x 2160
Tomb Raider:
  1920 x 1080 - Normal
  2560 x 1440 - Normal
  3840 x 2160 - Normal
CPU Usage (Summary) Monitor:
  Phoronix Test Suite System Monitoring:
    Percent
    Watts
    Celsius
    Percent