Zink Mesa 22.3-devel

Zink vs. RadeonSI benchmarks on Ubuntu 22.04 LTS with Radeon RX 6800 XT on Mesa 22.3-devel. Benchmarks by Michael Larabel for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2208223-PTS-ZINKMESA44
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RadeonSI
August 21 2022
  2 Hours, 13 Minutes
Zink
August 21 2022
  2 Hours, 30 Minutes
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Zink Mesa 22.3-develOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS)Intel Alder Lake-S PCH32GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBzink 16GB (2575/1000MHz)AMD Radeon RX 6800 XT 16GB (2575/1000MHz)Intel Alder Lake-S HD AudioASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.18.0-051800-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3 + Wayland4.6 Mesa 22.3.0-devel (git-1d521a5 2022-08-20 jammy-oibaf-ppa)4.6 Mesa 22.3.0-devel (git-1d521a5 2022-08-20 jammy-oibaf-ppa) (LLVM 14.0.6 DRM 3.46)1.3.224GCC 11.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLsVulkanCompilerFile-SystemScreen ResolutionZink Mesa 22.3-devel BenchmarksSystem Logs- Transparent Huge Pages: madvise- Zink: MESA_LOADER_DRIVER_OVERRIDE=zink- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 - Zink: 113-D4120500-101- Python 3.10.4- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected - RadeonSI: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-D4120500-101

Zink vs. RadeonSI ComparisonPhoronix Test SuiteBaseline+16.4%+16.4%+32.8%+32.8%+49.2%+49.2%+65.6%+65.6%65.7%49.5%46%35.2%35.1%35%25.2%24.9%24.5%21.6%19.7%16.5%14.3%14.2%14.1%12.4%11.4%10.6%8.5%7.6%5.2%4.5%4.2%3.7%3%3%2.3%2.3%2.2%3840 x 21603840 x 2160 - Ultra - OpenGL3840 x 21601920 x 10802560 x 1440 - Ultra - OpenGL2560 x 14401920 x 1080 - OpenGL2560 x 1440 - OpenGL1920 x 1080 - OpenGL2560 x 1440 - OpenGL3840 x 2160 - OpenGL3840 x 2160 - OpenGL17%3840 x 21601920 x 1080 - Ultra - OpenGL3840 x 2160 - Normal3840 x 2160 - Ultra3840 x 2160 - OpenGL13.8%Pixmark Piano - 3840 x 2160 - Fullscreen2560 x 1440 - OpenGL11.8%2560 x 1440GiMark - 3840 x 2160 - FullscreenFurmark - 3840 x 2160 - Fullscreen2560 x 1440 - Ultra1920 x 1080 - Ultra3840 x 2160 - High4.9%Pixmark Volplosion - 3840 x 2160 - Fullscreen2560 x 1440 - Normal1920 x 10801920 x 1080 - Normal1920 x 1080 - OpenGL2560 x 1440 - Ultra2.9%3840 x 2160 - Medium2.4%2560 x 14401920 x 1080 - Low1920 x 1080Metro: Last Light ReduxDawn of War IIITesseractHalf-Life 2 - Lost CoastDawn of War IIIHalf-Life 2 - Lost CoastHalf-Life 2: Episode TwoLeft 4 Dead 2Left 4 Dead 2Half-Life 2: Episode TwoLeft 4 Dead 2Portal 2Half-Life 2 - Lost CoastDawn of War IIITomb RaiderTomb RaiderHalf-Life 2: Episode TwoGpuTestPortal 2TesseractGpuTestGpuTestTomb RaiderTomb RaiderUnvanquishedGpuTestTomb RaiderTesseractTomb RaiderPortal 2UnvanquishedUnvanquishedET: LegacyXonoticET: LegacyZinkRadeonSI

Zink Mesa 22.3-develmetroll-redux: 3840 x 2160dow3: 3840 x 2160 - Ultra - OpenGLtesseract: 3840 x 2160hl2lostcoast: 1920 x 1080dow3: 2560 x 1440 - Ultra - OpenGLhl2lostcoast: 2560 x 1440hl2-ep2: 1920 x 1080 - OpenGLl4d2: 2560 x 1440 - OpenGLl4d2: 1920 x 1080 - OpenGLhl2-ep2: 2560 x 1440 - OpenGLl4d2: 3840 x 2160 - OpenGLportal2: 3840 x 2160 - OpenGLhl2lostcoast: 3840 x 2160dow3: 1920 x 1080 - Ultra - OpenGLtomb-raider: 3840 x 2160 - Normaltomb-raider: 3840 x 2160 - Ultrahl2-ep2: 3840 x 2160 - OpenGLgputest: Pixmark Piano - 3840 x 2160 - Fullscreenportal2: 2560 x 1440 - OpenGLtesseract: 2560 x 1440gputest: GiMark - 3840 x 2160 - Fullscreengputest: Furmark - 3840 x 2160 - Fullscreentomb-raider: 2560 x 1440 - Ultratomb-raider: 1920 x 1080 - Ultraunvanquished: 3840 x 2160 - Highgputest: Pixmark Volplosion - 3840 x 2160 - Fullscreentomb-raider: 2560 x 1440 - Normaltesseract: 1920 x 1080tomb-raider: 1920 x 1080 - Normalportal2: 1920 x 1080 - OpenGLunvanquished: 2560 x 1440 - Ultraunvanquished: 3840 x 2160 - Mediumetlegacy: 2560 x 1440xonotic: 1920 x 1080 - Lowetlegacy: 1920 x 1080xonotic: 2560 x 1440 - Lowetlegacy: 3840 x 2160xonotic: 3840 x 2160 - Ultimateunvanquished: 1920 x 1080 - Ultraxonotic: 3840 x 2160 - Lowxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Hightf2: 3840 x 2160xonotic: 3840 x 2160 - Highxonotic: 2560 x 1440 - Ultimatexonotic: 1920 x 1080 - Ultimateunvanquished: 3840 x 2160 - Ultraunvanquished: 2560 x 1440 - Mediumxonotic: 2560 x 1440 - Ultragputest: TessMark - 3840 x 2160 - Fullscreenxonotic: 2560 x 1440 - Highwarsow: 1920 x 1080unvanquished: 1920 x 1080 - Mediumunvanquished: 2560 x 1440 - Highxonotic: 3840 x 2160 - Ultraunvanquished: 1920 x 1080 - Hightf2: 1920 x 1080ZinkRadeonSI104.2368.613729608.8665738.29123.157557734.65742.51375.82376.57738.41367.17484.40691.62150.266403266.7136.2626.151635742.01891.9463173848352298.5319.4613.24177340.5957.4944336.7785.42614.6620.2732.3760.4306325732.0765.4159105732.2471.9795093615.2758.6099202603.6777783639.9216624268.02637.9691490474.2225752475.4387723610.5625.2605.546981830446640.4341060960.5624.3616.5600.4679848619.9270.94172.70102.589948888.9550998.18166.431193991.91929.74469.28468.67898.09439.54414.10806.03171.816712304.7155.4550.231837663.73993.4279192269058321.2336.0584.34366354.9992.8456346.9808.73597.4605.5749.5777.7407522748.0780.2265370746.2464.2382675606.5769.2926961612.1335714648.4794072264.69631.3769705469.9576187479.5236442605.5620.3600.801435030611637.6719946964.5621.9617.7599.5439432619.3271.03OpenBenchmarking.org

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 3840 x 2160ZinkRadeonSI4080120160200SE +/- 0.34, N = 3SE +/- 0.18, N = 3104.23172.70

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGLZinkRadeonSI20406080100SE +/- 0.21, N = 3SE +/- 0.20, N = 368.61102.59MIN: 49.46 / MAX: 118.17MIN: 86.57 / MAX: 146.85

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160ZinkRadeonSI2004006008001000SE +/- 6.18, N = 3SE +/- 3.84, N = 3608.87888.96

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080ZinkRadeonSI2004006008001000SE +/- 5.70, N = 10SE +/- 4.05, N = 5738.29998.18

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGLZinkRadeonSI4080120160200SE +/- 0.68, N = 3SE +/- 0.67, N = 3123.16166.43MIN: 76.31 / MAX: 278.44MIN: 115.77 / MAX: 319.68

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 2560 x 1440ZinkRadeonSI2004006008001000SE +/- 2.68, N = 4SE +/- 3.04, N = 5734.65991.91

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLZinkRadeonSI2004006008001000SE +/- 6.09, N = 3SE +/- 2.94, N = 3742.51929.74

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLZinkRadeonSI100200300400500SE +/- 0.51, N = 3SE +/- 0.80, N = 3375.82469.28

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLZinkRadeonSI100200300400500SE +/- 2.84, N = 10SE +/- 1.02, N = 3376.57468.67

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 2560 x 1440 - Renderer: OpenGLZinkRadeonSI2004006008001000SE +/- 3.14, N = 3SE +/- 1.59, N = 3738.41898.09

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLZinkRadeonSI100200300400500SE +/- 1.22, N = 3SE +/- 0.36, N = 3367.17439.54

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLZinkRadeonSI100200300400500SE +/- 0.25, N = 3SE +/- 0.68, N = 3484.40414.10

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 3840 x 2160ZinkRadeonSI2004006008001000SE +/- 1.29, N = 4SE +/- 3.51, N = 5691.62806.03

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGLZinkRadeonSI4080120160200SE +/- 0.39, N = 3SE +/- 0.28, N = 3150.27171.82MIN: 97.83 / MAX: 337.65MIN: 118.88 / MAX: 458

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: NormalZinkRadeonSI70140210280350SE +/- 0.20, N = 3SE +/- 0.17, N = 3266.7304.7MIN: 192 / MAX: 319.4MIN: 198 / MAX: 377.2

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 3840 x 2160 - Quality: UltraZinkRadeonSI306090120150SE +/- 0.20, N = 3SE +/- 0.17, N = 3136.2155.4MIN: 116.6 / MAX: 153.4MIN: 133.5 / MAX: 175.6

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLZinkRadeonSI140280420560700SE +/- 1.37, N = 3SE +/- 1.33, N = 3626.15550.23

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 3840 x 2160 - Mode: FullscreenZinkRadeonSI400800120016002000SE +/- 2.85, N = 3SE +/- 3.00, N = 316351837

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLZinkRadeonSI160320480640800SE +/- 0.52, N = 3SE +/- 1.79, N = 3742.01663.73

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440ZinkRadeonSI2004006008001000SE +/- 9.37, N = 5SE +/- 0.97, N = 3891.95993.43

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 3840 x 2160 - Mode: FullscreenZinkRadeonSI4K8K12K16K20KSE +/- 24.50, N = 3SE +/- 7.31, N = 31738419226

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 3840 x 2160 - Mode: FullscreenZinkRadeonSI2K4K6K8K10KSE +/- 11.62, N = 3SE +/- 26.09, N = 383529058

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 2560 x 1440 - Quality: UltraZinkRadeonSI70140210280350SE +/- 0.38, N = 3SE +/- 0.49, N = 3298.5321.2MIN: 171 / MAX: 357.3MIN: 170 / MAX: 394

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: UltraZinkRadeonSI70140210280350SE +/- 1.10, N = 3SE +/- 1.15, N = 3319.4336.0MIN: 167.3 / MAX: 386.5MIN: 174.6 / MAX: 422

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: HighZinkRadeonSI130260390520650SE +/- 3.12, N = 3SE +/- 5.97, N = 3613.2584.3

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 3840 x 2160 - Mode: FullscreenZinkRadeonSI9001800270036004500SE +/- 13.84, N = 3SE +/- 2.40, N = 341774366

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 2560 x 1440 - Quality: NormalZinkRadeonSI80160240320400SE +/- 0.68, N = 3SE +/- 1.53, N = 3340.5354.9MIN: 197.2 / MAX: 417.2MIN: 185.6 / MAX: 443.1

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080ZinkRadeonSI2004006008001000SE +/- 6.30, N = 3SE +/- 1.07, N = 3957.49992.85

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalZinkRadeonSI80160240320400SE +/- 1.09, N = 3SE +/- 1.69, N = 3336.7346.9MIN: 188.5 / MAX: 418MIN: 197.6 / MAX: 439.1

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLZinkRadeonSI2004006008001000SE +/- 7.88, N = 12SE +/- 1.00, N = 3785.42808.73

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: UltraZinkRadeonSI130260390520650SE +/- 2.19, N = 3SE +/- 3.44, N = 3614.6597.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: MediumZinkRadeonSI130260390520650SE +/- 0.15, N = 3SE +/- 3.29, N = 4620.2605.5

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 2560 x 1440ZinkRadeonSI160320480640800SE +/- 2.79, N = 4SE +/- 1.58, N = 4732.3749.5

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: LowZinkRadeonSI2004006008001000SE +/- 0.43, N = 3SE +/- 0.78, N = 3760.43777.74MIN: 524 / MAX: 1396MIN: 526 / MAX: 1440

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 1920 x 1080ZinkRadeonSI160320480640800SE +/- 2.47, N = 4SE +/- 1.38, N = 4732.0748.0

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: LowZinkRadeonSI2004006008001000SE +/- 2.09, N = 3SE +/- 2.17, N = 3765.42780.23MIN: 515 / MAX: 1399MIN: 513 / MAX: 1425

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 3840 x 2160ZinkRadeonSI160320480640800SE +/- 1.99, N = 4SE +/- 2.28, N = 4732.2746.2

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateZinkRadeonSI100200300400500SE +/- 1.49, N = 3SE +/- 4.43, N = 3471.98464.24MIN: 94 / MAX: 928MIN: 96 / MAX: 971

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: UltraZinkRadeonSI130260390520650SE +/- 0.64, N = 3SE +/- 1.44, N = 3615.2606.5

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: LowZinkRadeonSI170340510680850SE +/- 1.81, N = 3SE +/- 1.01, N = 3758.61769.29MIN: 481 / MAX: 1351MIN: 460 / MAX: 1382

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltraZinkRadeonSI130260390520650SE +/- 0.59, N = 3SE +/- 0.19, N = 3603.68612.13MIN: 403 / MAX: 1002MIN: 396 / MAX: 1010

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: HighZinkRadeonSI140280420560700SE +/- 1.58, N = 3SE +/- 1.01, N = 3639.92648.48MIN: 440 / MAX: 1145MIN: 419 / MAX: 1182

Team Fortress 2

This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160ZinkRadeonSI60120180240300SE +/- 0.94, N = 3SE +/- 2.27, N = 3268.02264.69

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: HighZinkRadeonSI140280420560700SE +/- 0.96, N = 3SE +/- 4.84, N = 3637.97631.38MIN: 431 / MAX: 1054MIN: 408 / MAX: 1162

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltimateZinkRadeonSI100200300400500SE +/- 1.10, N = 3SE +/- 2.05, N = 3474.22469.96MIN: 88 / MAX: 936MIN: 100 / MAX: 993

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltimateZinkRadeonSI100200300400500SE +/- 1.19, N = 3SE +/- 0.24, N = 3475.44479.52MIN: 103 / MAX: 940MIN: 93 / MAX: 964

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: UltraZinkRadeonSI130260390520650SE +/- 2.15, N = 3SE +/- 3.06, N = 3610.5605.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: MediumZinkRadeonSI130260390520650SE +/- 2.22, N = 3SE +/- 1.32, N = 4625.2620.3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltraZinkRadeonSI130260390520650SE +/- 0.92, N = 3SE +/- 2.82, N = 3605.55600.80MIN: 404 / MAX: 1002MIN: 394 / MAX: 1050

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 3840 x 2160 - Mode: FullscreenZinkRadeonSI7K14K21K28K35KSE +/- 2.40, N = 3SE +/- 3.53, N = 33044630611

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: HighZinkRadeonSI140280420560700SE +/- 1.20, N = 3SE +/- 1.89, N = 3640.43637.67MIN: 443 / MAX: 1129MIN: 416 / MAX: 1174

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080ZinkRadeonSI2004006008001000SE +/- 3.30, N = 3SE +/- 0.85, N = 3960.5964.5

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: MediumZinkRadeonSI130260390520650SE +/- 3.65, N = 3SE +/- 0.90, N = 4624.3621.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: HighZinkRadeonSI130260390520650SE +/- 2.03, N = 3SE +/- 0.82, N = 3616.5617.7

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltraZinkRadeonSI130260390520650SE +/- 0.45, N = 3SE +/- 2.06, N = 3600.47599.54MIN: 396 / MAX: 970MIN: 379 / MAX: 1019

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: HighZinkRadeonSI130260390520650SE +/- 0.92, N = 3SE +/- 1.11, N = 4619.9619.3

Team Fortress 2

This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080ZinkRadeonSI60120180240300SE +/- 2.11, N = 12SE +/- 1.37, N = 3270.94271.03

GPU Usage Monitor

OpenBenchmarking.orgPercentGPU Usage MonitorPhoronix Test Suite System MonitoringZinkRadeonSI20406080100Min: 1 / Avg: 74.43 / Max: 99Min: 1 / Avg: 71.25 / Max: 99

GPU Temperature Monitor

OpenBenchmarking.orgCelsiusGPU Temperature MonitorPhoronix Test Suite System MonitoringZinkRadeonSI1530456075Min: 36 / Avg: 62.71 / Max: 79Min: 35 / Avg: 63.11 / Max: 79

GPU Power Consumption Monitor

OpenBenchmarking.orgWattsGPU Power Consumption MonitorPhoronix Test Suite System MonitoringZinkRadeonSI50100150200250Min: 6 / Avg: 112.6 / Max: 258Min: 6 / Avg: 117.69 / Max: 257

CPU Usage (Summary) Monitor

OpenBenchmarking.orgPercentCPU Usage (Summary) MonitorPhoronix Test Suite System MonitoringZinkRadeonSI918273645Min: 0 / Avg: 6.07 / Max: 33.42Min: 0 / Avg: 7.93 / Max: 45.47