Benchmarks by Michael Larabel for a future article.
NVIDIA 510.68.02 Processor: Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.04, Kernel: 5.15.0-27-generic (x86_64), Desktop: GNOME Shell 42.0, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 510.68.02, OpenGL: 4.6.0, Vulkan: 1.2.204, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
NVIDIA 515.43.04 NVIDIA Open 515.43.04 OS: Ubuntu 22.04, Kernel: 5.15.0-27-generic (x86_64), Desktop: GNOME Shell 42.0, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 515.43.04, OpenGL: 4.6.0, Vulkan: 1.2.204, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Total War: Three Kingdoms Total War: Three Kingdoms on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.97, N = 15 SE +/- 2.93, N = 15 SE +/- 3.55, N = 12 164.1 161.8 159.5 MIN: 12.9 / MAX: 549.8 MIN: 3.9 / MAX: 526.9 MIN: 13.2 / MAX: 526.3
X-Plane This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.62, N = 3 SE +/- 5.09, N = 15 SE +/- 5.86, N = 15 117.24 102.83 94.19
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 2.02, N = 12 SE +/- 0.03, N = 3 176.7 172.1 164.5 MAX: 218.7 MAX: 220.7 MAX: 206.4
Shadow of the Tomb Raider Shadow of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off NVIDIA 510.68.02 50 100 150 200 250 SE +/- 1.65, N = 3 222.2 MAX: 387.5
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
NVIDIA 515.43.04: The test run did not produce a result. The test run did not produce a result.
DiRT Rally 2.0 This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 0.85, N = 3 SE +/- 0.35, N = 3 SE +/- 0.06, N = 3 217.57 218.31 218.20 MIN: 158.75 / MAX: 279.2 MIN: 154.86 / MAX: 279.64 MIN: 160.86 / MAX: 275.97
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.18, N = 3 SE +/- 0.13, N = 3 SE +/- 0.33, N = 3 143.71 145.30 144.13 MIN: 114.48 / MAX: 175.6 MIN: 112.8 / MAX: 178.42 MIN: 113.61 / MAX: 179.14
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 83.9 82.7 80.3 MAX: 102.8 MAX: 103.3 MAX: 99.8
Shadow of the Tomb Raider Shadow of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off NVIDIA 510.68.02 20 40 60 80 100 SE +/- 0.15, N = 3 105.0 MAX: 181.1
Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off
NVIDIA 515.43.04: The test run did not produce a result. The test run did not produce a result.
F1 2021 This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.00, N = 3 SE +/- 1.00, N = 3 SE +/- 0.33, N = 3 218 214 214 MIN: 138 / MAX: 256 MIN: 129 / MAX: 251 MIN: 179 / MAX: 253
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time NVIDIA 515.43.04 NVIDIA Open 515.43.04 5 10 15 20 25 Min: 2.93 / Avg: 4.63 / Max: 16.55 Min: 3.1 / Avg: 4.65 / Max: 23.39
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High - Total Frame Time NVIDIA 515.43.04 NVIDIA Open 515.43.04 5 10 15 20 25 Min: 5.56 / Avg: 9.28 / Max: 22.75 Min: 7.06 / Avg: 9.33 / Max: 14.92
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.33, N = 3 SE +/- 0.00, N = 3 109 107 107 MIN: 93 / MAX: 126 MIN: 90 / MAX: 126 MIN: 88 / MAX: 125
HITMAN 3 This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 258.40 254.83 253.60 MIN: 258.08 / MAX: 258.68 MIN: 254.68 / MAX: 255.06 MIN: 252.86 / MAX: 254.25
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 Min: 1.75 / Avg: 3.92 / Max: 96.15 Min: 1.73 / Avg: 3.94 / Max: 14.14
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.17, N = 3 114.80 114.03 113.40 MIN: 114.75 / MAX: 114.84 MIN: 113.91 / MAX: 114.11 MIN: 113.09 / MAX: 113.65
Total War: Three Kingdoms Total War: Three Kingdoms on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.09, N = 3 SE +/- 0.40, N = 3 SE +/- 0.47, N = 3 58.5 58.0 57.9 MIN: 5.5 / MAX: 303.3 MIN: 5.9 / MAX: 275.2 MIN: 7.2 / MAX: 376.9
Strange Brigade This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.00, N = 3 SE +/- 2.34, N = 3 SE +/- 2.33, N = 3 227.7 224.8 224.8 MIN: 56.8 / MAX: 323.6 MIN: 62.4 / MAX: 336.3 MIN: 44.5 / MAX: 333.8
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.49, N = 3 SE +/- 0.37, N = 3 203.6 198.9 198.6 MIN: 39.9 / MAX: 302.3 MIN: 41.2 / MAX: 316.9 MIN: 40.8 / MAX: 299.3
Tesseract Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 140 280 420 560 700 SE +/- 7.10, N = 13 SE +/- 7.24, N = 3 SE +/- 2.47, N = 3 654.04 656.86 504.56
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.68, N = 15 SE +/- 1.16, N = 3 SE +/- 1.45, N = 15 184.89 173.11 170.08
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.40, N = 15 SE +/- 2.82, N = 15 SE +/- 0.87, N = 3 246.42 240.25 214.93
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.47, N = 3 SE +/- 0.95, N = 3 SE +/- 0.89, N = 15 142.59 136.44 133.60
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.95, N = 15 SE +/- 1.55, N = 10 SE +/- 1.10, N = 3 206.70 200.24 184.97
Xonotic This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 90 180 270 360 450 SE +/- 0.83, N = 3 SE +/- 0.42, N = 3 SE +/- 0.32, N = 3 393.15 386.46 360.37 MIN: 80 / MAX: 746 MIN: 76 / MAX: 739 MIN: 74 / MAX: 626
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.30, N = 15 SE +/- 1.97, N = 6 SE +/- 1.61, N = 3 203.03 196.36 187.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 8 16 24 32 40 SE +/- 0.01, N = 3 SE +/- 0.05, N = 3 SE +/- 0.04, N = 3 34.71 33.74 33.63
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.09, N = 3 SE +/- 1.31, N = 15 SE +/- 1.83, N = 3 182.98 182.16 167.77
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 10 20 30 40 50 SE +/- 0.05, N = 3 SE +/- 0.15, N = 3 SE +/- 0.03, N = 3 44.18 42.42 42.22
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.19, N = 3 SE +/- 0.24, N = 3 SE +/- 0.09, N = 3 46.77 46.52 45.90
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.68, N = 15 SE +/- 2.45, N = 3 SE +/- 1.82, N = 3 248.44 241.78 232.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.66, N = 3 SE +/- 0.87, N = 3 SE +/- 1.17, N = 8 147.99 145.66 142.07
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.16, N = 3 SE +/- 0.08, N = 3 49.24 48.19 48.02
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 14 28 42 56 70 SE +/- 0.08, N = 3 SE +/- 0.19, N = 3 SE +/- 0.16, N = 3 60.50 59.00 57.33
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.22, N = 3 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 49.26 48.24 47.87
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 58.34 58.18 57.15
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.20, N = 3 SE +/- 0.15, N = 3 SE +/- 0.44, N = 3 58.67 58.08 57.39
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.86, N = 3 SE +/- 1.44, N = 6 SE +/- 1.48, N = 5 162.39 153.42 148.35
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.78, N = 3 SE +/- 1.30, N = 8 SE +/- 0.30, N = 3 157.33 154.10 147.25
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.26, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 71.42 69.61 69.83
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.43, N = 3 SE +/- 0.59, N = 3 SE +/- 0.37, N = 3 71.13 71.13 69.41
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.85, N = 3 SE +/- 0.97, N = 4 SE +/- 0.20, N = 3 93.38 90.71 89.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.91, N = 3 SE +/- 0.15, N = 3 SE +/- 0.58, N = 3 117.05 113.04 110.69
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.36, N = 3 SE +/- 0.80, N = 3 SE +/- 0.09, N = 3 92.45 91.15 88.34
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.63, N = 3 SE +/- 2.40, N = 3 SE +/- 2.27, N = 3 180.38 171.50 167.42
NVIDIA 510.68.02 Processor: Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.04, Kernel: 5.15.0-27-generic (x86_64), Desktop: GNOME Shell 42.0, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 510.68.02, OpenGL: 4.6.0, Vulkan: 1.2.204, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 11 May 2022 14:35 by user phoronix.
NVIDIA 515.43.04 Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 11 May 2022 18:54 by user phoronix.
NVIDIA Open 515.43.04 Processor: Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.04, Kernel: 5.15.0-27-generic (x86_64), Desktop: GNOME Shell 42.0, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 515.43.04, OpenGL: 4.6.0, Vulkan: 1.2.204, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 12 May 2022 04:55 by user phoronix.