NVIDIA R515 Benchmarks

Benchmarks by Michael Larabel for a future article with R515 beta using open and proprietary kernel module options. Plus latest R510 release for additional reference.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2205121-NE-NVIDIAR5172
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NVIDIA 510.68.02
May 11 2022
  2 Hours, 41 Minutes
NVIDIA 515.43.04
May 11 2022
  3 Hours, 27 Minutes
NVIDIA Open 515.43.04
May 12 2022
  2 Hours, 50 Minutes
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NVIDIA R515 BenchmarksOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS)Intel Device 7aa732GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBNVIDIA GeForce RTX 3090 24GBIntel Device 7ad0ASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.15.0-27-generic (x86_64)GNOME Shell 42.0X Server 1.21.1.3NVIDIA 510.68.02NVIDIA 515.43.044.6.01.2.204GCC 11.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriversOpenGLVulkanCompilerFile-SystemScreen ResolutionNVIDIA R515 Benchmarks PerformanceSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9 - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

NVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04Result OverviewPhoronix Test Suite100%108%115%123%130%TesseractX-PlaneXonoticUnigine SuperpositionGeeXLab Vulkan Ray-Tracing DemoQuake II RTXTotal War: Three KingdomsStrange BrigadeF1 2021HITMAN 3DiRT Rally 2.0

NVIDIA R515 Benchmarkstwtk: 1920 x 1080 - Ultra - Battle Benchmarkxplane11: 1920 x 1080 - Very High - Vulkanunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLdirt-rally2: 2560 x 1080 - Ultradirt-rally2: 3840 x 1600 - Ultraunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLf12021: 1920 x 1080 - Ultra Highf12021: 3840 x 2160 - Ultra Highhitman3: 1920 x 1080 - Ultrahitman3: 3840 x 2160 - Ultratwtk: 3840 x 2160 - Ultra - Battle Benchmarkstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 3840 x 2160 - Ultratesseract: 3840 x 2160quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracingxonotic: 3840 x 2160 - Ultimatequake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracinggeexlab-rt: 3840 x 2160geexlab-rt: 1920 x 1080quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Low - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - Off - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04164.1117.24176.7217.573186143.71357283.9218109258.40114.8058.5227.7203.6654.0414184.887721246.417329142.586528206.696675393.1503774203.03232234.706570182.98214744.17643146.767627248.439210147.98893749.24455260.50457749.25525829.5107.858.34323158.666346162.392075157.33197571.42242471.12791293.377329117.04656292.448026180.376038161.8102.83172.1218.309743145.29967282.7214107254.83114.0358.0224.8198.9656.8587173.113642240.249050136.435908200.239214386.4645542196.35690133.743451182.15733942.42308246.521565241.780706145.65950548.19113459.00079448.24163629.3106.558.18339758.082503153.420621154.10474069.60621471.12965990.714634113.04233091.154910171.504094159.594.19164.5218.204493144.12868380.3214107253.60113.4057.9224.8198.6504.5641170.084070214.925334133.595116184.966548360.3719763187.17514133.632508167.76968942.22246845.899086232.184820142.07497448.01791457.33496247.87373928.2100.857.15264457.393118148.354205147.24766069.82612169.40560789.179779110.69483788.338409167.421300OpenBenchmarking.org

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 2.97, N = 15SE +/- 2.93, N = 15SE +/- 3.55, N = 12164.1161.8159.5MIN: 12.9 / MAX: 549.8MIN: 3.9 / MAX: 526.9MIN: 13.2 / MAX: 526.3
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 137 / Avg: 164.05 / Max: 178.7Min: 137.1 / Avg: 161.85 / Max: 176.9Min: 141.6 / Avg: 159.5 / Max: 176.5

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Very High - Renderer: VulkanNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150SE +/- 1.62, N = 3SE +/- 5.09, N = 15SE +/- 5.86, N = 15117.24102.8394.19
OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Very High - Renderer: VulkanNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100Min: 114.59 / Avg: 117.24 / Max: 120.18Min: 65.18 / Avg: 102.83 / Max: 117.43Min: 65.37 / Avg: 94.19 / Max: 115.79

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 0.13, N = 3SE +/- 2.02, N = 12SE +/- 0.03, N = 3176.7172.1164.5MAX: 218.7MAX: 220.7MAX: 206.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 176.6 / Avg: 176.73 / Max: 177Min: 150 / Avg: 172.1 / Max: 174.4Min: 164.4 / Avg: 164.47 / Max: 164.5

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraNVIDIA 515.43.04NVIDIA Open 515.43.04NVIDIA 510.68.0250100150200250SE +/- 0.35, N = 3SE +/- 0.06, N = 3SE +/- 0.85, N = 3218.31218.20217.57MIN: 154.86 / MAX: 279.64MIN: 160.86 / MAX: 275.97MIN: 158.75 / MAX: 279.2
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraNVIDIA 515.43.04NVIDIA Open 515.43.04NVIDIA 510.68.024080120160200Min: 217.66 / Avg: 218.31 / Max: 218.88Min: 218.12 / Avg: 218.2 / Max: 218.32Min: 216.18 / Avg: 217.57 / Max: 219.11

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: UltraNVIDIA 515.43.04NVIDIA Open 515.43.04NVIDIA 510.68.02306090120150SE +/- 0.13, N = 3SE +/- 0.33, N = 3SE +/- 0.18, N = 3145.30144.13143.71MIN: 112.8 / MAX: 178.42MIN: 113.61 / MAX: 179.14MIN: 114.48 / MAX: 175.6
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: UltraNVIDIA 515.43.04NVIDIA Open 515.43.04NVIDIA 510.68.02306090120150Min: 145.13 / Avg: 145.3 / Max: 145.55Min: 143.78 / Avg: 144.13 / Max: 144.78Min: 143.42 / Avg: 143.71 / Max: 144.05

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100SE +/- 0.09, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 383.982.780.3MAX: 102.8MAX: 103.3MAX: 99.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041632486480Min: 83.8 / Avg: 83.93 / Max: 84.1Min: 82.7 / Avg: 82.73 / Max: 82.8Min: 80.2 / Avg: 80.27 / Max: 80.3

F1 2021

This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: Ultra HighNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.0450100150200250SE +/- 1.00, N = 3SE +/- 0.33, N = 3SE +/- 1.00, N = 3218214214MIN: 138 / MAX: 256MIN: 179 / MAX: 253MIN: 129 / MAX: 251
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: Ultra HighNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.044080120160200Min: 216 / Avg: 218 / Max: 219Min: 214 / Avg: 214.33 / Max: 215Min: 212 / Avg: 214 / Max: 215

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 3840 x 2160 - Graphics Preset: Ultra HighNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.0420406080100SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.33, N = 3109107107MIN: 93 / MAX: 126MIN: 88 / MAX: 125MIN: 90 / MAX: 126
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 3840 x 2160 - Graphics Preset: Ultra HighNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.0420406080100Min: 109 / Avg: 109 / Max: 109Min: 107 / Avg: 107 / Max: 107Min: 107 / Avg: 107.33 / Max: 108

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0460120180240300SE +/- 0.17, N = 3SE +/- 0.12, N = 3SE +/- 0.40, N = 3258.40254.83253.60MIN: 258.08 / MAX: 258.68MIN: 254.68 / MAX: 255.06MIN: 252.86 / MAX: 254.25
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0450100150200250Min: 258.08 / Avg: 258.4 / Max: 258.68Min: 254.68 / Avg: 254.83 / Max: 255.06Min: 252.86 / Avg: 253.6 / Max: 254.25

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: UltraNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.17, N = 3114.80114.03113.40MIN: 114.75 / MAX: 114.84MIN: 113.91 / MAX: 114.11MIN: 113.09 / MAX: 113.65
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: UltraNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100Min: 114.75 / Avg: 114.8 / Max: 114.84Min: 113.91 / Avg: 114.03 / Max: 114.11Min: 113.09 / Avg: 113.4 / Max: 113.65

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041326395265SE +/- 0.09, N = 3SE +/- 0.40, N = 3SE +/- 0.47, N = 358.558.057.9MIN: 5.5 / MAX: 303.3MIN: 5.9 / MAX: 275.2MIN: 7.2 / MAX: 376.9
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle BenchmarkNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041224364860Min: 58.3 / Avg: 58.47 / Max: 58.6Min: 57.2 / Avg: 58 / Max: 58.4Min: 57.3 / Avg: 57.87 / Max: 58.8

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.0450100150200250SE +/- 2.00, N = 3SE +/- 2.33, N = 3SE +/- 2.34, N = 3227.7224.8224.8MIN: 56.8 / MAX: 323.6MIN: 44.5 / MAX: 333.8MIN: 62.4 / MAX: 336.3
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.044080120160200Min: 223.8 / Avg: 227.7 / Max: 230.4Min: 221.9 / Avg: 224.8 / Max: 229.4Min: 221.7 / Avg: 224.83 / Max: 229.4

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: UltraNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 0.43, N = 3SE +/- 0.49, N = 3SE +/- 0.37, N = 3203.6198.9198.6MIN: 39.9 / MAX: 302.3MIN: 41.2 / MAX: 316.9MIN: 40.8 / MAX: 299.3
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3840 x 2160 - Graphics Setting: UltraNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200Min: 203 / Avg: 203.57 / Max: 204.4Min: 198 / Avg: 198.9 / Max: 199.7Min: 197.9 / Avg: 198.63 / Max: 199

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160NVIDIA 515.43.04NVIDIA 510.68.02NVIDIA Open 515.43.04140280420560700SE +/- 7.24, N = 3SE +/- 7.10, N = 13SE +/- 2.47, N = 3656.86654.04504.56
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160NVIDIA 515.43.04NVIDIA 510.68.02NVIDIA Open 515.43.04120240360480600Min: 646.56 / Avg: 656.86 / Max: 670.82Min: 578 / Avg: 654.04 / Max: 680.98Min: 499.72 / Avg: 504.56 / Max: 507.8

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 1.68, N = 15SE +/- 1.16, N = 3SE +/- 1.45, N = 15184.89173.11170.08
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 177.65 / Avg: 184.89 / Max: 193.74Min: 170.96 / Avg: 173.11 / Max: 174.94Min: 159.42 / Avg: 170.08 / Max: 177.95

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0450100150200250SE +/- 2.40, N = 15SE +/- 2.82, N = 15SE +/- 0.87, N = 3246.42240.25214.93
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200Min: 236.77 / Avg: 246.42 / Max: 263.14Min: 227.8 / Avg: 240.25 / Max: 263.25Min: 213.32 / Avg: 214.93 / Max: 216.32

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150SE +/- 1.47, N = 3SE +/- 0.95, N = 3SE +/- 0.89, N = 15142.59136.44133.60
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 139.66 / Avg: 142.59 / Max: 144.33Min: 134.54 / Avg: 136.44 / Max: 137.5Min: 129.65 / Avg: 133.6 / Max: 139.6

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0450100150200250SE +/- 1.95, N = 15SE +/- 1.55, N = 10SE +/- 1.10, N = 3206.70200.24184.97
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200Min: 194.27 / Avg: 206.7 / Max: 219.4Min: 192.73 / Avg: 200.24 / Max: 211.18Min: 183.27 / Avg: 184.97 / Max: 187.02

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0490180270360450SE +/- 0.83, N = 3SE +/- 0.42, N = 3SE +/- 0.32, N = 3393.15386.46360.37MIN: 80 / MAX: 746MIN: 76 / MAX: 739MIN: 74 / MAX: 626
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0470140210280350Min: 391.52 / Avg: 393.15 / Max: 394.18Min: 385.66 / Avg: 386.46 / Max: 387.08Min: 359.85 / Avg: 360.37 / Max: 360.95

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 1.30, N = 15SE +/- 1.97, N = 6SE +/- 1.61, N = 3203.03196.36187.18
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200Min: 198.55 / Avg: 203.03 / Max: 217.51Min: 188.92 / Avg: 196.36 / Max: 200.7Min: 185.15 / Avg: 187.18 / Max: 190.35

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04816243240SE +/- 0.01, N = 3SE +/- 0.05, N = 3SE +/- 0.04, N = 334.7133.7433.63
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04714212835Min: 34.68 / Avg: 34.71 / Max: 34.73Min: 33.69 / Avg: 33.74 / Max: 33.84Min: 33.56 / Avg: 33.63 / Max: 33.71

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 2.09, N = 3SE +/- 1.31, N = 15SE +/- 1.83, N = 3182.98182.16167.77
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 178.8 / Avg: 182.98 / Max: 185.1Min: 172.92 / Avg: 182.16 / Max: 189.09Min: 164.92 / Avg: 167.77 / Max: 171.19

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041020304050SE +/- 0.05, N = 3SE +/- 0.15, N = 3SE +/- 0.03, N = 344.1842.4242.22
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04918273645Min: 44.08 / Avg: 44.18 / Max: 44.24Min: 42.15 / Avg: 42.42 / Max: 42.66Min: 42.19 / Avg: 42.22 / Max: 42.29

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041122334455SE +/- 0.19, N = 3SE +/- 0.24, N = 3SE +/- 0.09, N = 346.7746.5245.90
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041020304050Min: 46.45 / Avg: 46.77 / Max: 47.1Min: 46.16 / Avg: 46.52 / Max: 46.98Min: 45.71 / Avg: 45.9 / Max: 46.01

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0450100150200250SE +/- 2.68, N = 15SE +/- 2.45, N = 3SE +/- 1.82, N = 3248.44241.78232.18
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200Min: 237.66 / Avg: 248.44 / Max: 267.71Min: 239.2 / Avg: 241.78 / Max: 246.68Min: 228.54 / Avg: 232.18 / Max: 234.05

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150SE +/- 0.66, N = 3SE +/- 0.87, N = 3SE +/- 1.17, N = 8147.99145.66142.07
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 147.02 / Avg: 147.99 / Max: 149.24Min: 143.93 / Avg: 145.66 / Max: 146.74Min: 138.23 / Avg: 142.07 / Max: 149.38

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041122334455SE +/- 0.08, N = 3SE +/- 0.16, N = 3SE +/- 0.08, N = 349.2448.1948.02
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041020304050Min: 49.11 / Avg: 49.24 / Max: 49.39Min: 47.96 / Avg: 48.19 / Max: 48.51Min: 47.88 / Avg: 48.02 / Max: 48.15

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041428425670SE +/- 0.08, N = 3SE +/- 0.19, N = 3SE +/- 0.16, N = 360.5059.0057.33
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041224364860Min: 60.35 / Avg: 60.5 / Max: 60.62Min: 58.62 / Avg: 59 / Max: 59.21Min: 57.02 / Avg: 57.33 / Max: 57.52

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041122334455SE +/- 0.22, N = 3SE +/- 0.03, N = 3SE +/- 0.12, N = 349.2648.2447.87
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041020304050Min: 48.93 / Avg: 49.26 / Max: 49.68Min: 48.2 / Avg: 48.24 / Max: 48.31Min: 47.64 / Avg: 47.87 / Max: 48.04

GeeXLab Vulkan Ray-Tracing Demo

GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 3840 x 2160NVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04714212835SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 329.529.328.2
OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 3840 x 2160NVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04714212835Min: 29.4 / Avg: 29.47 / Max: 29.5Min: 29.2 / Avg: 29.27 / Max: 29.3Min: 28.2 / Avg: 28.23 / Max: 28.3

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080NVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100SE +/- 0.69, N = 3SE +/- 0.61, N = 3SE +/- 0.10, N = 3107.8106.5100.8
OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080NVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100Min: 106.6 / Avg: 107.83 / Max: 109Min: 105.3 / Avg: 106.5 / Max: 107.3Min: 100.6 / Avg: 100.8 / Max: 100.9

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041326395265SE +/- 0.06, N = 3SE +/- 0.32, N = 3SE +/- 0.09, N = 358.3458.1857.15
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041224364860Min: 58.22 / Avg: 58.34 / Max: 58.44Min: 57.58 / Avg: 58.18 / Max: 58.66Min: 56.97 / Avg: 57.15 / Max: 57.27

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041326395265SE +/- 0.20, N = 3SE +/- 0.15, N = 3SE +/- 0.44, N = 358.6758.0857.39
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.041224364860Min: 58.28 / Avg: 58.67 / Max: 58.97Min: 57.8 / Avg: 58.08 / Max: 58.31Min: 56.55 / Avg: 57.39 / Max: 58.06

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 1.86, N = 3SE +/- 1.44, N = 6SE +/- 1.48, N = 5162.39153.42148.35
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 160.23 / Avg: 162.39 / Max: 166.1Min: 150.06 / Avg: 153.42 / Max: 158.42Min: 145.09 / Avg: 148.35 / Max: 153.75

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150SE +/- 1.78, N = 3SE +/- 1.30, N = 8SE +/- 0.30, N = 3157.33154.10147.25
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 153.79 / Avg: 157.33 / Max: 159.42Min: 150.27 / Avg: 154.1 / Max: 160.32Min: 146.68 / Avg: 147.25 / Max: 147.71

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.041632486480SE +/- 0.26, N = 3SE +/- 0.40, N = 3SE +/- 0.12, N = 371.4269.8369.61
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA Open 515.43.04NVIDIA 515.43.041428425670Min: 71.03 / Avg: 71.42 / Max: 71.93Min: 69.03 / Avg: 69.83 / Max: 70.31Min: 69.39 / Avg: 69.61 / Max: 69.79

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 515.43.04NVIDIA 510.68.02NVIDIA Open 515.43.041632486480SE +/- 0.59, N = 3SE +/- 0.43, N = 3SE +/- 0.37, N = 371.1371.1369.41
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 515.43.04NVIDIA 510.68.02NVIDIA Open 515.43.041428425670Min: 70.31 / Avg: 71.13 / Max: 72.27Min: 70.61 / Avg: 71.13 / Max: 71.99Min: 68.92 / Avg: 69.41 / Max: 70.13

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100SE +/- 0.85, N = 3SE +/- 0.97, N = 4SE +/- 0.20, N = 393.3890.7189.18
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100Min: 91.72 / Avg: 93.38 / Max: 94.55Min: 89.16 / Avg: 90.71 / Max: 93.45Min: 88.81 / Avg: 89.18 / Max: 89.5

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150SE +/- 0.91, N = 3SE +/- 0.15, N = 3SE +/- 0.58, N = 3117.05113.04110.69
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100Min: 115.48 / Avg: 117.05 / Max: 118.63Min: 112.76 / Avg: 113.04 / Max: 113.29Min: 109.97 / Avg: 110.69 / Max: 111.84

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100SE +/- 0.36, N = 3SE +/- 0.80, N = 3SE +/- 0.09, N = 392.4591.1588.34
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.0420406080100Min: 91.73 / Avg: 92.45 / Max: 92.88Min: 90.04 / Avg: 91.15 / Max: 92.7Min: 88.17 / Avg: 88.34 / Max: 88.46

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.044080120160200SE +/- 0.63, N = 3SE +/- 2.40, N = 3SE +/- 2.27, N = 3180.38171.50167.42
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineNVIDIA 510.68.02NVIDIA 515.43.04NVIDIA Open 515.43.04306090120150Min: 179.62 / Avg: 180.38 / Max: 181.63Min: 166.8 / Avg: 171.5 / Max: 174.65Min: 163.26 / Avg: 167.42 / Max: 171.1

41 Results Shown

Total War: Three Kingdoms
X-Plane
Unigine Superposition
DiRT Rally 2.0:
  2560 x 1080 - Ultra
  3840 x 1600 - Ultra
Unigine Superposition
F1 2021:
  1920 x 1080 - Ultra High
  3840 x 2160 - Ultra High
HITMAN 3:
  1920 x 1080 - Ultra
  3840 x 2160 - Ultra
Total War: Three Kingdoms
Strange Brigade:
  1920 x 1080 - Ultra
  3840 x 2160 - Ultra
Tesseract
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Low - Off - VK_NV_ray_tracing
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - Off - VK_NV_ray_tracing
Xonotic
Quake II RTX:
  1920 x 1080 - High - Off - VK_KHR_ray_query
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - On - VK_NV_ray_tracing
  3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - Off - VK_KHR_ray_query
  1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - High - On - VK_KHR_ray_query
  3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - High - On - VK_NV_ray_tracing
GeeXLab Vulkan Ray-Tracing Demo:
  3840 x 2160
  1920 x 1080
Quake II RTX:
  3840 x 2160 - Low - On - VK_KHR_ray_query
  3840 x 2160 - Low - On - VK_NV_ray_tracing
  1920 x 1080 - High - On - VK_NV_ray_tracing
  1920 x 1080 - High - On - VK_KHR_ray_query
  3840 x 2160 - High - Off - VK_KHR_ray_query
  3840 x 2160 - High - Off - VK_NV_ray_tracing
  3840 x 2160 - Low - Off - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Low - Off - VK_NV_ray_tracing
  1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline