Intel JCC Erratum Microcode Update Gaming Benchmarks

Intel Core i9-7960X + NVIDIA GeForce RTX 2080 SUPER 8GB gaming benchmarks from Intel JCC microcode update. Benchmarks by Michael Larabel for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1911120-PTS-JCCERRAT32
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November 12 2019
  5 Hours, 3 Minutes
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November 12 2019
  4 Hours, 48 Minutes
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Intel JCC Erratum Microcode Update Gaming BenchmarksOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-7960X @ 4.40GHz (16 Cores / 32 Threads)MSI X299 SLI PLUS (MS-7A93) v1.0 (1.A0 BIOS)Intel Sky Lake-E DMI3 Registers16384MBSamsung SSD 970 EVO 250GB + 2000GB SABRENTNVIDIA GeForce RTX 2080 SUPER 8GB (1650/7750MHz)Realtek ALC1220Acer B286HKIntel I219-V + Intel I211Ubuntu 19.105.3.0-19-generic (x86_64)GNOME Shell 3.34.1X Server 1.20.5NVIDIA 440.314.6.01.1.119GCC 9.2.1 20191008ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionIntel JCC Erratum Microcode Update Gaming Benchmarks PerformanceSystem Logs- Existing Microcode: Scaling Governor: intel_pstate performance - CPU Microcode: 0x200005e- New Microcode: Scaling Governor: intel_pstate performance - CPU Microcode: 0x2000064- l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling

Existing Microcode vs. New Microcode ComparisonPhoronix Test SuiteBaseline+2.3%+2.3%+4.6%+4.6%+6.9%+6.9%Renderer2 - 3840 x 21609%2560 x 1440 - High - Off2.3%2560 x 1440 - Fullscreen - High - 8 - Candela City2.3%3840 x 2160 - Ultra2.1%ET: LegacyF1 2017SuperTuxKartXonoticExisting MicrocodeNew Microcode

Intel JCC Erratum Microcode Update Gaming Benchmarksshadowofthetombraider: 2560 x 1440 - Medium - Offshadowofthetombraider: 1920 x 1080 - High - Offshadowofthetombraider: 2560 x 1440 - High - Offdirt-rally2: 2560 x 1440 - Highhitman2: 2560 x 1440 - Lowhitman2: 2560 x 1440 - Ultraf12017: 2560 x 1440 - High - Offbatman-origins: 2560 x 1440deus-exmd: 2560 x 1440 - High Qualityunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLf12017: 1920 x 1080 - High - Offhitman: 2560 x 1440 - Ultrahitman: 2560 x 1440 - Lowdeus-exmd: 1920 x 1080 - Ultra Qualitytww2: 1920 x 1080 - Medium - Fallen Gates Battletwtk: 1920 x 1080 - High - Battle Benchmarkstrange-brigade: 2560 x 1440 - Lowstrange-brigade: 2560 x 1440 - Ultratwtk: 2560 x 1440 - High - Battle Benchmarkstrange-brigade: 2560 x 1440 - Highriseofthetombraider: 2560 x 1440 - High - FXAA - Geothermal Valleyriseofthetombraider: 2560 x 1440 - High - FXAA - Prophets Tombriseofthetombraider: 2560 x 1440 - High - FXAA - Spine Of The Mountaintww2: 1920 x 1080 - High - Fallen Gates Battletww2: 2560 x 1440 - High - Fallen Gates Battlesupertuxkart: 2560 x 1440 - Fullscreen - High - 8 - Candela Citysupertuxkart: 2560 x 1440 - Fullscreen - High - 8 - Cocoa Templexonotic: 3840 x 2160 - Ultimatexplane11: Very High - 2560 x 1440xonotic: 3840 x 2160 - Ultradota2: 2560 x 1440 - OpenGLdota2: 2560 x 1440 - Vulkanetlegacy: Renderer2 - 3840 x 2160Existing MicrocodeNew Microcode144.4143.0143.8138.68771489.5782.13135109.7461.988.613676.33106.4259.8162.698.094.193.368.792.9128.4124.5153.1125.689.988.088262140.572006226.338377179.94304.869679575.074.6246.8143.2144.2144.3136.87682189.4181.32132109.1061.888.713475.64105.9060.3163.798.594.092.869.292.9126.7123.2151.9126.089.786.145877141.346914224.162192279.98298.486442573.873.2226.5OpenBenchmarking.org

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150SE +/- 0.28, N = 3SE +/- 0.24, N = 3144.4143.2MAX: 235.8MAX: 231.1
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150Min: 144.1 / Avg: 144.43 / Max: 145Min: 142.7 / Avg: 143.17 / Max: 143.5

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150SE +/- 0.12, N = 3SE +/- 0.19, N = 3143.0144.2MAX: 239.7MAX: 251.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150Min: 142.8 / Avg: 143.03 / Max: 143.2Min: 143.8 / Avg: 144.17 / Max: 144.4

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150SE +/- 0.06, N = 3SE +/- 0.23, N = 3143.8144.3MAX: 251.6MAX: 233
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150Min: 143.7 / Avg: 143.8 / Max: 143.9Min: 144.1 / Avg: 144.33 / Max: 144.8

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1440 - Graphics Preset: HighExisting MicrocodeNew Microcode306090120150SE +/- 0.27, N = 3SE +/- 0.27, N = 3138.69136.88MIN: 117.35 / MAX: 172.5MIN: 116.07 / MAX: 171.28
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1440 - Graphics Preset: HighExisting MicrocodeNew Microcode306090120150Min: 138.18 / Avg: 138.69 / Max: 139.1Min: 136.5 / Avg: 136.88 / Max: 137.4

HITMAN 2

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: Low - Total Frame TimeExisting MicrocodeNew Microcode1020304050Min: 4.57 / Avg: 11.18 / Max: 26.16Min: 4.06 / Avg: 11.17 / Max: 49.09

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: LowExisting MicrocodeNew Microcode20406080100SE +/- 0.21, N = 3SE +/- 0.08, N = 389.5789.41MIN: 89.29 / MAX: 89.99MIN: 89.25 / MAX: 89.53
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: LowExisting MicrocodeNew Microcode20406080100Min: 89.29 / Avg: 89.57 / Max: 89.99Min: 89.25 / Avg: 89.41 / Max: 89.53

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame TimeExisting MicrocodeNew Microcode918273645Min: 4.5 / Avg: 12.09 / Max: 33.8Min: 4.24 / Avg: 12.34 / Max: 43.48

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: UltraExisting MicrocodeNew Microcode20406080100SE +/- 0.37, N = 3SE +/- 0.15, N = 382.1381.32MIN: 81.43 / MAX: 82.71MIN: 81.03 / MAX: 81.53
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: UltraExisting MicrocodeNew Microcode1632486480Min: 81.43 / Avg: 82.13 / Max: 82.71Min: 81.03 / Avg: 81.32 / Max: 81.53

F1 2017

F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2017Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150SE +/- 1.52, N = 6SE +/- 1.20, N = 3135132MIN: 89 / MAX: 180MIN: 90 / MAX: 170
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2017Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150Min: 131 / Avg: 134.67 / Max: 141Min: 130 / Avg: 131.67 / Max: 134

Batman: Arkham Origins

This is a benchmark of >Batman: Arkham Origins running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Origins is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 2560 x 1440Existing MicrocodeNew Microcode20406080100SE +/- 0.42, N = 3SE +/- 0.21, N = 3109.74109.10MIN: 39.53 / MAX: 205.07MIN: 46.96 / MAX: 201.36
OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 2560 x 1440Existing MicrocodeNew Microcode20406080100Min: 108.96 / Avg: 109.74 / Max: 110.38Min: 108.73 / Avg: 109.1 / Max: 109.47

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityExisting MicrocodeNew Microcode1428425670SE +/- 0.03, N = 3SE +/- 0.31, N = 361.961.8MIN: 44.3 / MAX: 88.7MIN: 43.3 / MAX: 88.7
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityExisting MicrocodeNew Microcode1224364860Min: 61.9 / Avg: 61.93 / Max: 62Min: 61.4 / Avg: 61.8 / Max: 62.4

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLExisting MicrocodeNew Microcode20406080100SE +/- 0.12, N = 3SE +/- 0.03, N = 388.688.7MAX: 106.9MAX: 106.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLExisting MicrocodeNew Microcode20406080100Min: 88.4 / Avg: 88.63 / Max: 88.8Min: 88.6 / Avg: 88.67 / Max: 88.7

F1 2017

F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2017Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150SE +/- 0.67, N = 3SE +/- 1.80, N = 4136134MIN: 88 / MAX: 170MIN: 91 / MAX: 173
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2017Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffExisting MicrocodeNew Microcode306090120150Min: 135 / Avg: 135.67 / Max: 137Min: 129 / Avg: 133.75 / Max: 137

HITMAN

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 2560 x 1440 - Quality Level: Ultra - Total Frame TimeExisting MicrocodeNew Microcode306090120150Min: 5.14 / Avg: 13.07 / Max: 144.93Min: 4.92 / Avg: 13.17 / Max: 144.51

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 2560 x 1440 - Quality Level: UltraExisting MicrocodeNew Microcode20406080100SE +/- 0.11, N = 3SE +/- 0.17, N = 376.3375.64MIN: 76.12 / MAX: 76.49MIN: 75.33 / MAX: 75.9
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 2560 x 1440 - Quality Level: UltraExisting MicrocodeNew Microcode1530456075Min: 76.12 / Avg: 76.33 / Max: 76.49Min: 75.33 / Avg: 75.64 / Max: 75.9

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 2560 x 1440 - Quality Level: Low - Total Frame TimeExisting MicrocodeNew Microcode20406080100Min: 3.79 / Avg: 9.41 / Max: 121.21Min: 3.85 / Avg: 9.48 / Max: 120.05

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 2560 x 1440 - Quality Level: LowExisting MicrocodeNew Microcode20406080100SE +/- 0.14, N = 3SE +/- 0.23, N = 3106.42105.90MIN: 106.28 / MAX: 106.69MIN: 105.51 / MAX: 106.29
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 2560 x 1440 - Quality Level: LowExisting MicrocodeNew Microcode20406080100Min: 106.28 / Avg: 106.42 / Max: 106.69Min: 105.51 / Avg: 105.9 / Max: 106.29

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityExisting MicrocodeNew Microcode1326395265SE +/- 0.63, N = 3SE +/- 0.56, N = 359.860.3MIN: 39 / MAX: 96.6MIN: 34.6 / MAX: 98
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityExisting MicrocodeNew Microcode1224364860Min: 58.9 / Avg: 59.77 / Max: 61Min: 59.2 / Avg: 60.27 / Max: 61.1

Total War: WARHAMMER II

OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Fallen Gates Battle - Total Frame TimeExisting MicrocodeNew Microcode1530456075Min: 3.1 / Avg: 6.16 / Max: 77.1Min: 3.2 / Avg: 6.1 / Max: 76

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Fallen Gates BattleExisting MicrocodeNew Microcode4080120160200SE +/- 0.49, N = 3SE +/- 0.25, N = 3162.6163.7MIN: 12.8 / MAX: 321.3MIN: 13.1 / MAX: 322.1
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Fallen Gates BattleExisting MicrocodeNew Microcode306090120150Min: 161.8 / Avg: 162.6 / Max: 163.5Min: 163.2 / Avg: 163.7 / Max: 164

Total War: Three Kingdoms

OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark - Total Frame TimeExisting MicrocodeNew Microcode20406080100Min: 4.9 / Avg: 10.13 / Max: 64.7Min: 4.9 / Avg: 10.18 / Max: 95.3

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkExisting MicrocodeNew Microcode20406080100SE +/- 0.38, N = 3SE +/- 0.17, N = 398.098.5MIN: 10.8 / MAX: 278.5MIN: 10.5 / MAX: 256.7
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkExisting MicrocodeNew Microcode20406080100Min: 97.4 / Avg: 97.97 / Max: 98.7Min: 98.3 / Avg: 98.47 / Max: 98.8

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: LowExisting MicrocodeNew Microcode20406080100SE +/- 0.12, N = 3SE +/- 0.07, N = 394.194.0MIN: 15.1 / MAX: 125.4MIN: 56.4 / MAX: 128.3
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: LowExisting MicrocodeNew Microcode20406080100Min: 93.9 / Avg: 94.1 / Max: 94.3Min: 93.9 / Avg: 94.03 / Max: 94.1

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraExisting MicrocodeNew Microcode20406080100SE +/- 0.23, N = 3SE +/- 0.21, N = 393.392.8MIN: 60.4 / MAX: 127.7MIN: 14.4 / MAX: 124.9
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraExisting MicrocodeNew Microcode20406080100Min: 92.9 / Avg: 93.27 / Max: 93.7Min: 92.4 / Avg: 92.8 / Max: 93.1

Total War: Three Kingdoms

OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark - Total Frame TimeExisting MicrocodeNew Microcode20406080100Min: 4.3 / Avg: 14.49 / Max: 96.9Min: 4.7 / Avg: 14.34 / Max: 96.4

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkExisting MicrocodeNew Microcode1530456075SE +/- 0.18, N = 3SE +/- 0.26, N = 368.769.2MIN: 10.3 / MAX: 264.3MIN: 10.4 / MAX: 271.1
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkExisting MicrocodeNew Microcode1326395265Min: 68.4 / Avg: 68.73 / Max: 69Min: 68.8 / Avg: 69.23 / Max: 69.7

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighExisting MicrocodeNew Microcode20406080100SE +/- 0.21, N = 3SE +/- 0.06, N = 392.992.9MIN: 18.3 / MAX: 122.6MIN: 10.3 / MAX: 126.4
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighExisting MicrocodeNew Microcode20406080100Min: 92.5 / Avg: 92.9 / Max: 93.2Min: 92.8 / Avg: 92.9 / Max: 93

Rise of the Tomb Raider

Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal ValleyExisting MicrocodeNew Microcode306090120150SE +/- 0.62, N = 3SE +/- 0.63, N = 3128.4126.7MIN: 69 / MAX: 165.1MIN: 80.5 / MAX: 161.8
OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal ValleyExisting MicrocodeNew Microcode20406080100Min: 127.2 / Avg: 128.37 / Max: 129.3Min: 125.4 / Avg: 126.67 / Max: 127.3

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets TombExisting MicrocodeNew Microcode306090120150SE +/- 0.13, N = 3SE +/- 0.33, N = 3124.5123.2MIN: 26.2 / MAX: 220.3MIN: 39.9 / MAX: 217.9
OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets TombExisting MicrocodeNew Microcode20406080100Min: 124.4 / Avg: 124.53 / Max: 124.8Min: 122.9 / Avg: 123.23 / Max: 123.9

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The MountainExisting MicrocodeNew Microcode306090120150SE +/- 1.36, N = 3SE +/- 0.19, N = 3153.1151.9MIN: 40.5 / MAX: 285.3MIN: 36.6 / MAX: 291.5
OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The MountainExisting MicrocodeNew Microcode306090120150Min: 150.8 / Avg: 153.13 / Max: 155.5Min: 151.7 / Avg: 151.93 / Max: 152.3

Total War: WARHAMMER II

OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Fallen Gates Battle - Total Frame TimeExisting MicrocodeNew Microcode20406080100Min: 4.7 / Avg: 7.97 / Max: 88.4Min: 4.8 / Avg: 7.91 / Max: 86.5

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Fallen Gates BattleExisting MicrocodeNew Microcode306090120150SE +/- 0.19, N = 3SE +/- 0.20, N = 3125.6126.0MIN: 11 / MAX: 214.6MIN: 11.5 / MAX: 209.4
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Fallen Gates BattleExisting MicrocodeNew Microcode20406080100Min: 125.4 / Avg: 125.63 / Max: 126Min: 125.8 / Avg: 126 / Max: 126.4

OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Fallen Gates Battle - Total Frame TimeExisting MicrocodeNew Microcode20406080100Min: 4.9 / Avg: 11.12 / Max: 87.3Min: 5.1 / Avg: 11.13 / Max: 84.3

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Fallen Gates BattleExisting MicrocodeNew Microcode20406080100SE +/- 0.18, N = 3SE +/- 0.10, N = 389.989.7MIN: 11 / MAX: 204.1MIN: 11.5 / MAX: 196.8
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Fallen Gates BattleExisting MicrocodeNew Microcode20406080100Min: 89.6 / Avg: 89.93 / Max: 90.2Min: 89.6 / Avg: 89.7 / Max: 89.9

SuperTuxKart

This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Candela CityExisting MicrocodeNew Microcode20406080100SE +/- 0.89, N = 3SE +/- 0.69, N = 388.0986.15
OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Candela CityExisting MicrocodeNew Microcode20406080100Min: 86.81 / Avg: 88.09 / Max: 89.81Min: 85.38 / Avg: 86.15 / Max: 87.51

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Cocoa TempleExisting MicrocodeNew Microcode306090120150SE +/- 2.26, N = 3SE +/- 2.25, N = 3140.57141.35
OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 0.9.3Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Cocoa TempleExisting MicrocodeNew Microcode306090120150Min: 137.22 / Avg: 140.57 / Max: 144.87Min: 136.88 / Avg: 141.35 / Max: 143.98

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateExisting MicrocodeNew Microcode50100150200250SE +/- 0.68, N = 3SE +/- 0.24, N = 3226.34224.16MIN: 43 / MAX: 403MIN: 43 / MAX: 398
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateExisting MicrocodeNew Microcode4080120160200Min: 225.29 / Avg: 226.34 / Max: 227.62Min: 223.74 / Avg: 224.16 / Max: 224.58

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Quality: Very High - Resolution: 2560 x 1440Existing MicrocodeNew Microcode2040608010079.9479.98

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltraExisting MicrocodeNew Microcode70140210280350SE +/- 0.48, N = 3SE +/- 0.51, N = 3304.87298.49MIN: 126 / MAX: 512MIN: 74 / MAX: 512
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltraExisting MicrocodeNew Microcode50100150200250Min: 304.19 / Avg: 304.87 / Max: 305.79Min: 297.47 / Avg: 298.49 / Max: 299.1

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 2560 x 1440 - Renderer: OpenGLExisting MicrocodeNew Microcode20406080100SE +/- 1.10, N = 4SE +/- 0.94, N = 375.073.8MIN: 72 / MAX: 76.8MIN: 71.9 / MAX: 74.8
OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 2560 x 1440 - Renderer: OpenGLExisting MicrocodeNew Microcode1428425670Min: 72 / Avg: 75 / Max: 76.8Min: 71.9 / Avg: 73.77 / Max: 74.8

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 2560 x 1440 - Renderer: VulkanExisting MicrocodeNew Microcode20406080100SE +/- 1.00, N = 4SE +/- 0.61, N = 374.673.2MIN: 72.6 / MAX: 76.9MIN: 72.1 / MAX: 74.2
OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 2560 x 1440 - Renderer: VulkanExisting MicrocodeNew Microcode1428425670Min: 72.6 / Avg: 74.55 / Max: 76.9Min: 72.1 / Avg: 73.2 / Max: 74.2

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 3840 x 2160Existing MicrocodeNew Microcode50100150200250SE +/- 0.52, N = 3SE +/- 0.92, N = 3246.8226.5
OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 3840 x 2160Existing MicrocodeNew Microcode4080120160200Min: 245.8 / Avg: 246.83 / Max: 247.5Min: 224.7 / Avg: 226.5 / Max: 227.7