Intel JCC Erratum Microcode Update Gaming Benchmarks Intel Core i9-7960X + NVIDIA GeForce RTX 2080 SUPER 8GB gaming benchmarks from Intel JCC microcode update. Benchmarks by Michael Larabel for a future article.
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Intel JCC Erratum Microcode Update Gaming Benchmarks Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution Existing Microcode New Microcode Intel Core i9-7960X @ 4.40GHz (16 Cores / 32 Threads) MSI X299 SLI PLUS (MS-7A93) v1.0 (1.A0 BIOS) Intel Sky Lake-E DMI3 Registers 16384MB Samsung SSD 970 EVO 250GB + 2000GB SABRENT NVIDIA GeForce RTX 2080 SUPER 8GB (1650/7750MHz) Realtek ALC1220 Acer B286HK Intel I219-V + Intel I211 Ubuntu 19.10 5.3.0-19-generic (x86_64) GNOME Shell 3.34.1 X Server 1.20.5 NVIDIA 440.31 4.6.0 1.1.119 GCC 9.2.1 20191008 ext4 3840x2160 OpenBenchmarking.org Processor Details - Existing Microcode: Scaling Governor: intel_pstate performance - CPU Microcode: 0x200005e - New Microcode: Scaling Governor: intel_pstate performance - CPU Microcode: 0x2000064 Security Details - l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling
Intel JCC Erratum Microcode Update Gaming Benchmarks shadowofthetombraider: 2560 x 1440 - Medium - Off shadowofthetombraider: 1920 x 1080 - High - Off shadowofthetombraider: 2560 x 1440 - High - Off dirt-rally2: 2560 x 1440 - High hitman2: 2560 x 1440 - Low hitman2: 2560 x 1440 - Ultra f12017: 2560 x 1440 - High - Off batman-origins: 2560 x 1440 deus-exmd: 2560 x 1440 - High Quality unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL f12017: 1920 x 1080 - High - Off hitman: 2560 x 1440 - Ultra hitman: 2560 x 1440 - Low deus-exmd: 1920 x 1080 - Ultra Quality tww2: 1920 x 1080 - Medium - Fallen Gates Battle twtk: 1920 x 1080 - High - Battle Benchmark strange-brigade: 2560 x 1440 - Low strange-brigade: 2560 x 1440 - Ultra twtk: 2560 x 1440 - High - Battle Benchmark strange-brigade: 2560 x 1440 - High riseofthetombraider: 2560 x 1440 - High - FXAA - Geothermal Valley riseofthetombraider: 2560 x 1440 - High - FXAA - Prophets Tomb riseofthetombraider: 2560 x 1440 - High - FXAA - Spine Of The Mountain tww2: 1920 x 1080 - High - Fallen Gates Battle tww2: 2560 x 1440 - High - Fallen Gates Battle supertuxkart: 2560 x 1440 - Fullscreen - High - 8 - Candela City supertuxkart: 2560 x 1440 - Fullscreen - High - 8 - Cocoa Temple xonotic: 3840 x 2160 - Ultimate xplane11: Very High - 2560 x 1440 xonotic: 3840 x 2160 - Ultra dota2: 2560 x 1440 - OpenGL dota2: 2560 x 1440 - Vulkan etlegacy: Renderer2 - 3840 x 2160 Existing Microcode New Microcode 144.4 143.0 143.8 138.687714 89.57 82.13 135 109.74 61.9 88.6 136 76.33 106.42 59.8 162.6 98.0 94.1 93.3 68.7 92.9 128.4 124.5 153.1 125.6 89.9 88.088262 140.572006 226.3383771 79.94 304.8696795 75.0 74.6 246.8 143.2 144.2 144.3 136.876821 89.41 81.32 132 109.10 61.8 88.7 134 75.64 105.90 60.3 163.7 98.5 94.0 92.8 69.2 92.9 126.7 123.2 151.9 126.0 89.7 86.145877 141.346914 224.1621922 79.98 298.4864425 73.8 73.2 226.5 OpenBenchmarking.org
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.28, N = 3 SE +/- 0.24, N = 3 144.4 143.2 MAX: 235.8 MAX: 231.1
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.12, N = 3 SE +/- 0.19, N = 3 143.0 144.2 MAX: 239.7 MAX: 251.8
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.23, N = 3 143.8 144.3 MAX: 251.6 MAX: 233
DiRT Rally 2.0 Resolution: 2560 x 1440 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1440 - Graphics Preset: High Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.27, N = 3 138.69 136.88 MIN: 117.35 / MAX: 172.5 MIN: 116.07 / MAX: 171.28
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time Existing Microcode New Microcode 10 20 30 40 50 Min: 4.57 / Avg: 11.18 / Max: 26.16 Min: 4.06 / Avg: 11.17 / Max: 49.09
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.21, N = 3 SE +/- 0.08, N = 3 89.57 89.41 MIN: 89.29 / MAX: 89.99 MIN: 89.25 / MAX: 89.53
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time Existing Microcode New Microcode 9 18 27 36 45 Min: 4.5 / Avg: 12.09 / Max: 33.8 Min: 4.24 / Avg: 12.34 / Max: 43.48
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.37, N = 3 SE +/- 0.15, N = 3 82.13 81.32 MIN: 81.43 / MAX: 82.71 MIN: 81.03 / MAX: 81.53
F1 2017 Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off Existing Microcode New Microcode 30 60 90 120 150 SE +/- 1.52, N = 6 SE +/- 1.20, N = 3 135 132 MIN: 89 / MAX: 180 MIN: 90 / MAX: 170
Batman: Arkham Origins Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Origins Resolution: 2560 x 1440 Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.42, N = 3 SE +/- 0.21, N = 3 109.74 109.10 MIN: 39.53 / MAX: 205.07 MIN: 46.96 / MAX: 201.36
Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality Existing Microcode New Microcode 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.31, N = 3 61.9 61.8 MIN: 44.3 / MAX: 88.7 MIN: 43.3 / MAX: 88.7
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 88.6 88.7 MAX: 106.9 MAX: 106.8
F1 2017 Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.67, N = 3 SE +/- 1.80, N = 4 136 134 MIN: 88 / MAX: 170 MIN: 91 / MAX: 173
HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time Existing Microcode New Microcode 30 60 90 120 150 Min: 5.14 / Avg: 13.07 / Max: 144.93 Min: 4.92 / Avg: 13.17 / Max: 144.51
HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Ultra Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.11, N = 3 SE +/- 0.17, N = 3 76.33 75.64 MIN: 76.12 / MAX: 76.49 MIN: 75.33 / MAX: 75.9
HITMAN Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time Existing Microcode New Microcode 20 40 60 80 100 Min: 3.79 / Avg: 9.41 / Max: 121.21 Min: 3.85 / Avg: 9.48 / Max: 120.05
HITMAN Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.14, N = 3 SE +/- 0.23, N = 3 106.42 105.90 MIN: 106.28 / MAX: 106.69 MIN: 105.51 / MAX: 106.29
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality Existing Microcode New Microcode 13 26 39 52 65 SE +/- 0.63, N = 3 SE +/- 0.56, N = 3 59.8 60.3 MIN: 39 / MAX: 96.6 MIN: 34.6 / MAX: 98
Total War: WARHAMMER II Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Fallen Gates Battle - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Fallen Gates Battle - Total Frame Time Existing Microcode New Microcode 15 30 45 60 75 Min: 3.1 / Avg: 6.16 / Max: 77.1 Min: 3.2 / Avg: 6.1 / Max: 76
Total War: WARHAMMER II Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Fallen Gates Battle OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Fallen Gates Battle Existing Microcode New Microcode 40 80 120 160 200 SE +/- 0.49, N = 3 SE +/- 0.25, N = 3 162.6 163.7 MIN: 12.8 / MAX: 321.3 MIN: 13.1 / MAX: 322.1
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark - Total Frame Time Existing Microcode New Microcode 20 40 60 80 100 Min: 4.9 / Avg: 10.13 / Max: 64.7 Min: 4.9 / Avg: 10.18 / Max: 95.3
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.38, N = 3 SE +/- 0.17, N = 3 98.0 98.5 MIN: 10.8 / MAX: 278.5 MIN: 10.5 / MAX: 256.7
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.07, N = 3 94.1 94.0 MIN: 15.1 / MAX: 125.4 MIN: 56.4 / MAX: 128.3
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.23, N = 3 SE +/- 0.21, N = 3 93.3 92.8 MIN: 60.4 / MAX: 127.7 MIN: 14.4 / MAX: 124.9
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark - Total Frame Time Existing Microcode New Microcode 20 40 60 80 100 Min: 4.3 / Avg: 14.49 / Max: 96.9 Min: 4.7 / Avg: 14.34 / Max: 96.4
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark Existing Microcode New Microcode 15 30 45 60 75 SE +/- 0.18, N = 3 SE +/- 0.26, N = 3 68.7 69.2 MIN: 10.3 / MAX: 264.3 MIN: 10.4 / MAX: 271.1
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.21, N = 3 SE +/- 0.06, N = 3 92.9 92.9 MIN: 18.3 / MAX: 122.6 MIN: 10.3 / MAX: 126.4
Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.62, N = 3 SE +/- 0.63, N = 3 128.4 126.7 MIN: 69 / MAX: 165.1 MIN: 80.5 / MAX: 161.8
Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.13, N = 3 SE +/- 0.33, N = 3 124.5 123.2 MIN: 26.2 / MAX: 220.3 MIN: 39.9 / MAX: 217.9
Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain Existing Microcode New Microcode 30 60 90 120 150 SE +/- 1.36, N = 3 SE +/- 0.19, N = 3 153.1 151.9 MIN: 40.5 / MAX: 285.3 MIN: 36.6 / MAX: 291.5
Total War: WARHAMMER II Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Fallen Gates Battle - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Fallen Gates Battle - Total Frame Time Existing Microcode New Microcode 20 40 60 80 100 Min: 4.7 / Avg: 7.97 / Max: 88.4 Min: 4.8 / Avg: 7.91 / Max: 86.5
Total War: WARHAMMER II Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Fallen Gates Battle OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Fallen Gates Battle Existing Microcode New Microcode 30 60 90 120 150 SE +/- 0.19, N = 3 SE +/- 0.20, N = 3 125.6 126.0 MIN: 11 / MAX: 214.6 MIN: 11.5 / MAX: 209.4
Total War: WARHAMMER II Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Fallen Gates Battle - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Total War: WARHAMMER II 1.0 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Fallen Gates Battle - Total Frame Time Existing Microcode New Microcode 20 40 60 80 100 Min: 4.9 / Avg: 11.12 / Max: 87.3 Min: 5.1 / Avg: 11.13 / Max: 84.3
Total War: WARHAMMER II Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Fallen Gates Battle OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER II 1.0 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Fallen Gates Battle Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.18, N = 3 SE +/- 0.10, N = 3 89.9 89.7 MIN: 11 / MAX: 204.1 MIN: 11.5 / MAX: 196.8
SuperTuxKart Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Candela City OpenBenchmarking.org Frames Per Second, More Is Better SuperTuxKart 0.9.3 Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Candela City Existing Microcode New Microcode 20 40 60 80 100 SE +/- 0.89, N = 3 SE +/- 0.69, N = 3 88.09 86.15
SuperTuxKart Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Cocoa Temple OpenBenchmarking.org Frames Per Second, More Is Better SuperTuxKart 0.9.3 Resolution: 2560 x 1440 - Mode: Fullscreen - Graphics Effects: High - Karts: 8 - Scene: Cocoa Temple Existing Microcode New Microcode 30 60 90 120 150 SE +/- 2.26, N = 3 SE +/- 2.25, N = 3 140.57 141.35
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate Existing Microcode New Microcode 50 100 150 200 250 SE +/- 0.68, N = 3 SE +/- 0.24, N = 3 226.34 224.16 MIN: 43 / MAX: 403 MIN: 43 / MAX: 398
X-Plane Quality: Very High - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Quality: Very High - Resolution: 2560 x 1440 Existing Microcode New Microcode 20 40 60 80 100 79.94 79.98
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultra Existing Microcode New Microcode 70 140 210 280 350 SE +/- 0.48, N = 3 SE +/- 0.51, N = 3 304.87 298.49 MIN: 126 / MAX: 512 MIN: 74 / MAX: 512
Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL Existing Microcode New Microcode 20 40 60 80 100 SE +/- 1.10, N = 4 SE +/- 0.94, N = 3 75.0 73.8 MIN: 72 / MAX: 76.8 MIN: 71.9 / MAX: 74.8
Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan Existing Microcode New Microcode 20 40 60 80 100 SE +/- 1.00, N = 4 SE +/- 0.61, N = 3 74.6 73.2 MIN: 72.6 / MAX: 76.9 MIN: 72.1 / MAX: 74.2
ET: Legacy Renderer: Renderer2 - Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.75 Renderer: Renderer2 - Resolution: 3840 x 2160 Existing Microcode New Microcode 50 100 150 200 250 SE +/- 0.52, N = 3 SE +/- 0.92, N = 3 246.8 226.5
Phoronix Test Suite v10.8.5