Running pts/padman-1.1.0, pts/nexuiz-1.6.0, pts/openarena-1.4.0, pts/c-ray-1.0.0, pts/smallpt-1.0.0, pts/compress-7zip-1.5.0, pts/encode-mp3-1.3.1, pts/encode-ogg-1.2.0, pts/encode-flac-1.2.0, pts/encode-ape-1.3.0, pts/encode-wavpack-1.2.0, pts/ffmpeg-1.5.0, pts/x264-1.2.0, pts/himeno-1.0.0, pts/mafft-1.2.0, pts/postmark-1.0.0, pts/ttsiod-renderer-1.2.0, pts/stream-1.1.0, pts/pgbench-1.2.0, pts/ramspeed-1.4.0, pts/build-apache-1.4.0, pts/fhourstones-1.1.0, pts/scimark2-1.1.1.
Processor: Intel Atom N270 @ 1.60GHz (2 Cores), Motherboard: Dell CN0J14, Chipset: Intel Mobile 945GME MCH + ICH7-M, Memory: 991MB, Disk: Seagate STEC PATA 8GB, Graphics: Intel Mobile 945GME 256MB, Audio: Realtek ALC268
OS: Ubuntu 11.04, Kernel: 2.6.37-11-generic (i686), Display Server: X Server 1.9.0.902 (1.9.1 RC 2), Display Driver: intel 2.13.901, OpenGL: 1.4 Mesa 7.9, Compiler: GCC 4.5.2, File-System: ext4, Screen Resolution: 1024x600
System Notes: Disk Scheduler: CFQ. Compiz was running on this system. Intel SpeedStep was enabled.
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Atom N270 @ 1.60GHz (2 Cores), Motherboard: Dell CN0J14, Chipset: Intel Mobile 945GME MCH + ICH7-M, Memory: 991MB, Disk: Seagate STEC PATA 8GB, Graphics: Intel Mobile 945GME 256MB, Audio: Realtek ALC268
OS: Ubuntu 11.04, Kernel: 2.6.37-11-generic (i686), Display Server: X Server 1.9.0.902 (1.9.1 RC 2), Display Driver: intel 2.13.901, OpenGL: 1.4 Mesa 7.9, Compiler: GCC 4.5.2, File-System: ext4, Screen Resolution: 1024x600
System Notes: Disk Scheduler: CFQ. Compiz was running on this system. Intel SpeedStep was enabled.
Testing initiated at 28 December 2010 00:58 by user phoronix.