build-godot-5950x

AMD Ryzen 9 5950X 16-Core testing with a Gigabyte B550M AORUS PRO-P (F19d BIOS) and Gigabyte NVIDIA GeForce GTX 1650 SUPER 4GB on Ubuntu 24.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2412300-NE-BUILDGODO13
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
AMD Ryzen 9 5950X 16-Core
December 30 2024
  12 Minutes


build-godot-5950xOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)Gigabyte B550M AORUS PRO-P (F19d BIOS)AMD Starship/Matisse4 x 32GB DDR4-3200MT/s Kingston KF3200C16D42000GB Samsung SSD 970 EVO Plus 2TB + 2000GB Seagate ST2000DM008-2FR1 + 4001GB Seagate ST4000VX007-2DT1Gigabyte NVIDIA GeForce GTX 1650 SUPER 4GBNVIDIA TU116 HD AudioLG HDR WFHDRealtek RTL8125 2.5GbEUbuntu 24.046.8.0-51-generic (x86_64)GNOME Shell 46.0X Server 1.21.1.11NVIDIA 565.774.6.0GCC 13.3.0 + Clang 18.1.3ext42560x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionBuild-godot-5950x BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-backtrace --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-defaulted --enable-offload-targets=nvptx-none=/build/gcc-13-fG75Ri/gcc-13-13.3.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-13-fG75Ri/gcc-13-13.3.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq ondemand (Boost: Enabled) - CPU Microcode: 0xa201210- Python 3.12.3- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Not affected + spec_rstack_overflow: Mitigation of Safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines; IBPB: conditional; IBRS_FW; STIBP: always-on; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To CompileAMD Ryzen 9 5950X 16-Core50100150200250SE +/- 1.91, N = 3231.36