5950x3d-build-godot

AMD Ryzen 7 5800X3D 8-Core testing with a MSI X370 GAMING PRO CARBON (MS-7A32) v1.0 (1.P3 BIOS) and AMD Radeon RX 5700 XT 8GB on NobaraLinux 40 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2411118-NE-5950X3DBU82
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
5900x3d-build-godot
November 11
  20 Minutes


5950x3d-build-godotOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 5800X3D 8-Core @ 5.32GHz (8 Cores / 16 Threads)MSI X370 GAMING PRO CARBON (MS-7A32) v1.0 (1.P3 BIOS)AMD Starship/Matisse64GB2000GB Western Digital WD_BLACK SN770 2TB + 1000GB Western Digital WD_BLACK SN770 1TB + 2000GB Samsung SSD 870 + 4001GB Seagate ST4000DM004-2CV1AMD Radeon RX 5700 XT 8GBAMD Navi 10 HDMI AudioVX3268-2KPC + BenQ EL2870UIntel I211NobaraLinux 406.11.7-201.fsync.fc40.x86_64 (x86_64)KDE Plasma 6.2.2Wayland4.6 Mesa 24.2.6 (LLVM 18.1.8 DRM 3.59)OpenCL 1.1 Mesa 24.2.6 + OpenCL 3.0GCC 14.2.1 20240912 + Clang 19.1.1 + LLVM 19.1.1btrfs6912x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLCompilerFile-SystemScreen Resolution5950x3d-build-godot BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-redhat-linux --disable-libunwind-exceptions --enable-__cxa_atexit --enable-bootstrap --enable-cet --enable-checking=release --enable-gnu-indirect-function --enable-gnu-unique-object --enable-initfini-array --enable-languages=c,c++,fortran,objc,obj-c++,ada,go,d,m2,lto --enable-libstdcxx-backtrace --enable-link-serialization=1 --enable-multilib --enable-offload-defaulted --enable-offload-targets=nvptx-none,amdgcn-amdhsa --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-arch_32=i686 --with-build-config=bootstrap-lto --with-gcc-major-version-only --with-libstdcxx-zoneinfo=/usr/share/zoneinfo --with-linker-hash-style=gnu --with-tune=generic --without-cuda-driver - Scaling Governor: amd-pstate-epp powersave (Boost: Enabled EPP: balance_performance) - CPU Microcode: 0xa20120a- Python 3.12.7- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Not affected + spec_rstack_overflow: Vulnerable: Safe RET no microcode + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines; IBPB: conditional; IBRS_FW; STIBP: always-on; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To Compile5900x3d-build-godot90180270360450SE +/- 3.55, N = 3394.34