Lunar Lake Windows Graphics

Intel Core Ultra 7 256V testing with a ASUS UX5406SA (UX5406SA.300 BIOS) and Intel Arc 140V GPU 2GB on Microsoft Windows 11 Home Build 26100 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2409280-NE-LUNARLAKE96
Jump To Table - Results

Statistics

Remove Outliers Before Calculating Averages

Graph Settings

Prefer Vertical Bar Graphs

Multi-Way Comparison

Condense Multi-Option Tests Into Single Result Graphs

Table

Show Detailed System Result Table

Run Management

Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
Windows 11
September 28
  4 Hours, 48 Minutes
Only show results matching title/arguments (delimit multiple options with a comma):
Do not show results matching title/arguments (delimit multiple options with a comma):


Lunar Lake Windows GraphicsOpenBenchmarking.orgPhoronix Test SuiteIntel Core Ultra 7 256V @ 2.20GHz (8 Cores)ASUS UX5406SA (UX5406SA.300 BIOS)8 x 2048MB 8533MHz Samsung954GB WD PC SN560 SDDPNQE-1T00-1102Intel Arc 140V GPU 2GBIntel Smart Sound for USB Audio + Intel Smart Sound for Bluetooth Audio + Intel Smart Sound for Digital MicrophonesIntel Wi-Fi 7 BE201 320MHz + Realtek USB GbEMicrosoft Windows 11 Home Build 2610010.0.26100.1742 (x86_64)32.0.101.5730NTFS2880x1800ProcessorMotherboardMemoryDiskGraphicsAudioNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionLunar Lake Windows Graphics PerformanceSystem Logs- CPU Microcode: 14010000- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Enabled and running + HVCI: Running + MBEC: Available

Lunar Lake Windows Graphicsfurmark: 2880 x 1800 - Furmark Knot Vulkan - Offfurmark: 2880 x 1800 - FurMark Knot OpenGL - Offfurmark: 2880 x 1800 - FurMark Vulkan - Offfurmark: 2880 x 1800 - FurMark OpenGL - Offyquake2: OpenGL 3.x - Off - Off - 2560 x 1440yquake2: OpenGL 3.x - On - Off - 2560 x 1440yquake2: OpenGL 3.x - Off - On - 2560 x 1440yquake2: OpenGL 3.x - On - On - 2560 x 1440yquake2: Vulkan - Off - Off - 2560 x 1440yquake2: Vulkan - On - Off - 2560 x 1440yquake2: Vulkan - Off - On - 2560 x 1440yquake2: Vulkan - On - On - 2560 x 1440xonotic: 2880 x 1800 - Ultraxonotic: 2880 x 1800 - Highxonotic: 2880 x 1800 - Lowunvanquished: 2880 x 1800 - Ultraunigine-super: 2880 x 1800 - Fullscreen - Low - OpenGLquake2rtx: 2880 x 1800 - Medium - Off - VK_KHR_ray_queryquake2rtx: 2880 x 1800 - Medium - On - VK_KHR_ray_queryquake2rtx: 2880 x 1800 - Off - Off - VK_KHR_ray_queryquake2rtx: 2880 x 1800 - Low - Off - VK_KHR_ray_queryquake2rtx: 2880 x 1800 - Off - On - VK_KHR_ray_queryquake2rtx: 2880 x 1800 - Low - On - VK_KHR_ray_query3dmark: 2880 x 1800gravitymark: 2880 x 1800 - Vulkanxonotic: 2880 x 1800 - Ultimateunvanquished: 2880 x 1800 - Mediumunvanquished: 2880 x 1800 - Highunigine-super: 2880 x 1800 - Fullscreen - Medium - OpenGLquake2rtx: 2880 x 1800 - Low - On - VK_KHR_ray_tracing_pipelinegravitymark: 2880 x 1800 - Vulkan Ray-TracingWindows 1110.3521457.61577912.11630912.775542795.2800306.3305.4739.2714.8107.3106.0339.5828055458.1726192584.4799543143.441.212.1458447.97187416.74895714.53381410.4888148.84450748.6026.6295.9110302197.7175.027.012179.2087564.7OpenBenchmarking.org

FurMark

FurMark 2 is a cross-platform GPU stress test that can exercise both OpenGL and Vulkan drivers/GPUs. FurMark 2 is the successor to the original FurMark benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 2880 x 1800 - Demo: Furmark Knot Vulkan - MSAA: OffWindows 113691215SE +/- 0.10, N = 310.35MIN: 10 / MAX: 16

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 2880 x 1800 - Demo: FurMark Knot OpenGL - MSAA: OffWindows 11246810SE +/- 0.049061, N = 37.615779MIN: 7 / MAX: 14

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 2880 x 1800 - Demo: FurMark Vulkan - MSAA: OffWindows 113691215SE +/- 0.13, N = 312.12MIN: 11 / MAX: 18

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 2880 x 1800 - Demo: FurMark OpenGL - MSAA: OffWindows 113691215SE +/- 0.12, N = 312.78MIN: 12 / MAX: 21

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 2560 x 1440Windows 112004006008001000SE +/- 9.53, N = 3795.2

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 2560 x 1440Windows 112004006008001000SE +/- 1.53, N = 3800

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 2560 x 1440Windows 1170140210280350SE +/- 0.37, N = 3306.3

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440Windows 1170140210280350SE +/- 0.10, N = 3305.4

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 2560 x 1440Windows 11160320480640800SE +/- 3.77, N = 3739.2

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 2560 x 1440Windows 11150300450600750SE +/- 7.25, N = 3714.8

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 2560 x 1440Windows 1120406080100SE +/- 0.23, N = 3107.3

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440Windows 1120406080100SE +/- 0.07, N = 3106.0

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 2880 x 1800 - Effects Quality: UltraWindows 1170140210280350SE +/- 3.73, N = 5339.58MIN: 95 / MAX: 811

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 2880 x 1800 - Effects Quality: HighWindows 11100200300400500SE +/- 2.25, N = 3458.17MIN: 251 / MAX: 822

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 2880 x 1800 - Effects Quality: LowWindows 11130260390520650SE +/- 5.99, N = 5584.48MIN: 272 / MAX: 1132

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 2880 x 1800 - Effects Quality: UltraWindows 11306090120150SE +/- 2.07, N = 3143.4

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2880 x 1800 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLWindows 11918273645SE +/- 0.43, N = 1041.2MAX: 62.9

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2880 x 1800 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryWindows 113691215SE +/- 0.08, N = 312.15

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2880 x 1800 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryWindows 11246810SE +/- 0.081725, N = 57.971874

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2880 x 1800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryWindows 1148121620SE +/- 0.01, N = 316.75

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2880 x 1800 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryWindows 1148121620SE +/- 0.00, N = 314.53

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2880 x 1800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryWindows 113691215SE +/- 0.04, N = 310.49

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2880 x 1800 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryWindows 11246810SE +/- 0.072186, N = 98.844507

3DMark Wild Life Extreme

This test profile only automates the vendor build of 3DMark with its command-line / JSON support. If you do not have a licensed copy of the necessary 3DMark binaries in your Phoronix Test Suite download cache on your system, this test profile will not do anything and simply fail. You must have already obtained the proper licensed binaries from UL for this test profile to work -- this test profile simply automates the firing of the 3DMark benchmark at your desired resolution and capturing the results within the Phoronix Test Suite while you must already have the necessary 3DMark files on your system. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Better3DMark Wild Life Extreme 1.1.2.1Resolution: 2880 x 1800Windows 111122334455SE +/- 0.63, N = 1548.60

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.87Resolution: 2880 x 1800 - Renderer: VulkanWindows 11612182430SE +/- 0.12, N = 326.6

Basemark GPU

This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.

Renderer: Vulkan - Resolution: 2880 x 1800 - Graphics Preset: Medium

Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_vk.exe: Permission denied ./basemark: line 7: C:\PHP\php.exe: command not found

Renderer: OpenGL - Resolution: 2880 x 1800 - Graphics Preset: Medium

Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_gl.exe: Permission denied ./basemark: line 7: C:\PHP\php.exe: command not found

Renderer: Vulkan - Resolution: 2880 x 1800 - Graphics Preset: High

Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_vk.exe: Permission denied ./basemark: line 7: C:\PHP\php.exe: command not found

Renderer: OpenGL - Resolution: 2880 x 1800 - Graphics Preset: High

Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_gl.exe: Permission denied ./basemark: line 7: C:\PHP\php.exe: command not found

GPUScore: Breaking Limit

Resolution: 2880 x 1800 - Ray-Tracing: Off

Windows 11: The test run did not produce a result. E: ./breaking-limit: line 4: C:\PHP\php.exe: command not found

Resolution: 2880 x 1800 - Ray-Tracing: On

Windows 11: The test run did not produce a result. E: ./breaking-limit: line 4: C:\PHP\php.exe: command not found

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 2880 x 1800 - Effects Quality: UltimateWindows 1160120180240300SE +/- 5.34, N = 12295.91MIN: 80 / MAX: 682

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 2880 x 1800 - Effects Quality: MediumWindows 114080120160200SE +/- 8.75, N = 15197.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 2880 x 1800 - Effects Quality: HighWindows 114080120160200SE +/- 5.17, N = 15175.0

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2880 x 1800 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLWindows 11612182430SE +/- 8.20, N = 427.0MIN: 21.4 / MAX: 69.4

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

Resolution: 2880 x 1800 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory

Resolution: 2880 x 1800 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory

Resolution: 2880 x 1800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory

Resolution: 2880 x 1800 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory

Resolution: 2880 x 1800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2880 x 1800 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 113K6K9K12K15KSE +/- 6206.12, N = 312179.21

DDraceNetwork

Resolution: 2880 x 1800 - Mode: Fullscreen - Renderer: Vulkan - Zoom: Default - Demo: Multeasymap

Windows 11: The test run did not produce a result.

Resolution: 2880 x 1800 - Mode: Fullscreen - Renderer: Vulkan - Zoom: Default - Demo: RaiNyMore2

Windows 11: The test run did not produce a result.

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.87Resolution: 2880 x 1800 - Renderer: Vulkan Ray-TracingWindows 111.05752.1153.17254.235.2875SE +/- 0.15, N = 94.7