godot

amazon testing on Ubuntu 22.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2409266-NE-GODOT856583
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Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
Intel Xeon Platinum 8375C
September 26
  13 Minutes


godotOpenBenchmarking.orgPhoronix Test SuiteIntel Xeon Platinum 8375C (16 Cores / 32 Threads)Amazon EC2 c6i.8xlarge (1.0 BIOS)Intel 440FX 82441FX PMC1 x 64 GB DDR4-3200MT/s215GB Amazon Elastic Block StoreEFI VGAAmazon ElasticUbuntu 22.046.5.0-1022-aws (x86_64)1.3.255GCC 11.4.0ext4800x600amazonProcessorMotherboardChipsetMemoryDiskGraphicsNetworkOSKernelVulkanCompilerFile-SystemScreen ResolutionSystem LayerGodot BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - CPU Microcode: 0xd0003e8- Python 3.10.12- gather_data_sampling: Unknown: Dependent on hypervisor status + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Mitigation of Clear buffers; SMT Host state unknown + retbleed: Not affected + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS; IBPB: conditional; RSB filling; PBRSB-eIBRS: SW sequence; BHI: Syscall hardening KVM: SW loop + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To CompileIntel Xeon Platinum 8375C50100150200250SE +/- 0.14, N = 3246.23