newcpugodot

Trying a realistic use case

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2407058-NE-NEWCPUGOD53
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
Godot build
July 05
  17 Minutes


newcpugodotOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads)Gigabyte B450 AORUS ELITE (F64c BIOS)AMD Starship/Matisse32GBEMTEC X400 500GB + 1000GB Western Digital WD10EZRZ-00H + 240GB KINGSTON SA400S3NVIDIA GeForce GTX 1660 SUPER 6GBNVIDIA TU116 HD AudioMSI G24C4Realtek RTL8111/8168/8211/8411 + Intel Wi-Fi 6 AX200Arch rolling6.9.7-arch1-1 (x86_64)KDE Plasma 6.1.1X Server 1.21.1.13NVIDIA 555.584.6.0OpenCL 3.0 CUDA 12.5.85GCC 14.1.1 20240522 + Clang 17.0.6 + LLVM 17.0.6 + CUDA 12.2ext43840x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLCompilerFile-SystemScreen ResolutionNewcpugodot BenchmarksSystem Logs- Transparent Huge Pages: always- --disable-libssp --disable-libstdcxx-pch --disable-werror --enable-__cxa_atexit --enable-bootstrap --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-languages=ada,c,c++,d,fortran,go,lto,m2,objc,obj-c++,rust --enable-libstdcxx-backtrace --enable-link-serialization=1 --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-build-config=bootstrap-lto --with-linker-hash-style=gnu - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0xa20120a- Python 3.12.4- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Not affected + spec_rstack_overflow: Vulnerable: Safe RET no microcode + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines; IBPB: conditional; IBRS_FW; STIBP: always-on; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To CompileGodot build70140210280350SE +/- 2.14, N = 3337.08