1st

RTX 3050

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first test
June 28
  1 Hour, 41 Minutes
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1stOpenBenchmarking.orgPhoronix Test SuiteIntel Xeon E-2224 @ 4.60GHz (4 Cores)Dell 09PT3R (2.16.0 BIOS)Intel Cannon Lake PCH86GB8002GB Seagate ST8000DM004-2U91 + 1000GB HUS722T1TALA600 + 2000GB Western Digital WD20EARX-00P + 1000GB My Passport 0748ASUS NVIDIA GeForce RTX 3050 6GBNVIDIA Device 2291DELL U2913WM2 x Broadcom NetXtreme BCM5720 PCIeCentOS Stream 95.14.0-467.el9.x86_64 (x86_64)GNOME Shell 40.10X Server 1.20.11NVIDIA 555.42.024.6.0GCC 11.4.1 20231218 + CUDA 12.5xfs1920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen Resolution1st BenchmarksSystem Logs- Transparent Huge Pages: always- Scaling Governor: intel_pstate powersave (EPP: performance) - CPU Microcode: 0xf6- BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 94.07.91.00.b0- gather_data_sampling: Mitigation of Microcode + itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT disabled + mds: Mitigation of Clear buffers; SMT disabled + meltdown: Mitigation of PTI + mmio_stale_data: Mitigation of Clear buffers; SMT disabled + reg_file_data_sampling: Not affected + retbleed: Mitigation of IBRS + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of IBRS; IBPB: conditional; STIBP: disabled; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Mitigation of Microcode + tsx_async_abort: Mitigation of TSX disabled

1stunigine-heaven: 1024 x 768 - Windowed - OpenGLunigine-heaven: 1280 x 1024 - Windowed - OpenGLunigine-heaven: 1920 x 1080 - Windowed - OpenGLunigine-heaven: 800 x 600 - Fullscreen - OpenGLunigine-heaven: 1024 x 768 - Fullscreen - OpenGLunigine-heaven: 1280 x 1024 - Fullscreen - OpenGLunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLfirst test203.822140.04195.6895260.200203.239141.78697.4121OpenBenchmarking.org

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGL

first test: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1024 x 768 - Mode: Windowed - Renderer: OpenGLfirst test4080120160200SE +/- 1.72, N = 3203.82

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1280 x 1024 - Mode: Windowed - Renderer: OpenGLfirst test306090120150SE +/- 1.31, N = 3140.04

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGLfirst test20406080100SE +/- 0.08, N = 395.69

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGLfirst test60120180240300SE +/- 0.05, N = 3260.20

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLfirst test4080120160200SE +/- 0.08, N = 3203.24

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1280 x 1024 - Mode: Fullscreen - Renderer: OpenGLfirst test306090120150SE +/- 0.07, N = 3141.79

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLfirst test20406080100SE +/- 0.03, N = 397.41