asus4060-vs-msi1060

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2404243-NE-ASUS4060V90
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CPU Massive 2 Tests
Creator Workloads 3 Tests
Multi-Core 3 Tests
NVIDIA GPU Compute 4 Tests
Renderers 3 Tests
Steam 3 Tests

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April 23
  2 Hours, 8 Minutes
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April 23
  2 Hours, 18 Minutes
msi-1060
April 24
  42 Minutes
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April 24
  12 Minutes
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Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLperformance-modequiet-modemsi-10603691215SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 311.211.23.1MAX: 12.2MAX: 12.2MAX: 3.5

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.1Blend File: Junkshop - Compute: NVIDIA CUDAperformance-modequiet-modemsi1060306090120150SE +/- 0.02, N = 3SE +/- 0.07, N = 3SE +/- 0.28, N = 346.2746.24146.70

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11performance-modequiet-modemsi-10603691215SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 310.710.73.5MAX: 11.8MAX: 11.8MAX: 4

Blender

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.1Blend File: BMW27 - Compute: NVIDIA CUDAperformance-modequiet-modemsi10601632486480SE +/- 0.07, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 324.1824.1673.72

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLperformance-modequiet-modemsi-1060918273645SE +/- 0.00, N = 3SE +/- 0.07, N = 3SE +/- 0.00, N = 340.840.715.1MAX: 48.9MAX: 47.8MAX: 17.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11performance-modequiet-modemsi-10601020304050SE +/- 0.38, N = 8SE +/- 0.37, N = 12SE +/- 0.10, N = 344.143.516.8MAX: 54.6MAX: 53.8MAX: 19.2

FurMark

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8performance-modequiet-mode0.57951.1591.73852.3182.8975SE +/- 0.018091, N = 3SE +/- 0.000763, N = 32.5171672.575416MAX: 5MAX: 5

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode714212835SE +/- 0.06, N = 3SE +/- 0.29, N = 331.3531.69

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLperformance-modequiet-mode4080120160200SE +/- 0.35, N = 3SE +/- 0.37, N = 3177.40176.34

Hashcat

Hashcat is an open-source, advanced password recovery tool supporting GPU acceleration with OpenCL, NVIDIA CUDA, and Radeon ROCm. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: 7-Zipperformance-modequiet-mode110K220K330K440K550KSE +/- 2948.45, N = 3SE +/- 665.83, N = 3515200517500

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: SHA1performance-modequiet-mode2000M4000M6000M8000M10000MSE +/- 4666666.67, N = 3SE +/- 5619707.39, N = 393018333339264066667

FurMark

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Offperformance-modequiet-mode306090120150SE +/- 0.65, N = 3SE +/- 0.03, N = 3135.47136.01MIN: 132 / MAX: 139MIN: 132.53 / MAX: 141

Chaos Group V-RAY

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA RTX GPUperformance-modequiet-mode6001200180024003000SE +/- 5.33, N = 3SE +/- 5.33, N = 326122602

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode1224364860SE +/- 0.04, N = 3SE +/- 0.17, N = 352.1251.96

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2performance-modequiet-mode306090120150SE +/- 0.69, N = 3SE +/- 0.14, N = 3151.63152.10

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode510152025SE +/- 0.02, N = 3SE +/- 0.09, N = 321.4521.51

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLperformance-modequiet-mode4080120160200SE +/- 0.72, N = 3SE +/- 0.34, N = 3181.98181.48

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode714212835SE +/- 0.02, N = 3SE +/- 0.01, N = 331.4131.48

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode714212835SE +/- 0.10, N = 3SE +/- 0.20, N = 331.5031.43

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160performance-modequiet-mode50100150200250SE +/- 0.03, N = 3SE +/- 0.17, N = 3233.38233.86

Chaos Group V-RAY

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA CUDA GPUperformance-modequiet-mode400800120016002000SE +/- 3.67, N = 3SE +/- 7.00, N = 317891786

FurMark

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Offperformance-modequiet-mode918273645SE +/- 0.00, N = 3SE +/- 0.02, N = 337.3537.41MIN: 37 / MAX: 39MIN: 37 / MAX: 39

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode510152025SE +/- 0.06, N = 3SE +/- 0.02, N = 321.4721.43

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode714212835SE +/- 0.08, N = 3SE +/- 0.12, N = 331.4731.43

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-modequiet-mode1224364860SE +/- 0.05, N = 3SE +/- 0.14, N = 351.9851.93

FurMark

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8performance-modequiet-mode918273645SE +/- 0.01, N = 3SE +/- 0.00, N = 339.0939.12MIN: 39 / MAX: 42MIN: 39 / MAX: 42

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Offperformance-modequiet-mode3691215SE +/- 0.00, N = 3SE +/- 0.01, N = 312.4912.48MAX: 16MIN: 12 / MAX: 16

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Offperformance-modequiet-mode1020304050SE +/- 0.01, N = 3SE +/- 0.01, N = 344.3844.36MIN: 44 / MAX: 48MIN: 44 / MAX: 48

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8performance-modequiet-mode612182430SE +/- 0.01, N = 3SE +/- 0.01, N = 327.2227.21MIN: 26 / MAX: 31MIN: 26 / MAX: 31

Hashcat

Hashcat is an open-source, advanced password recovery tool supporting GPU acceleration with OpenCL, NVIDIA CUDA, and Radeon ROCm. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: MD5performance-modequiet-mode6000M12000M18000M24000M30000MSE +/- 3389362.44, N = 3SE +/- 14199413.13, N = 32905036666729040500000

FurMark

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8performance-modequiet-mode3691215SE +/- 0.01, N = 3SE +/- 0.01, N = 312.8112.81MAX: 16MAX: 16

AOBench

AOBench is a lightweight ambient occlusion renderer, written in C. The test profile is using a size of 2048 x 2048. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterAOBenchSize: 2048 x 2048 - Total Timeperformance-modequiet-mode1428425670SE +/- 0.03, N = 3SE +/- 0.04, N = 363.4263.42

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080performance-modequiet-mode130260390520650SE +/- 18.95, N = 12SE +/- 1.19, N = 3597.58611.11