raytracing_with_vk

AMD Ryzen 9 5950X 16-Core testing with a ASRock X570 Pro4 (P5.01 BIOS) and ASUS AMD Radeon RX 6700 XT 12GB on Fedora Linux 39 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2401164-NE-RAYTRACIN26
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rtiv error in compilation
January 16
  4 Minutes
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raytracing_with_vkOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASRock X570 Pro4 (P5.01 BIOS)AMD Starship/Matisse128GB2 x 1000GB Western Digital WDS100T1X0E-00AFY0 + 750GB Western Digital WD7500BPKT-0 + 120GB Seagate ST9120822ASASUS AMD Radeon RX 6700 XT 12GBAMD RV710/730DELL P2214H + 2 x VZ249Intel I211Fedora Linux 396.6.9-200.fc39.x86_64 (x86_64)GNOME Shell 45.3X Server + Wayland4.6 Mesa 23.3.3 (LLVM 17.0.6 DRM 3.54)Clang 17.0.6 + LLVM 17.0.6btrfs5760x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLCompilerFile-SystemScreen ResolutionRaytracing_with_vk BenchmarksSystem Logs- amdgpu.tmz=1 - Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0xa201025- BAR1 / Visible vRAM Size: 256 MB- SELinux + gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_rstack_overflow: Vulnerable: Safe RET no microcode + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

raytracing_with_vkquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracingquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinegeexlab-rt: 1920 x 1080rtiv error in compilation65.39539357.70992357.83876462.3OpenBenchmarking.org

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryrtiv error in compilation1530456075SE +/- 0.02, N = 365.40

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingrtiv error in compilation1326395265SE +/- 0.03, N = 357.71

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelinertiv error in compilation1326395265SE +/- 0.07, N = 357.84

GeeXLab Vulkan Ray-Tracing Demo

GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080rtiv error in compilation1428425670SE +/- 0.23, N = 362.3