oo050800x06092020

Intel Core i5-4210U testing with a Acer ZORO_BH (V1.37 BIOS) and NVIDIA GeForce 920M 2GB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2310098-NE-OO050800X20
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
INTEL CORE I5.4210U
October 09 2023
  2 Hours, 53 Minutes


oo050800x06092020OpenBenchmarking.orgPhoronix Test SuiteIntel Core i5-4210U @ 2.70GHz (2 Cores / 4 Threads)Acer ZORO_BH (V1.37 BIOS)Intel Haswell-ULT DRAM16GBSSD 128GB + 500GB TOSHIBA MQ01ABF0NVIDIA GeForce 920M 2GBIntel Haswell-ULT HD AudioRealtek RTL8111/8168/8411 + Qualcomm Atheros QCA9565 / AR9565Ubuntu 20.045.15.0-83-generic (x86_64)Xfce 4.14X Server 1.20.13NVIDIA 470.199.024.6.0OpenCL 3.0 CUDA 11.4.4021.2.175GCC 9.4.0 + Clang 10.0.0-4ubuntu1 + LLVM 10.0.0ext41366x768ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionOo050800x06092020 BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-9QDOt0/gcc-9-9.4.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_cpufreq performance - CPU Microcode: 0x26 - Thermald 1.9.1- Python 3.8.10- gather_data_sampling: Not affected + itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + mmio_stale_data: Unknown: No mitigations + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: conditional RSB filling PBRSB-eIBRS: Not affected + srbds: Mitigation of Microcode + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To CompileINTEL CORE I5.4210U7001400210028003500SE +/- 0.90, N = 33445.71