Linux Gaming CPUs April 2023

AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (9927 BIOS) and AMD Radeon RX 7900 XTX on Ubuntu 23.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2303249-PTS-LINUXGAM15
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
a
March 24 2023
  45 Minutes
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Linux Gaming CPUs April 2023OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR X670E HERO (9927 BIOS)AMD Device 14d832GBWestern Digital WD_BLACK SN850X 1000GB + 2000GBAMD Radeon RX 7900 XTX (2304/1249MHz)AMD Device ab30ASUS MG28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 23.046.2.2-060202-generic (x86_64)GNOME Shell 44.0X Server 1.21.1.7 + Wayland4.6 Mesa 23.1.0-devel (git-de8b14f 2023-03-24 lunar-oibaf-ppa) (LLVM 15.0.7 DRM 3.49)OpenCL 2.1 AMD-APP (3513.0)GCC 12.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLCompilerFile-SystemScreen ResolutionLinux Gaming CPUs April 2023 BenchmarksSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa601203- BAR1 / Visible vRAM Size: 24560 MB - vBIOS Version: 113-D7020100-102- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Linux Gaming CPUs April 2023hitman3: 1920 x 1080 - Ultrahitman3: 2560 x 1440 - Ultraf122: 1920 x 1080 - Ultra Highf122: 2560 x 1440 - Ultra Highcsgo: 1920 x 1080 - OpenGLcsgo: 1920 x 1080 - Vulkancsgo: 2560 x 1440 - OpenGLcsgo: 2560 x 1440 - Vulkancsgo: 3840 x 2160 - OpenGLcsgo: 3840 x 2160 - Vulkangta5: 1920 x 1080 - Very Highgta5: 2560 x 1440 - Very Highl4d2: 2560 x 1440 - OpenGLl4d2: 2560 x 1440 - Vulkanxplane12: 3840 x 2160 - Mediumquake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_tracing_pipelineetlegacy: 3840 x 2160unvanquished: 3840 x 2160 - Highunvanquished: 3840 x 2160 - Ultraunvanquished: 3840 x 2160 - Mediumxonotic: 3840 x 2160 - Highxonotic: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - Ultimatea344.69272.01257228466.97485.56473.83481.68444.949194.94439155.829238406.71461.76159.8974.20909999.68403674.68338893.412285586.8537.7535.8539.3818.193977691.0031437547.0966162OpenBenchmarking.org

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Ultraa70140210280350344.69

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: Ultraa60120180240300272.01

F1 22

This is a benchmark of F1 22 (2022) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1920 x 1080 - Graphics Preset: Ultra Higha60120180240300257MIN: 121 / MAX: 342

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: Ultra Higha50100150200250228MIN: 149 / MAX: 290

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLa100200300400500466.97

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: Vulkana110220330440550485.56

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLa100200300400500473.83

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: Vulkana100200300400500481.68

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLa100200300400500444.9

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: Vulkana110220330440550491

Grand Theft Auto V

This is a benchmark of GTA 5 (Grand Theft Auto V) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 1920 x 1080 - Quality: Very Higha2040608010094.94MIN: 91.53 / MAX: 97.99

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: Very Higha132639526555.83MIN: 52.83 / MAX: 57.78

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLa90180270360450406.71

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: Vulkana100200300400500461.76

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off

a: Test failed to run.

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off

a: Test failed to run.

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon owning the Steam version. This test profile simply automates the execution for your own copy of X-Plane 12. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 12Resolution: 3840 x 2160 - Quality: Mediuma4080120160200159.89

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_querya163248648074.21

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_querya2040608010099.68

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelinea2040608010074.68

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelinea2040608010093.41

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.81Resolution: 3840 x 2160a130260390520650586.8

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3840 x 2160 - Effects Quality: Higha120240360480600537.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3840 x 2160 - Effects Quality: Ultraa120240360480600535.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3840 x 2160 - Effects Quality: Mediuma120240360480600539.3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Higha2004006008001000818.19MIN: 472 / MAX: 1321

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultraa150300450600750691.00MIN: 297 / MAX: 1268

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimatea120240360480600547.10MIN: 81 / MAX: 1227

HITMAN 3

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Timea5001000150020002500Min: 1.23 / Avg: 2.9 / Max: 3125

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Timea48121620Min: 1.37 / Avg: 3.68 / Max: 12.47

F1 22

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Timea510152025Min: 1.03 / Avg: 3.88 / Max: 17.97

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Timea48121620Min: 1.57 / Avg: 4.38 / Max: 15.49

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Timea2K4K6K8K10KMin: 0.62 / Avg: 5.54 / Max: 11396.71

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: Vulkan - Total Frame Timea30060090012001500Min: 0.9 / Avg: 2.83 / Max: 1879.5

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Timea2K4K6K8K10KMin: 0.88 / Avg: 4.79 / Max: 10221.57

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: Vulkan - Total Frame Timea30060090012001500Min: 1.17 / Avg: 2.83 / Max: 1846.34

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Timea2K4K6K8K10KMin: 1.19 / Avg: 4.96 / Max: 10276.65

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Timea30060090012001500Min: 1.19 / Avg: 2.79 / Max: 1849.97