Evaluating Intel and AMD systems to be used for GPU benchmarking with an XFX Speedster MERC 319 AMD Radeon RX 6900 XT Limited Black (Navi 21 XTXH variant).
Gigabyte Vision D Processor: Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads), Motherboard: Gigabyte Z590 VISION D (F8f BIOS), Memory: 4 x 8192 MB 4400MHz, Disk: 954GB HP SSD EX950 1TB + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 932GB SHGP31-1000GM-2, Graphics: AMD Radeon RX 6900 XT 16GB, Audio: AMD Streaming Audio Device + AMD HD Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio, Monitor: DELL P2415Q, Network: Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1265 (x86_64), Display Driver: 31.0.12029.10015, OpenCL: OpenCL 2.1 AMD-APP (3444.0), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000054000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
Omen 30L by HP Processor: AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads) , Motherboard: HP 8876 (F.14 BIOS) , Memory: 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR , Disk: 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0 , Graphics: AMD Radeon RX 6900 XT 16GB, Audio: AMD Streaming Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek HD Audio + AMD HD Audio Device , Monitor: DELL P2415Q, Network: Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE
OS: Microsoft Windows 11 Home Build 22621, Kernel: 10.0.22621.1265 (x86_64), Display Driver: 31.0.12029.10015, OpenCL: OpenCL 2.1 AMD-APP (3444.0), File-System: NTFS, Screen Resolution: 3840x2160
Security Notes: __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.03, N = 3 SE +/- 3.42, N = 4 217.0 294.7 MAX: 339.7 MAX: 469.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 22.4 22.4 MAX: 26.7 MAX: 26.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 60.7 61.4 MAX: 70.7 MAX: 71.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.06, N = 3 52.3 52.6 MAX: 62.4 MAX: 63.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 86.3 87.1 MAX: 103.6 MAX: 104.5
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.22, N = 3 195.2 197.9 MAX: 243.2 MAX: 252.6
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 130.5 132.5 MAX: 165 MAX: 164
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.09, N = 3 252.6 262.9 MAX: 356.3 MAX: 351.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.19, N = 3 181.4 184.1 MAX: 228.4 MAX: 231.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 93.8 95.0 MAX: 114 MAX: 116.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 52.9 53.1 MAX: 61.6 MAX: 62
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 80 160 240 320 400 SE +/- 0.58, N = 3 SE +/- 0.38, N = 3 305.7 368.1 MAX: 441 MAX: 539.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 90 180 270 360 450 SE +/- 1.39, N = 3 SE +/- 0.20, N = 3 304.3 394.1 MAX: 444.4 MAX: 581.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.20, N = 3 SE +/- 0.09, N = 3 227.6 231.3 MAX: 315.6 MAX: 310.5
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.09, N = 3 88.7 89.4 MAX: 107.2 MAX: 108.6
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.20, N = 3 190.6 206.7 MAX: 260.6 MAX: 253.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.26, N = 3 SE +/- 1.44, N = 3 204.8 270.7 MAX: 321 MAX: 389.2
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.18, N = 3 197.8 218.2 MAX: 275.3 MAX: 273.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 143.0 143.8 MAX: 168.2 MAX: 169.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 22.1 22.2 MAX: 25.8 MAX: 25.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 70 140 210 280 350 SE +/- 0.23, N = 3 SE +/- 3.11, N = 3 216.8 300.3 MAX: 337 MAX: 477.6
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.09, N = 3 104.6 105.5 MAX: 124.9 MAX: 126.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 15 30 45 60 75 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 65.7 66.3 MAX: 76.5 MAX: 75.3
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.09, N = 3 SE +/- 0.32, N = 3 208.3 241.7 MAX: 304.1 MAX: 340.4
GravityMark GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 2.58, N = 3 SE +/- 0.03, N = 3 245.5 262.7
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.30, N = 3 SE +/- 0.36, N = 3 138.2 143.8
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.15, N = 3 SE +/- 0.07, N = 3 253.7 257.3
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 1.44, N = 3 SE +/- 0.96, N = 3 241.2 251.3
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.13, N = 3 115.7 119.5
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.25, N = 3 SE +/- 0.28, N = 3 221.7 237.8
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.15, N = 3 119.7 120.5
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 143.7 144.3
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.22, N = 3 SE +/- 0.06, N = 3 225.7 228.4
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.35, N = 3 SE +/- 0.53, N = 3 220.2 226.1
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 80.3 81.9
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.23, N = 3 174.1 182.5
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 82.2 82.4
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.37, N = 3 SE +/- 0.24, N = 3 164.9 165.5
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.30, N = 3 168.7 169.2
LuxMark LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel Gigabyte Vision D Omen 30L by HP 3K 6K 9K 12K 15K SE +/- 45.37, N = 3 SE +/- 1.45, N = 3 12700 12607
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.78, N = 3 SE +/- 0.33, N = 3 129.06 124.64
LuxMark LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone Gigabyte Vision D Omen 30L by HP 10K 20K 30K 40K 50K SE +/- 106.16, N = 3 SE +/- 156.77, N = 3 48181 47942
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR Gigabyte Vision D Omen 30L by HP 13K 26K 39K 52K 65K SE +/- 273.82, N = 3 SE +/- 261.43, N = 3 59395 58958
Xonotic This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate Gigabyte Vision D Omen 30L by HP 70 140 210 280 350 SE +/- 0.47, N = 3 SE +/- 0.43, N = 3 313.54 337.93 MIN: 64 / MAX: 690 MIN: 87 / MAX: 656
Cyberpunk 2077 This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.02, N = 3 55.25 55.40 MIN: 45.48 / MAX: 83.83 MIN: 46.89 / MAX: 81.51
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.05, N = 3 85.58 85.73 MIN: 68.13 / MAX: 206.44 MIN: 67.33 / MAX: 111.68
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.11, N = 3 SE +/- 0.20, N = 3 119.07 118.50 MIN: 66 / MAX: 245.89 MIN: 60.6 / MAX: 216.85
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.34, N = 3 154.23 153.07 MIN: 55.04 / MAX: 255.79 MIN: 60.89 / MAX: 243.83
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.26, N = 3 SE +/- 0.73, N = 3 181.31 178.22 MIN: 74.01 / MAX: 260.28 MIN: 69.36 / MAX: 275.69
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.25, N = 3 SE +/- 0.19, N = 3 165.34 163.16 MIN: 47.55 / MAX: 242.48 MIN: 61.68 / MAX: 256.38
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.39, N = 3 193.50 191.63 MIN: 72.24 / MAX: 279.2 MIN: 75.29 / MAX: 303.38
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.62, N = 3 SE +/- 1.92, N = 3 192.06 190.41 MIN: 81.71 / MAX: 274.88 MIN: 77.06 / MAX: 301.66
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.11, N = 3 SE +/- 0.43, N = 3 172.43 168.89 MIN: 53.28 / MAX: 252.53 MIN: 57.03 / MAX: 260.84
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.19, N = 3 142.50 141.87 MIN: 61.74 / MAX: 245.42 MIN: 59.24 / MAX: 257.33
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 0.47, N = 3 189.53 186.93 MIN: 57.44 / MAX: 267.54 MIN: 69.57 / MAX: 285.4
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 1.48, N = 3 192.72 189.10 MIN: 82.07 / MAX: 278.37 MIN: 45.66 / MAX: 297.17
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 64.90 61.54
Counter-Strike: Global Offensive OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 Min: 1.89 / Avg: 4.44 / Max: 1597.41 Min: 1.51 / Avg: 3.79 / Max: 1660.08
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 Min: 1.85 / Avg: 4.48 / Max: 1629.31 Min: 1.65 / Avg: 3.95 / Max: 1657.38
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 Min: 1.85 / Avg: 4.42 / Max: 1644.36 Min: 1.53 / Avg: 3.74 / Max: 1651.13
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.01, N = 3 23.94 23.99
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 6 12 18 24 30 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 24.37 24.36
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 6 12 18 24 30 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 27.25 27.32
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 27.98 28.04
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 31.62 31.69
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 8 16 24 32 40 SE +/- 0.02, N = 3 SE +/- 0.05, N = 3 32.31 32.33
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 9 18 27 36 45 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 39.54 39.64
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 39.94 39.91
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 30.59 31.07
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.23, N = 3 SE +/- 0.02, N = 3 30.63 29.59
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.02, N = 3 SE +/- 0.04, N = 3 52.85 53.30
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 54.06 54.38
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 59.99 60.66
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.05, N = 3 SE +/- 0.02, N = 3 62.00 62.60
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 16 32 48 64 80 SE +/- 0.04, N = 3 SE +/- 0.02, N = 3 69.23 70.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 16 32 48 64 80 SE +/- 0.07, N = 3 SE +/- 0.08, N = 3 71.17 72.04
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.04, N = 3 SE +/- 0.11, N = 3 85.54 87.01
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 87.48 88.66
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.13, N = 3 SE +/- 0.16, N = 3 119.09 122.20
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.11, N = 3 SE +/- 0.17, N = 3 91.95 93.69
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.06, N = 3 93.78 95.50
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.10, N = 3 103.95 106.56
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.13, N = 3 107.51 109.08
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.24, N = 3 SE +/- 0.28, N = 3 122.07 125.04
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.09, N = 3 145.72 150.70
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.20, N = 3 149.23 152.92
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.22, N = 3 SE +/- 0.15, N = 3 19.56 19.72
Waifu2x-NCNN Vulkan Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes Gigabyte Vision D Omen 30L by HP 0.6827 1.3654 2.0481 2.7308 3.4135 SE +/- 0.247, N = 15 SE +/- 0.136, N = 15 3.034 2.850
Portal 2 This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 160 320 480 640 800 SE +/- 4.11, N = 3 SE +/- 1.59, N = 3 695.03 754.05
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 160 320 480 640 800 SE +/- 4.82, N = 3 SE +/- 3.87, N = 3 695.44 750.81
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 160 320 480 640 800 SE +/- 1.74, N = 3 SE +/- 0.68, N = 3 681.30 723.72
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 Gigabyte Vision D Omen 30L by HP 200 400 600 800 1000 SE +/- 1.15, N = 3 SE +/- 3.43, N = 3 853.45 850.30
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 SE +/- 2.97, N = 3 SE +/- 3.23, N = 3 1251.44 1325.31
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 Gigabyte Vision D Omen 30L by HP 400 800 1200 1600 2000 SE +/- 18.80, N = 3 SE +/- 8.64, N = 3 1629.17 1679.72
Gigabyte Vision D Processor: Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads), Motherboard: Gigabyte Z590 VISION D (F8f BIOS), Memory: 4 x 8192 MB 4400MHz, Disk: 954GB HP SSD EX950 1TB + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 932GB SHGP31-1000GM-2, Graphics: AMD Radeon RX 6900 XT 16GB, Audio: AMD Streaming Audio Device + AMD HD Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio, Monitor: DELL P2415Q, Network: Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1265 (x86_64), Display Driver: 31.0.12029.10015, OpenCL: OpenCL 2.1 AMD-APP (3444.0), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000054000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled
Testing initiated at 23 February 2023 17:45 by user tad.
Omen 30L by HP Processor: AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads), Motherboard: HP 8876 (F.14 BIOS), Memory: 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR, Disk: 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0, Graphics: AMD Radeon RX 6900 XT 16GB, Audio: AMD Streaming Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek HD Audio + AMD HD Audio Device, Monitor: DELL P2415Q, Network: Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE
OS: Microsoft Windows 11 Home Build 22621, Kernel: 10.0.22621.1265 (x86_64), Display Driver: 31.0.12029.10015, OpenCL: OpenCL 2.1 AMD-APP (3444.0), File-System: NTFS, Screen Resolution: 3840x2160
Security Notes: __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Testing initiated at 24 February 2023 05:35 by user tad.