Benchmarking AMD Software Adrenalin edition 22.11.2 (Radeon driver v22.20.29.10) for XFX Speedster QICK 308 AMD Radeon RX 6600 XT Black with an Omen 30L by HP and AMD Ryzen 5 5600X.
RX 6600 XT: 22.11.2 Processor: AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads), Motherboard: HP 8876 (F.14 BIOS), Memory: 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR, Disk: 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0, Graphics: AMD Radeon RX 6600 XT 8GB, Audio: AMD HD Audio Device + AMD Streaming Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek HD Audio, Monitor: LG TV SSCR, Network: Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE
OS: Microsoft Windows 11 Home Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 31.0.12029.10015, OpenCL: OpenCL 2.1 AMD-APP (3444.0), File-System: NTFS, Screen Resolution: 3840x2160
Security Notes: __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.20, N = 3 65.1
OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 0.00, N = 3 52.7
Counter-Strike: Global Offensive This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RX 6600 XT: 22.11.2 70 140 210 280 350 SE +/- 2.58, N = 11 343.24
Cyberpunk 2077 This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low RX 6600 XT: 22.11.2 40 80 120 160 200 SE +/- 0.68, N = 3 162.37 MIN: 58.98 / MAX: 274.89
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.20, N = 3 128.10 MIN: 66.51 / MAX: 211.92
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.09, N = 3 80.45 MIN: 37.41 / MAX: 103.28
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.14, N = 3 113.88 MIN: 64.42 / MAX: 154.02
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.06, N = 3 75.65 MIN: 58.57 / MAX: 100.43
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.02, N = 3 37.08 MIN: 31.06 / MAX: 45.96
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.07, N = 3 90.95 MIN: 68.63 / MAX: 131.41
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 0.03, N = 3 54.82 MIN: 44.38 / MAX: 81.1
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 23.90 MIN: 20.5 / MAX: 35.5
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.11, N = 3 142.28 MIN: 61.23 / MAX: 257.9
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.02, N = 3 107.20 MIN: 73.01 / MAX: 146.94
OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.12, N = 3 65.95 MIN: 54.08 / MAX: 80.16
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 RX 6600 XT: 22.11.2 200 400 600 800 1000 SE +/- 8.79, N = 14 806.81
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 RX 6600 XT: 22.11.2 200 400 600 800 1000 SE +/- 8.72, N = 4 800.18
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 RX 6600 XT: 22.11.2 130 260 390 520 650 SE +/- 0.92, N = 3 619.61
Portal 2 This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RX 6600 XT: 22.11.2 160 320 480 640 800 SE +/- 8.79, N = 12 744.48
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RX 6600 XT: 22.11.2 140 280 420 560 700 SE +/- 2.46, N = 3 656.40
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL RX 6600 XT: 22.11.2 60 120 180 240 300 SE +/- 0.07, N = 3 288.17
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 1.19, N = 12 52.35
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.05, N = 3 66.88
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 7 14 21 28 35 SE +/- 0.02, N = 3 31.56
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.03, N = 3 39.82
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.00, N = 3 14.25
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.00, N = 3 18.16
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.01, N = 3 40.14
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 23.38
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 10.46
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 11 22 33 44 55 SE +/- 0.00, N = 3 46.33
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.00, N = 3 27.12
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 12.16
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 0.03, N = 3 53.13
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.03, N = 3 66.86
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 7 14 21 28 35 SE +/- 0.02, N = 3 31.27
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.00, N = 3 39.79
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.00, N = 3 14.14
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.01, N = 3 18.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.01, N = 3 40.08
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 23.25
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 10.39
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 10 20 30 40 50 SE +/- 0.01, N = 3 45.72
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 26.69
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 11.99
LuxMark LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel RX 6600 XT: 22.11.2 1100 2200 3300 4400 5500 SE +/- 8.67, N = 3 5344
Counter-Strike: Global Offensive OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time RX 6600 XT: 22.11.2 300 600 900 1200 1500 Min: 1.57 / Avg: 4.23 / Max: 1717.13
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time RX 6600 XT: 22.11.2 300 600 900 1200 1500 Min: 1.59 / Avg: 4.39 / Max: 1690.45
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time RX 6600 XT: 22.11.2 300 600 900 1200 1500 Min: 2.11 / Avg: 6.69 / Max: 1687.84
Waifu2x-NCNN Vulkan Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes RX 6600 XT: 22.11.2 1.0805 2.161 3.2415 4.322 5.4025 SE +/- 0.263, N = 15 4.802
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: Radeon HIP RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.34, N = 3 40.98
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: Radeon HIP RX 6600 XT: 22.11.2 60 120 180 240 300 SE +/- 1.11, N = 3 289.42
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: Radeon HIP RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.43, N = 3 144.58
RX 6600 XT: 22.11.2 Processor: AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads), Motherboard: HP 8876 (F.14 BIOS), Memory: 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR, Disk: 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0, Graphics: AMD Radeon RX 6600 XT 8GB, Audio: AMD HD Audio Device + AMD Streaming Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek HD Audio, Monitor: LG TV SSCR, Network: Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE
OS: Microsoft Windows 11 Home Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 31.0.12029.10015, OpenCL: OpenCL 2.1 AMD-APP (3444.0), File-System: NTFS, Screen Resolution: 3840x2160
Security Notes: __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Testing initiated at 28 January 2023 14:44 by user tad.